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Mercy (2068 D)
08 Sep 18 UTC
Variant Creation Guide
I have written a guide on variant creation:

https://docs.google.com/document/d/17oFVvGE8w2HQU-5IeNecFxl4x7VZ0OM2ApjqXY9gi6A/edit?usp=sharing
2 replies
Open
Enriador (1491 D (B))
04 Sep 18 UTC
(+1)
Diplomacy Tournament
Come check a new tournament! Played on Conspiracy/Backstabbr.
9 replies
Open
rannjohnson (1764 D)
24 Aug 18 UTC
Unique convoy situation question
I never thought this was possible until someone suggested it, but I have yet to try it. Say you have an army in Spain, a fleet in Marseilles, and a fleet in Gulf of Lyon. The fleet in Marseilles moves to Spain and the army in Spain moves to Marseilles via convoy of Gulf of Lyon. I know in normal Diplomacy rules that two units can't switch locations like that, but does the convoy change the route the army takes at all to allow this?
52 replies
Open
Al Wulf (933 D)
01 Sep 18 UTC
(+1)
Diplomacy 2.0
Needing help for redevelopment
1 reply
Open
MyDip (972 D)
01 Sep 18 UTC
Replacement
I need a replacement for a full press game for some real-life reasons. Note: The game is not a classic game.

Please PM me if interested.
0 replies
Open
ubercacher16 (1347 D)
28 Aug 18 UTC
Replacement(s)
I have decided to take an indefinite hiatus from Diplomacy for IRL reasons.

I need a permanent replacement for four gunboat games three full press games and two public press games. PM if interested.
17 replies
Open
Mercy (2068 D)
19 Aug 18 UTC
(+3)
[New Variant] World Diplomacy X
I am in the process of creating my first variant: World Diplomacy 10 (https://vdiplomacy.net/variants.php?variantID=129).
Mercy (2068 D)
19 Aug 18 UTC
(+1)
The variant is an adaptation on World Diplomacy IX (variantID=2).

In the past few weeks, Enriador has been very helpful in teaching me how the process of creating a variant works. Tobi1 has also been helpful to me with advice, and I should of course mention Oli too. :)

In this topic, I'd like to collect your feedback on the variant. I have yet to create a sampleMap and interactive map, but I'd like to take feedback first before getting to the final steps of creating this new variant.

Since World Diplomacy IX is one of the available variants on webDiplomacy and my variant is an adaptation on it, I figured that some players on that site might be interested in giving feedback, too, so I decided to open a discussion there as well. For those of you who are interested, here is a link: http://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=16&t=902
Nice job Mercy and congrats on joining the variant adapter club! On first glance it looks pretty balanced. Go the penguins!
Retillion (2221 D (B))
19 Aug 18 UTC
(+2)
@ Mercy :
If you are still looking for another name for "Pacific Russia", I would please like to suggest to you the name "Siberia".
tantrumizer (1319 D)
20 Aug 18 UTC
This is a great initiative, thanks!

My first thought was that life looks even harder for what I think is the weakest power in the original variant - China - with the addition of Japan. However, it'd be interesting to see how it plays out.
Mercy (2068 D)
20 Aug 18 UTC
(+2)
@ Retillion: Thank you for the suggestion. I have followed it. The reason I didn't change it to Siberia before was because the province 'West Siberia' was not under control of Pacific-Russia. However, after looking at it more, I realized that 'West Siberia' was actually not a very accurate name and Siberia was more fitting as a name for Pacific-Russia than I originally thought. I have also changed some province names now and redrew some borders, without changing connections, in that region.

@ tantrumizer: I am glad that you like the initiative and I agree that China is the weakest power in the original variant; even more so, I have done some statistics on a large sample of games on webDiplomacy and China came out as the weakest. I think the reason for China's weakness in World IX is because China is the only logical option for Pacific-Russia to attack, and it is logical for no country except China to attack Pacific-Russia. Hence, in World IX, most of the time China is locked in a war against an opponent he has no allies against. Often, India will use this opportunity to attack China too. I think I improved China's position in World X by allowing for more options. Let me explain why I think so. China COULD still be ganged up on, but it could also be that Siberia and Japan will fight each other, giving China opportunities, and even if they ally, they could still decide to attack Canada, not China; and even if China gets ganged up on by all its neighbours, all its neighbours have more neighbours that they have to worry about now, like Russia, Canada, Australia and Near East. This is an example of what I meant on webDip by 'improving balance by encouraging more interactions between players in the early game'. China has a lot more options diplomatically now.
David E. Cohen (1000 D)
21 Aug 18 UTC
(+1)
In a well designed variant, each of the Powers should be able to plausibly fight or plausibly ally with each of its neighbors. Increasing flexibility of play so that this is the case tactically, strategically and diplomatically, leads to a more interesting and enjoyable experience for the players.

This is not the same thing as 'balance', which has to do with designing the variant so that each Power has a realistic (NOT equal) chance of victory. If equal chance of victory were important, variants like Pure and Chromatic would be much more popular.
Enriador (1491 D (B))
22 Aug 18 UTC
Well-said David. That's a brief, textbook summary of what variant-making is about.

Never tried WorldDip before, but once WorldDipX is online I will surely give it a try. Looks like a solid variant to me.

Good work Mercy!
Mercy (2068 D)
22 Aug 18 UTC
(+2)
I agree that they are not literally the same thing. My point is that if no one is plausibly able to ally with China, and this results in China having an unrealistic chance at victory, then giving China's neighbors more options will strengthen China and will thus improve the balance of the game.
Agreed, Mercy.
G-Man (2227 D)
23 Aug 18 UTC
Cool! IX needed some improvements. Look forward to checking this one out.
Mercy (2068 D)
28 Aug 18 UTC
Some users on webdiplomacy complained about the colors in the World maps. Some colors are so dark that text is difficult to read on them, and others are the same color as move and support arrows. I changed the colors. Do you like the new ones?

Also, I removed two provinces in Antarctica, increasing Frozens flexibility with his starting units.
Chumbles (1065 D)
28 Aug 18 UTC
Excellent job on the colours! WOTMaster take note on the non-primary pallette used. Apart from eye-strain, primary colours trample over the move, support etc lines. I'm not sure about the Frozen amendment - it can take a helluva long time to wipe him, but only some playtesting will tell.

Damn, can some kind soul repeat that for me, WOTMaster has his fingers in his ears when I post!

ᗒ ͟ʖᗕ "Not listening"
GOD (1664 D Mod (B))
28 Aug 18 UTC
(+2)
You could also stop being bothered by the Player in question, act like a grown-up and move on. That's your beer though.

I second the Point on Antarctica, I fear that he now has a Corner Position with no "natural" enemies, as everyone will be more bothered on their Continental neighbours.
Enriador (1491 D (B))
28 Aug 18 UTC
>I changed the colors. Do you like the new ones?<

Certainly! The new palette is very much smoother for me (not a fan of the hyper-bright colors in the original).

I think that Near East and Oz have a somewhat similar tone, though that might be my eyes.
Chumbles (1065 D)
28 Aug 18 UTC
"act like a grown-up"... sadly, at the age of 67, I fear that my SoH is, unlike most of the rest of me (ceasing to function, dropping off or falling out), likely to continue to be a nuisance.

Your comment reminds me of my mother, who continued into her eighties asking "When are you going to stop playing games and grow up."
Mercy (2068 D)
29 Aug 18 UTC
@Chumbles, @GOD I see the points about Frozen. The reason I reduced the number of provinces in Antarctica was because someone on webDiplomacy (swordsman0303) argued that Frozen was too weak because his home supply centers were too far away from each other and because he could be prevented from building in the first turn. I partly fixed the first, but I did not give Frozen a guaranteed build because I felt that that would make him to strong. I see that you are leaning in the opposite direction. The way Frozen is set up now is kinda in the middle.
I think that the positions of Frozen and Oz are decently similar. They both have an island from where to expand. It would not be unlikely for them to clash with each other. An alliance between them could be strong, but so, I think, are many more two-way alliances.

@Chumbles Who is this so called 'WOTMaster'?

@Enriador To me, the color of Near East looks more similar to the color of the naval territories than to the color of Australia.
Chumbles (1065 D)
29 Aug 18 UTC
That would be the beatified Enriador, from whose inner circle I have been cast into the Pit of Mute for the sin of irony... but onto more important matters... I definitely think WDX needs a playtest or three to see.
Enriador (1491 D (B))
29 Aug 18 UTC
> the color of Near East looks more similar to the color of the naval territories than to the color of Australia.<

Hmm, makes sense too. Perhaps you could slightly darken Near East's color? Just to provide some extra contrast with both nearby sea spaces and a in case they border the Australasian power.
Dr. Recommended (1570 D Mod (B))
29 Aug 18 UTC
(+4)
Chumbles, I’m certainly not your mother either but let me add to GOD’s message. Knock it off. Your contributions are welcome and encouraged, and can stand on their own without the unnecessary taunting and baiting.
Chumbles (1065 D)
30 Aug 18 UTC
(+1)
OK, I'll come quietly, officer...
Thank you.


21 replies
Enriador (1491 D (B))
20 Jul 18 UTC
(+1)
[New Variant] Edwardian 3rd Edition
An updated version of 'Edwardian' is coming to vDiplomacy! Check it out: https://vdiplomacy.com/variants.php?variantID=130
19 replies
Open
The Ambassador (1676 D (B) (B))
27 Aug 18 UTC
Amby needs a sitter
Hi folks - I'll be away from Saturday in zero cell phone service land and need a sitter to cover me for approx 5-6 days. PM me if you're interested. I have 4 active games and waiting for 2 KW901 tourney games to start.
2 replies
Open
mfontecilla (1107 D)
23 Aug 18 UTC
"An invalid aniti-script code was given, please try again"?
A friend of mine is trying to create an account and he is receiving "An invalid anti-script code was given, please try again" text, how do we fix it?
1 reply
Open
Anon (?? D)
21 Aug 18 UTC
Pick up a game as the world leader
Someone really should pick up Pennsylvania in this one: https://www.vdiplomacy.com/board.php?gameID=33789 He's only the world leader on the map - talk about picking up a nice CD position.
4 replies
Open
tassa (1654 D)
18 Aug 18 UTC
Interactive Map - Memory-easting Monster
Is it possible that the interactive map doesn't handle big maps well once you have a certain amount of units?
2 replies
Open
tobi1 (1927 D Mod (S) (B))
18 Aug 18 UTC
Sitter needed
I am traveling from August 20th to 30th and it turned out that my initially planned sitter takes part in one game, as well. Now I need your help to manage that game.
2 replies
Open
d-ice (1969 D)
17 Aug 18 UTC
(+5)
FoW padlocks
FoW variant has padlocks on all powers that have orders to give. This gives other players information about who has a retreat/build etc. I propose that these are removed so that this information isn’t revealed.
3 replies
Open
Anon (?? D)
17 Aug 18 UTC
Quick Rules Question
In Classic, I am confident if an army in Portugal Attacks Spain while an Army in Spain attacks Portugal, both will fail. Would this rule still apply if the it were instead a fleet on the northern coast attacking Portugal and a fleet in Portugal moving to the southern coast?

Random Game link for Anon: gameID=35642
4 replies
Open
Docsy (1083 D)
13 Aug 18 UTC
Our game bugged out, and mods are looking at it. What do we do and what will happen?
So basically, We were playing World War IV 6.2. It was the first time we got our community of players, both on a subreddit and a discord, to play a big 36 player game. Didn't start 100% the best the first year, some players didn't get the rules and ended up starting with 2 units instead of 3.
7 replies
Open
Strider (1544 D)
09 Aug 18 UTC
Civil Disorders listed at bottom of game
I have a game that is telling me the country, it's size and who is CDing. Why is that a thing now? It's gunboat, fog of war and anonymous!
21 replies
Open
kaner406 (1375 D Mod (B) (B))
10 Aug 18 UTC
(+4)
Forum etiquette
Let’s have a discussion here about what sort of forum we would like to see here at vDip. Please no name calling. Now would be a good time to un-mute members so we can have an informed discussion about this issue.
56 replies
Open
Skyrock (1113 D)
03 Jun 18 UTC
Thoughts on fixing the Classic - Economic variant
See main post below.
17 replies
Open
badivan1 (1244 D)
11 Aug 18 UTC
badivan1 new games thread
looking for opponents for the following 1v1 maps:
Fall of the American Empire: Civil War! : https://vdiplomacy.net/board.php?gameID=35667 ;
Cold War : https://vdiplomacy.net/board.php?gameID=35668
2 replies
Open
CptMike (1091 D)
11 Aug 18 UTC
Cold war map
I have a interface problem...
4 replies
Open
Sky_Hopper (765 D)
07 Aug 18 UTC
(+1)
La Resistance
Has anybody noticed the behavior of Enriador recently? He seems to be rejecting and muting anyone with conflicting ideas. (See Classic Redrawn)
17 replies
Open
GOD (1664 D Mod (B))
04 Aug 18 UTC
Live Messaging
A friend of mine and me would like to play a game of diplomacy where all player connect on Facebook or WhatsApp to communicate. We would set up a gunboat game here and then it's a regular game, just by different means of communication. Anyone interested?
17 replies
Open
Enriador (1491 D (B))
16 May 18 UTC
(+2)
Classic Redrawn
I got bothered with some of the historical inaccuracies of the Classic map - like French Corsica being painted Italian green - so I went on and redrawed the entire map.
243 replies
Open
CptMike (1091 D)
02 Aug 18 UTC
Live 1v1 - Fall the American Empire: Civil War
Hello,

Is somebody interesed in playing a live (10' / phase ) on this map :
* https://vdiplomacy.net/variants.php?variantID=33
0 replies
Open
Flame (1062 D (B))
29 Jul 18 UTC
Territory Diagram
I wonder why VDip is not using Territory Diagram to reveal the dinamics of territory occupation in time. Now it's working rather good. But for maps with neutrals it still has several bugs. We use this module on Diplomail. Please check: https://ibb.co/mFZF3o
5 replies
Open
Enriador (1491 D (B))
04 Apr 18 UTC
(+2)
'Edwardian' - A new variant
Greetings diplomats.

I present you @VaeVictis's 'Edwardian' - an upcoming jewel to vDiplomacy's glorious crown. 'Edwardian' is set in 1901, the start of the Edwardian Era, and represents the intrigue and tension of the period with a level of elegance and detail never seen before
44 replies
Open
polaris (1152 D)
28 Jul 18 UTC
Known World 901 question re rebuilt armies
The variant page says that "This map is build anywhere and has neutral standing armies that disband when dislodged, but will be rebuild if the relevant Home Supply Center is vacant and unowned during the build-phase in autumn." but looking at completed games, I don't see the standing armies getting rebuilt. Does this mean I need to always occupy my own SCs in the fall or else they turn back into neutral standing armies? Can someone explain this to me?
4 replies
Open
Flame (1062 D (B))
23 Jul 18 UTC
(+2)
1898 - Civilization in Diplomacy
Variant "1898" by Randy Davis is very cool. One unit for each power at the start on the classic board.
It's already avaliable to play... but...
17 replies
Open
Flame (1062 D (B))
21 Jul 18 UTC
(+1)
Mistake in Known World 901 variant
In "Known World 901" we have Principality of Kiev (short - Russia). But it's a mistake which I have fixed when I did the php-adaptation to Western Known World 901 variant. The power must be called as Kievan Rus (short - Rus). It's not Russia at all. So it must be also fixed in Known World 901 variant I think.
15 replies
Open
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