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A place to discuss topics/games with other webDiplomacy players.
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slypups (1634 D)
11:05 PM UTC
(+1)
Proof that victory stats can be deceiving
At least with a small sample size. http://vdiplomacy.com/stats.php?variantID=75&variantID=93
Does this mean Yellow starts at a disadvantage on this map?
6 replies
Open
BenjaminHester (1029 D)
21 Nov 17 UTC
Sengoku Nagashino Feedback Thread
Hi Sengoku Nagashino players - please deposit your thoughts here for designer digestion as the first round of games resolves.

Please do not directly comment on the situation/players etc. of any active games. Please limit your comments to the variant design itself, as it appears at gamestart. Once a game has completed, it is fair game for analysis, but not before please.
15 replies
Open
The Ambassador (1639 D (B) (B))
02 Sep 16 UTC
(+7)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
136 replies
Open
The Ambassador (1639 D (B) (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
99 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
425 replies
Open
Technostar (1192 D)
03 Sep 17 UTC
(+1)
"Divided States" - New variant in progress
"Divided States" is a variant where every US state is a country. I am looking for advice about it. See reply for details.
45 replies
Open
RagingIke297 (1000 D)
Sun 06 AM UTC
Any mods around that can pause a game?
I'm spectating this game http://www.vdiplomacy.net/board.php?gameID=33196#gamePanel. And about half the countries are about to NMR, anyone around to stop this from happening?
1 reply
Open
CCR (1703 D)
Tue 12 Dec UTC
A Reconquista variant
http://www.variantbank.org/results/rules/i/iberian.htm
23 replies
Open
Devonian (1875 D)
29 Jun 15 UTC
(+12)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1431 replies
Open
Captainmeme (1399 D Mod (B))
Sat 05 AM UTC
Looking for replacements for two good positions
Germany in Furnace of Affliction (gameID=31823) and a strong position in an anonymous Imperial game. PM for details.
1 reply
Open
butterhead (975 D)
21 May 12 UTC
(+10)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2193 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6277 replies
Open
JECE (1192 D)
18 Nov 17 UTC
(+1)
Is there a new mobile website?
It looks great, but could I turn it off? I use a BlackBerry Passport, which has a nice big screen and doesn't need it.
99 replies
Open
Devonian (1875 D)
Sun 10 Dec UTC
¿alguien quiere jugar un partido en español?
Yo quiero aprender la español y piense que a jugar en la idoma es un buen manera a aprender.

¿Hay otros que quiero jugar en español?
21 replies
Open
GOD (1834 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
91 replies
Open
The Ambassador (1639 D (B) (B))
Fri 08 Dec UTC
Drunk postings only
This forum thread is for VDip players to post when they are a little bit pissed.
13 replies
Open
Flame (0 D (B))
26 Nov 17 UTC
(+1)
Punic Wars COMING soon!
Punic Wars based on Sail Ho variant.
Coming soon.

http://lab.diplomail.ru/variants.php?variantID=201
13 replies
Open
Dr. Recommended (1403 D Mod (B))
24 Dec 16 UTC
(+2)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
607 replies
Open
Captainmeme (1399 D Mod (B))
Tue 05 Dec UTC
(+1)
France vs Austria Openings Tier List & Guide
https://captainmeme.wordpress.com/2017/12/05/france-vs-austria-openings/
0 replies
Open
Oli (977 D Mod (P))
26 Nov 17 UTC
(+1)
Imperium-variant might work again...
I did some work on the adjudicator and this might work again.
Not a very balanced variant, but has a really interesting start..
24 replies
Open
BobRoss (1742 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
47 replies
Open
BenjaminHester (1029 D)
11 Aug 17 UTC
(+5)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
89 replies
Open
Grahamso1 (1319 D)
26 Nov 17 UTC
Extending the pre game time
Is it possible to extend the time while waiting for players in a game I created? If so how? Thanks
3 replies
Open
Enriador (1374 D)
19 Nov 17 UTC
(+1)
It's time to talk about Scoring
Hello all!

Let's talk about scoring? More specifically, about whether the dreaded Points Per Supply Center (PPSC) scoring should remain an option?
98 replies
Open
Major Problems (1296 D)
23 Nov 17 UTC
(+1)
1 v 1 games on variant maps
I am not a coder (sic) so I was wondering how hard is/was it to code 1 v 1 games? Is it reasonable to think that variant maps (Modern, Ancient Med, etc) could be set up to create 1 v 1 games? The idea of having a larger group of countries to play against each other is intriguing. I just don't know if it possible, or doable.
2 replies
Open
Grahamso1 (1319 D)
22 Nov 17 UTC
(+2)
How old school are you?
I am not very tech savvy so forgive me. I think I started dip on some RSS pages using Netscape at work in maybe 1996(?) does that make sense? All email based through Judges. What were they called? USDJ or something. I remember FROG but they all spoke French. Haha. I used to stand outside my office in the snow smoking a cig with a hand drawn map with about 100 crossing out for each phase using coloured pens. Ah web based interactive maps?!?! Luxury!!!
5 replies
Open
Jamie_T (895 D)
20 Nov 17 UTC
Notices
The notices on my front page are all jumbled up in a random order. PMs from weeks ago are at the top, and some of my game messages from the past day or two are lower down. Is anyone else noticing this?
9 replies
Open
Enriador (1374 D)
09 Oct 17 UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
23 replies
Open
The Ambassador (1639 D (B) (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
51 replies
Open
jason4747 (839 D)
20 Nov 17 UTC
"Biggest Game of All Time Completed"- worth a look
http://webdiplomacy.net/board.php?gameID=205586
By the nice people at WebDip.
Pot: 31,500  - Spring, 1918, Finished - Germany dominates at 17
jason4747 (839 D)
20 Nov 17 UTC
End of Games coming, including a spectacular 80,000 word masterpiece by the leader.  Can't wait to read it.    See their forum for EoGs.

Hopefully the nice chaps at my favorite podcast, Diplomacy Games, will get to interview the players too.  4,500 points per player is impressive. 
jason4747 (839 D)
20 Nov 17 UTC
HyperLink doesn't work correctly, Sorry! It is looking on VDip, but the game was on WebDip. Please use entire http address, or their forum.
Enriador (1374 D)
20 Nov 17 UTC
(+1)
A shame it was gunboat. I wonder how things would have played out in a proper Diplomacy match. Epic nonetheless!
Captainmeme (1399 D Mod (B))
20 Nov 17 UTC
(+1)
The ridiculously high-pot games are always gunboats, because gunboaters can play more games and thus good gunboaters gain many more D-Points than good full press players.

Most of the top level full press games have bets of 5 points, because those players are only interested in Ghost-Rating.
jason4747 (839 D)
20 Nov 17 UTC
Captainmeme, there is a "top 100 GR" game going too, it is press. Is that more what you are taking about?

And by the way, just for us uninformed guys, what is a simple explanation of "ghost rating?"

http://webdiplomacy.net/board.php?gameID=206204#gamePanel

Ghost rating was created by The ghostmasker on webDip and is similar to our vRating (calculated a bit different but the idea is the same). It's a better measure of skill over webDip points for just the reason Cap points out.
jason4747 (839 D)
20 Nov 17 UTC
Thanks! And I do understand the logic, one can have a misaligned rating based on the type of Games played.
Dejan0707 (1746 D)
20 Nov 17 UTC
I always considered GR to be better tool to show player skill than points. I still think GR is great tool but it had also some negative effects on the game itself. Players started to calculate with whom they would play and who would be prefered target in order to increase the chance of increasing their GR. In a way, GR from useful tool became a purpose to some players.
Captainmeme (1399 D Mod (B))
20 Nov 17 UTC
I think a lot of those negative side effects of GR were due to people misunderstanding how GR works. Your GR score is based purely on who you were playing against and how well you did according to the game's scoring system (PPSC/WTA at the start, then SoS/DSS) - it didn't matter which players had been eliminated, only which ones were in the game.

The easiest way to think about it (although not entirely correct) is that everyone puts a percentage of their GR as the game's 'pot', and then that pot is distributed just like D-points at the end of the game. So, say that percentage was 10%, and you had one player with 900 GR and six players with 100, the pot would be made up of 90 points from the 900 GR player and 10 points each from the 100 GR players (total of 150 points). If that game finished in a 5-way draw and it was WTA/DSS, everyone in the draw would get 30 points, 1/5 of the pot. It doesn't matter whether the 900 GR player was eliminated or not, everyone in the draw would still earn the same number of points.

It is true that it made very good players stop joining games with complete noobs, but I think that's not necessarily a bad thing. Also, the introduction of Unrated games fixed that problem.
yoak (1207 D)
21 Nov 17 UTC
I hadn't been aware of that game. Though I have almost no interest in gunboat, it was interesting to look at.

I wouldn't have commented just to "me too" or even to say thanks except that the GR-100 game came up and I happen to be in it. If anyone wants to discuss dynamics in that game, I'm happy to do so where such discussion wouldn't interfere with the game.

Also, I'll raise the most interesting game(s) going on over there as they would have been very easy to miss. slypups put together, so far two, "Pairs" games. It plays on Modern. There is a GM and the 10 players are divided into 5 two-player teams. You stand or fall as a team in terms of winning. There is a mildly complicated, and in my opinion useless, flourish of "bounties" which are individual and give you a target that, if defeated, and additionally if occupied, gives you more weight in a draw. The complexity is such that I don't believe it can rationally modify your game play non-trivially. So just focus on the main different quality - you have an unshakeable alliance from the start. (I made a small contribution pre-first-game in adding that the pairing is secret information, which I modestly believe is part of what makes it so good.)

The first of those games (http://webdiplomacy.net/board.php?gameID=200950 - don't forget to copy and paste or it is interpreted as a local link because of forum code) is probably the most fun game of Diplomacy that I've played in my 30 years in the game. Or perhaps second place. We're frequently counseled that the behavior of all powers always matters to everyone, and this is true to an extent, but in Pairs, pretty much everyone is either in your orbit or your pair's orbit. Early on, you're trying to figure out the alliances. People keep planting false flags. I grant that, being experimental and arranged in forums, the game attracted unusually strong players. But still, I've never seen such intricate play and diplomacy.

Sadly, that first game ended early when one player had to leave and there was acrimony over how to proceed. (There had been an NMR, what to do, etc.) Another player insisted that if that player were replaced that we had to replace him too, and rather than bruise feelings we just tied it out and started over with 8 or 9 of the originals. I invited in the player I most admire and hoped for same-to-better.

http://webdiplomacy.net/board.php?gameID=205748 is part 2.

This was a frustrating game for me because I saw the potential in the first game, and in the second game drew a player who just doesn't talk. Like, hardly ever in regular (FP) games. And in this game, he had no interest in discussing the state of the world or in working on things diplomatically in a joint game. At most, he'd send me a note with his planned moves. So I lost the special aspect of the game that made it interesting and was at such an enormous disadvantage as I'm sure the other 8 players were experiencing what I did the first time. As you can see, I'm soon to be eliminated. (To be clear, lest I'm misunderstood, I both like and admire this player. I just don't think his play style is conducive to this experiment.)

We're already in discussion about a third go. Hopefully we can fill it with big talkers. My pair from the first game (ND) and I have asked slypups about allowing signups as pairs, rather than assignment from individual signups. This is less good in a sense, as it clumps players of high talent together, and on top of that, it provides a disincentive to even join for players who, with the pairs that they can find, will be a bit dominated. All it does is prevent my particular fate - it makes it far less likely that you end up with a non-talker or someone with whom you have a language barrier. But the medicine may be worse than the disease. Presumably the non-talkers will eventually weed themselves out if these games become popular because they're at a far larger disadvantage than they would be even in regular full press games.

I don't know if GMs have special ability to control games, as seems to have been implied here and there. At least, it seems GMs can pause games. I'm not sure how they are designated or how such controls are accessed. But if there is interest here in such a thing and someone explains to me how to manage the technology to be a GM, I'd be happy to be the organizer and oversee things in terms of setting up pairs and tending to game play aspects, which I think I do understand well.

The only asterisk that I include here is that if slypups is on this site and if he wants to direct it, I'll cede the honor to him (and probably play!) as it is his invention. Variants are slow-coming on webdip and fall from heaven here. (It was the main reason I came over here, and I've played some wild games!) It seems more likely that, if this idea gets further fleshed out and is popular, it gets implemented as a game mechanism here, not requiring specific oversight by a GM. I'll be happy if I can help to build some interest over here.



10 replies
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