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A place to discuss topics/games with other webDiplomacy players.
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slypups (1634 D)
11:05 PM UTC
(+1)
Proof that victory stats can be deceiving
At least with a small sample size. http://vdiplomacy.com/stats.php?variantID=75&variantID=93
Does this mean Yellow starts at a disadvantage on this map?
6 replies
Open
BenjaminHester (1029 D)
21 Nov 17 UTC
Sengoku Nagashino Feedback Thread
Hi Sengoku Nagashino players - please deposit your thoughts here for designer digestion as the first round of games resolves.

Please do not directly comment on the situation/players etc. of any active games. Please limit your comments to the variant design itself, as it appears at gamestart. Once a game has completed, it is fair game for analysis, but not before please.
15 replies
Open
The Ambassador (1639 D (B) (B))
02 Sep 16 UTC
(+7)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
136 replies
Open
The Ambassador (1639 D (B) (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
99 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
425 replies
Open
Technostar (1192 D)
03 Sep 17 UTC
(+1)
"Divided States" - New variant in progress
"Divided States" is a variant where every US state is a country. I am looking for advice about it. See reply for details.
45 replies
Open
RagingIke297 (1000 D)
Sun 06 AM UTC
Any mods around that can pause a game?
I'm spectating this game http://www.vdiplomacy.net/board.php?gameID=33196#gamePanel. And about half the countries are about to NMR, anyone around to stop this from happening?
1 reply
Open
CCR (1703 D)
Tue 12 Dec UTC
A Reconquista variant
http://www.variantbank.org/results/rules/i/iberian.htm
23 replies
Open
Devonian (1875 D)
29 Jun 15 UTC
(+12)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1431 replies
Open
Captainmeme (1399 D Mod (B))
Sat 05 AM UTC
Looking for replacements for two good positions
Germany in Furnace of Affliction (gameID=31823) and a strong position in an anonymous Imperial game. PM for details.
1 reply
Open
butterhead (975 D)
21 May 12 UTC
(+10)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2193 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6277 replies
Open
JECE (1192 D)
18 Nov 17 UTC
(+1)
Is there a new mobile website?
It looks great, but could I turn it off? I use a BlackBerry Passport, which has a nice big screen and doesn't need it.
99 replies
Open
Devonian (1875 D)
Sun 10 Dec UTC
¿alguien quiere jugar un partido en español?
Yo quiero aprender la español y piense que a jugar en la idoma es un buen manera a aprender.

¿Hay otros que quiero jugar en español?
21 replies
Open
GOD (1834 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
91 replies
Open
The Ambassador (1639 D (B) (B))
Fri 08 Dec UTC
Drunk postings only
This forum thread is for VDip players to post when they are a little bit pissed.
13 replies
Open
Flame (0 D (B))
26 Nov 17 UTC
(+1)
Punic Wars COMING soon!
Punic Wars based on Sail Ho variant.
Coming soon.

http://lab.diplomail.ru/variants.php?variantID=201
13 replies
Open
Dr. Recommended (1403 D Mod (B))
24 Dec 16 UTC
(+2)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
607 replies
Open
Captainmeme (1399 D Mod (B))
Tue 05 Dec UTC
(+1)
France vs Austria Openings Tier List & Guide
https://captainmeme.wordpress.com/2017/12/05/france-vs-austria-openings/
0 replies
Open
Oli (977 D Mod (P))
26 Nov 17 UTC
(+1)
Imperium-variant might work again...
I did some work on the adjudicator and this might work again.
Not a very balanced variant, but has a really interesting start..
Anon (?? D)
26 Nov 17 UTC
Last game of Imperium was 2013. Wow!

Come test the variant: http://vdiplomacy.com/board.php?gameID=33142

When is Oli's ascension to godhood cerimony?
Thanks so much Oli!

I signed up but then realised I'll be away in a couple of weeks so had to pull out. D'oh!
Flame (0 D (B))
26 Nov 17 UTC
What were the changes in the code or map?
Oli (977 D Mod (P))
26 Nov 17 UTC
In the code.
Did some changes how the adjucation works. I really hate all adjucation-releated code, but I did some changes to the pirates variant, so I decided to take a look at the Imperium variant again. And I found some issues.
Should all work now. But I'm not 100% sure... :-)
Thanks so much Oli! I will be in the re-inaugural test game for sure.
Maucat (1937 D)
28 Nov 17 UTC
Do you need a player for the inaugural game?
If the issues were river related, I suspect we will know soon. It's already getting interesting.
It's still got problems. A supported attack across the river should only have attacked with strength of 1 and not dislodged the unit there.
G-Man (2410 D)
Wed 29 Nov UTC
This is on my list of variants to hit, so please let us know when all is resolved. Tnx.
Oli (977 D Mod (P))
Wed 29 Nov UTC
Yeah. Right.
I did test all river-variants from the variant-homepage, but this one example was not there... I will fix this asap...
Oli (977 D Mod (P))
Wed 29 Nov UTC
Fixed (hopefully)
Found another one. I'll PM Oli.
IT seems unsupported units can no longer cross the river even if the territory they are entering is unoccupied. So basically all but two SCs are inaccessible from the start of the game and once those two are owned, the game is done.
Oli (977 D Mod (P))
Fri 01 Dec UTC
Ok. Problem found.
At first I gave every attacking unit +2 and while crossing a river only +1. This caused a problem with supported units across a river in an occupied territory. Next try was to lower the attac by 1, but an empty territory is considered tonhave a strength of 0. So a 7nit cross8ng a river has 0 strength and can’t dislodge an empty territory with a hold of 0.
Now I have 2 more options. Try to set empty territories to -1, or a holding unit to 2 (with all attacks not crossing a river set to 2 too....
Will code this at the weekend again.
Oli (977 D Mod (P))
Sat 02 Dec UTC
Found another (easy) solution.
If because of a river-move the attack-value is "0", I set the attack to 0.5. This fails against all other units/moves, but not against an empty territory.
Sorry for the inconvenience, but problems with the adjudicator are really hard to fix and require a lot of "thinking outside the box". And usually there are no error-messages that give a clue about the problem.
Enriador (1374 D)
Sat 02 Dec UTC
@Oli

The game bugged a bit: it asks me for orders (destroy units) but I cannot input them at all since I count as "eliminated".
CCR (1703 D)
Mon 04 Dec UTC
Cross river at .5 str turns to 1.5 when supported (by a unit on the right side of the river). So it seems it still does not cover all possibilities. What about we playtest this variant without the river rule? We could do it in diplolab...
Oli (977 D Mod (P))
Mon 04 Dec UTC
@CCR: This should not happen at all. Do you have a game with this error?

The attack-strength include all supports. Than the adjudicator subtracts 1, and only if this is "0" (so without any support) add the 0.5. If it's not working this way I need to rethink this solution again.
CCR (1703 D)
Mon 04 Dec UTC
Sry you're right it should work :)
The other solution would have been to set the territory to -.5 with a holding unit having a 1.5 strength That results in empty territories have strength -.5 and territories with units having strength 1. From there, standard holds and adjustment for rivers work perfectly.
Or set attacks at 1.5, holds/standard defense at 1.5 and supports at 1. It serves the same purpose.
Byt the way, all of those also work for the standard game so could be implemented in the core engine to allow for strength reduction in any variant.
Oli (977 D Mod (P))
Mon 04 Dec UTC
I try not to mess too much with the standard code, as the variants would stop working on other installations. Also it's easy to merge new web dip-code back here if we don't change that much.
Changing all holds to 1.5 is harder than it sounds. A lot of code needs to be touched to change this by a variant. My solution is much cleaner and easier to manage.
You know the code better than me, of course. I was just providing an alternative logic that would "meet the need" so to speak.


24 replies
BobRoss (1742 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
47 replies
Open
BenjaminHester (1029 D)
11 Aug 17 UTC
(+5)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
89 replies
Open
Grahamso1 (1319 D)
26 Nov 17 UTC
Extending the pre game time
Is it possible to extend the time while waiting for players in a game I created? If so how? Thanks
3 replies
Open
Enriador (1374 D)
19 Nov 17 UTC
(+1)
It's time to talk about Scoring
Hello all!

Let's talk about scoring? More specifically, about whether the dreaded Points Per Supply Center (PPSC) scoring should remain an option?
98 replies
Open
Major Problems (1296 D)
23 Nov 17 UTC
(+1)
1 v 1 games on variant maps
I am not a coder (sic) so I was wondering how hard is/was it to code 1 v 1 games? Is it reasonable to think that variant maps (Modern, Ancient Med, etc) could be set up to create 1 v 1 games? The idea of having a larger group of countries to play against each other is intriguing. I just don't know if it possible, or doable.
2 replies
Open
Grahamso1 (1319 D)
22 Nov 17 UTC
(+2)
How old school are you?
I am not very tech savvy so forgive me. I think I started dip on some RSS pages using Netscape at work in maybe 1996(?) does that make sense? All email based through Judges. What were they called? USDJ or something. I remember FROG but they all spoke French. Haha. I used to stand outside my office in the snow smoking a cig with a hand drawn map with about 100 crossing out for each phase using coloured pens. Ah web based interactive maps?!?! Luxury!!!
5 replies
Open
Jamie_T (895 D)
20 Nov 17 UTC
Notices
The notices on my front page are all jumbled up in a random order. PMs from weeks ago are at the top, and some of my game messages from the past day or two are lower down. Is anyone else noticing this?
9 replies
Open
Enriador (1374 D)
09 Oct 17 UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
23 replies
Open
The Ambassador (1639 D (B) (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
51 replies
Open
jason4747 (839 D)
20 Nov 17 UTC
"Biggest Game of All Time Completed"- worth a look
http://webdiplomacy.net/board.php?gameID=205586
By the nice people at WebDip.
Pot: 31,500  - Spring, 1918, Finished - Germany dominates at 17
10 replies
Open
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