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A place to discuss topics/games with other webDiplomacy players.
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Rancher (1109 D)
11 May 11 UTC
Classic Gunboat 1880
a little different take on the regular European gunboat

http://www.vdiplomacy.com/board.php?gameID=1688
2 replies
Open
taos (839 D)
10 May 11 UTC
i created a game with 10 bet but the pot is 2
how come?
gameID=1681#gamePanel
13 replies
Open
Gobbledydook (1083 D)
11 May 11 UTC
gameID=1674 crashed
Error triggered: A software exception was not caught: "Given country name 'Rhoades' does not exist in this variant.".

This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer.
0 replies
Open
Daiichi (1339 D)
10 May 11 UTC
Oli: Rather silly report, not even a bug, but a typo (grek diplomacy)
In the new greek diplomacy, it says "Rhoades" instead of "Rhodes", in the chat panel, and in the lower part where appears the progress bar for each player.
I know it's a rather idiotic report, but still i make it. Don't mean it has to be fixed if it's complicated to do so, 'cause does not affect much gameplay.

PS: great variant!
4 replies
Open
idealist (1107 D)
03 May 11 UTC
dark press
stukus had this idea a while ago. i been thinking about it for a bit. would it work if players are allowed to write to just 1 country per turn? please feel free to discuss
14 replies
Open
LoveDove (1368 D)
08 May 11 UTC
7 Islands
Bet is 30 for gameID=1650, raising the stakes a bit to make it more interesting. Anyone interested?
4 replies
Open
Stukus (909 D)
08 May 11 UTC
Variant Question
Can you make it so SCs that aren't owned at the beginning of the game by a power can become home SCs for only one power if taken, and regular SCs for anyone else?
12 replies
Open
ezpickins (1717 D)
12 Apr 11 UTC
I have a problem
it says i have a game up on the top indicating i have orders but i haven't been readied up, yet this game has already been completed. can anyone help me out?
gameID=696
9 replies
Open
fasces349 (1007 D)
08 May 11 UTC
Hellenism
http://vdiplomacy.com/board.php?gameID=1646

please join...
7 replies
Open
Stukus (909 D)
01 May 11 UTC
What makes a variant fun?
What are the top qualities that make a Diplomacy variant fun for you, and why?
Stukus (909 D)
01 May 11 UTC
For me, one thing is a good number of players. There's not much diplomacy that can happen when there's only a few people. Second is balance. As much as I like the Rinascimento variant, a lot of players have no chance of winning, and a few have great ones, so it's too unbalanced to really enjoy. And, as minor as it is, setting appeals to me, too. I prefer historical maps from interesting time periods.
tt612 (1404 D)
01 May 11 UTC
I say uniqueness, maps that take parts in different historic times and different parts of the world sometimes become the most popular. Balance then becomes crucial in making that variant stick around and continue to be played. then of course you don't want too few players, but also not too many that the game drags on.
SacredDigits (978 D)
01 May 11 UTC
You know, I liked historical maps too, until I played that Germany one.
Yeah, I like the nations to be different, but all of them enjoyable to play. In Renn, i love it because it is still a fightable challenge for most all of the nations, but i do find Venice to be fighting for the win and most other nations fighting to draw, which can be off putting. Then i don't like there to be so many players that you don't talk with a large portion of them. Also, i like variants that are novel. Either a cool map or a cool feature for the variant.
Gobbledydook (1083 D)
01 May 11 UTC
I consider Balance to be very important. Variants where a country is significantly weaker than others are not fun. The inherent weakness frames the strategies that players all round the board make.
SacredDigits (978 D)
01 May 11 UTC
Yeah, the one time I played Rinascimento, I got one of the one center powers. It's...not the most fun thing ever. Gotta have balance.
Stukus (909 D)
01 May 11 UTC
Anyone from favorite variants?
Shep315 (1435 D)
01 May 11 UTC
Well with Renaissance the goal was accuracy and realism, I like balance alright, but realism is nice to have too, I mean Frankly some countries are stronger then others, like Historically Naples would have been much more powerful then Sienna or Ferrara, granted I have heard of one-center powers winning before, the unrealistic thing about that variant is that France and Turkey start out with nothing, when historically they were some of the most powerful countries of the era
Shep315 (1435 D)
01 May 11 UTC
and as for favorite variants I'd have to say:
1066, WWIV (you have to actually act like a real countries in that variant), Dutch Revolt, Colonial, and Classic
gopher27 (1606 D Mod)
01 May 11 UTC
My favorites are Sengoku, Rinascimento, Dutch Revolt and Colonial. I think the main thing I like about the first three is that they are impossible to win against quality opponents. You can only lose. There seems to be something enjoyable about those dynamics.
kaner406 (2088 D Mod (B))
02 May 11 UTC
@ the moment: Rinascimento, Germany 1648, Modern Diplomacy II, Mate Against Mate, and the variant that I'm working on.
Stukus (909 D)
02 May 11 UTC
What sort of variant are you working on, kaner?
gopher27 (1606 D Mod)
02 May 11 UTC
Is anyone still working on the fabled Russian Civil War variant?
kaner406 (2088 D Mod (B))
03 May 11 UTC
Collapse of the Mongolian Empire circa 1300s Century. (black plague etc.)
Stukus (909 D)
03 May 11 UTC
Interesting... What sort of players? The different Hordes, or a massive unified Mongolian faction, but surrounded by enemies? Maybe we should get the waves back up again, if you'd like input &c, kaner. I'll organize them this time around.
kaner406 (2088 D Mod (B))
03 May 11 UTC
The Mongolian empire at this stage had broken up into several factions, all controlling their own territories, but none powerful enough to 'take over' other factions This was due to several reasons, firstly each dynasty had holdings in other dynasties, secondly trade was held in high regard - there needed to be a flow of goods (this silk road), thirdly if one group attempted to conquer another then that would leave them open to other factions.

The Mongolian dynasties are:
The Great Khans - controlling the homeland/spiritual homeland of the Mongolians
The Yuan Dynasty - Kublai Khan's rule in China
The Chagatai Dynasty - controlling much of central Asia
The Golden Horde - the Westernmost group around modern day Russia, north of the Caucasus
The Ilkhanate - The group of Mongolian rulers who conquered Persia

In addition to these groups other empires also existed - and are included these are:
The Crusader States - Western Europe
The Caliphate - An Islamic state controlling much of Arabia and initially held back Mongolian SthWestern advance into North Africa
The Delhi Sultanate - Never conquered by the Mongols due to the tropical climate causing havoc on Mongolian weaponry, and Horses (Northern India)
Tibetan Empire - At this stage Kublai Khan was starting to assimilate Tibet into his China, but still nominally independent (It was this period that Buddhism was 'imported' into China)
Khmer Empire - A nascent group of SthEastern Asians starting to unify areas north of the Malayan peninsula.
Sirijaya - Traders mostly, who in modern day Indonesia, traded spices north along the coast, and west to India.

you can have a peak at it here:
http://lab.vdiplomacy.com/board.php?gameID=85

Player start with more units than they can possibly support at the end of the first year. This is to simulate the devastating effect that the Bubonic plague had on the populations of the world during this period.
Stukus (909 D)
03 May 11 UTC
Love the map, just for the unique orientation. The numbers look intriguing, too... Are they secret, or can I ask what they represent?
Shep315 (1435 D)
03 May 11 UTC
I think they are supposed to be like the Imperial cities in Germany 1648 aren't they?
kaner406 (2088 D Mod (B))
03 May 11 UTC
yup just the names of the city,
what about the routes which are present in the map?
kaner406 (2088 D Mod (B))
03 May 11 UTC
1 route represents the Silk Road and the other route represents the Indian Trade Winds.

Players can move along these routes 2 adjacent territories at a time, much like Knights in Germany 1648, but only along these routes of commerce.

Anyway I need players to help play-test. If anyone is interested PM me.
kaner406 (2088 D Mod (B))
03 May 11 UTC
(and is unafraid to offer advice :)
Kaner, following up on tadar's query, how does the great wall of china operate? Can those only on the Chinese side of the wall attack, and those on the other side can't break through unless they go around the wall?
Other minor thing, seems odd that the crusader states of the west don't include the papacy, the English or the holy roman empire. Also shouldn't the caliphate extend through northeast Africa and into Spain?
Stukus (909 D)
03 May 11 UTC
I'll playtest.
do the cities have special rules?
can fleets occupy them?
I know it's difficult to place the SCs in a balanced way and yet preserve the historical point of view, but I fell like disagreeing about Portugal being a SC while Spain and France being not.
Stukus (909 D)
03 May 11 UTC
Well if WMS is moved back, Iberian Peninsula could be an SC, instead of just Portugal, and if France were added as a space, the effect on the borders &c would be null. As for France...I got nothing that wouldn't change stuff.
kaner406 (2088 D Mod (B))
03 May 11 UTC
The crusader states seem odd because if all their units started around these SCs then they would most likely both become quite powerful quickly and wouldn't loose many armies to the 'plague year'.
Crusader States to survive will have to grab SCs and quickly and the easiest SCs to get to are precisely in the west.

The cities don't have special rules, fleets can enter them and move through them, some of them are strategic bottlenecks in the riverways

I decided not to make Spain an SC on due to the Spanish the idea that the map is kind-of centered around Eastern (non-western empires). I chose Portugal over Spain because after the plague years, Portugal was the first to make contact with the East around the Horn of Africa. Spain seeing the prosperity this brought decided they would try similar, but sent a fleet West instead of South then East - and hence America.
Shep315 (1435 D)
03 May 11 UTC
I have a technical question, wouldn't it be more accurate to call the caliphate, mamelukes or something like that, because I thought the caliphate ceased to exist after the Mongols sacked Baghdad?
kaner406 (2088 D Mod (B))
03 May 11 UTC
It would be yes.
JLB (761 D)
04 May 11 UTC
Could I play-test?
JLB (761 D)
04 May 11 UTC
Ok, I got the link, but it won't let me use my username, if I sign up again, will it be multi-accounting?
Oli (977 D Mod (P))
04 May 11 UTC
no.
JLB (761 D)
04 May 11 UTC
How do I look at my old PM's?
tt612 (1404 D)
04 May 11 UTC
click notices
Gobbledydook (1083 D)
09 May 11 UTC
How do I even register for lab.vdiplomacy.net?
The system keeps telling me "session expired"


37 replies
gopher27 (1606 D Mod)
05 Apr 11 UTC
Rancher said there would be opium
gameID=1193

Rancher, Fenris, kaner, SacredDigits and I need 2 people to fill out a Colonial game. We had 2 people NMR and are starting over.
14 replies
Open
gopher27 (1606 D Mod)
08 May 11 UTC
Once I posted on this forum about the end of piericng
I was in a suburban department store and a little boy called to his grandmother who then walked past me and she had a lip piercing. Today at a suburban grocery store a Dodge Caravan drove past me in the parking lot with huge side ads for a tattoo parlor. I will remember this day when I have to pinpoint the moment that tattoos receded into cultural oblivion.
3 replies
Open
Jonnikhan (1554 D)
08 May 11 UTC
New WWIV game!
Join New World Order II at http://www.vdiplomacy.com/board.php?gameID=1623
Point Bet: 10
36 hour phases
0 replies
Open
Devonian (1887 D)
07 May 11 UTC
Land Bridges question
I noticed that land bridges are not treated the same in all variants. In Duo, a fleet cannot cross from land to land via a land bridge, but in colonial, they can. Is there a way to know which rule is in place for a particular variant, without searching for past games?
1 reply
Open
Zyrgaia (680 D)
03 May 11 UTC
A World Without Oba...I mean Osama. New WORLD WAR IV game.
Join It!!!! 5 D with one day phases. I really think you should join. Clicky clicky.
http://www.vdiplomacy.com/board.php?gameID=1582
2 replies
Open
butterhead (1272 D)
06 May 11 UTC
Don't you just hate this?
People complain about something, and than as soon as you fix the problem, they get all butt hurt about it and start freaking out at you because its not what they wanted to see?
16 replies
Open
Shep315 (1435 D)
06 May 11 UTC
New German Game
http://vdiplomacy.com/board.php?gameID=1613
5 pts
1 reply
Open
mongoose998 (1344 D)
04 May 11 UTC
3 New Games
All 20 hr phases, 10 point bet.
Lepanto: gameID=1595
Karibik: gameID=1594
South American 4 players: gameID=1596
1 reply
Open
Daiichi (1339 D)
02 May 11 UTC
sitter needed
Needed a sitter for england, in a very good position and near the end of the game.
http://vdiplomacy.com/board.php?gameID=1023
His leaving is just screwing the game, and it won't take much work to sit for him. can anyone do it?
15 replies
Open
Lukas Podolski (1234 D)
04 May 11 UTC
the old Alliance vs Entente team game on the new Economic map
The usual WWI simulation, with Italy staying neutral for the first three years and then openly declare a side at the end of 1903. This game is on the Economic map though, hopefully it will be something fresh and requires even more strategy ~

gameID=1603
2 replies
Open
Daiichi (1339 D)
04 May 11 UTC
What will happen if 2 countries reach 24 SC at same time in economical map?
question is self-explainatory. Since the winning condition is less than half of the board, this can happen.
5 replies
Open
LoveDove (1368 D)
03 May 11 UTC
Pause Request
Player in gameID=511 needs a pause and someone isn't playing nice. Can we get that forced? Thanks!
3 replies
Open
ezpickins (1717 D)
30 Apr 11 UTC
eror reporting
on the bigmap, some of the colors are wrong
21 replies
Open
idealist (1107 D)
03 May 11 UTC
1v1
links inside
1 reply
Open
Stukus (909 D)
03 May 11 UTC
Players Needed for Experimental Game
idealist and I need some more players for a Dark Press game. Basically, it's like Open Press, only there's no way to tell who says what. We're going to limit it to one message per player per season, and you can only directly address one country per message. If anyone's interested, let us know!
2 replies
Open
Daiichi (1339 D)
03 May 11 UTC
Question about drawing -> Mods
I know that a game can be drawn by the mods if for example a clear stalemate has been reached but 1 player refuses to vote draw. Can a game be forced to draw by the mods if the game was stalemated but the CD'd of a player caused it to break?
In this game: http://vdiplomacy.com/board.php?gameID=1023
if it were not due to england's CD, we would have drawn, but now, france might end up getting the win jsut becuase the CD... What are your opinion on this?
1 reply
Open
Catch23 (884 D)
02 May 11 UTC
Team Modern Diplomacy II, or Team Crowded? See inside!
Would anyone like to join a team crowded, or team Modern Diplomacy II game?
1 reply
Open
ezpickins (1717 D)
02 May 11 UTC
Help?
is the retreat here possible?
http://www.vdiplomacy.com/board.php?gameID=1320&msgCountryID=4
Allerleirauh to Lubrick. i don't see the connection, but the retreat does hurt me
1 reply
Open
War On Surge (802 D X)
02 May 11 UTC
Live 5 Min phase 1v1 or 1v1v1?
Anyone for live game as stated above, please reply fast!
1 reply
Open
idealist (1107 D)
27 Apr 11 UTC
ADVERTISE YOUR LIVE GAMES HERE
Utilize this thread by posting new live games here and only here.
~inspired by `ZaZaMaRaNDaBo`
26 replies
Open
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