Forum
A place to discuss topics/games with other webDiplomacy players.
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gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6027 replies
Open
Word Association Thread
Hello! I saw a thread like this on WebDip. We start with a word, and you then post the one word that pops into your mind after you read that word. The first word is FIRST.
44 replies
Open
kaner406 (1368 D (B) (B))
24 Sep 16 UTC
(+3)
I've been Boursed!!! 2016
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
151 replies
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butterhead (961 D)
21 May 12 UTC
(+9)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
1908 replies
Open
The Ambassador (1678 D (B) (B))
02 Sep 16 UTC
(+4)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
79 replies
Open
Devonian (1824 D)
29 Jun 15 UTC
(+9)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1155 replies
Open
Strider (1113 D)
Mon 24 Apr UTC
(+2)
Anzac Day remembrance
Waking for this Anzac Days dawn service reminds me why we should not forget WWI. With threats of agression again escalating has nothing been learnt!
5 replies
Open
Mitomon (920 D)
Mon 17 Apr UTC
Diplomacy: Is Germany Too Weak?
I noticed that Germany is considerably weaker in Diplomacy than it's historical counterpart. In game, Germany can very easily be knocked out by England and France. However, historically Germany was able to fight competently on three separate fronts. Does anybody feel that Germany is a little misrepresented in game?
More importantly, are there any variants that address this?
42 replies
Open
The Ambassador (1678 D (B) (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
31 replies
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Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
245 replies
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Mitomon (920 D)
Mon 17 Apr UTC
What is your favorite board game?
I heard you guys like to play Risk.
48 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
312 replies
Open
The Ambassador (1678 D (B) (B))
Wed 19 Apr UTC
Feedback for 1v1 Cold War on WWIV map
Hi folks, some of you may have heard me talk on the podcast about bringing the WWIV map to a Cold War circa 1984 1v1 variant. Interested in your thoughts about whether I use the standard WWIV map, the v6.2 version (is there any actual difference in the map itself?) or whether the sealane version would be better. Thoughts?
RUFFHAUS 8 (2502 D)
Wed 19 Apr UTC
(+1)
The v6.2 map is garbage. Tomahaha rushed it out to silence the sealanes debate. WWIV v.2 doesn't address any of the problems with the original variant, but randomly inserts Saudi Arabia as a 36th power into the middle east with a cascading effect of imbalance to surrounding nations. It also arbitrarily cripples Nigeria. In all v6,2 was a half baked revision that was't even ready for lab testing. The one redeeming factor of it may be some exploration into play in the polar regions.

To your larger question it seems like the original WWIV map might be better suited since it is specifically designed to make cross ocean travel and continental invasion impossible (in 35 player mode). This might replicate into you cold war concept nicely.
Mapu (2339 D (B))
Wed 19 Apr UTC
I agree with some of RUFF's points, but I wouldn't say the 6.2 map is garbage.
RUFFHAUS 8 (2502 D)
Wed 19 Apr UTC
(+1)
Maybe garbage was too harsh. It's kinda like a steak paired with a stinking heap of rotting catfish bones instead of the baked potato you were expecting.
Kenpai (996 D)
Wed 19 Apr UTC
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Captainmeme (1591 D Mod (B))
Wed 19 Apr UTC
(+3)
Kenpai (userID=8425), you have been silenced for 48 hours for spamming the forum. It's alright to post garbage on the thread you guys made for it (threadID=69302) but it's not okay to spam up other peoples' threads.
The Ambassador (1678 D (B) (B))
Wed 19 Apr UTC
(+1)
Thanks guys (minus Kenpai)
Captainmeme (1591 D Mod (B))
Wed 19 Apr UTC
I think Sealanes would make the 1v1 games very different from the other variants we have here. 1v1 games tend to revolve around securing a solid lines in some areas and using the extra units to push others, but with Sealanes those solid lines would be extremely difficult to make, so rogue units would be much more common and the strategy would have to be completely different.

Whether that's a good thing or not, I don't know. Might be interesting to find out. Of course, needing to order around 100 units every phase would also make it very different to any other 1v1.

I don't think the complaints RUFF brought up about 6.2 are particularly relevent here because they're based around the balance of the powers on the board, and presumably you mean to just keep the map and throw out the current powers in favour of NATO and USSR sides?
YouCan'tHandleTheTruth (1310 D)
Wed 19 Apr UTC
(+1)
Thanks Captainmeme. Suddenly this forum is becoming like the one on WebDip.
I played one sealanes game early on (and not very well) and I never really got into it.
Murcanic (1449 D)
Thu 20 Apr UTC
with maps that involve ordering many units every turn how easy is it to have the click to order each army option for a map? as that feature is extremely useful in those cases.
RUFFHAUS 8 (2502 D)
Thu 20 Apr UTC
Captainmeme raises an interesting point in that the 1v1 experience would be very exciting on Sealanes because of the difficulty erecting long stalemate lines. It depends what you're looking for really as both have an appealing nature.

While the criticisms of 6.2 are lesser without individual nations they are still valid in a 1v1 game though as they arbitrarily screw up the map. I suppose that you could design starting positions to avoid it. The main difference would be 6.2's exploration into the polar regions. Unfortunately 6.2 takes a rather flat earth view of the world, elongating the spacing to unrealistic distances.

In any case, it looks like an interesting project.
The Ambassador (1678 D (B) (B))
Thu 20 Apr UTC
Appreciate the feedback guys.
The Ambassador (1678 D (B) (B))
Fri 21 Apr UTC
I printed out the WWIV map and juxtaposed a real life Cold War set of alliances and realised while the WWIV map territorial expanse is great (whether we go with sealanes or not), the big issue is SC count.

WWIV map SC positioning overwhelmingly aids the US/West. That's because to achieve global balance in a mutli-polar world requires SCs pretty much everywhere. I'll look at keeping most territories as they are, but will need to reduce SC count in a number of places to both better reflect the relative position of real-life 1980's power politics, but to also aim for a relative overall balance in gameplay (and hopefully in most theatres.) Some areas need severe tweaking as they don't reflect real life Communist strength based on SCs (eg Berlin, Afghanistan and North Korean SCs aren't on the map as an SC, the overall strength of the Warsaw Pact isn't reflected in SC positioning, ditto Indo-China.)

I do expect a fair number of test games and variant iterations may be needed to get the right mix.

As an FYI, at this stage I see standing armies existing in a neutral China (technically communist but in the 80's there was a clear Sino-Soviet split), trying to work out whether other neutrals get standing armies or too bad, so sad. Also interested in whether true neutral countries eg Switzerland, Austria, Sweden, Finland are impassable or can be invaded. For your info for gameplay in a true WW3 Cold War scenario I think they'd be fair game. Finally as discussed in the podcast with Kaner I'm thinking while Western positioning may start higher, both the west and the communists would start with more units than initial SC count to allow for revolutionaries/freedom fighters trying to topple the incumbant governments in game year 1 (think the Contras vs Sandanistas in Nicaragua, and the western sponsored Mujahideen in Afghanistan.) At a technical level this would mean come the end of year 1 build phase destroying units for both sides (eg like how Imperium and Mongolian Empure starts with more units before a die-back.)
The Ambassador (1678 D (B) (B))
Fri 21 Apr UTC
Thoughts?
Mapu (2339 D (B))
Fri 21 Apr UTC
(+1)
I say who cares about matching it up to actual history and just try to balance the starting centers and advancement paths overall.
RUFFHAUS 8 (2502 D)
Fri 21 Apr UTC
There's Cuba and Angola to consider as possible commie camps as well.

Historical accuracy is fun, but I agree with Mapu that playability should seek balance.
The Ambassador (1678 D (B) (B))
Sun 23 Apr UTC
I agree with the balance aspect, but I think that can be easily achieved in a historical context as well.

Those of you who grew up in the 80's or earlier would know full well the accepted thinking of the time was a true Soviet-US War would see Western Europe steamrolled. Using out of the box SC positioning in the WWIV map doesn't reflect that so I plan to tweak that and reduce western influence in a number of theatres globally.


17 replies
The Problem Thread
This thread is if you have a problem you post and then everyone will try to help you with your problem.
57 replies
Open
Happy Rome Day
since today (April 21) is Rome's 2770th birthday, I thought it would be nice to fill this thread with stories of the glory of Rome:
5 replies
Open
Captainmeme (1591 D Mod (B))
Sat 22 Apr UTC
(+2)
Reminder: ALWAYS check the settings of games you join!
Hi all,
1 reply
Open
The Muting Thread
This is the thread that everyone mutes.
9 replies
Open
Captainmeme (1591 D Mod (B))
01 Apr 17 UTC
(+4)
IMPORTANT ANNOUNCEMENT ON VDIPLOMACY'S FUTURE
Please see within for details on the vDiplomacy Referendum.
66 replies
Open
GOD (1694 D Mod (B))
28 Jan 16 UTC
(+1)
Can't stop the Trump
Does anyone here has a clue as to why Donald Trump is boycotting the latest republican debate? Seems to have only downsides and risks without a real gain to me. Enlighten me please.
296 replies
Open
Anon (?? D)
09 Apr 17 UTC
KING OF GUNBOAT
gameID=30786 2 day phases 100pt bet WTA Anon gunboat
2 replies
Open
Matticus13 (1241 D)
Sat 15 Apr UTC
Seeking replacement for Shift Right variant game
http://vdiplomacy.net/board.php?gameID=30376#gamePanel

Looking for a replacement for Italy (me). The current position is pretty stable. I'm looking to eliminate all of my press games due to time constraints.
4 replies
Open
Greetings Thread
Um....................... Hello? Is anyone there?
37 replies
Open
The Ambassador (1678 D (B) (B))
08 Mar 17 UTC
Live video feed podcast?
Hi folks - Kaner and I are getting together this time next week for another boozy Dip chat.
27 replies
Open
Captainmeme (1591 D Mod (B))
Tue 11 Apr UTC
The Original Diplomacy Variant
As many of you know, the Calhamer estate is being liquidated and the very first self-published Diplomacy board sold for just over $5000 last week. Well, something else interesting from the same sale - a bunch of prototype maps, these likely being from several years before the game was published.

http://www.ebay.com/itm/262922746919
21 replies
Open
fasces349 (1052 D)
26 Dec 10 UTC
(+16)
Advertise live games here
Like in webdiplo, this thread will be used to help people find live games
3598 replies
Open
David E. Cohen (0 D)
29 Mar 17 UTC
Calhamer Estate Sale
See below.
30 replies
Open
kaner406 (1368 D (B) (B))
03 Apr 17 UTC
Sitter needed!!
For 7 days, ongoing bourse game. 1 SC power, 3 day phases, no bourse orders needed, only a hotbod to look after the unit on the board. PM me or reply on this thread. Thanks!
1 reply
Open
MerlijnvL (994 D)
31 Mar 17 UTC
Hallo
Hallo
31 replies
Open
didigoose (1690 D)
13 Mar 17 UTC
Hof Points Question
I have 2 questions related to the Hof point calculation

43 replies
Open
zurn (884 D)
28 Mar 17 UTC
Minor map issues
Is anybody able to make minor cosmetic map changes to the variants, for readability? There's two small things I've noticed:

* Imperial Diplomacy II: there's a connection between Morocco and W. Med, but the map really doesn't show it.
* First Crusade: The Sardinia supply centre in the large map is placed in an odd, almost invisible spot.
0 replies
Open
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