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The Ambassador (1948 D (B))
05 Aug 20 UTC
(+2)
Declaration of War game
Anyone interested in a Declaration of War game? It's meant to simulate a time of gentlemanly war...
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Macca573 (1517 D)
07 Aug 20 UTC
1. Macca573
2.
Player5 (2203 D)
07 Aug 20 UTC
(+2)
1) AKeeFaTheHun
2) berberstrijder
3) Bonatogether
4) ezpickins
5) ingebot
6) Macca573
7) Player5
8) ScubaSteve
9) Swede03
10) The Ambassador
11) ubercacher16
12)
kingpin (1143 D)
07 Aug 20 UTC
I'd be interested to try this too!
Bonatogether (1209 D)
07 Aug 20 UTC
You know, we could do a Europe 2020 map. That would be interesting due to the large amount of countries.
Bonatogether (1209 D)
07 Aug 20 UTC
We can probably get enough people, although I suppose some people might not like the large amount of countries.
kingpin (1143 D)
07 Aug 20 UTC
I quite like the idea of big coalition wars that that could create actually. One thing I wondered - how would we rule for defensive alliances pulling in allies? For example, if Austria is allied with Germany and Germany is allied with England, would Russia declaring war on Austria find themselves at war with Germany and consequently also at war with England?
Player5 (2203 D)
07 Aug 20 UTC
(+1)
Could create many levels of alliances: from non-aggression pacts to mutual defense/aggression pacts?
The Ambassador (1948 D (B))
07 Aug 20 UTC
(+1)
I think you're right Player5, we probably need a number of different alliance levels.

BTW, I'm definitely interested in playing but feel a GM will be needed for this one to break alliance/war aspects that weren't planned in the rules. I'm cool with doing that if needed and step out of the game.

Unless someone else wants to GM.
berberstrijder (972 D)
07 Aug 20 UTC
(+1)
Maybe we should always confirm any allied participation explicitly. For example: Let's say player 1 and 2 both state that they are in a defensive pact, player 2 and 3 confirm that they are in a NAP. Should player 4 attack player 2, then player 3 still needs to confirm if they want to join the war. In my opinion, player 1 also needs to actively confirm their participation in the war, otherwise P4 could abuse the rules by declaring war on P2 and then immediately attacking P1 because they are automatically joining. Or we should do something with time-related rules...
ScubaSteve (1234 D)
07 Aug 20 UTC
(+2)
My thoughts would be that simpler might be better. I could just imagine fights over who broke what rule and then discussions about what the remedy would be.

I'm in regardless, but my vote is for simplicity.
Bonatogether (1209 D)
07 Aug 20 UTC
(+1)
I think Steve is right with regards to simplicity. Given this, I would like to propose an easy formal/informal alliance system.

A formal alliance would be an alliance that you and anyone else involved announce in public chat, and is absolutely binding. You can't attack anyone in your alliance (although I am on the fence if you can intentionally fail to help them). You can make a formal alliance with multiple people (ex: England, France, and Germany make an alliance) but not be in multiple formal alliances (ex: England cannot ally Germany and separately ally France). Of course, you can drop out, but it only comes into effect the turn after you announce it.

An informal alliance is basically the same as an alliance in a normal game: you can have as many as you want, they don't have to be publicly announced, and there is no penalty for breaking them aside from people not trusting you.
ubercacher16 (2196 D)
08 Aug 20 UTC
(+1)
I think having "informal alliances" that work the same as a regular game alliance will result in people not really playing in the spirit of the game and only making informal alliances.
ezpickins (1714 D)
08 Aug 20 UTC
(+1)
If someone says they want an informal alliance, I'd assume they want to betray me.

I"m not a huge fan of Euro 2020 due to some balance issues, but will play whichever map. With a bigger map, there is more "fun" in chain declarations of war as a result of alliances
CCR (1957 D)
08 Aug 20 UTC
Player five, Uber and Amby bring up good points. Even considering simplicity is targeted, rules have to be explicitly formalized, or all players play in the spirit; else, the gm will go crazy.

Imagine everyone declares war on everyone! The alliances will still exist, yet informally.

To make it simple, begin with "power A can only declare war on power B if there is one unit touching a territory that is owned by the other, or that is occupied by the other."

Also, timing is important. Say Russia and Austria are in war. One day A & G decide to formally declare alliance. It doesn't mean G automatically declares war on R - unless they want to and actually declare so.

That's my two cents and I hope I'm not complicating the simple. Playing in the spirit and having fun is the ultimate goal, right?



kingpin (1143 D)
08 Aug 20 UTC
I think if simplicity is the goal (and I agree that it should be) then Bonatogether's suggestion of only allowing alliances to exist if all members are allied in a bloc will prevent the situation becoming a total mess. And that also makes the case for informal alliances - if, for whatever reason, two players can't be in the same bloc but still want to work together then they can but it would be unstable in the way normal diplomacy alliances are
ubercacher16 (2196 D)
08 Aug 20 UTC
(+1)
Also, unless people are absolutely against it I believe that the phase should be rather long. 2 days at the very shortest, maybe even 3.
Macca573 (1517 D)
08 Aug 20 UTC
(+1)
I disagree that simplicity should be the aim. Alliances in Europe back then, and through history, have been very complicated. Alliances with clauses such as "If war is declared upon either of us by Russia, we both immediately makes peace declare war back." Or "We will both go to war with any aggressor, unless it it Germany declaring war on England." Or even "If war comes upon France, Germany agrees to lend 2 armies to France's aid."

This sorta stuff is the way alliance work, and it's the thing I'm really excited for.
ubercacher16 (2196 D)
08 Aug 20 UTC
Agreed Macca
Bonatogether (1209 D)
09 Aug 20 UTC
(+1)
If we are to go the complex route, I would say that complex rules are not the goal, but rather complex terms are. As a suggestion, let people come up with their own terms, let the GM know the terms (he'll keep a document with each treaty or something), and then if anyone thinks someone broke the terms of their treaty, the GM can adjudicate as they see fit.
Player5 (2203 D)
09 Aug 20 UTC
(+1)
Formal alliances and declarations of war are held in public chat right? So there's no reason the GM can't also be playing as long as the rules are sufficiently detailed?
Player5 (2203 D)
09 Aug 20 UTC
Also, here is a sketch of what I would envision a simple set of hostilities / alliances would look like. I think this is deep enough to still allow for some interesting new strategy, while still being simple / hard to accidentally misinterpret.

You relationship with each country can be in one of 6 states:
1) War: All is fair. Do whatever you want to their territories. Once you enter war with another country any ally (State 5) you have, will automatically be Hostile (State 2) with the country you are entering war with until either they also declare war, or you cease war (either through diplomacy or are defeated).
2) Hostile: You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.
3) Neutral: This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.
4) Friendly: You may support hold units of the other country. You may also convoy their units to a neutral zone, and support their units to a territory they own, or is neutral.
5) Allied: Same as friendly except you can also help (support move / convoy) into hostile or warring countries.
?) Allied + Hostile: When two of your allies declare war on each other you become both allied and hostile with both countries. While in this state, you can only act as friendly to either one unless you are also warring/hostile with a fourth party, in which case they both are treated as allies concerning the fourth party. (Until you decide to pick a side and drop your relationship of allied down)

* A country's territories are defined as anything they have a unit in, or is colored their color.
* To change status towards a higher number both parties must agree. To change it to a lower status only one party need make it known.
* Changes in status must happen X hours before the turn moves
* Spring 1901 is extended an extra X hours to allow spring attacks to be feasible.

Personally I think it's elegant if X is just the phase length, but I can see why you may want it to be shorter (or for very politically slow games, an in-game year).

Not saying we should go with this, but offering it up as one potential starting point.
Macca573 (1517 D)
09 Aug 20 UTC
(+1)
I like this some of this idea, but I stand by what I've said before. An alliance is just a fancy word for a type of complicated agreement, and I believe each party privy to an "alliance" should negotiate the exact terms of that agreement and how it will play out.

That said, the "At War", and "Hostile" terms seem like they could be very useful in translating agreements into rules.

This leads me though to a question, do you need a formal relationship with a power to support hold them? And in follow to this, can you support (especially support move) people you are "hostile" or "at war" with? How will that affect game play as these moves, especially support move, can be used offensively on someone?
Lukas Podolski (1234 D)
09 Aug 20 UTC
(+1)
I agree that the window for changes in status (the X) should really be the phase length so everyone is aware of it one turn ahead - I mean, if changes are allowed within the same turn then I feel like it defeats the purpose of this special rule-set entirely as isn't it the same as an ordinary game? Maybe except the unwanted purpose of allowing someone to ambush others by taking advantage of different timezones we live in.
And going along the six states, is it intended that only War and Hostile are required to be publicized? Or is it the case that any changes should be made known?
ubercacher16 (2196 D)
09 Aug 20 UTC
I think that if two allies declare war on each other the power who's allies declared war should be forced to choose to drop either one or both alliances. They can't hang out in some limbo state before deciding.
ScubaSteve (1234 D)
09 Aug 20 UTC
(+1)
I realize that my arguments for simplicity do seem to be a minority opinion. Permit me to refine my call for "simplicity" to be a call for "clarity". The more we can avoid in-game judgment calls on the rules, the better.

Granted, this is but my oh-so-humble opinion.
Player5 (2203 D)
09 Aug 20 UTC
@Macca573 - I think it's more interesting if you need a formal relationship to support hold someone, but I don't have strong opinions about this. The problem with the terms of an alliance being declared in game is that it will result in game rulings which I agree with ScubaSteve should be avoided at all costs. That's a good point support moves can be used aggressively so: yes? You can also support move their units but only into territories they already control. At least, that's the ruling that would make sense to me.
@Lukas Podolski - My intent would be that everything be public. Also the only argument for X to be less than a phase length was if a phase length was 2 days and X was one day. I agree that X should not be less than one day.
@ubercacher - The only reason I would want to be in a limbo state would be for 4th parties. Like if Russia is fighting Turkey and England and allied with Germany and Austria, then Germany and Austria broke out into war (for some reason), Russia might not want to pick a side in that conflict but still want to use Austria against Turkey and use Germany against England. But maybe we call this a cost of going to war and not allow Russia that option?
ubercacher16 (2196 D)
10 Aug 20 UTC
I'm split on allowing people to keep allies while both their allies are at war.
Macca573 (1517 D)
10 Aug 20 UTC
If we force them to choose, it means you can skip out of an alliance. I would think the thing they would have to do is to stay out of the conflict, as to not break agreements with either?
Macca573 (1517 D)
10 Aug 20 UTC
1) AKeeFaTheHun
2) berberstrijder
3) Bonatogether
4) ezpickins
5) ingebot
6) Macca573
7) Player5
8) ScubaSteve
9) Swede03
10) The Ambassador
11) ubercacher16
12) kingpin
13)

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100 replies
Flame (1073 D)
19 Oct 20 UTC
(+1)
Cancel not Draw!
I wish in wDip engine there was not a possibility to vote draw when all the starting powers are alive. Cause multiple games are played by rookies and they do several seasons and press "vote Draw". In this case we have misunderstanding in variant statistics - tons of draws with no combat at all. If all powers left on the board -> it's not a draw! Game should be cancelled!!!
1 reply
Open
David Hood (976 D)
17 Oct 20 UTC
Oct 2020 edition of Deadline News from the Diplomacy Broadcast Network
https://www.youtube.com/watch?v=mjB5mUx3h2Y
0 replies
Open
Fake Al (1747 D)
15 Mar 20 UTC
Tiglath-Pileser Development
Just to keep things organized, I'll keep my questions in my own thread, which are focused on my first try at creating a variant, one set in the Iron Age middle east.

37 replies
Open
DaveSpermbank (1026 D)
04 Oct 20 UTC
Minimize/hide chats with players
Hello. In a big game I may have 15-20 people i communicate with. Could the vdip people add a feature where you can hide or minimize some chats?
9 replies
Open
Rusty1428 (776 D)
10 Oct 20 UTC
Why does NMRing stop you rejoining games
I can understand why there’s a temporary ban on joining new games and making games but banning you from rejoining the game you were kicked from seems like it causes even more disruption to the game in question.

Disclaimer: I’m a bit salty about missing the deadline for a game by a few minutes because I misremembered when the timer would tick over
3 replies
Open
David E. Cohen (1000 D)
04 Oct 20 UTC
Revising Mandate of Heaven
Its all Kaner and Amby's fault.
9 replies
Open
David E. Cohen (1000 D)
30 Sep 20 UTC
Playtesters (and possibly a GM) Needed for Unconstitutional, a New Variant
See following.
13 replies
Open
micahbales (1190 D)
07 Sep 20 UTC
Stalemate lines in Sengoku: Nagashino (V6)
Are there stalemate lines in this variant? What are they? I could not find any article on this.
2 replies
Open
Jrodan (1387 D)
27 Sep 20 UTC
Europa Renovatio - Early Game Replacement
Hey All, looking for a replacement in an ER game that's just getting started. Currently in the Builds phase after the first year, playing as Portugal. Please DM if intereted
1 reply
Open
David E. Cohen (1000 D)
15 Sep 20 UTC
Comments Wanted for new Variant: Unconstitutional
I am looking for comments and criticism for Unconstitutional, a variant in development.
30 replies
Open
David Hood (976 D)
23 Sep 20 UTC
Sept 2020 edition of Deadline News from the Diplomacy Broadcast Network
https://www.youtube.com/watch?v=2Sgo2TXUHNs&t=192s
0 replies
Open
umbletheheep (1023 D)
20 Sep 20 UTC
The Briefing's Anniversary Issue
Hey everyone. This last issue - https://mailchi.mp/acc5851825e2/anniversary-edition was our 52nd edition. That's 52 Diplomacy strategy articles, tournament updates, and other hobby news.

I know many of you here on vDip subscribe to the Diplomacy Briefing - https://www.diplomacybriefing.com. Thanks for your support. Here's hoping for another year.
0 replies
Open
Caustic (827 D)
13 Sep 20 UTC
Bitcoins and Gambling
Anyone into free?
Anyone Into Gambling?
2 replies
Open
ghostronin (2282 D)
05 Sep 20 UTC
Pirates Variant - Privateer vs Authorizing Nation Help
See thread.
3 replies
Open
CBro27 (1453 D)
04 Sep 20 UTC
Sea Lanes Proposal/Discussion
See thread.
14 replies
Open
jason4747 (1633 D)
04 Sep 20 UTC
Request for Replacement
Europa Renovatio variant, 1 day 12 h deadlines, decent but not great position, fantastic allies, lots of drama, and good Diplomacy fun. Game is currently on a 3 day delay, next orders due Monday at 3pm, so lots of time to jump in and chat. Please PM if interested.
0 replies
Open
idk how to design maps
pls help lmao. I want a map put into Badfrog's "Conspiracy" app and they get their maps here but i don't know how to do anything apart from draw and colour the map in paint.net
1 reply
Open
the_majesty (1383 D)
26 Aug 20 UTC
(+1)
Another Public Press Divided States game
Hey folks! After the thrilling Draw conclusion of State Your Business, I've started up another Public Press Divided States game, this time with the win condition of 50 SCs. The last one was a lot, and presumably this one will be too!

?gameID=45509
0 replies
Open
CorvidKN (955 D)
25 Aug 20 UTC
Need sub
Can't play, need sub. PM me if interested. Okay position. Europa Renovatio. 24hr turns.

Name is CorvidKN
0 replies
Open
Ancapistan (1000 D)
23 Aug 20 UTC
I don't see the option to play against ai.
When I went to create a new game, there does not seem to be any option to play against ai. Did I miss something? Where do I find the option to play against ai when creating a new game?
5 replies
Open
salisbury (839 D)
10 Aug 20 UTC
Average age on this server?
Hello all, I was just curious if people had a sense of the general demographics of vDip?
11 replies
Open
piegoodpibetter (971 D)
20 Aug 20 UTC
Test Cases
Does anyone know of a tool where I could enter unit locations and some orders to see how it plays out? I have a situation I'm in and I'm not sure what the result will be for certain orders. Thanks!
2 replies
Open
Flame (1073 D)
13 Aug 20 UTC
(+2)
Map Germany vs Russia
Maybe we should start the game with 3 russian units instead of 4.
F Stp is to be abolished...
21 replies
Open
Bonatogether (1209 D)
21 Aug 20 UTC
Replacement needed by Sunday
I'm in an anon Pirates game (so I can't link it here) and I have to be out of town from Sunday to Tuesday. It's early in the game and I would feel bad extending so early, so if anyone could PM me, I can switch it over to you temporarily. Thanks!
2 replies
Open
umbletheheep (1023 D)
22 Aug 20 UTC
(+1)
Cold War Strategy Resources
The Briefing is has stepped in to satisfy the much needed drought of Cold War articles. Go to https://www.diplomacybriefing.com/cold-war-resources for articles on openings and midgame strategy along with an interview with bsiper and myself.
0 replies
Open
Anon (?? D)
22 Aug 20 UTC
Need replacement
Some things have come up which renders me unable to play. As such, I require a replacement for this game- gameID=44844 . It's a decent position. DM me for more info.
1 reply
Open
Caustic (827 D)
20 Aug 20 UTC
I want a donation badge
Wasn't there a way to make a donate to vdip? I believe long ago I seen donation badge icons next to ppls name's. I want one. How do i donate?
6 replies
Open
Need a country switch
Due to my upcoming schedule (busy), I won’t be able to consistently enter orders, and I don’t want to CD out of this game. If anyone wants a very solid position in a Modern Europe map, PM me. (It’s anon so I won’t link it here)
1 reply
Open
Anon (?? D)
15 Aug 20 UTC
Looking to be replaced in a game
Due to limited time, i need to leave this game, so i need someone to replace me.
https://www.vdiplomacy.com/board.php?gameID=44844, i'm lithuania.
3 replies
Open
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