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Oli won. On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
No wins for me either lately. In 4 games, I'm facing 2 eliminations, someone else's solo in the 3rd, and in the 4th I'm stagnated and the prospects are cruddy.
We should make a game of participants in the Winning thread so that at least one of us will know what it's like to win. We can even make it an unranked game so that Amby doesn't have to worry about his ranking getting further tarnished >:P
2 days agreed. Wonder if there's any way to give some kind of bonus/extra to whoever is winning when a particular phase is due? eg they get to decide one move of one player or something like that?
So its fair a time in advance of the turn could be set where all players are likely to be online eg this time of the day (early morning in Australia, late afternoon/evening in the US) as say who ever is "winning" eg 3rd last post at the end of 18:00 US ET, they then get to require one player to put in a specific move for just one unit regardless of whether they're fighting or not. What do you guys think?
What if, instead of a set deadline each time, the deadline was variable each turn and unknown to the players. For example, we could get a neutral non-player to choose a deadline ahead of time each turn, but not tell anyone until the deadline is reached.
Or maybe the winner of the previous turn could choose the deadline for the next turn but be ineligible for being the winner for that turn (though that could lead to some interesting hijinks).
Hey yall. I have a variant design that I like but I dont really have a ton of time to make one myself. Is there someone who does that? I can credit you as co-creator.
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
I'm planning to leave the site but want to stay in one game (not one I'm doing well in, it's for diplomatic reasons as well as it being a very, very long game, 9 months and counting). None of my positions are doomed; otherwise I'd just Civil Disorder out of them.
Are you interested in large scale variants with lots of imbedded historical context? If so, signups for Medieval Diplomacy A1 have opened! Don't miss out on the fun! https://discord.gg/ZNjmPP6JUg
I’ve noticed an influx of players who intentionally submit nothing but hold orders for years on end until they are eliminated, even when they’re not in hopeless positions. Often these players take over strong positions in large games, only to act as though their country is in civil disorder but without giving anyone else the chance to take over the position.
Which variant was the first to introduce sealanes? They're very popular in larger variants to allow more fleets to be in the sea at once, but I'm curious as to where they first showed up.
I've come up with a six-player variant that's set in the African Great Lakes region before colonization. It features some rules like portage where armies can transport fleets across land that mean it can't be implemented here. I'm hoping to run a test game on Discord if anyone is interested: https://discord.gg/nHCducMs
Here we will start taking names for whoever wants to play Mitomon’s version of Gobble Earth Teams. The game will be anonymous and have random country assignments. These are the teams:
Large Scale Medieval Variant looking for interested in players! (Discord)
Medieval Diplomacy is looking to run 1-2 games this september! It's a massive European variant set in the year 1201. Featuring very cool mechanics™️ like crusades, excommunication, multiple player holy roman dysfunction, you are sure to have a good time. Join server and check it out if you're interested! https://discord.gg/ZNjmPP6JUg
I was looking through the Variants tab and noticed that the average turn length in the Canton Diplomacy variant is listed as 195.51 turns. This looked a bit odd, since even 20 years of all 5 game phases is only 100 turns, and many games don't get that far.
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