Forum
A place to discuss topics/games with other webDiplomacy players.
FirstPreviousNextLast
Just need some Clarification
So I have a fleet ready to attack New Zealand and there's an enemy one ready to do the same. If I use a supported attack from some other troops to attack the enemy fleet (assuming it has no unit supporting it holding) while moving in to New Zealand with my other fleet what happens?
1 reply
Open
David E. Cohen (1000 D)
Sun 11 Nov UTC
(+2)
Armistice
100 years today.
23 replies
Open
Devonian (1871 D)
29 Jun 15 UTC
(+14)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1673 replies
Open
PTTG (851 D)
Fri 01 AM UTC
Mistakenly dropped from a game?
Re; gameID=36387. My country was put into CD and I was dropped despite playing as normal and checking in every day.
I don't care about getting back in the game, but I would like to fix my reliability score.
1 reply
Open
butterhead (975 D)
21 May 12 UTC
(+11)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2509 replies
Open
jmodugno (1048 D)
Mon 12 Nov UTC
Can someone explain this move?
Why did Rumania support to budapest from Galicia fail?
https://vdiplomacy.com/map.php?gameID=36477&turn=6&mapType=large
5 replies
Open
ScubaSteve (1199 D)
Thu 08 Nov UTC
Health Problems
I have a couple of games going. One super interesting and one less so. Would anyone be willing to take over?
9 replies
Open
Yoshimon (812 D)
Sun 11 Nov UTC
(+2)
Replacement
I’m going through some mental health issues right now, and would appreciate if someone would be willing to take over 3 games that I’m currently in
3 replies
Open
The Ambassador (1676 D (B) (B))
02 Sep 16 UTC
(+7)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
198 replies
Open
WWII Tournament
I would like to start a tournament. I've seen the Known World and 1v1 tournaments, and those are great fun. So why not apply it to World War II? I'm still working out the details, but I'll post some details.
353 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+19)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6976 replies
Open
The Ambassador (1676 D (B) (B))
Sat 03 Nov UTC
Kaner temporarily offline
Hi everyone - in case you're waiting on Kaner for any games etc, his internet connection at home has died and his ISP are being difficult. Not smart when his ISP contract ends in a week. So he's going to switch providers in a week and will unfortunately have to "go dark" from vDip for that period of time. But he will be back.
9 replies
Open
kaner406 (1375 D Mod (B) (B))
08 Sep 18 UTC
(+1)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
50 replies
Open
Mercy (2068 D)
Wed 31 Oct UTC
Newspaper Game
A while ago, some players in threadID=80668 discussed playing another Newspaper game. Meanwhile, more than 7 players have shown their interest to participate in it, but no consensus on the specific settings of the game has been reached yet. I have created this thread to set up the next Newspaper game and discuss its settings.
33 replies
Open
nopunin10did (1041 D)
26 Oct 18 UTC
(+2)
Recruiting for Dissolution (Play by Slack/Discord/Email)
Next year, starting in Jan or Feb 2019, I will GM a game of Dissolution, a 10-player Diplomacy variant* of my own creation. Dissolution is set in the 1990's, just after the breakup of the Soviet Union. This game is not a vDiplomacy site game; it will be played with most communication handled via IM (either Slack or Discord), with some email too.

More details below.
6 replies
Open
The Ambassador (1676 D (B) (B))
Wed 31 Oct UTC
Diplomacy World needs a hand!
The quarterly mag needs a few good Dippers. Find out more at https://mailchi.mp/c18279ad9e1d/diplomacy-world-staff-vacancies and give a hand for the hobby!
9 replies
Open
BBQSauce123321 (1461 D)
11 Oct 18 UTC
Grey Fog of War
So I have just discovered variants for both Grey Press and Fog of War. I have no idea how to code so can't make this happen, but if someone was able to combine these two variants, it would make for a very very interesting game, especially in Public Press
37 replies
Open
The Ambassador (1676 D (B) (B))
26 Mar 18 UTC
vDip Google Map...
Where is it again? I tried finding it referenced in old forum threads but as search is non-existent, lucked out.
15 replies
Open
Chumbles (1065 D)
07 Oct 18 UTC
(+2)
Smelly stand-ins/replacements
We have a situation, a 'metagaming' tactic which thoroughly distorts gunboat games' outcomes. Replacement players don't have to have the same RRas the game originally required. Thus we can get a replacement whose sole purpose is to recover their own RR by suiciding - moving their own units out of their centres in so another player can move in entirely uncontested.
55 replies
Open
ingebot (1724 D)
04 Oct 18 UTC
(+1)
Workaround to "forced" ready
In rulebook press, part of the idea is that for retreat and builds it forces you to ready up. However, simply by then pressing "not ready", the order changes to "saved". Is it possible to promote the original idea of this press type by making the state of "not ready" equal to "no orders received"?
27 replies
Open
Bismark (985 D)
05 Oct 18 UTC
Can't build in a free SC?
I'm playing World War II and I've got 2 SC's free for example, but I can only build in one of them, I think it might have something to do with units bounced on the other SC in Autumn? Is this some rule somewhere that I've missed or an error?
3 replies
Open
ingebot (1724 D)
30 Sep 18 UTC
Hidden orders?
I'm recently back from a year and a half hiatus, and have noticed for a while that for anonymous games it no longer shows who has saved their orders, readied, or not entered orders yet. I can understand why this was done (I've exploited the old system extensively), just curious at to when this change was made, whether there was any discussion on the potential change, and why I haven't seen any information on the change in the rules/feature sections?
3 replies
Open
ingebot (1724 D)
28 Sep 18 UTC
IA map issue with English Channel
In the variant World War II, I never seem to be able to move to the English Channel using the IA interface, when I press the space it simply says something about the North Sea being not adjacent to the original position of the unit. It's never came up with any other location. Is this a common issue, or is it just me (I'll message the mods either way, just to get a sense of what might be going on here)?
2 replies
Open
This is likely to be my last forum post.
I'm sure the mods are pissed and I don't give a fuck. I could use a break anyhow. So silence or banhammer away.
19 replies
Open
What's the point in muting a nation in non-anon if the mods will let the player PM you?
A player PMed me after I muted his nation and the mods said it's not against the rules. It would seem to me to violate the intent of the press rules if not the letter. I have since muted the player for the rest of the game but that was not my desire.
4 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
538 replies
Open
Kaiser Heide (1013 D)
15 Sep 18 UTC
Looking for a group.
Looking for a group of people that play pretty consistently if y’all want to add another to your group lmk. I’m interested.
13 replies
Open
The Ambassador (1676 D (B) (B))
16 Aug 18 UTC
Obscure group of vDip folks who love History podcasts
Ok I was just starting to pull together the files for the latest Diplomacy Games episode and was chilling to the theme song from the podcast History on Fire: https://www.youtube.com/watch?v=nOr0na6mKJQ ...
27 replies
Open
Major Problems (1169 D)
07 Sep 18 UTC
finding replacement for game 34637
Due to outside circumstances, I find I am not able to continue to fully participate in the Embassy Cable game (Gobble Earth variant). The game is currently on an extend phase for another day, so if anyone is willing to take over for Mexico (solid position) please let me know so we can have the mods put you into the game. Thanks!
9 replies
Open
Enriador (1491 D (B))
05 Sep 18 UTC
[New Variant] East Indies
Hello again diplomats,

New variant coming up on vDip, taking place in a quite familiar setting for some of us.
Enriador (1491 D (B))
05 Sep 18 UTC
(+1)
It's called "East Indies" and made by David Cohen. It's a combination of two existing variants (already on vDip), "Maharajah" (https://vdiplomacy.com/variants.php?variantID=74) and "Spice Islands" (https://vdiplomacy.com/variants.php?variantID=116) with some very minor modifications to account for the new dynamics. It's a 14-player variant - plenty of room for intrigue.
Enriador (1491 D (B))
05 Sep 18 UTC
You can check for more details and see the original map here: http://diplomiscellany.tripod.com/id23.html
Look at MEEEEE!
tantrumizer (1319 D)
05 Sep 18 UTC
(+6)
YCHTT, could you please stop with this nonsense.
Why? He can't see it and someone is finding it humorous.
David E. Cohen (1000 D)
05 Sep 18 UTC
(+2)
Thank you, Enriador. As I had mentioned elsewhere, when I designed Spice Islands, I drafted it to the same scale as Maharajah's. Since the two were in the same time period, I always had it in the back of my mind to combine them.

The rather land oriented Maharajah's map and the very fleet-heavy Spice Islands map complement each other well.
G-Man (2227 D)
06 Sep 18 UTC
(+1)
Thanks guys. Nice to have more 10-20 power variants (which are my favorites to play!).
vixol (1295 D)
06 Sep 18 UTC
Why not put a power in China too?
GOD (1664 D Mod (B))
06 Sep 18 UTC
(+1)
Because nobody wants a powerful China (or Gina, as some world leaders might say)
vixol (1295 D)
06 Sep 18 UTC
:D
GOD is correct, vixol. China, at the time of the variant, was so much larger and more powerful than the other Powers in this setting that it would be weird to include it. Since China was also very inward-looking and on the edge of the map, making it impassable was an easy decision.
David E. Cohen (1000 D)
06 Sep 18 UTC
(+1)
G-Man, my latest variant should be to your liking. Dawn of the Enlightenment is a global, 15 Power variant set in 1701. I am quite proud of it. DotE is in playtesting now. I am looking at some map changes and rules simplification for version 2.0.
drano019 (2179 D)
06 Sep 18 UTC
David -

Out of curiosity, what type of rules simplification are you looking at? In order for DoTE to get ported to vDip, you'd have to cut out some of the cooler rules like upgrading SCs to full strength (and units), the loss and recapture rule, and the different victory conditions. At that point, it's not even really the same game, much like the WWIV map here is nothing like NWO without the wings/nukes/voting.
GOD (1664 D Mod (B))
06 Sep 18 UTC
Where and how would I be able to Play WWIV with extra rules?
drano019 (2179 D)
06 Sep 18 UTC
GOD -

Games were run somewhat regularly on Redscape for the past handful of years at least, but the last one ended in March of 2017, and there hasn't been any push to pick up a new one yet that I've heard of. It has to be hand-adjudicated by a GM, and it's a ton of work (and often difficult to get enough signups for a full game), so it needs someone willing to make that sacrifice first.
drano, I would rather not discuss specific changes with you while the playtest is still running. My thoughts on posible changes and the reasons for them could influence player perceptions in the playtest.
Enriador (1491 D (B))
06 Sep 18 UTC
Dawn of the Enlightenment seems like a ton of fun (observing the playtest). With David's blessing I may port it to vDip too... some day.
G-Man (2227 D)
06 Sep 18 UTC
I had looked over the info you posted previously on DotE and am very intruiged David. It will be interesting to see how you transfer that over to vDip. Thanks for all that you do.
vixol (1295 D)
07 Sep 18 UTC
I used to play a variant created by Borger Borgersen that was called Global Supremacy. We played it in the Swedish zine Red Dwarf. That variant had a rule for "armyfleets" that made it possible for an army to embark a fleet and tag along. Also, the fleet could both disambark the army AND support the disembarkment.

Apropos nothing...
drano019 (2179 D)
07 Sep 18 UTC
@ David -

Totally understandable. Sometimes I have brain farts like that. I look forward to discussing it after the playtest ends.


Can someone post this next part to Enriador since I think he can't see my posts:

@Enriador -

Be careful with porting games over (even with the creator's blessing) just because they look cool. DoTE has a lot of special rules that are simply not possible (I believe) to put into vDip. I do not believe the vDip code allows for some SCs to be half strength, and some full strength, nor does it allow you to "upgrade" SCs in the middle of the game. Also, I think the vDip code only allows for 2 unit "types", which means having half strength armies/fleets and full strength armies/fleets is not possible.

This is what I think RUFFHAUS was trying to get at when he was attacking you over spamming variants. Taking all those rules away from DoTE means it's not the same variant anymore. There's no point porting a variant when all the special rules that make it balanced are taken away. Quality over quantity. David spent a ton of time designing the variant as it stands, and taking away a lot of those special designs makes the variant unrecognizable. That's the reason NWO never got ported (although a version of the map did, but not the actual variant), as it has too many special rules/units to work with vDip. I don't see any reason to port DoTE to vDip, as you'd have to make LOTS of changes to the game to try to recreate balance once all the special rules are taken away.
Enriador (1491 D (B))
07 Sep 18 UTC
@G-Man, the idea with DotE would be similar to what has been done with Maharajah. Maharajah actually had somewhat "complex" rules originally (http://diplomiscellany.tripod.com/id4.html) but David kindly adapted those to provide for the largest number of adjudicators possible. I expect the same attention will be brought to DotE.

@vixol, never heard about that! I think Fred C. Davis did a very similar rule regarding Army/Fleet rules. These could be used in any variant, and if I am not mistaken even got Realpolitik support at some point.
drano019 (2179 D)
07 Sep 18 UTC
(+1)
Can someone repost my message for Enriador from before please? It appears I'm still blocked.

DoTEs come rules are significantly more game changing than the ones in Maharajah. Changing DoTEs rules would drastically alter the variant to the point where it's something completely different.
Sky_Hopper (765 D)
07 Sep 18 UTC
I'm blocked too, but maybe it can go through?
"@ David -

Totally understandable. Sometimes I have brain farts like that. I look forward to discussing it after the playtest ends.


Can someone post this next part to Enriador since I think he can't see my posts:

@Enriador -

Be careful with porting games over (even with the creator's blessing) just because they look cool. DoTE has a lot of special rules that are simply not possible (I believe) to put into vDip. I do not believe the vDip code allows for some SCs to be half strength, and some full strength, nor does it allow you to "upgrade" SCs in the middle of the game. Also, I think the vDip code only allows for 2 unit "types", which means having half strength armies/fleets and full strength armies/fleets is not possible.

This is what I think RUFFHAUS was trying to get at when he was attacking you over spamming variants. Taking all those rules away from DoTE means it's not the same variant anymore. There's no point porting a variant when all the special rules that make it balanced are taken away. Quality over quantity. David spent a ton of time designing the variant as it stands, and taking away a lot of those special designs makes the variant unrecognizable. That's the reason NWO never got ported (although a version of the map did, but not the actual variant), as it has too many special rules/units to work with vDip. I don't see any reason to port DoTE to vDip, as you'd have to make LOTS of changes to the game to try to recreate balance once all the special rules are taken away.
DoTEs come rules are significantly more game changing than the ones in Maharajah. Changing DoTEs rules would drastically alter the variant to the point where it's something completely different."
I am on the fence as to whether the special rules are worth the effort. I am an experienced GM, but it takes me several hours to adjudicate a turn and I keep making adjudication errors.

I may also go the route of having two "sister" variants, one with simplified rules.
Further on special rules, the more complicated/further away from Standard the rules of a variant are, the fewer the number of players who are willing to play it. So I do try to minimize rule changes. In the spectrum of my variants, DotE is definitely one of the most complicated.
kaner406 (1375 D Mod (B) (B))
08 Sep 18 UTC
(+1)
Moving the whole discussion to the new variant discussion thread. love the work, but we're looking at cutting down on multiple threads regarding variant creation.


26 replies
FirstPreviousNextLast
Back to top