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slypups (2729 D)
17 Dec 17 UTC
(+1)
Proof that victory stats can be deceiving
At least with a small sample size. http://vdiplomacy.com/stats.php?variantID=75&variantID=93
Does this mean Yellow starts at a disadvantage on this map?
Enriador (1507 D)
18 Dec 17 UTC
Victory stats can be deceiving indeed. Was someone claiming the opposite?

Another example: Internet Diplomacy has a huge sample size, where we can read that Italy is apparently superior to Austria in Classic.

Now, look for high-level Internet games, FtF tournaments and the old PBEM archives - again, a huge sample size -, and you'll see Austria ahead of Italy.

We're speaking of *tens of thousands* games of the *same map*, yet we have a big difference in rankings. So yeah, stats alone don't tell the whole story.
ScubaSteve (1234 D)
18 Dec 17 UTC
Once you get to ten thousand games, I think that the stats are significant. I'm curious to consider that maybe Austria is stronger but only in the hands of players that are highly competent.

I wonder if anyone has any theories why?
The Austria/Italy comparison (and all of Diplomacy really) comes down to the smooth tongue of the full press players or the strategic acumen of the gunboat players in the pool being studied. If you study face 2 face tournaments, you are bound to see different stats over the online where anyone and the village idiot can play.
slypups (2729 D)
18 Dec 17 UTC
All excellent points. There is certainly a difference in how skilled players handle a game versus less experienced hands, but a large enough set of stats is predictive more generally, if not for the specific situation. I was more just amused by the anomaly in this symmetrical map where the result should be uniform across the countries over time.
In addition to the skill vs unskilled stats, we also have gunboat vs press games clumped together. In press games, you can offset the advantages a country may have in a gunboat game, especially when recognized by multiple players that see the need to offset that advantage. In gunboat, the lack of clean communication increases the advantages of superior early positioning.
Mercy (2131 D)
18 Dec 17 UTC
One can actually quantify how reliable stats are by using probability and statistics. One can calculate the expected variance under the assumption that all countries are equally strong and compare this to the actual variance as is measured by the site. I don't have time to check it now, but it could very well be that the expected variance of the map Chromatic doesn't differ much from the measured one.

When you have tens of thousands of data points, the stats should be reliable. So, the difference between Austria and Italy performance that Enriador mentioned has most likely to do with other factors, like ScubaSteve and YouCan'tHandleTheTruth mentioned - the performance of countries differs under different settings.
d-ice (1969 D)
18 Dec 17 UTC
Why not allow fact freaks to slice stats per variant, press mode, end condition and scoring system? That way the stats would acutally have some value once there's enough data in each relevant combination.
It varies based on the map, though. For example, in Classic, Austria is vulnerable at the start, but becomes tough to stop further on in most games. Starting, Austria is at a disadvantage. But further on, it changes.

Victory stats are also annoying when one doesn't consider the ratings of players. I would love an average rating of players next to countries in the stats.
My main point is that the environments mentioned results in a higher overall skill level playing Austria and Italy in one versus the other, thereby altering the stats. There are too many variables at play to simply look at performance of a nation across a large data set. Just as in science, you must have clean data and reduce the variables as much as possible. You simply cannot do that with internet Diplomacy or even tournament F2F Dip.
ScubaSteve (1234 D)
18 Dec 17 UTC
Wouldn't performance of a country over a large data set be a great indicator of that country's performance... under those conditions?

As the stats approach the long run (and the long run can be... very... very... long) the effects of player skill (i.e. more skilled players playing certain countries) would be balanced out. The variance of this variable would approach 0.

Of course, if there were a reason that better players had certain countries more often (tournament structure, for example) that would need to be examined and could affect the quality of data.

Including rating data would help the long run become shorter but, with a long enough long run, would not be necessary.

@Scuba, tournaments are more along the lines of a professional event (like an NBA game) and internet games more along the lines of a high school game. Do you really think home court advantage is going to balance out the same between the two? Tournament players will *all* be a higher caliber player where as internet games will span a broader spectrum. The strength of the country may vary among pros who are better at strategy and at diplomatic influence and can adjust their game play for the strengths and weaknesses of the country they have drawn. The amateur crowd will more accurately reflect the relative country strengths on the large data but will vary significantly from the pro crowd who can compensate for weaknesses and exploit strengths of their own country as well as weaknesses of other countries.
slypups (2729 D)
19 Dec 17 UTC
I agree with @Truth. There is a difference between pro-players and your average joes (nothing against playing with average joes - can still be a lot of fun). I suspect the balance of games tends to have more average player games or a mix of average and skilled players, and fewer online that consist of just high-skill players, so that an accumulation of stats probably reveal more what a game played by lesser to moderate skilled players will be like on average in the long run, not what a skilled game will be like. On the other hand, the pro-tourney stats should be good for getting that info, so maybe these online stats are good for painting that other picture :)


11 replies
RagingIke297 (1010 D)
17 Dec 17 UTC
Any mods around that can pause a game?
I'm spectating this game http://www.vdiplomacy.net/board.php?gameID=33196#gamePanel. And about half the countries are about to NMR, anyone around to stop this from happening?
1 reply
Open
Captainmeme (1400 D Mod (B))
16 Dec 17 UTC
Looking for replacements for two good positions
Germany in Furnace of Affliction (gameID=31823) and a strong position in an anonymous Imperial game. PM for details.
1 reply
Open
Devonian (1887 D)
10 Dec 17 UTC
¿alguien quiere jugar un partido en español?
Yo quiero aprender la español y piense que a jugar en la idoma es un buen manera a aprender.

¿Hay otros que quiero jugar en español?
21 replies
Open
GOD (1791 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
91 replies
Open
Captainmeme (1400 D Mod (B))
05 Dec 17 UTC
(+1)
France vs Austria Openings Tier List & Guide
https://captainmeme.wordpress.com/2017/12/05/france-vs-austria-openings/
0 replies
Open
Oli (977 D Mod (P))
26 Nov 17 UTC
(+1)
Imperium-variant might work again...
I did some work on the adjudicator and this might work again.
Not a very balanced variant, but has a really interesting start..
24 replies
Open
BobRoss (1752 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
47 replies
Open
BenjaminHester (1035 D)
11 Aug 17 UTC
(+5)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
89 replies
Open
Grahamso1 (1912 D)
26 Nov 17 UTC
Extending the pre game time
Is it possible to extend the time while waiting for players in a game I created? If so how? Thanks
3 replies
Open
Enriador (1507 D)
19 Nov 17 UTC
(+1)
It's time to talk about Scoring
Hello all!

Let's talk about scoring? More specifically, about whether the dreaded Points Per Supply Center (PPSC) scoring should remain an option?
98 replies
Open
Major Problems (1364 D)
23 Nov 17 UTC
(+1)
1 v 1 games on variant maps
I am not a coder (sic) so I was wondering how hard is/was it to code 1 v 1 games? Is it reasonable to think that variant maps (Modern, Ancient Med, etc) could be set up to create 1 v 1 games? The idea of having a larger group of countries to play against each other is intriguing. I just don't know if it possible, or doable.
2 replies
Open
Grahamso1 (1912 D)
22 Nov 17 UTC
(+2)
How old school are you?
I am not very tech savvy so forgive me. I think I started dip on some RSS pages using Netscape at work in maybe 1996(?) does that make sense? All email based through Judges. What were they called? USDJ or something. I remember FROG but they all spoke French. Haha. I used to stand outside my office in the snow smoking a cig with a hand drawn map with about 100 crossing out for each phase using coloured pens. Ah web based interactive maps?!?! Luxury!!!
5 replies
Open
Jamie_T (895 D)
20 Nov 17 UTC
Notices
The notices on my front page are all jumbled up in a random order. PMs from weeks ago are at the top, and some of my game messages from the past day or two are lower down. Is anyone else noticing this?
9 replies
Open
Enriador (1507 D)
09 Oct 17 UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
23 replies
Open
The Ambassador (1948 D (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
51 replies
Open
jason4747 (1633 D)
20 Nov 17 UTC
"Biggest Game of All Time Completed"- worth a look
http://webdiplomacy.net/board.php?gameID=205586
By the nice people at WebDip.
Pot: 31,500  - Spring, 1918, Finished - Germany dominates at 17
10 replies
Open
The Real Wheat (969 D)
16 Nov 17 UTC
New Maps
I'm super new to the site and I was curious how new maps were made and/or submitted. I noticed a lot of the maps look a bit old and it got me thinking about what it would take to create a higher resolution version of a game map. Are there certain file formats a map must be in or is this all a responsibility for site admins only? Thanks!
11 replies
Open
Major Problems (1364 D)
17 Nov 17 UTC
Imperium Diplomacy
Under the variants, I noticed one called Imperium Diplomacy, but was not able to create a game using this variant. Is it a discontinued variant, or under a different name? It looks like an interesting one, especially the beginning turns.
5 replies
Open
DemonOverlord (910 D)
07 Oct 17 UTC
Vdip colour scheme
Hi, I think vdip would be more successful with a different colour scheme. Also less painful to look at.
31 replies
Open
rebecca02 (1000 D X)
15 Nov 17 UTC
locks of hair
Beautiful.
1 reply
Open
JECE (1534 D)
10 Nov 17 UTC
Custom phase bug
This might be better in the Mods section, but I thouht I'd post here first to see if other users have any input.

I'm trying to create a new game with a custom phase length. When I select "Custom" from the drop-down menu, nothing happens. However, when I select "2 days, 2 hours", I've given the option to input a phase length. Hopefully this is an easy fix.
3 replies
Open
KingCyrus (1258 D)
01 Nov 17 UTC
WWII Update Errors
Hello, I am currently in a game of WWII and I was just informed that it has been updated, "fixing" problems with dual coasts. This supposedly means that Palestine now has two coasts. However, I have a fleet in the Red Sea and it can no longer move to Palestine! Please fix?
1 reply
Open
RUFFHAUS 8 (2490 D)
20 Oct 17 UTC
(+1)
Replacement Player(s) Needed
I need replacement players game sitters for several games:
13 replies
Open
peterlund (1080 D)
30 Sep 17 UTC
I have reported 2 Issues for vdiplomacy to kestasjk/webDiplomacy
Bug 1: "Turn limited vDip games should end after possible retreats" (Issue 261)

Bug/Questions 2; "How does vDip decide who the winner is?" (Issue 262)
17 replies
Open
BenjaminHester (1035 D)
25 Oct 17 UTC
(+1)
not quite ready, but... SE Asia 800
going to refine Balkans 1860 and Sengoku: Nagashino as needed before trying to implement this one. Thought I would just give y'all a peek behind the curtain. Thoughts welcome! (it has a few known imbalances to address, but it's close.)

https://drive.google.com/open?id=0B2CiokzfWGBhTlU0QTZZNzNrUEU
6 replies
Open
Jamie_T (895 D)
04 Oct 17 UTC
(+4)
MAFIA 1 - GAME THREAD
This is the game thread for vDip Mafia, Episode 1

Please DO NOT post in this thread if you are not playing in the Mafia game.
1560 replies
Open
Flame (1073 D)
23 Oct 17 UTC
Austrian question once again!
Please help with testing a map "War of Austrian Succession"
http://lab.diplomail.ru/board.php?gameID=51

Fast gunboat.
1 reply
Open
Flame (1073 D)
05 Oct 17 UTC
(+1)
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?

http://lab.diplomail.ru/board.php?gameID=43
7 replies
Open
Tactics
In year one when you just meeting everyone, maybe there anonymous but for sure you don't know any of them. How do you know who to trust?
They can be lying through their teeth and text doesn't show tone of voice or eye contact so you have no idea. If you believe them they may stab you. If you don't you venture into a DMZ and piss them off. Ask around to others and you get rumors or nothing. This game seems so much better suited to face to face.
15 replies
Open
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