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A place to discuss topics/games with other webDiplomacy players.
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erikip107 (2608 D)
10 Jan 24 UTC
ER Team Game Revival
Hey Folks! I was recently thinking about the Europa Renevatio Team game we did a couple years ago and I think we can do it again, better this time. Among the improvements, it may be ideal to determine the teams ahead of time and make them public so we can try to come up with a "balanced" set of 9 teams of 4. Would anyone else (err... 35 others?) want to give it a shot?
129 replies
Open
Babakagolo (1000 D X)
01:15 PM UTC
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1 reply
Open
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01:13 PM UTC
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1 reply
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AJManso4 (2318 D)
Fri 09 PM UTC
Help finding a vdiplomacy variant name
What was the name of the East Asian map, that I believe was being playtested(?), where the countries were: China, Taiwan, Philippines, Vietnam(?), Indonesia, and Brunei?

Can’t remember what it was called and I can’t find it on my matches played for some reason
2 replies
Open
Lucadic (1029 D)
Thu 14 Mar UTC
(+1)
Nuovo gioco
Quando clicco gioco per creare una nuova partita il tasto diventa bianco e non funziona. Sto usando il cellulare
4 replies
Open
butterhead (1272 D)
21 May 12 UTC
(+15)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
3368 replies
Open
The Ambassador (1941 D (B))
12 Sep 23 UTC
Big hitters game
Interested in organising a game for folks interested in playing other big hitters. Not sure what the cut off should be, but would be good to get a mass of quality players interested and then we'll land on a general consensus if some aren't as big hitters as others.
180 replies
Open
kaner406 (2181 D Mod (B))
08 Sep 18 UTC
(+7)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
Page 38 of 38
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Fake Al (1747 D)
20 Feb 24 UTC
I like how the powers are distributed currently as opposed to the colonial setup. You could give a couple powers a colonial type setup. There's a ton of island neutrals currently. Maybe some of them could be turned into home centers so some powers have two mainland home centers and a nearby island center.

I think the danger of having a lot of centers (and therefore a lot of units) is that, even if you have a lot of territories for those units to maneuver through, in reality most of the territories will be empty, and most of the units will be clumped together in localized areas creating stalemates. This also happens when you have large swathes of contiguous land or sea territories. Lots of territories means it also takes a long time to get anywhere. I think the extreme case is Lagos-Salvador-Yaounde. It'll take that player forever to get to the coast. Even with the rivers, they're better off just building army after army. That's why I'd reduce overall territories (especially sea territories that don't touch any SCs at all).

On the other hand, I think Berlin-Warsaw-Stockholm looks really interesting to play. They have a ton of different options for directions, and fun geography with the split coast. A tense position, but also really good access to neutral centers. I don't want to sound too critical here. This has potential to be a really amazing variant!
Pander Beers (1148 D)
20 Feb 24 UTC
Looking for some criticism of Warfare and Craftiness: https://i.imgur.com/xjRuvz1.png

2024-02-20 version
11 player map
52 supply centers, 30 of them are neutral

variant rules
- build anywhere
- convert armies/fleets at Gnome/Goblin camps labeled with a "G" (these are not supply centers)
- set starting units that may not be on home supply centers
Fake Al (1747 D)
20 Feb 24 UTC
I don't want to discourage you, but I think this needs a lot of work.

Aesthetic-wise, a lot of the labels are difficult to read. Like something-Vashj'ir, is that an island and sea territory, or a single territory, hard to tell. There's unclear borders, like does Ghostlands touch Tor'watha? What are the purple diamond icons? Is the whirlpool in the middle just impassable?

On the rules, I don't understand what "set starting units that may not be on home supply centers" means.

Design/balance, it feels all over the place. The white power can hang out on their island and just mop up all the centers there. It doesn't look like orange power can take any centers in the first year. Any power that has a starting center/army on the Suramar islands, that's got to be pretty rough. All these starting centers touch each other and there's only one neutral center to take. Even though there's a lot of neutrals on the map, a lot of these can't even be taken on year one and some powers are forced to instead try to take the home centers of other powers on turn one.
ibuprofen (1936 D)
20 Feb 24 UTC
No no not too critical at all hahaha, these are exactly the things I need to be taking into account. If anything Im glad it seems appealing.

Theoretically I understand your point about naturally bunching units, but man, trust me I know Im just being stubborn here but I feel there are many other maps I can reference that have similar space and unit ratios to Pangea that still maintain good gameplay...I swear I can take criticism...

As for Lagos-Salvador-Yaounde, my thinking there was to have a power similar in function to Heartland in Fall of the American Empire IV- give it a healthy amount of centers, but force it to prioritize inland.

Alright so Im tinkering with a modified version a bit, combining some territories and getting rid of some extraneous centers, but probably just like 10 at the moment... Again, just being stubborn, and Ill happily eat my own words, but I do feel the center/territory amount does play up the grandness of the thing, no? Ahhh well, if I can mock up a test run by all means join in. Im in this one for the long haul in terms of testing and balancing.
Fake Al (1747 D)
20 Feb 24 UTC
No worries, I'm just offering up opinions on what I'd do if I were making it. But, everyone's got different tastes and visions of what they want to make. My style is that I like to have interior powers (like the powers around the Berlin isthmus and the two nearby gulfs) and then I have a ring of edge powers, with large regions along the edges of the map so that the edge powers are much closer together than they look. I dunno if that's a good design philosophy, there's no one right answer! Just cause your vision might be different than what I would do, it doesn't make it bad by any means!

For Heartland, that power still has an incentive to build fleets since having those fleets in the Great Lakes gives a unique tactical advantage. They might be an army power, but that's not the same as fleets being totally irrelevant to them.
On the topic of inland powers and fleets- a couple of variants have played with that issue. The Hussite Wars fleets can skip over nonSC territories on rivers; Viking Diplomacy lets fleets convoy on rivers. The build anywhere mechanic can also encourage seaward development for inland powers.
JECE (1534 D)
21 Feb 24 UTC
Very interesting discussion about the Pangea map! I'm not sure that I have much to add except to point out that rivers can't bisect continents or have multiple mouths so far from each other. Other solutions to giving sea access to inland powers (like those that han-shahanshah just mentioned) may feel odd too, but the rivers as currently set up are so unrealistic that they take me out of the Pangea world.
Fake Al (1747 D)
21 Feb 24 UTC
I can't really say I agree regarding the rivers. Besides, I think this is mean to take place right when Pangea is breaking apart. So, the "rivers" are rifts where the continents are splitting apart.

Even then I think it's kind of splitting hairs with such a fantastical setting as this. There's another variant Haven that has rivers like this https://vdiplomacy.com/variants.php?variantID=51

@ibuprofen, Haven is probably another reference to take a look at that has a similar scope to what you're doing and (as far as I can tell) is well regarded as a variant.
Pander Beers (1148 D)
22 Feb 24 UTC
@Fake Al, no - I know it needs a lot of help, which is why I put it out there for criticism. Your feedback is excellent, and I appreciate it.
Pander Beers (1148 D)
22 Feb 24 UTC
@Fake Al - firstly, thank you for your feedback. Secondly, please see my updated map https://i.imgur.com/sPL0L2Z.png - it's still not great, but I've downgraded it from 11p to 7p. My answers below reflect this new map, but your feedback is still applicable.

Below is your feedback and my reasoning behind the decision. Doesn't mean my decision is sound, but just so you can kind of get into my head, if you will.

1. Aesthetic-wise, a lot of the labels are difficult to read. Like something-Vashj'ir, is that an island and sea territory, or a single territory, hard to tell.
1a. Yeah, the names are very much in draft mode. I mostly threw them down but I can't figure out how I want to make them more readable. This is one of my number one things to fix as the variant is developed.

2. There's unclear borders, like does Ghostlands touch Tor'watha?
2a. Ghostlands does not touch Tor'watha, but I hear you and I'll adjust the borders so there are no "intersections."

3. What are the purple diamond icons?
3a. Five connected portals for armies to pass through. Also, you didn't ask, but the G markers are Gnome/Goblin camps which are the only places which armies/fleets can convert. They are not supply centers.

4. Is the whirlpool in the middle just impassable?
4a. Yes, as is the black area to the south of Vashj'ir Sea.

5. On the rules, I don't understand what "set starting units that may not be on home supply centers" means.
5a. The pink "Undercity" faction on the east continent has an army that starts in the south, at Booty Bay. Booty Bay is not a Supply Center. I did this to create some more interaction with the different teams to give them additional neighbors for early game.

6. Design/balance, it feels all over the place. The white power can hang out on their island and just mop up all the centers there.
6a. Yes, White in the north is one I'm most interested in playtesting. It's a pretty obvious threat that they can get a lot of Supply Centers easily, but I want that to encourage other players to deal with a potential snowball. White in the North, Purple in the middle (with two fleets), and Yellow in the South only start with 2 units/SCs. Everyone else starts with 3.

7. It doesn't look like orange power can take any centers in the first year.
7a. Correct, by design. I gave Orange (Purple, but I have my colors messed up) 2 fleets, and they're the only faction that starts with 2 fleets in a very coastal-heavy game. They're also well positioned to strong-arm diplomacy with the countries around them. I want them to be attractive as everyone's favorite ally, so I gimped them in Year 1.

8. Any power that has a starting center/army on the Suramar islands, that's got to be pretty rough. All these starting centers touch each other and there's only one neutral center to take. Even though there's a lot of neutrals on the map, a lot of these can't even be taken on year one and some powers are forced to instead try to take the home centers of other powers on turn one.
8a. In the new version of the map, I've edited this 5-SC group of islands around Suramar. There are only 2 countries there (with a single army each), so you have more room to move. There's a bit of game there as far as, will you just bounce until the Kul Tiran's (purple/orange) show up? Will you ally and split the island? Will you fake to split the island but instead move into your "ally" and backstab them immediately to claim the entire island for yourself?
Pander Beers (1148 D)
22 Feb 24 UTC
I can't seem to get my maps to show in the Preview. I've downsized them from 3000 x 2105 down to 2000 x 1403. I've uploaded both a map.png and smallmap.png (smallmap is 750 px max on width).
Pander Beers (1148 D)
22 Feb 24 UTC
FYI when I was talking about Orange/Purple - I must have been using Flux on max... the country I'm talking about is Kul Tiras in Brown.
Fake Al (1747 D)
22 Feb 24 UTC
So this is based on World of Warcraft? Unfortunately, variants based on intellectual property are kind of a taboo here on vDip. You'll have to ask tobi1, but I'm not whether you can add and test it on vDip.
tobi1 (1997 D Mod (S))
22 Feb 24 UTC
Oh, yes. If that variant is based on intellectual property we will not be able to host it here. Oli, who is still in charge of the running the website and carries the responsibility, did not want to enter that grey zone in the past and we should adhere to that.
Pander Beers (1148 D)
22 Feb 24 UTC
Fair enough
Zogster265 (960 D)
25 Feb 24 UTC
I am relatively new to vDiplomacy since January. Has there ever been a discussion of the idea of adding AIR units in any games, to work alongside armies and navies? Might be fun to add the element of air strategy but keeping the same rules as fleets and armies, but with the exception of capturing supply centers. Any thoughts?
I think the basic interface of this site allows for only two types of units (as far as I know there is no variant here with three unit types). Certainly there are variants involving air units but some coding overhauls might be necessary before they can be installed on vDip.
Zogster265 (960 D)
25 Feb 24 UTC
????
Zogster265 (960 D)
25 Feb 24 UTC
Understood. Thanks!
Fake Al (1747 D)
Fri 08 Mar UTC
I’ve been working on a 5-player variant here on vDip - https://vdiplomacy.com/variants.php?variantID=158

I’m hoping that it’s close to ready for release. There’s a few open games for testing. Would love to hear feedback.


1130 replies
Kapperson (1000 D)
Wed 06 Mar UTC
username change
I started this account so I could join in games set up by my school, but I didn't realize that I needed to model my username after specific formatting, so now I'm stuck with a username that doesn't fit the guidelines of the setup. does anyone know how one could go about changing their username on here?
8 replies
Open
schizo staccato (1106 D)
Sun 03 Mar UTC
Playtest with some old play-by-mail variants
Welcome to Crazy Combo, an attempt to combine 2 old variants: Para-Time Dip and Twilight Zone Dip.
https://discord.com/invite/zFfUDxanSG
6 replies
Open
ubercacher16 (2230 D)
Wed 06 Mar UTC
High Bet Gunboat
I'm interested in playing some high bet gunboat games. Like 100 plus D points. Is there anyone interested in such games?
1 reply
Open
AJManso4 (2318 D)
Thu 29 Feb UTC
(+1)
Massive world variant game on discord, 1682 iirc
https://discord.gg/pCxFfnGN

Here is the map. They’re trying to fill a fourth match:
https://media.discordapp.net/attachments/1201263855062487120/1208887389854892122/Imperial_Diplomacy_-_Version_1.png?ex=65ee259d&is=65dbb09d&hm=41f342eeff473278464101b30bc129465f5da9450ac5087d085421f7adaa354c&
5 replies
Open
Pander Beers (1148 D)
07 Feb 24 UTC
can't create moderator games?
I have 25 non-live, 3+ player games completed, but when I go to create a new game, I cannot select YES to the moderator option. Any idea?
2 replies
Open
drano019 (2851 D Mod)
11 Jan 24 UTC
(+2)
Drano's Centennial Celebration!
See below.
33 replies
Open
gchar (974 D)
24 Jan 24 UTC
[Speed Europa variant] moving from Burgundy to Ruhr should not be possible
Hello,

As noticed by Tyran (user ID 2518) in the game "Wolf Pack v3" (game ID 58137) armies may move from Burgundy to Ruhr and vice versa (see the Map info tab of the variant's page) while the map doesn't say that. Maps on the external variant homepage also, so I suppose it is an error in the code, not the map.
2 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+26)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
10347 replies
Open
bache (921 D)
09 Feb 24 UTC
(+1)
Happy Spring Festival!
New year coming!
14 replies
Open
Erevant (983 D)
07 Jan 24 UTC
Notification before NMR
Is there a way to set up notifications so I don't NMR? Either an email or text message so I don't forget that turns are about to be processed.
3 replies
Open
Marky Maypo (1325 D)
07 Feb 24 UTC
Unrated Games
Dumb question? What's the point of unrated games? Are they meant for new players to learn the system?
5 replies
Open
bache (921 D)
01 Feb 24 UTC
3 or 4 players games!
3or4 players games!
6 replies
Open
x3n (1558 D)
25 Jan 24 UTC
(+1)
[Speed Europa variant] Check Barrents Sea adjacency
In my current game (ID=58131), it says the Barents Sea can move to Serbia (rather than Siberia)

It also lists Norway as an option, though the spaces are not adjacent on the map.
0 replies
Open
delfmercy1 (1000 D)
23 Jan 24 UTC
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1 reply
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delfmercy1 (1000 D)
23 Jan 24 UTC
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1 reply
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David Hood (976 D)
20 Jan 24 UTC
January 2024 Deadline News from DBN
Newest Deadline show just released on DBN. This month we have an interview with North American Diplomacy Federation President Zachary Moore, a panel on what is Hot or Not in the hobby, and headlines from around the World of Diplomacy. https://youtu.be/UMbW_NWWmfo?si=cMiv9HGwzfN4mWFT
0 replies
Open
Zybque (1000 D)
27 Dec 23 UTC
A new Cold War tournament (Nexus CW6)
Hey everybody. It was about time someone organised another cross platform Cold War tournament.

The tournament will be played wherever the players agree to play. Which means vDip will be hosting games. I have made a rule set on discord: https://discord.gg/kKnAuHN6kM - if you do not like discord I will communicate via e-mail. I will post updates here.
6 replies
Open
Wildmanwok (941 D)
02 Jan 24 UTC
Great new variant - Bronze Age Diplomacy
IMHO a really great new variant with many options, constantly fluctuating balances of power, both fleets and armies with power, sensible offboard movement that makes stalemates hard.

This is a good one I think
9 replies
Open
GOD (1850 D Mod (B))
01 Jan 24 UTC
(+2)
Happy new year dear vdippers
Thanks for being such a nice community to be part of <3
3 replies
Open
The Ambassador (1941 D (B))
24 Dec 23 UTC
(+3)
Merry Christmas vDippers!
Where ever you are around this big world of ours, you have a home here. Merry Christmas to you all!
9 replies
Open
AleChoel (1029 D)
19 Dec 23 UTC
Public messaging only games.
What do you all think of those games? I believe there should be more of them! It's a really messy but fun experience.
9 replies
Open
The Ambassador (1941 D (B))
02 Sep 16 UTC
(+9)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
334 replies
Open
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