ezpickins

  • Rank: Diplomat (1,822 D)
  • Position: 55/2877 (top 2%)
  • Available points: 525 D
  • Points in play: 0 D
  • Total points: 620 D
  •  
  • Game messages: 11,658
  •  
  • All Game stats:
  • Won: 57 ( 17% )
  • Drawn: 90 ( 27% )
  • Survived: 70 ( 21% )
  • Defeated: 117 ( 35% )
  • Total (finished): 334

  • Playing: 2
  • Civil disorder: 6
  • Civil disorders taken over: 16
  • Abandoned: 6
  • Classic:
  • Drawn: 4 ( 50% )
  • Defeated: 4 ( 50% )
  • Total (finished): 8
  • Classic Press:
  • Drawn: 3 ( 43% )
  • Defeated: 4 ( 57% )
  • Total (finished): 7
  • Classic Gunboat:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Drawn: 4 ( 50% )
  • Defeated: 4 ( 50% )
  • Total (finished): 8
  • Variant stats:
  • Won: 68 ( 20% )
  • Drawn: 87 ( 26% )
  • Survived: 70 ( 21% )
  • Defeated: 115 ( 34% )
  • Resigned: 1 ( 0% )
  • Total (finished): 341

  • Reliability:
  • Reliability rating: 100%

"World Domination is for Chumps"

  • Visited in last 24 hours
  • Forum posts: 800

    Likes given: 234 / Likes received: 22
  • Joined: 06 Feb 11 UTC
  • User ID#: 763
  •  

ezpickins's games

Showing results 1 to 20 of 351 total results.

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Next: 1 day, 6 hours (Thu 12 PM UTC)
Private ER Team Game
2 days /phase
Unrated - Spring, 1450, Builds
Europa Renovatio, Unranked
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Not received Ottomans
Macca573 (1249 D)
5 supply-centers, 0 units
Completed Aragon
Eki83 (2139 D)
4 supply-centers, 0 units
Ready Austria
The Ambassador (1959 D (B) (B))
4 supply-centers, 0 units
Completed Castille
ezpickins (1822 D)
4 supply-centers, 0 units
Not received Denmark
kaner406 (1805 D (B) (B))
4 supply-centers, 0 units
Not received England
CCR (1783 D)
4 supply-centers, 0 units
Completed France
JacobL582 (2173 D)
4 supply-centers, 0 units
Completed Genoa
erikip107 (1694 D)
4 supply-centers, 0 units
Completed Hungary
BobbyLotion (1498 D)
4 supply-centers, 0 units
Completed Lithuania
Minra Von Arnim (1608 D)
4 supply-centers, 0 units
Completed Mamluks
Siegmar Bruggen (1649 D)
4 supply-centers, 0 units
Ready Muscovy
Frozen Dog (1591 D)
4 supply-centers, 0 units
Completed Norway
bsiper (1320 D)
4 supply-centers, 0 units
Completed Papacy
4 supply-centers, 0 units
Completed Poland
Bonatogether (1261 D)
4 supply-centers, 0 units
Not received Portugal
Taishi Ci (1038 D)
4 supply-centers, 0 units
Completed Sweden
CYFI (1340 D)
4 supply-centers, 0 units
Completed Venice
MiraiNikkiSan (1336 D)
4 supply-centers, 0 units
Completed Bavaria
ubercacher16 (1832 D)
3 supply-centers, 0 units
Completed Brandenburg
drano019 (2457 D)
3 supply-centers, 0 units
Ready Bohemia
mouse (2014 D)
3 supply-centers, 0 units
Not received Burgundy
3 supply-centers, 0 units
Completed Great-Horde
EvW (1362 D)
3 supply-centers, 0 units
Completed Livonian-Order
3 supply-centers, 0 units
Ready Milan
AJManso4 (1488 D)
3 supply-centers, 0 units
Completed Morocco
Poolside (1425 D)
3 supply-centers, 0 units
Completed Naples
LovelyPinkEgg (1357 D)
3 supply-centers, 0 units
Completed Novgorod
a_mercurial_git (1158 D)
3 supply-centers, 0 units
Ready Qara-Qoyunlu
Claran19 (1000 D)
3 supply-centers, 0 units
Ready Savoy
MagicalSand (1321 D)
3 supply-centers, 0 units
Ready Saxony
Temasek22 (858 D)
3 supply-centers, 0 units
Ready Switzerland
CBro27 (1191 D)
3 supply-centers, 0 units
Ready Scotland
Victorius (1247 D)
3 supply-centers, 0 units
Completed Teutonic-Order
DaveSpermbank (925 D)
3 supply-centers, 0 units
Completed Tunis
Xenon Radon (1013 D)
3 supply-centers, 0 units
Completed Tlemcen
bricknastyy (1134 D)
3 supply-centers, 0 units
Next: 1 day, 7 hours (Thu 01 PM UTC)
Private Declaration of War: Private Tier-ed
2 days /phase
Unrated - Autumn, 2005, Builds
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
This is a moderated game. Gamedirector: Player5 (2198 D) (is playing too).
This is the second game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of an "Completely Private State-Based Relationships" system. In this system each country has a private relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (both parties must privately announce their intention change to the moderator). To change it to a lower status only one party need message the moderator.

> Once a message is sent to the moderator (or in the case of raising a relationship state, both messages are sent), the change becomes privately recognized. Automatic state changes such as entering hostile/limbo also become privately recognized at this time.

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any privately recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any privately recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Once states switch over from just privately recognized to being the actual relationships between countries, a message will be sent out to all countries letting them know of their relationships for the upcoming moves. (It is at this point you will know if someone has accepted your alliance, or if someone has declared war on you)

> Any country disobeying these rules will be given a one time warning for an honest mistake (this warning will be done through private chat), and then sent into CD for the second offense.

> In order to use the in game chat system, the moderator will be playing the game, however they will only support hold their units after the first year. In the first year they will grab any centers that only they are capable of reaching and publicly announce their moves well before moves occur. The moderator's territories are considered at war will all other countries (and thus they can be attacked or support held by anyone).

> The invite code is "IReadThisGameDescription"

Not received Heartland
ScubaSteve (1374 D)
14 supply-centers, 12 units
Ready Mexico
Swede03 (1584 D)
13 supply-centers, 11 units
- Quebec
CYFI (1340 D)
11 supply-centers, 11 units
Not received Cuba
mazechamp (1518 D)
8 supply-centers, 6 units
Completed British-Columbia
The Ambassador (1959 D (B) (B))
7 supply-centers, 5 units
- Florida
ezpickins (1822 D)
4 supply-centers, 4 units
Completed Peru
BobbyLotion (1498 D)
1 supply-centers, 2 units
Ready Texas
AKeeFaTheHun (1078 D)
0 supply-centers, 1 units
Completed New-York
tocitus (1042 D)
0 supply-centers, 1 units
California
Player5 (2198 D)
Defeated.
Finished: Thu 06 PM UTC
Private Declaration of War: Public Tier-ed
2 days /phase
Unrated - Autumn, 1916, Finished
Aberration V, Unranked
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
Game won by Player5 (2198 D)
This is a moderated game. Gamedirector: Player5 (2198 D) (is playing too).
This is the first game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of and "All Public State-Based Relationships" system. In this system each country has a public relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (one party publicly announces their intention, and then other party must accepts, the time for the acceptance is the the time that the state change becomes publicly known). To change it to a lower status only one party need make it known.

> Once a message is sent in global chat (either a propose-accept to raise, or a single announcement to lower) it becomes publicly recognized. Automatic state changes such as entering hostile/limbo also become publicly recognized at this time. Players may now publicly recognize more state changes as if they were in the publicly recognized states (such as resolving limbo)

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any publicly recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any publicly recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Any country disobeying these rules will be given a one time warning for an honest mistake, and then sent into CD for the second offense.

> The invite code is "IReadTheGameDescription"

Byzantium
Player5 (2198 D)
Won. 29 supply-centers, 23 units
Poland
berberstrijder (1106 D)
Survived. 12 supply-centers, 11 units
Ireland
Bengalfish (1920 D)
Survived. 6 supply-centers, 7 units
Spain
Zarthropod (1005 D)
Survived. 6 supply-centers, 6 units
Burgundy
mouse (2014 D)
Defeated.
Hungary
ezpickins (1822 D)
Defeated.
Israel
ScubaSteve (1374 D)
Defeated.
Sicily
Bonatogether (1261 D)
Defeated.
Ukraine
Yogurt Pantz (777 D)
Defeated.
Civil Disorders
PeterDaWizard (82 D)Israel (Spring, 1902) with 5 centres.
Finished: 04 PM Wed 18 Nov UTC
Private Full-Frontal Scrotal Lobotomy
2 days /phase
Pot: 500 D - Autumn, 2031, Finished
A Modern Europe, Anon, WTA
2 excused NMR / no regaining / extend never
Game drawn
Romania
Orange (1757 D)
Drawn. 15 supply-centers, 14 units
Turkey
Samj (1753 D)
Drawn. 15 supply-centers, 15 units
Ireland
tassa (2173 D)
Drawn. 14 supply-centers, 13 units
France
Drawn. 13 supply-centers, 14 units
Ukraine
Titus (1554 D)
Drawn. 13 supply-centers, 13 units
Italy
ezpickins (1822 D)
Drawn. 11 supply-centers, 10 units
Czechia
vixol (1705 D)
Drawn. 10 supply-centers, 9 units
United Kingdom
Drawn. 8 supply-centers, 7 units
Finland
Eki83 (2139 D)
Drawn. 7 supply-centers, 6 units
Lithuania
bigrob (1592 D)
Drawn. 5 supply-centers, 5 units
Netherlands
JacobL582 (2173 D)
Drawn. 3 supply-centers, 3 units
Germany
The Ambassador (1959 D (B) (B))
Drawn. 1 supply-centers, 1 units
Georgia
DogsRule11 (1091 D)
Defeated.
Greece
ubercacher16 (1832 D)
Defeated.
Poland
G-Man (2303 D)
Defeated.
Portugal
erikip107 (1694 D)
Defeated.
Russia
rannjohnson (1519 D)
Defeated.
Serbia
SteampunkShogun (1860 D)
Defeated.
Spain
ingebot (1984 D)
Defeated.
Sweden
ScubaSteve (1374 D)
Defeated.
Minimum Reliability Rating: 80%. Minimum phases played: 19.
Finished: 06 AM Wed 15 Jul 20 UTC
Classic Gunboat Series - Crowded
1 day /phase
Pot: 110 D - Autumn, 1913, Finished
Classic - Crowded, No messaging, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game won by LordDoctor (1292 D)
Turkey
LordDoctor (1292 D)
Won. 18 supply-centers, 16 units
France
Survived. 8 supply-centers, 8 units
Germany
KinnanDeSoel (394 D)
Survived. 5 supply-centers, 5 units
England
ezpickins (1822 D)
Survived. 3 supply-centers, 3 units
Italy
sanchopanza (1062 D)
Survived. 1 supply-centers, 2 units
Austria
CalvinWallC (1226 D)
Defeated.
Russia
MyNickkka (1063 D)
Defeated.
Balkan
SilasHand (940 D)
Defeated.
Lowland
the_majesty (1375 D)
Defeated.
Norway
bsiper (1320 D)
Defeated.
Spain
Mittag (1626 D)
Defeated.
Civil Disorders
Chimcharcc911 (0 D X)France (Spring, 1910) with 5 centres.
mazechamp (249 D)France (Spring, 1905) with 4 centres.
Finished: 08 PM Wed 05 Aug 20 UTC
Classic Gunboat Series - Croatia
1 day /phase
Pot: 70 D - Spring, 1916, Finished
Classic - Croatia, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Germany
rannjohnson (1519 D)
Drawn. 17 supply-centers, 17 units
Italy
Tränenreich (1697 D)
Drawn. 8 supply-centers, 8 units
Turkey
cyception (1382 D)
Drawn. 7 supply-centers, 7 units
Russia
Iamnobody (1059 D)
Drawn. 2 supply-centers, 2 units
England
ezpickins (1822 D)
Defeated.
France
Morandini (931 D)
Defeated.
Austria
Defeated.
Civil Disorders
Jack Mills (110 D)Austria (Spring, 1908) with 2 centres.
Finished: 02 PM Sat 04 Jul 20 UTC
Classic Gunboat Series - Brazilian
1 day /phase
Pot: 70 D - Autumn, 1911, Finished
Classic - Brazilian, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ezpickins (1822 D)
England
ezpickins (1822 D)
Won. 19 supply-centers, 17 units
Turkey
Strider (1693 D)
Survived. 9 supply-centers, 9 units
Austria
MyNickkka (1063 D)
Survived. 4 supply-centers, 4 units
Russia
Survived. 2 supply-centers, 3 units
Italy
rannjohnson (1519 D)
Survived. 1 supply-centers, 1 units
France
Morandini (931 D)
Defeated.
Germany
KinnanDeSoel (394 D)
Defeated.
Finished: 07 PM Tue 07 Jul 20 UTC
Classic Gunboat Series - 7 Islands
1 day /phase
Pot: 70 D - Spring, 1912, Finished
Classic - 7 Islands, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Germany
cyception (1382 D)
Drawn. 15 supply-centers, 13 units
Italy
Morandini (931 D)
Drawn. 12 supply-centers, 12 units
Austria
Lukas Podolski (1473 D)
Drawn. 10 supply-centers, 10 units
Turkey
T-Ayson (736 D)
Drawn. 4 supply-centers, 4 units
England
Rancher (1320 D)
Defeated.
France
boonut (1056 D)
Defeated.
Russia
ezpickins (1822 D)
Defeated.
Finished: 04 PM Wed 08 Jul 20 UTC
Classic Gunboat Series - 1913
1 day /phase
Pot: 70 D - Spring, 1924, Finished
Classic - 1913, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Germany
LordDoctor (1292 D)
Drawn. 13 supply-centers, 13 units
Turkey
Ferdinand_B (1479 D)
Drawn. 13 supply-centers, 12 units
Russia
rannjohnson (1519 D)
Drawn. 7 supply-centers, 7 units
England
Blencathra (1212 D)
Drawn. 4 supply-centers, 4 units
Italy
agerega (1234 D)
Drawn. 1 supply-centers, 1 units
France
mayorofmunster (1472 D)
Defeated.
Austria
ezpickins (1822 D)
Defeated.
Civil Disorders
mazechamp (249 D)Turkey (Autumn, 1917) with 7 centres.
Finished: 03 PM Thu 30 Jul 20 UTC
Classic Gunboat Series - 1880
1 day /phase
Pot: 70 D - Autumn, 1892, Finished
Classic - 1880, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ezpickins (1822 D)
England
ezpickins (1822 D)
Won. 19 supply-centers, 18 units
Turkey
DarkenedOutlook (1457 D)
Survived. 16 supply-centers, 14 units
Italy
Tränenreich (1697 D)
Survived. 1 supply-centers, 1 units
France
cyception (1382 D)
Defeated.
Germany
sanchopanza (1062 D)
Defeated.
Austria
rannjohnson (1519 D)
Defeated.
Russia
Bonatogether (1261 D)
Defeated.
Civil Disorders
KinnanDeSoel (68 D)Turkey (Spring, 1892) with 15 centres.
General Pirolicchio (77 D)Russia (Autumn, 1882) with 1 centres.
Finished: 09 PM Sun 05 Jul 20 UTC
Classic Gunboat Series - Classic
1 day /phase
Pot: 70 D - Spring, 1916, Finished
Classic, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Germany
cyception (1382 D)
Drawn. 16 supply-centers, 16 units
Turkey
CalvinWallC (1226 D)
Drawn. 6 supply-centers, 6 units
Italy
LordDoctor (1292 D)
Drawn. 5 supply-centers, 5 units
Austria
gazul (906 D)
Drawn. 4 supply-centers, 3 units
France
ezpickins (1822 D)
Drawn. 3 supply-centers, 3 units
England
javidtl (992 D)
Defeated.
Russia
ubercacher16 (1832 D)
Defeated.
Civil Disorders
mazechamp (249 D)Austria (Autumn, 1905) with 4 centres.
Finished: 11 PM Sat 30 May 20 UTC
What are you doing in my Gunboat?
1 day /phase
Pot: 35 D - Autumn, 1709, Finished
Scottish Clan Wars, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ezpickins (1822 D)
Edinburgh
ezpickins (1822 D)
Won. 17 supply-centers, 16 units
Outer Hebrides
Tmasher (694 D)
Survived. 8 supply-centers, 8 units
Glasgow
Xildur (1728 D)
Survived. 5 supply-centers, 4 units
Kintyre
tassa (2173 D)
Survived. 3 supply-centers, 4 units
Dundee
Reon Monterus (1444 D)
Defeated.
Aberdeen
ingebot (1984 D)
Defeated.
Orkney Islands
berberstrijder (1106 D)
Defeated.
Finished: 10 PM Mon 15 Jun 20 UTC
Modern American Gunboat
1 day /phase
Pot: 50 D - Spring, 2011, Finished
Fall of the American Empire IV, No messaging, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn
Mexico
Orange (1757 D)
Drawn. 24 supply-centers, 23 units
Florida
Drawn. 15 supply-centers, 15 units
Heartland
Agnaar (2978 D)
Drawn. 11 supply-centers, 11 units
New-York
Xildur (1728 D)
Drawn. 8 supply-centers, 8 units
British-Columbia
ezpickins (1822 D)
Defeated.
California
Reon Monterus (1444 D)
Defeated.
Peru
diatarn_iv (1458 D)
Defeated.
Quebec
Obducenten (987 D)
Defeated.
Texas
rannjohnson (1519 D)
Defeated.
Cuba
Defeated.
Finished: 02 PM Mon 01 Jun 20 UTC
Modern African Gunboat
1 day /phase
Pot: 40 D - Autumn, 2027, Finished
Africa, No messaging, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn
Morocco
Xildur (1728 D)
Drawn. 31 supply-centers, 31 units
DRC
ezpickins (1822 D)
Drawn. 14 supply-centers, 14 units
Madagascar
MyNickkka (1063 D)
Drawn. 9 supply-centers, 9 units
Ethiopia
Drawn. 8 supply-centers, 8 units
Egypt
WeDan (1697 D)
Drawn. 1 supply-centers, 1 units
Mali
Severin (1290 D)
Defeated.
Nigeria
berberstrijder (1106 D)
Defeated.
South Africa
cyception (1382 D)
Defeated.
Finished: 02 PM Mon 01 Jun 20 UTC
A Modest, Modern Gunboat
1 day /phase
Pot: 50 D - Spring, 2005, Finished
Modern Diplomacy II, No messaging, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn
Russia
MyNickkka (1063 D)
Drawn. 19 supply-centers, 19 units
France
Drawn. 14 supply-centers, 14 units
Italy
rannjohnson (1519 D)
Drawn. 14 supply-centers, 14 units
Spain
Jefe (1327 D)
Drawn. 9 supply-centers, 9 units
Egypt
Xildur (1728 D)
Drawn. 8 supply-centers, 8 units
Britain
ezpickins (1822 D)
Defeated.
Germany
Lukas Podolski (1473 D)
Defeated.
Poland
rayao (1458 D)
Defeated.
Turkey
Halt (2163 D)
Defeated.
Ukraine
Defeated.
Civil Disorders
UncleSam (85 D)Ukraine (Spring, 1999) with 1 centres.
Finished: 06 PM Wed 19 Aug 20 UTC
A Modern Gunboat
1 day /phase
Pot: 100 D - Autumn, 2045, Finished
A Modern Europe, No messaging, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game won by Agnaar (2978 D)
Turkey
Agnaar (2978 D)
Won. 58 supply-centers, 55 units
Sweden
svkrIs (1225 D)
Survived. 31 supply-centers, 31 units
Germany
Orange (1757 D)
Survived. 13 supply-centers, 12 units
Russia
diatarn_iv (1458 D)
Survived. 11 supply-centers, 11 units
Portugal
rayao (1458 D)
Survived. 2 supply-centers, 2 units
Czechia
Reon Monterus (1444 D)
Defeated.
Finland
AlexH (1045 D)
Defeated.
France
Defeated.
Georgia
Defeated.
Greece
Flamebere (936 D)
Defeated.
Ireland
Defeated.
Italy
SteampunkShogun (1860 D)
Defeated.
Lithuania
Halt (2163 D)
Defeated.
Netherlands
mazechamp (1518 D)
Defeated.
Poland
ezpickins (1822 D)
Defeated.
Romania
Hominidae (821 D)
Defeated.
Serbia
rannjohnson (1519 D)
Defeated.
Spain
Xildur (1728 D)
Defeated.
Ukraine
Defeated.
United Kingdom
Chimcharcc911 (491 D X)
Defeated.
Civil Disorders
Jack Mills (110 D)Ireland (Autumn, 2035) with 18 centres.
Samuel, o Louco (64 D)Ireland (Autumn, 2032) with 17 centres.
xenthis (30 D)United Kingdom (Spring, 2025) with 1 centres.
DaveSpermbank (28 D)Ireland (Spring, 2034) with 14 centres.
thecharleston (130 D)Ireland (Spring, 2033) with 15 centres.
Finished: 01 AM Fri 15 May 20 UTC
Just another classic game
1 day /phase
Pot: 35 D - Autumn, 1908, Finished
Classic, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Germany
Swede03 (1584 D)
Drawn. 12 supply-centers, 11 units
Russia
Drawn. 12 supply-centers, 12 units
Italy
The greatest (1218 D)
Drawn. 10 supply-centers, 10 units
England
ezpickins (1822 D)
Defeated.
France
Lukas Podolski (1473 D)
Defeated.
Austria
Lord Winter (952 D)
Defeated.
Turkey
Defeated.
Finished: 01 AM Mon 20 Apr 20 UTC
Private Classicish (IFGA)
1 day /phase
Unrated - Autumn, 1909, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ezpickins (1822 D)
Germany
ezpickins (1822 D)
Won. 18 supply-centers, 15 units
Austria
edwardsjl910 (822 D)
Survived. 9 supply-centers, 7 units
Italy
davidjohnson314 (1000 D)
Survived. 7 supply-centers, 7 units
France
AlexH (1045 D)
Survived. 0 supply-centers, 1 units
Finished: 12 AM Mon 20 Apr 20 UTC
Private EWisbad
1 day /phase
Unrated - Autumn, 395 BC., Finished
Sail Ho II, Unranked
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ezpickins (1822 D)
East
ezpickins (1822 D)
Won. 10 supply-centers, 7 units
South
AlexH (1045 D)
Survived. 4 supply-centers, 6 units
West
edwardsjl910 (822 D)
Survived. 2 supply-centers, 2 units
North
davidjohnson314 (1000 D)
Defeated.
Finished: 10 PM Mon 01 Jun 20 UTC
Southie Gunboat, Biggest
1 day /phase
Pot: 40 D - Autumn, 1847, Finished
South American Supremacy, No messaging, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game won by ezpickins (1822 D)
Argentina
ezpickins (1822 D)
Won. 19 supply-centers, 15 units
Bolivia
Chumbles (1009 D)
Survived. 11 supply-centers, 11 units
Venezuela
Piplup (421 D)
Survived. 8 supply-centers, 6 units
Colombia
WeDan (1697 D)
Survived. 2 supply-centers, 2 units
Brazil
britzzopp (1135 D)
Survived. 0 supply-centers, 1 units
Chile
Reon Monterus (1444 D)
Survived. 0 supply-centers, 1 units
Paraguay
Defeated.
Peru
KINGIVANOV (1002 D)
Defeated.

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