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A place to discuss topics/games with other webDiplomacy players.
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Join ww2 Simulation first europe 1939 map game
we play the ww2 alliances.
5 replies
Open
Oli (977 D Mod (P))
01 Mar 12 UTC
(+1)
New stat: "Left"...
From now on the site will monitor how many games you "Left".
14 replies
Open
gopher27 (1606 D Mod)
02 Mar 12 UTC
It's a sad, sad day
http://movies.yahoo.com/blogs/movie-talk/edna-milton-chadwell-last-madam-chicken-ranch-bordello-185916723.html


1 reply
Open
kaner406 (2067 D Mod (B))
01 Mar 12 UTC
how man y turns do YOU plan ahead?
Usually I plan 2 turn (predicted) ahead, but mostly I work off what happens season by season. I'm wondering if this is common?
8 replies
Open
Kal (1360 D)
01 Mar 12 UTC
Modern Variant border question
Is Fleet Israel to Jordan (and the reverse) a valid move in Modern? It doesn't seem like it should be, but I'm given the option in the movement drop down. It's an anonymous game, I can provide the game I'd via PM if it's needed.
8 replies
Open
~ Diplomat ~ (1036 D X)
29 Feb 12 UTC
I tried a layout for a map..
Please see this map and If someone likes this Idea please convert into map...I don know php so I cant do it..


7 replies
Open
King Atom (1186 D)
28 Feb 12 UTC
(+3)
Wow! Europe 1939 is so cool!
I love the broken link, Oli...But I guess Classic and WWII are synonymous...
25 replies
Open
adalephat (733 D)
01 Mar 12 UTC
join random live game!
http://vdiplomacy.com/board.php?gameID=6480
0 replies
Open
Ninjanrd (1248 D)
29 Feb 12 UTC
New Variant Game!
11 point bet, Anon, PPSC. gameID=6430
:D
Everybody (or the first seven people) join the game!
4 replies
Open
President Eden (1588 D)
29 Feb 12 UTC
EvT Openings
Openings/Strategy discussion thread. I'd like to kick this off by trying to tabulate the main strategies (which largely end up being reflected in openings anyway) that are employed in EvT so we can discuss them and further our understanding of this great variant.
16 replies
Open
The Ambassador (2241 D (B))
29 Feb 12 UTC
Reading archive messages?
...

6 replies
Open
Big Whip (1008 D)
28 Feb 12 UTC
How do you design new maps?
I see many people have good ideas for maps and I myself have ideas...but how would i design a new map?
5 replies
Open
President Eden (1588 D)
28 Feb 12 UTC
Come kick my ass in EvT!
17 replies
Open
butterhead (1272 D)
25 Feb 12 UTC
butterheads birthday battle!
So today, Sat. Feb. 25th, is my birthday! so for my birthday, I am going to start a classic game, first 6 to post here will be invited!
44 replies
Open
ezpickins (1665 D)
17 Feb 12 UTC
Treaties?
I feel it has been too long since a good treaties game. Would anyone else be up for such a game? I would like to play Modern If possible, but am open to other suggestions.
67 replies
Open
butterhead (1272 D)
18 Jan 12 UTC
The Bigger Biggest Pot Ever!!!
http://vdiplomacy.com/board.php?gameID=5379
50 point buy-in, Chaos map, WTA... Join at your own risk, 33 people are losing 50 D!
26 replies
Open
Shep315 (1435 D)
21 Feb 12 UTC
A crazy idea that could be vary entertaining
So I took a look at the Viking map and I got this crazy idea, would anyone be interested in playing a "character" game? it would have a roleplaying aspect similar to the treaties games, but less rules, basically you would invent a character and then play the game as that character ex. Louis the Crusader, King of France, blah blah blah (personal stuff about the character)
115 replies
Open
gamerx215b (1066 D)
27 Feb 12 UTC
New Game Anyone?
I haven't actually used these threads before, but if anyone wants to try a game on the haven map, I've set one up, it looks quite fun, so we could have a go?
http://vdiplomacy.com/board.php?gameID=6379
0 replies
Open
~ Diplomat ~ (1036 D X)
27 Feb 12 UTC
Anyone up for a game?
Now?
1 reply
Open
mongoose998 (1344 D)
24 Feb 12 UTC
(+2)
site improvement suggestion
I would like to suggest a scroll down box thingy on the variants page that offers the following options:
arrange by: alphabetical, # of players, # of games played, and date created(optional)
12 replies
Open
mongoose998 (1344 D)
26 Feb 12 UTC
Question
it has come to my attention that on some maps the required SC count for a solo are over half of the total count. does this mean that it is not possible for a 2 way draw?
15 replies
Open
~ Diplomat ~ (1036 D X)
26 Feb 12 UTC
THREE PLAYER GAME
http://www.vdiplomacy.com/board.php?gameID=6363
0 replies
Open
Captainmeme (1400 D Mod (B))
24 Feb 12 UTC
(+1)
Players Needed
http://vdiplomacy.com/board.php?gameID=6064

We need a replacement Brazil and Song Empire on this game, and probably a Texas soon too (for some reason, although he NMR'd, it didn't put his country into CD).
8 replies
Open
champ11228 (775 D)
21 Feb 12 UTC
Napoleonic Diplomacy
On the old site with google wave we made progress on a Napoleonic Diplomacy game, but interest kind of fell apart. I was wondering if anyone was interested in starting it up again.
4 replies
Open
airborne (970 D)
22 Feb 12 UTC
Original (1958) Diplomacy
Thoughts?
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=672&p=4676#p4676
20 replies
Open
General Cool (978 D)
26 Feb 12 UTC
Hurry and join!
1 reply
Open
G (966 D)
16 Feb 12 UTC
gameID=6155
Join ye up to this here game.
4 replies
Open
taylor4 (936 D)
25 Feb 12 UTC
Viking ten pointer

Join Vikings variant startup gameID=6324
Choice of powers. 10 point bet
1 reply
Open
King Atom (1186 D)
24 Feb 12 UTC
Points
Yes, yes...I finally have some points. SO, I would like to ask you all not to make any more cool or expensive games until I have finished all of the ones that I am already in. Once I have all my points available, I will go back to spending them all. NOW GET BACK TO YOUR CAVES!
0 replies
Open
carpenter (871 D)
19 Feb 12 UTC
Disussion about the special 1st turn CD rule
it's France and in this game: gameID=6120
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Oli (977 D Mod (P))
20 Feb 12 UTC
At the moment the RR works this way:
Someone misses to enter commands in the first turn (all phases):
His country get in CD,
He gets a missed phase
As long as there is no replacement found he gets a missed phase for every delay.
If someone else joins the game progresses and thats all.

At the beginning we had this rule for the first 2 turns, but it stalled too many games as people left the game if they didn't like the first turn moves .

I tried to think about bigger penalties for the country going CD, but usually its a new player that missed to check the site regularly. If I give him too many missed phases he won't be able to enter new games with a bad RR and I have to give him points back. And if it's a long time player some more missed phases don't make a great difference.

If a player want to choose his nation he can do so during the creation of the game, that's easier than going CD on purpose.

But like always this is all up to discussion. Without discussion there can't be improvements.
kaner406 (2067 D Mod (B))
20 Feb 12 UTC
@ carpenter - my apologies, I was not intending to be suggestive in any way.
Oli (977 D Mod (P))
20 Feb 12 UTC
And RR calculates this way:
Reliability rating is 100 minus phases missed / phases played * 200, not to be lower than 0
Example: If a user misses 5% of their games, rating would be 90, 15% would be 70, etc.
Guaroz (2030 D (B))
20 Feb 12 UTC
As usual, Oli's got the clearest vision of things and I agree with the reasons that brought him to the current system.

'Though I have to say that I'm really thinking of leaving the game I told (the one with a second turn NMR) because it's totally screwed and Cat & Fox are not voting Cancel. So, since both ways someone would be unhappy...

But the important thing Oli said is this:
>I tried to think about bigger penalties for the country going CD, but usually
>its a new player that missed to check the site regularly. If I give him too
>many missed phases he won't be able to enter new games with a bad RR
>and I have to give him points back. And if it's a long time player some more
>missed phases don't make a great difference.

Guys, am I the only one who sees that a PROPORTIONAL PENALTY is a solution?
It would have always the same impact on the RR!

Don't forget we want to punish serial/compulsive criminals, not those unlucky players who had, once ot twice in a year, some real life issue. The idea would be this.

- NMR is when you miss orders one turn (not the first or second of the game)
- CD is when you miss orders in the first or second turn of the game OR the second time in-a-row in the same game.

Now, say we take out 1% of phases for NMR and 3% for CD (rounded up). And say we have 3 players who have never missed a turn:

A - RR=100% (missed 0 of 24 phases)
B - RR=100% (missed 0 of 229 phases)
C - RR=100% (missed 0 of 1127 phases)

Now they NMR, so:

A) 1%x24 = 0.24 Round Up = 1. So "(missed 1 of 24 phases)", then the current formula would give RR = 92%.
The huge rounding up may make it look a heavy penalty, but since this player just joined the site and played so little phases, he will recover his RR quickly.

B) 1%x229 = 2.29 Round Up = 3. So "(missed 3 of 229 phases)", then the current formula would give RR = 97%

C) 1%x1127 = 11.27 RU = 12. So "(missed 12 of 1127 phases)", then the current formula would give RR = 98%

In the latter cases , due to the high number of phases played, RR will be slower to recover and that's why the penalty is lighter. But not so light to be meaningless!

Let's see CDs:

A) 3%x24 = .72 Round Up = 1. So "(missed 1 of 24 phases)", then the current formula would give RR = 92%.
The same of NMR? Yes! He's a noob, let's give him time to understand how this site works!

B) 3%x229 = 6.87 Round Up = 7. So "(missed 7 of 229 phases)", then the current formula would give RR = 94%

C) 3%x1127 = 33.81 RU = 34. So "(missed 34 of 1127 phases)", then the current formula would give RR = 94%
Same as for B, here. It works!

The only flaw I see is that "missed phases" are not the phases actually missed. But... who cares? We could hide that number and change C from "(missed 34 of 1127 phases)" into ("0 NMRs, 1 CDs in 1127 phases").

The important thing is that we could actually punish uncorrect/unfair people WHITHOUT screwing the RR of noobs or unlucky players who occasionally miss a turn: they can easily keep their RR above 90%.
Only seriously unreliable players would have a low RR. Only them would have issues joining new games.
I believe proportional penalty is the path.

Thoughts, anyone?
Oli (977 D Mod (P))
21 Feb 12 UTC
Nice idea.
We could change the name from missed to penality-phases (or hide them).
Any more ideas...? I would like to get some more feedback/ideas before I start coding.
G-Man (2466 D)
21 Feb 12 UTC
I like Quaroz's proportional penalty for chronic CDers. In the long run, this will improve the quality of games by cutting down on what looks like a substantial CD rate here (almost every game I've played in has had at least one).
carpenter (871 D)
22 Feb 12 UTC
Sorry I wasn't taking on discussion last few days, as some people said (myself included) I got a bit too tense on the subject.
@Guaroz, totally agree with the work/idea, the numbers turn out to be quite well, especially considering that 6% on the first-turn CD (also for players with a lot of games) is huge. Everything above 80% is still very reliable imo. It seems that in this discussion the punishment could not be too hard in my opinion, whereas others are less strict about the reprimands. I doubt everybody will be convinced by either camps, though I want to endorse Guaroz' idea (if that's the procedure that's going to be followed afterwards). Apart from the fact that this proportionality in RR will take away the whole reason of denoting it in percentages, but that's not necessarily a problem, simply removing the %-sign and stating that 100 is maximum should be sufficient imo..
@Oli, are there as for now stats about this (say: how often do first-turn CDs for players with 100+ games occur and are there people repeating this practice often)? Especially because I think people abuse this loophole, but others defy that this happens. If researching this takes too long, then I'll give the others the benefit of the doubt.
The stats don't need to be shown imo, as long as this is mentioned as some kind of rule on the site.
Oli (977 D Mod (P))
22 Feb 12 UTC
No there are no stats about this.
The webdip code has (at the moment) no way to track CDs at all.
Guaroz (2030 D (B))
22 Feb 12 UTC
Oh, what a pity!
I was sure I did read some "left" in somebody's stats... maybe it was not this site.

The point is that I was about to propose 2 accessory tools. The reason is that many people don't play lots of games at once. For example, I usually play no more than 4-5 games contemporarily so a 63% RR would not be an issue for me. So:

1) Some play for good record. Adding a "left" in their stats (as they CD) would decrease their "win" or "draw" ratio.

2) Some plays for points. It would be important that when they CD they'd lose their bet. (Since I believe that now, as someone takes over the CD-Country, they have their points back. Right?)

These look 2 good accessory deterrent for CDs.

Guaroz (2030 D (B))
22 Feb 12 UTC
And yes, carpenter, you made some good point. User should reconsider worth of RR. A 92 would be a very good RR, while now it is not considered that good. Removing the %-sign would also help people remind that the scale has changed.

Further, my parameters were just an example. So, if you believe that 3% it too heavy for a CD, we could make it, say, 2.75% or 2.50%. No, problem...let's discuss it. Perhaps someone, who has just lost a game because his enemy has been advantaged by a CD, will propose 5% !! :-)
carpenter (871 D)
22 Feb 12 UTC
But I think it's only fair to ask as well: "are we going to apply this to every CD/NMR? Especially since we started this discussion only for the first-turn CD."
@Guaroz, I think I made my point of view clear: the higher the better, so I'll lead myself by more conservative/forgiving players on this site.
And I think 2 is already implemented, but points are not very important on this site.
Gobbledydook (1083 D)
22 Feb 12 UTC
The way I see it is a tradeoff between how fast the game moves on and how damaging NMRs are.
I understand that people want their games to move faster, but I believe that *not* having an NMR is much more important for enjoyable play. I would actually propose using the CD+extend for all phases, up to an extension of 24 hours for Movement phases, and 12 hours for retreat/builds. Sure, games will take longer when people NMR, but then the chance that a country will miss moves and change the game state is greatly reduced. The CD penalty could be increased too.
carpenter (871 D)
22 Feb 12 UTC
@Gobbledydook, then it is beneficial to join a game, communicate with people and then NMR the same turn, because 1. you dont like the kind of communication, or 2. Nobody is offering you a very good deal, or 3. One of said deals goes wrong and you don't like playing anymore with these players. Also purposely induced NMRs are also affected by this method (done it several times on other sites, I was planning to continue with that tactic to make other players err by not handing in my orders on time, everytime).
Oli (977 D Mod (P))
22 Feb 12 UTC
The Rating is more a proof of concept, not set in stone.
I wouldprefer to remove the % compltely and just make a text. "Very good", "Good", "Average", "Medicore", "Bad", "Very bad" Maybe add "Beginner" for people with phases under a certain threshold. Than you could set a minimum rating during game-creation.
Guaroz (2030 D (B))
22 Feb 12 UTC
Sounds good, but I believe that somewhere in the "help" section you should explain how it works. You may not know the exact value of your RR, just knowing it is "Very good", but you should know what happens to your capability of joining new games when you NMR or CD.
Oli (977 D Mod (P))
23 Feb 12 UTC
Another idea.
Each CD decrease your RR by 5-10%. After 100 phases played without a new CD all your CDs are cleared. If you have a new CD, the 100 phases to play reset and you have one more CD on your record.
G-Man (2466 D)
23 Feb 12 UTC
I like this idea too. I would vote for a 10% reduction, as CD's are huge defaults and completely change the face of games. Once in a blue moon, one happens that is unavoidable, but for the most part, they are avoidable since you are missing more than one deadline.
Guaroz (2030 D (B))
23 Feb 12 UTC
I like this idea too. I'd say 3% for NMRs and 8% for CDs. But I'd say also at least 200-300 phases for reset. There are many people here that can do 100 phases in less than a month. Even faster if they play live games often.

BTW. Sometimes it happens that a player has NMR. Although he didn't save any order, the system doesn't even print the usual italic "Missed last phase" under their name. Probably because they did log in, but without saving anything. So I asked them about why they didn't save and sometime I got answers like this: "Uh, yea, sorry. I'm playing 15 games and yesterday I was rather busy. So I choose the games where I'm doing well, first. Sorry, I'm not very concentrate on this anymore."
Well, looks like those guys play 100 phases per week.

But my point is that I find rather strange that a user, even a retired 80-years-old man with no relatives no friends no job no books no TV & no other hobbies, is allowed to play that many games. How can they follow 15 games? They can't, so they choose their best games. They just log in for a few seconds the worst games, to avoid getting a "missed".
This happen more often in gunboats. Somebody even finalizes all "hold"!
So since somebody talked about quality games...

Start a discussion? I'd like to know if this looks strange only to me. Also, they could trick every phase-based RR system. Think for a minute. :)

G-Man (2466 D)
23 Feb 12 UTC
Max limit on games?
butterhead (1272 D)
24 Feb 12 UTC
I'm currently in 12 or 13 games and am focusing just fine on all of them, even the ones I am doing awful at. And I have classes and a social life to deal with as well. why limit those of us who can do such a thing just because of those who can't.
also, sometimes finalizing all holds is acceptable, rarely, but sometimes.
Guaroz (2030 D (B))
24 Feb 12 UTC
All players should know their limit. Surely butterhead, expert player, knows his own one.
Finalizing all holds is acceptable very rarely. Perhaps when you got only one unit left. But if you still got 5-6 units, it looks rather odd.

No, I wasn't thinking about a max limit.
Notice that games are not equally committing. Committing depends on several factors, mainly: phase length, press type, number of players and SCs in the map and... how talkative and careful you are when you're diploming!
I believe I could play 20 AncMed 4 days/phase Gunboats at once.
But, when I played a 24h/ph public-press-only Chaos, I could play ONLY IT! Too committing! Each time I logged in, there were tons of messages to read, and a lot to think on how/what to reply.
So there wouldn't be a "right" standard max limit. Each player must know his own one.

Actually, the issue I have is with those players who log in a game and log out 3 seconds later, just to avoid the "missed last turn". It's basically a hidden NMR. These players know their max limit, but they ignore it. With awareness. And they trick the RR penalty logging in for a few seconds, when they can't/don't have time/don't care to play.

Perhaps it is a coding issue, IDK if anything can be done about it.
butterhead (1272 D)
24 Feb 12 UTC
haha yea my limit is(as I discovered) about the 20/21 mark... never doing that again...
Oli (977 D Mod (P))
24 Feb 12 UTC
At the moment there is a limit on how many games you can join.
For each 10% RR you can join one game. With a RR of 90%+ you can join as many games as you want.
Sure, every system can be tricked rather easy, but that doesn't mean we shouldn't try.
adammaa (1323 D)
24 Feb 12 UTC
Shouldn't the RR be counting any missed phases whether you logged on during the phase or not?

Meaning if, as Guaroz said, "Actually, the issue I have is with those players who log in a game and log out 3 seconds later, just to avoid the "missed last turn."

They will get a RR penalty whether you get the missed last turn or you log on to avoid it.
Gobbledydook (1083 D)
24 Feb 12 UTC
@carpenter: There is a simple way to do it: if you leave a game in the first year (or whatever time seems appropriate), you may not join a new game for a certain time.
Decima Legio (1987 D)
24 Feb 12 UTC
I've read all the comments above, and I feel like I do agree with some of the proposals about the penalities for chronical CD/NMR players
...but I think we're on the wrong path for the solution, or at least it's just a partial solution.

My opinion is that once a player loses 1phase, or worse, goes in CD the damage is already done and the game
is going to be strongly affected, REGARDLESS of how soon we're able to recover/substitute the player, and REGARDLESS how much we're going to punish the "guilty player".

Oli said there're no stats available about Civil Disorders, so I'm going to report my experience here as an example:
I've played 35 games on this site (not a huge number actually, but big enough to have an idea about what's going on).
Among 35, 18 are 1vs1, so I'll exclude them cause it's reasonable to assume that a 1vs1 game won't have CD issues;not sure,though!
I'm going to exclude 2 live games too, cause the dynamics/thoughts about live games are rather different.
We're talking about 15 games then.

5/15 (33%) games have had no CD.
5/15 (33%) games have had 1 CD.
3/15 (20%) games have had 2 CD.
2/15 (13%) games have had 3 CD.
10/15 (67%) games have had CD issues.
The average of (CD occurrence)/(Number of players per game) is 13% ,minimum zero, maximum 3/7 on a classic board...

14/15 games (93%) have had NMR issues.
(the only flawless game was a 1066 variant, three players...)

my diagnosis: CD/NMR is a plague and we should prevent it. Mods, forgive me if I'm too rough, but it's my opinion,and numbers argue in favour of it.

SO, the point is: why are we wasting our time in trying to fix a problem which is impossible to be fixed? Why can't we put our efforts in preventing the problem to happen?
I mean, like I meant a couple of months ago
http://www.vdiplomacy.com/forum.php?viewthread=18519#18519 :
why aren't we "reliable" player allowed to join a game with a reasonable assumption that the game itself won't be influenced by CD/NMR?
My request was simple: RR thresholds and number of phases played thresholds option to join a game.
Oli himself said this kind of change is obvious and easy to implement.

Summarizing, my proposal is: give a benefit to the reliable players, continueing punishing the "unreliable" players won't solve the problem:
the website has 2000 users, there will always be a newcomer who will "ruin" a running game.
Chronical CD/NMR players and multiaccounters don't really bother about RR.
It is very likely that newcomers too dont'bother about RR.

I do love this game, as well as this website, but the percentage of games affected is too much for my taste and now that I've brought my active games to the end I'm going to stay out of ongoing games until the problem is not solved.
Guaroz (2030 D (B))
24 Feb 12 UTC
Yes DL, Oli said he would have implemented thresholds options to join a game. But I guess that if he hasn't done it yet, it's because there's no use in it until we find a working and reliable RR system. That's what we're talking about.
With the current system, I could CD (double NMR) all my 7 current games and still have a 97%! So what's your point?

About newcomers, there is already a system (or at least I believe so: I didn't find it in the "help" section) that prevents noobs from joining more than 3 games until they have played a minimum number of phases (I don't know how many).

NMRs will always be. But don't forget that we can reduce them with an appropriate new RR system.
Both because it would be a real deterrence (and deterrents to work need to be known: have you ever seen Kubrick's "Dr.Strangelove"? LOL).
And because a good RR system would actually prevent chronical CD/NMR players from playing too many games.

"Optional restrictions to “unreliable” players" and "Thresholds" are discussions we can do later, if still needed. I'd have some ideas about it already.


__________________________________
http://www.youtube.com/watch?v=cmCKJi3CKGE
Dr.Strangelove: ".... all point of the Doomsday Machine... is lost... if you keep it a secret! Why didn't you tell the world?!?"
Oli (977 D Mod (P))
24 Feb 12 UTC
I'll add the option to set a min rating for your games in the next few weeks (had a really busy RL, and many new variants needed my attention too.
But as Guaroz alreadymentioned. The CDs are a different matter than phases missed. I'd like to monitor both in a single rating to keep it simple, but surely a CD is much worse than a forgoten phase.
G-Man (2466 D)
24 Feb 12 UTC
Sounds good Oli -- thanks!


59 replies
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