Small change, big difference. If a clipper is dislodged in the Pirates variant it can only retreat to an adjacent territory. It does no longer move two places when retreating. This is meant to simulate the clipper being defeated and being damaged it can't sail as far in the retreat phase.

Forum
A place to discuss topics/games with other webDiplomacy players.
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Devonian (1868 D)
29 Jun 15 UTC
(+12)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1363 replies
Open
The Ambassador (1596 D (B) (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
34 replies
Open
butterhead (975 D)
21 May 12 UTC
(+10)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2127 replies
Open
Jamie_T (895 D)
Wed 04 Oct UTC
(+4)
MAFIA 1 - GAME THREAD
This is the game thread for vDip Mafia, Episode 1

Please DO NOT post in this thread if you are not playing in the Mafia game.
1498 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
418 replies
Open
Flame (0 D)
Thu 05 Oct UTC
(+1)
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?

http://lab.diplomail.ru/board.php?gameID=43
6 replies
Open
Tactics
In year one when you just meeting everyone, maybe there anonymous but for sure you don't know any of them. How do you know who to trust?
They can be lying through their teeth and text doesn't show tone of voice or eye contact so you have no idea. If you believe them they may stab you. If you don't you venture into a DMZ and piss them off. Ask around to others and you get rumors or nothing. This game seems so much better suited to face to face.
13 replies
Open
RUFFHAUS 8 (2501 D)
Fri 05 PM UTC
(+1)
Replacement Player(s) Needed
I need replacement players game sitters for several games:
2 replies
Open
Dr. Recommended (1180 D Mod (B))
24 Dec 16 UTC
(+2)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
594 replies
Open
Enriador (1374 D)
Tue 17 Oct UTC
Classic Mini-Tourney - Is there interest?
I thought about making a mini-tourney - comprising a single game - using a similar scheme to most Face-to-Face scoring systems.

Basically it'll be a Classic game, running until Fall 1907 and a PPSC structure. The bet would be 100 points - for a ultimate pot worth 700 points.
26 replies
Open
BobRoss (1653 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
14 replies
Open
Grahamso1 (981 D)
Fri 13 Oct UTC
Unable to enter certain orders. How to contact GM
Can someone help. I am playing one of the odder variants. New for me. I’ve read the variant page repeatedly and seems I ought to be able to enter a certain order. But it’s not available as an option. (Maybe I’m missing something. Or maybe a bug). Emailed the mods. But how do I contact GameMaster min a gunboat game?
Thanks
2 replies
Open
Enriador (1374 D)
Mon 09 Oct UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
Enriador (1374 D)
Mon 09 Oct UTC
I ask from a design perspective. Besides perfectly symmetrical variants like Pure, I never saw it before. Without a full year of neutral grabbing to see how everyone moves, powers have to go at each other's necks from the get go. Lack of centers around the borders also make the early-mid game incredibly stagnant.

Given the sheer number of non-center provinces and low number of centers (proportional to number of powers) I wonder if an extra season of movement - Summer - wouldn't bring some extra fluidity to it.
Firehawk (1225 D (B))
Mon 09 Oct UTC
(+1)
The idea was to make this more about the diplomacy side of the game: forcing players to talk, scheme and stab right from the start of the game. I figured it was something fresh that hadn't been done before. If it proves to be a total failure I'm open to ideas but give it a chance first :)
Enriador (1374 D)
Mon 09 Oct UTC
It's actually a great idea @Firehawk. Curious on how it'll pan out over many games!
Enriador (1374 D)
Mon 09 Oct UTC
Another question: we talked (in the test game) about changing the start date from 1800 to 1805 - which is slightly more historically accurate.
CCR (1759 D)
Mon 09 Oct UTC
Why did Calhamer chose the starting year for 1901, even being it a World War I game?
Almost all players forget - or never knew - that diplomacy is not a war game. I explain: it is a game that simulates the political shifts before the war, not a game that simulates the actual war.
RUFFHAUS 8 (2501 D)
Mon 09 Oct UTC
"Almost all players forget - or never knew - that diplomacy is not a war game. "

It might be all those armies and fleets conquering each other's cities that makes people think that.... The game simulates war. It's just meant to do so at an extremely simplistic scale. Not everyone plays like Chamberlain.
CCR (1759 D)
Mon 09 Oct UTC
"Diplomacy is a game of negociations, alliances, promises kept and promises broken."
The game does not simulate the war itself in a simple way: it simulates the politics that make a war in a complex way.
This is why Calhamer chose the date of 1901, not only because it ends in "01" for "turn one". This is the same why Napoleonic can start in 1801. ;)
Flame (0 D)
Mon 09 Oct UTC
Very rough and tight variant with no chance for a mistake.
Enriador (1374 D)
Mon 09 Oct UTC
(+1)
@CCR

What's the source for your claim that Calhamer did it to simulate the early 20th century politics as a whole?

I believe he chose 1901 because it's way easier to count turns that way. But whatever the reason, the point here is about *historical accuracy*. 1901 fails at simulating fin-de-siecle politics a little since it is a 1913 map, but ok because, well, Classic is Classic.

But Napoleonic is an entirely different beast given that the author is right here among us, full holder of his creation's IP. You can still attempt to simulate the feeling of an era without railroading the experience to fit a specific war, AND have it start at a start date more in line with the geopolitical borders of the time.
CCR (1759 D)
Tue 10 Oct UTC
If the WWI "variant" can begin in 1901, then why not a Napoleonic in 1801?? :-p

I always had it in my mind, from the very first rules of diplomacy I've ever read, page one: "The participants reproduce and modify the situations that preceded the First World War." Maybe i'm all wrong, for now I recognize this was not an avalon hill official (and this is my literal translation). I was very comfortable with this until today... now I'm pretty disappointed :^). I keep a copy of said rules, from my 1973 brazilian green box, which was sent to Simon Szykman's collection twenty years ago.
Snake IV (1223 D)
Tue 10 Oct UTC
(+1)
Hey. Nice looking map. Testing how a game works without neutrals is an interesting idea, and I will be interested to hear what the experience is like.

I'd like to nitpick a bit though and point out that every province on the board has its name in English except for the Swedish provinces that have Swedish names. Appropiate English names would be Scania instead of Skåne and Lapland instead of Lappland. Dalarna often goes as Dalecarlia in English, and would certainly have been the name used in 1800. Since Helsinki goes as Helsingfors, which would probably have the English name at the time, I assume it's the name at the time that matters.


Now, as for a more important topic. What I see as the design challenge here is that removing neutrals makes few people have adjacent centres. Stabs must be able to pay of when you do them, and adjacent centres makes this possible. In standard the Turk will have an army in Bulgaria almost always without it being strange, and it can strike at both Russia, Austria and sometimes Italy without delay from there. When centres are not adjacent it's like every power has a France-Italy relation, where a surprise stab is not possible and defeating someone is only doable by brute force alone. Then why stab at all?

Also, Diplomacy is clearly a 1914 game, it just counts from 1901 to make counting easy. A 1805 game, or whatever year, can certainly use 1801 as the start year for counting.
Snake IV (1223 D)
Tue 10 Oct UTC
P.S. The province of Novgorod does not actually include the city of Novgorod. An optional name could be Yaroslav.
Flame (0 D)
Tue 10 Oct UTC
YaroslavL perhaps? But Novgorod is more solid
Firehawk (1225 D (B))
Tue 10 Oct UTC
On the Swedish provinces, that actually was changed in the latest version on the lab. I don't know why this has reverted to the previous version.
G-Man (2397 D)
Wed 11 Oct UTC
Crowded is a variant on Classic (available here on vDip) that eliminates the neutrals by creating four additional powers. It completely forces the issue of gameplanning and alliances from the get-go and has fantastic playability. So, it's nice to see a variant like Napoleonic pick up with this by making this a design feature. I look forward to playing this.
peterlund (1106 D)
Thu 12 Oct UTC
So what? I do not see why it should not be "Skåne", "Lappland" and "Dalarna" as these are the original names for those provinces.
mouse (1725 D)
Thu 12 Oct UTC
I think the point is consistency - if we're using Swedish rather than general English reference for Skåne, why are we not also using, say, Москва́ and İstanbul?
Flame (0 D)
Thu 12 Oct UTC
Let's use Latin or Esperantto.... Don't worry Oli will be back provinces will be named correctly as in last revision
peterlund (1106 D)
Thu 12 Oct UTC
I think it would be great to have "Москва́" on the map an since the interface does NOT REQUIRE TYPING, there is no real functional reason to Anglify everything.
peterlund (1106 D)
Thu 12 Oct UTC
Modern websites USE UNICODE and utf-8 everywhere...
ScubaSteve (1194 D)
Fri 13 Oct UTC
Its not unlike the crowded variant but with a shift of the new countries and some tweaking to balance things. I'm pretty excited to play one.


21 replies
The Ambassador (1596 D (B) (B))
Mon 09 Oct UTC
(+5)
I love vDip
Enjoying this new golden age of variant development.

Hat tip to Oli and those building variants and supporting their development in the background.
5 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6241 replies
Open
FafevPlinskv (918 D)
Tue 10 Oct UTC
Taking over
Need help with a gunboat game, good position but sadly don't have time for it for a moment. PM for more details
0 replies
Open
The Ambassador (1596 D (B) (B))
02 Sep 16 UTC
(+6)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
132 replies
Open
The Ambassador (1596 D (B) (B))
Sun 08 Oct UTC
Napoleonic
Hey, where are the neutrals?

;-)
0 replies
Open
DemonOverlord (939 D)
Sat 07 Oct UTC
Vdip colour scheme
Hi, I think vdip would be more successful with a different colour scheme. Also less painful to look at.
10 replies
Open
Jamie_T (895 D)
10 Sep 17 UTC
vDiplomacy Forum Mafia
Would anyone be interested in playing forum based Mafia / Werewolf here, on the vDip forum?
154 replies
Open
Enriador (1374 D)
Wed 04 Oct UTC
Reliability system
I looked over Google but couldn't find any topic explaining the reliability system - can anyone hand out an example, and explain how noobs are handled? Thanks a lot in advance!
10 replies
Open
nopunin10did (1011 D)
30 May 17 UTC
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
26 replies
Open
nopunin10did (1011 D)
19 Sep 17 UTC
Win Conditions less than majority
Some of you with a bit more experience at vDip can clue me in here.

How does vDip currently adjudicate when more than one player meets the SC requirement for victory simultaneously? More details below.
38 replies
Open
GOD (1701 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
39 replies
Open
peterlund (1106 D)
30 Sep 17 UTC
I have reported 2 Issues for vdiplomacy to kestasjk/webDiplomacy
Bug 1: "Turn limited vDip games should end after possible retreats" (Issue 261)

Bug/Questions 2; "How does vDip decide who the winner is?" (Issue 262)
11 replies
Open
brainbomb (681 D)
01 Oct 17 UTC
Variance
Varients my style Skippin paddy wagon rattle dash colum mile Flyin off the handle and I dial Clone pile vna for my DNA Rabid as a rattler in a CNA gettin paid like the Destin Pa Handle this festive kudza On a fish. Get you lil bliss Gimme smooch. Im a wish.
4 replies
Open
Flame (0 D)
28 Sep 17 UTC
Habelya variant bug?
In Habelya-variant: Fleet from Bay of Holgii can support move S.Holgii (Sc) from Holgian Sea.
Is it bug or normal situation?
6 replies
Open
Anyone else have hobbies outside of Diplomacy or gaming in general?
I am into model railroading as well as fine scale modeling (military), and balsa & tissue aircraft building. What are you all into?
52 replies
Open
Argentinean Empire (955 D)
27 Apr 17 UTC
(+3)
Word Association Thread
Hello! I saw a thread like this on WebDip. We start with a word, and you then post the one word that pops into your mind after you read that word. The first word is FIRST.
838 replies
Open
Major Problems (1188 D)
23 Sep 17 UTC
(+1)
Live game anyone?
If anyone likes live games (gunboat, anon) let's see if we can get one going. Only an hour to sign up!
2 replies
Open
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