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A place to discuss topics/games with other webDiplomacy players.
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drwiggles (1582 D)
15 Jun 13 UTC
EOG: Dirt Nasty
gameID=13235
This was one of the most irritating games I have ever played. I was Spain. I posted a thread a few weeks back about being aware of SCs needed to win. This was the reason.
4 replies
Open
Joszua (996 D)
12 Jun 13 UTC
Open Known World 901, PPSC
Bet is 15, everyone is welcome. Game is a choose your country game.
2 replies
Open
LakersFan (1373 D)
08 Jun 13 UTC
Haven gameID=14702
gameID=14702 Haven 8 pt buy-in. Non-anon.
4 replies
Open
gopher27 (1606 D Mod)
13 Jun 13 UTC
Ignorance among basketball fans
Are you like me and had people describe the NBA Finals to you as the "old" Spurs against the "young" heat? There are exactly three players on the Heat's 15 player roster who are younger than the mean age of the Spurs 15 man roster. The median aged Spur is Tiago Splitter. For the Heat it is Udonis Halam. Five year age difference for those of you scoring at home.
7 replies
Open
Firehawk (1231 D)
13 Jun 13 UTC
First Crusade Diplomacy!
Hello everyone, I've been developing another (very different) variant on the lab. This one is Europe during the First Crusade. I'm starting my first test game so I need 6 others to join. The link is here http://lab.vdiplomacy.com/board.php?gameID=94
Tell me what you think and join up!
6 replies
Open
davicivad (899 D)
12 Jun 13 UTC
Bug in Lamborghini Anarchy in the UK,
In Autumm, 2011. there has been a mistake because Greater Manchester chesride hold support, and even so, chesride, disloged
2 replies
Open
Decima Legio (1987 D)
10 May 13 UTC
(+1)
PPSC – WTA : THE setting
This thread is intended to clarify the use of a fundamental setting of Webdiplomacy & V-Dipolmacy gaming: the pot-type.

Apparently the distinction between Point Per Supply Center and Winner Takes All is not widely clear or widely accepted.
128 replies
Open
Saiteron (1009 D)
11 Jun 13 UTC
in dire need of new Germany for last-ditch effort in Youngstown
http://vdiplomacy.net/board.php?gameID=14223

here's the game url. Germany is crippled, but your entry could turn the tide... not gonna tell you which side to pick, but I think it'll be clear what choice must be made. good luck.
0 replies
Open
SandgooseXXI (1294 D)
10 Jun 13 UTC
Hot topic of the day?
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8 replies
Open
Raro (1449 D)
08 Jun 13 UTC
recipe challenge!
Stemming from the recent thread re: cooking recipes, I came up with an idea for a game. This is directed particularly at Guaroz, mainly because he expressed interest in the culinary arts, and hails from Italy; however, the offer is there for anyone else who might be interested. Please read below.
4 replies
Open
King Atom (1186 D)
07 Jun 13 UTC
New Variants on WebDip...
Yep, they're taking our stuff...
34 replies
Open
SandgooseXXI (1294 D)
04 Jun 13 UTC
Good home cooking
Hey guys, I am running out of good recepies, I want to expand my cooking horizons...any good meals you've eaten lately and care to reveal?

:D
21 replies
Open
fairleym (955 D)
06 Jun 13 UTC
Need an account sitter 6/10-6/18
I am leaving for my honeymoon on Monday and have recently learned I will have no internet connectivity while I'm gone. I currently have 5 open games: Alcavre, Mystery Diplomacy, Celtic Britain, Indians of the Great Lakes and Colonial 1885 (though I expect Mystery Countries and possibly Celtic Britain to be resolved by monday).

If anyone will do me the favor I would appreciate it. I don't want to CD in my games and I have never missed a turn.
8 replies
Open
Anon (?? D)
05 Jun 13 UTC
WW4
Another WW4 game going for any of those interested

gameID=14697
4 replies
Open
ksotello (966 D)
05 Jun 13 UTC
NEED SOMEONE TO PLAY AS KENYA!!
Been having some problems getting this game off the ground with Constant NMRs from new incoming players replacing others who CD'd.gameID=14120

Thanks!
1 reply
Open
Stanee (1149 D)
04 Jun 13 UTC
New Colonial Map Game
I want to create a new game with the new Map Colonial 1885, but i cant find it in the variants when i create a new game? What is going on?
1 reply
Open
About Rinascimento
About the Italian Rinascimento variant, it's one of my favorite variants and definitely one of the more meticulously made ones, but "Tyrrhenian Sea" is misspelled :/
0 replies
Open
cteno4 (835 D)
02 Jun 13 UTC
Mystery Countries! (???)
Please join. It's on the standard WWI map, and there will be three countries randomly chosen as playable. Should prove interesting.
1 reply
Open
tiger (1653 D)
31 May 13 UTC
tiger's team game
We need a replacement Brazil! gameID=13116
brazil is partnered with argentina (sendric).
anyone interested pm sendric userID=3445
6 replies
Open
Anon (?? D)
02 Jun 13 UTC
Order Processing Error (Ankara Crescent variant)
gameID=14376 Autumn 1903. Notice that three units (Sevastopol, Black Sea, and Wales) were simultaneously ordered to Armenia, none of them under support. The move from Wales succeeded; the others did not.

This should be considered an error and bug-checked in the Ankara Crescent variant.
3 replies
Open
Argotitan (1182 D)
31 May 13 UTC
Intermediate Support Rules
Can anyone please judge these support maneuvers so I know which numbered armies get dislodged and moved?

8 replies
Open
Leif_Syverson (1626 D Mod)
31 May 13 UTC
Replacement Turkey Needed in WWIV game
http://www.vdiplomacy.com/board.php?gameID=14120

Shame on you Tyran for leaving when the going got tough!
1 reply
Open
drano019 (2710 D Mod)
24 May 13 UTC
Competitive Dip
On a suggestion from PE, I am interested in finding those people on this site who like to play competitive Diplomacy - the way it was first created. No pre-arranged draws, no unbreakable alliances...play to win, just like the objective says.

So, who's interested?
60 replies
Open
GOD (1791 D Mod (B))
30 May 13 UTC
Sitter(s) needed
hi!
i will be away during the next weekend, including friday, and i am afraid i wont be able to charge my smartphone or get internet access otherwise...as i have quite some games, it would be nice if two or three of you could take over for the time :)
1 reply
Open
Retillion (2304 D (B))
02 May 13 UTC
(+2)
Please, new request : units sorted by alphabetical order on the orders sheet.
I am playing my first Modern Diplomacy II game and I have had the HUGE pleasure to notice that my units are sorted by alphabetical order on the orders sheet !

It is so much easier and clearer to find my units that way ! Would it please be possible that units are sorted by alphabetical order on the orders sheet in every variant ?
Mapu (2086 D (B))
02 May 13 UTC
I have found that the order of the territories in the drop down varies even by browser. On Firefox on PC, the units directly connected are displayed nicely at the very top, but on the Mac and on Chrome, I have noticed that the "local" centers are scattered throughout the list, many times near the very bottom.
Retillion (2304 D (B))
02 May 13 UTC
What I have noticed is that units are placed in the list according to the moment they were created : the oldest units being on top of the list. As a consequence, some units created at the same time in a specific sector will appear to be together on the order sheet, at least some time.

One of the problems is that, since our units move (almost) all the time, their "positions" change from turn to turn in the list. But in fact it is their "names" that change. Anyway, since the list always changes, it is even impossible to memorize it.

When I have many units, I have to find them by using CTRL+F and the first letters of the space in which they are.

In my Modern Diplomacy II game, thanks to the alphabetical order, I can find any unit in less than one second ! What a pleasure and what a gain of time :)
Mapu (2086 D (B))
02 May 13 UTC
OHHH I see what you mean. I am talking about the dropdown for choosing where to move/support to and from.
Guaroz (2030 D (B))
02 May 13 UTC
OHHH That's why Modern is so unconfortable every time I play it! I never find my units' order line!... Mm... Sorry Ret... I would like to have also Modern with units sorted in the list according to the moment they were created.
But perhaps I'm the only one... more opinions, guys?
General Cool (978 D)
02 May 13 UTC
Now that Retellion mentions it, I remember playing a couple Modern games and marveling at how easy it is to find units, if my memory serves me. I think it would be nice to have the alphabetical order in other variants too.
Guaroz (2030 D (B))
02 May 13 UTC
That said, my favourite method would probably be having units sorted from North to South or from West to East or anything like that...
Sort them by auto disband order: Distance from home SC then Fleet/Army then alphabetical.
Maybe not true disband. But fleets together and armies together then alphabetical would be very useful.
RUFFHAUS 8 (2490 D)
02 May 13 UTC
I prefer the current chronological creation based sorting of existing units to alphabetical sorting. While I think that sorting in the drop downs menus is intuitively correct as an alphabetic choice, I don't think of my existing units that way. and short of a way to sort existing units regionally, I like being able to find first built/last built.

When I play PBEM games I group my orders into regional clusters that make it easier for me to study and double check my orders, but it also makes it easier on GMs who adjudicate the game. I think that the sorting of existing units by alphabetical order is evidence of an addition to the Real Politik adjudication system, which presents orders this way. I find this distracting as a player (and a GM). So my vote would be to leave the game interface as is.
Oli (977 D Mod (P))
02 May 13 UTC
(+4)
Check your settings-page....
Mapu (2086 D (B))
02 May 13 UTC
So awesome. So many options. Thanks!
Retillion (2304 D (B))
02 May 13 UTC
Wow ! Is this new or did I miss it ?
Guaroz (2030 D (B))
02 May 13 UTC
OMG... Oli you're incredible!
Retillion (2304 D (B))
02 May 13 UTC
Yes, Oli : that's incredible ! Fantastic job ! Thank you so much !
Guaroz (2030 D (B))
02 May 13 UTC
Well... my +1 for Retillon who opened this discussion.
Sorry mate, I was skeptic about it and thinking it would have led us nowhere, but I was wrong.
MeepMeep (1111 D)
03 May 13 UTC
Hey, I would like to suggest an feature for NMR. All units will automatically do support-hold to any friendly units. This should help out with the unbalanced issue a lot.
Philcore (968 D)
03 May 13 UTC
Meep. It seems your suggestions are usually about changing the rules of the game, rather than the mechanics of how the site works.

Even though I agree with you that it would solve the imbalance problem, it goes against the actual rules of the game.
G-Man (2466 D)
03 May 13 UTC
Phenomenal job Oli. You amaze me! Thanks!!
MeepMeep (1111 D)
03 May 13 UTC
The rules of the game was made so many years ago, not in the age of the internet. It was made for a bunch of people gather in the room playing with the board games. There was no NMR problem with the board games.

Now that we are in the internet age, we should revise the game rules to address new problems introduced by the internet.
MeepMeep (1111 D)
03 May 13 UTC
Do you guys want me to write Pseudo codes to show that I am not all talk. I can write codes too.
kaner406 (2061 D Mod (B))
03 May 13 UTC
What are you talking about?
Oli (977 D Mod (P))
03 May 13 UTC
@MeepMeep: You can make a variant (maybe based on the classic map) to test your ideas.
kaner406 (2061 D Mod (B))
03 May 13 UTC
here is the link to the dev-forum:
http://forum.webdiplomacy.net/index.php
RUFFHAUS 8 (2490 D)
03 May 13 UTC
(+8)
Meep, face-to-face (FTF) games have strict rules about the amount of time allowed between turns. If you fail to observe the deadlines, in a FTF game, all of your units hold. If a player leaves the table because his wife calls him home for dinner, his nation goes into civil disorder, and all units hold. The rules are still the rules. Nothing has changed. There is no 'internet problem' excusing NMRs. NMRs in the online game environment are overwhelmingly a result of player negligence and apathy. You're proposed solution is changing the rules of the game (and not for the better). Such self supporting methods have been implemented in several communities and they do far more harm then good. NMRs and any resulting imbalance (because it cuts in multiple directions aside from the assumed easy gains) are part of the online landscape. They are to be expected, endured, and overcome. The answer to the epidemic is to hold players accountable for their play, not to create safety nets to protect them and reward their negligence and apathy.
Retillion (2304 D (B))
03 May 13 UTC
@ RUFFHAUS 8 : +1
MeepMeep (1111 D)
03 May 13 UTC
I am not requesting auto support to protect the people who left the game. I am requesting auto support to protect people who are staying in the game. I don't want to see my neighbors suddenly grew so strong picking piece-meal SCs from those NMRs.

You clearly misunderstood my intention.
MeepMeep (1111 D)
03 May 13 UTC
In my very first game of Diplomacy, introduced by a High School teacher, he was the game master and conducted the defense of the country without a player. We had two teams each of 6 players. Italy was not played and my teacher will run the defense for Italy when it's under attacked. It's much harder to attack a country with has auto-defense, thus balanced things out.
@ RUFFHAUS 1: +8

:)
Oli (977 D Mod (P))
03 May 13 UTC
@Mapu: Like I said, you can test this by creating a variant (maybe use the classic map). If you set 1 or 2 countries without any player you can test your code. If everything work I will set up your variant here and we all can play test this.
Mapu (2086 D (B))
03 May 13 UTC
(+1)
Haha please don't confuse me with MeepMeep.
Oli (977 D Mod (P))
03 May 13 UTC
(+1)
:-)) Lol. Sorry.
G-Man (2466 D)
04 May 13 UTC
Is there anyway we can have these sort options for the dropdown menu where we choose where to move/support/convoy to and from? This is so useful for finding units to order, it would be great to have it applied on the dropdown menus too.
Oli (977 D Mod (P))
04 May 13 UTC
The drop down menus are much harder to do because my JavaScript knowledge is very limited.
I might be able to do alphabetical,but no promises here...
Mapu (2086 D (B))
04 May 13 UTC
I am a Javascript/PHP/MySQL expert and am happy to help anytime in any way you want.
Spartan22 (1883 D (B))
04 May 13 UTC
Mapu to the rescue!
Oli (977 D Mod (P))
04 May 13 UTC
You can find the vDip code here: https://github.com/Sleepcap/vDiplomacy
The javascript-code is in the javascript directory.
Ask me anything you need to know about the code.
Mapu (2086 D (B))
04 May 13 UTC
Okay I am marking this thread unread so I can look at that in a bit.
Retillion (2304 D (B))
04 May 13 UTC
@ G-Man :

Here is how I find the possible destinations for my orders :

1° I click "move", "support move" or whatever order I want.

2° Then, of course, I click on the black triangle that shows the possible destinations.

3° Then, I never use the mouse for the rest of the operation. Instead I use my keyboard : I hit the first letter(s) of the destination that I want (that selects automatically the desired destination) and then I hit "Enter".

-> That allows me to find RIGHT AWAY the destination that I want but also it avoids any misorder because of the mouse.
G-Man (2466 D)
05 May 13 UTC
Thanks Retillion. I had no idea you could do that. I should've played around a bit. Still would love to see them alphabetized on the drop-down though.
Guaroz (2030 D (B))
24 May 13 UTC
Good news, we have alphatized dropdown menus now! :)
Though, I'm not sure about who I have to thank, aside Oli.

Anyway, I want to bring to your attention one issue.
I'm in a WWIV game in which basically every sea space has a fleet in it.
So I was putting in a move order for an army from a coastal space to another adjacent. The dropdown showed me about 120 options in strict alphabetical order, and the only 3 "via land" options were mixed among the others. The adjacent territory I was looking for was the 104th, beginning with one of the last letters.
So: wouldn't it be better, if feasible, to have the "via land" options at top and the "via convoy" at bottom, keeping each subgroup alphabetically listed?
Guaroz (2030 D (B))
24 May 13 UTC
Uhm... I'm not sure this works perfectly yet. There's some mistake, actually. Is it still "under construction"?
Mapu (2086 D (B))
24 May 13 UTC
I have found that the dropdowns display in a different order depending on what browser and OS you are using.
Guaroz (2030 D (B))
25 May 13 UTC
Really? well, it could be. I couldn't tell, because it's years I use Firefox. Never noticed anything different, though, the few times I used other computers.
Anyway, I've always found via-land territories listed before via-convoy ones, both subgroups sorted in who-knows-what order.
So when yesterday I found all territory listed alphabetically, I thought that someone had made something on the code.
Guaroz (2030 D (B))
31 May 13 UTC
So... am I the only one who doesn't find anymore the "via land" territory at the top of the list?


44 replies
Karroc (973 D)
31 May 13 UTC
Need replacement. Colonial 1885
Game just started, nothing lost so far
http://vdiplomacy.com/board.php?gameID=14576&msgCountryID=10&rand=40989#chatboxanchor
1 reply
Open
Sendric (2060 D)
31 May 13 UTC
Need a replacement partner in team game
http://vdiplomacy.com/board.php?gameID=13116

Need a new Brazil as my partner. Our position is decent if we can avoid further NMR's.
0 replies
Open
Anon (?? D)
28 May 13 UTC
Replacement player needed
FOG GB gameID=14297 position appears reasonable (hard to say though it is FOG)
1 reply
Open
President Eden (1588 D)
21 May 13 UTC
(+2)
Testers wanted: Diplomacy 1815!
More or less what it says on the tin. More specific information to come tomorrow.

Map preview: http://i.imgur.com/bYQAWb2.png
55 replies
Open
Aranith (1355 D)
29 May 13 UTC
Sitter Friday-Sunday eve (MEZ)
Need a sitter for my 1 day phase games for above mentioned time period...
I have 8 games running but most of them a 2 day-games
0 replies
Open
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