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A place to discuss topics/games with other webDiplomacy players.
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Technostar (1168 D)
12 May 17 UTC
(+1)
Scramble for Africa Variant - Gauging Interest
I was wondering how interested people would be in a Scramble for Africa variant. I'm already making one for my friends and me to use, so I could easily put it on the lab for testing once it's done.
13 replies
Open
Greetings Thread
Um....................... Hello? Is anyone there?
38 replies
Open
The Ambassador (1283 D (B) (B))
12 May 17 UTC
(+1)
Calhamer prototype - feedback please
Hi folks - the Calhamer prototype of Dip has been rolling around in my head and I'm thinking of bringing it to the online community. But I have some questions that I'd appreciate your input into:
3 replies
Open
The Ambassador (1283 D (B) (B))
11 May 17 UTC
Where do you post your variant map ideas?
Working on the Calhamer Prototype variant and interested in getting opinions on map design to keep it authenticate. In some cases the maps aren't clear and I'm interested in advice. Where's the best spot folks have found for posting?
1 reply
Open
webdipper123 (797 D)
11 May 17 UTC
Advertise LIVE games here
http://www.vdiplomacy.com/board.php?gameID=31095
starting in 1 hr.
classic - 5mins phase
1 reply
Open
Hypoguy (1072 D)
03 May 17 UTC
Sengoku - Want to join?
Anyone interested in a game of Sengoku Jidai? Medieval Japan. Post here if you want to join, and what preferences you have for anon, phase length, etc.
http://vdiplomacy.com/variants.php?variantID=27
3 replies
Open
Carebear (1000 D)
07 May 17 UTC
Online Diplomacy Championship - Second Round Signup
The deadline to signup for the second round of the Online Diplomacy Championship @ PDET 2017 will be May 19 with games starting shortly there after. Players who did not participate in the first round may join the second round.
2 replies
Open
The Ambassador (1283 D (B) (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
32 replies
Open
gjdip (1111 D)
06 May 17 UTC
Problems with World War II large map?
Is anoyone else having problems with the large map in World War II games? I get: This page isn’t working. vdiplomacy.com is currently unable to handle this request. HTTP ERROR 500.
0 replies
Open
kaner406 (1274 D Mod (B) (B))
03 May 17 UTC
I was thinking about making a second account...
Here's a few...
18 replies
Open
Captainmeme (1046 D Mod (B))
22 Apr 17 UTC
(+3)
Reminder: ALWAYS check the settings of games you join!
Hi all,
8 replies
Open
Decima Legio (1362 D)
25 Oct 16 UTC
The Exploration game, episode III
One year ago we’ve tested this special rule game based on the Fog of War format.
I have to say that it’s been a fun game with original dynamics.
Details below
95 replies
Open
Bourse development and discussion thread.
This summer, I plan to develop Phase I of four phases in a Bourse gaming system to expand the gaming experience without over taxing the game director. This thread is to discuss the phases and how the various features should be implemented.
9 replies
Open
Strider (840 D)
24 Apr 17 UTC
(+2)
Anzac Day remembrance
Waking for this Anzac Days dawn service reminds me why we should not forget WWI. With threats of agression again escalating has nothing been learnt!
5 replies
Open
Mitomon (953 D)
17 Apr 17 UTC
Diplomacy: Is Germany Too Weak?
I noticed that Germany is considerably weaker in Diplomacy than it's historical counterpart. In game, Germany can very easily be knocked out by England and France. However, historically Germany was able to fight competently on three separate fronts. Does anybody feel that Germany is a little misrepresented in game?
More importantly, are there any variants that address this?
42 replies
Open
Mitomon (953 D)
17 Apr 17 UTC
What is your favorite board game?
I heard you guys like to play Risk.
48 replies
Open
The Ambassador (1283 D (B) (B))
19 Apr 17 UTC
Feedback for 1v1 Cold War on WWIV map
Hi folks, some of you may have heard me talk on the podcast about bringing the WWIV map to a Cold War circa 1984 1v1 variant. Interested in your thoughts about whether I use the standard WWIV map, the v6.2 version (is there any actual difference in the map itself?) or whether the sealane version would be better. Thoughts?
RUFFHAUS 8 (1000 D)
19 Apr 17 UTC
(+1)
The v6.2 map is garbage. Tomahaha rushed it out to silence the sealanes debate. WWIV v.2 doesn't address any of the problems with the original variant, but randomly inserts Saudi Arabia as a 36th power into the middle east with a cascading effect of imbalance to surrounding nations. It also arbitrarily cripples Nigeria. In all v6,2 was a half baked revision that was't even ready for lab testing. The one redeeming factor of it may be some exploration into play in the polar regions.

To your larger question it seems like the original WWIV map might be better suited since it is specifically designed to make cross ocean travel and continental invasion impossible (in 35 player mode). This might replicate into you cold war concept nicely.
Mapu (1261 D (B))
19 Apr 17 UTC
I agree with some of RUFF's points, but I wouldn't say the 6.2 map is garbage.
RUFFHAUS 8 (1000 D)
19 Apr 17 UTC
(+1)
Maybe garbage was too harsh. It's kinda like a steak paired with a stinking heap of rotting catfish bones instead of the baked potato you were expecting.
Kenpai (930 D X)
19 Apr 17 UTC
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Captainmeme (1046 D Mod (B))
19 Apr 17 UTC
(+3)
Kenpai (userID=8425), you have been silenced for 48 hours for spamming the forum. It's alright to post garbage on the thread you guys made for it (threadID=69302) but it's not okay to spam up other peoples' threads.
The Ambassador (1283 D (B) (B))
19 Apr 17 UTC
(+1)
Thanks guys (minus Kenpai)
Captainmeme (1046 D Mod (B))
19 Apr 17 UTC
I think Sealanes would make the 1v1 games very different from the other variants we have here. 1v1 games tend to revolve around securing a solid lines in some areas and using the extra units to push others, but with Sealanes those solid lines would be extremely difficult to make, so rogue units would be much more common and the strategy would have to be completely different.

Whether that's a good thing or not, I don't know. Might be interesting to find out. Of course, needing to order around 100 units every phase would also make it very different to any other 1v1.

I don't think the complaints RUFF brought up about 6.2 are particularly relevent here because they're based around the balance of the powers on the board, and presumably you mean to just keep the map and throw out the current powers in favour of NATO and USSR sides?
Thanks Captainmeme. Suddenly this forum is becoming like the one on WebDip.
I played one sealanes game early on (and not very well) and I never really got into it.
Murcanic (1214 D)
20 Apr 17 UTC
with maps that involve ordering many units every turn how easy is it to have the click to order each army option for a map? as that feature is extremely useful in those cases.
RUFFHAUS 8 (1000 D)
20 Apr 17 UTC
Captainmeme raises an interesting point in that the 1v1 experience would be very exciting on Sealanes because of the difficulty erecting long stalemate lines. It depends what you're looking for really as both have an appealing nature.

While the criticisms of 6.2 are lesser without individual nations they are still valid in a 1v1 game though as they arbitrarily screw up the map. I suppose that you could design starting positions to avoid it. The main difference would be 6.2's exploration into the polar regions. Unfortunately 6.2 takes a rather flat earth view of the world, elongating the spacing to unrealistic distances.

In any case, it looks like an interesting project.
Appreciate the feedback guys.
I printed out the WWIV map and juxtaposed a real life Cold War set of alliances and realised while the WWIV map territorial expanse is great (whether we go with sealanes or not), the big issue is SC count.

WWIV map SC positioning overwhelmingly aids the US/West. That's because to achieve global balance in a mutli-polar world requires SCs pretty much everywhere. I'll look at keeping most territories as they are, but will need to reduce SC count in a number of places to both better reflect the relative position of real-life 1980's power politics, but to also aim for a relative overall balance in gameplay (and hopefully in most theatres.) Some areas need severe tweaking as they don't reflect real life Communist strength based on SCs (eg Berlin, Afghanistan and North Korean SCs aren't on the map as an SC, the overall strength of the Warsaw Pact isn't reflected in SC positioning, ditto Indo-China.)

I do expect a fair number of test games and variant iterations may be needed to get the right mix.

As an FYI, at this stage I see standing armies existing in a neutral China (technically communist but in the 80's there was a clear Sino-Soviet split), trying to work out whether other neutrals get standing armies or too bad, so sad. Also interested in whether true neutral countries eg Switzerland, Austria, Sweden, Finland are impassable or can be invaded. For your info for gameplay in a true WW3 Cold War scenario I think they'd be fair game. Finally as discussed in the podcast with Kaner I'm thinking while Western positioning may start higher, both the west and the communists would start with more units than initial SC count to allow for revolutionaries/freedom fighters trying to topple the incumbant governments in game year 1 (think the Contras vs Sandanistas in Nicaragua, and the western sponsored Mujahideen in Afghanistan.) At a technical level this would mean come the end of year 1 build phase destroying units for both sides (eg like how Imperium and Mongolian Empure starts with more units before a die-back.)
Thoughts?
Mapu (1261 D (B))
21 Apr 17 UTC
(+1)
I say who cares about matching it up to actual history and just try to balance the starting centers and advancement paths overall.
RUFFHAUS 8 (1000 D)
21 Apr 17 UTC
There's Cuba and Angola to consider as possible commie camps as well.

Historical accuracy is fun, but I agree with Mapu that playability should seek balance.
I agree with the balance aspect, but I think that can be easily achieved in a historical context as well.

Those of you who grew up in the 80's or earlier would know full well the accepted thinking of the time was a true Soviet-US War would see Western Europe steamrolled. Using out of the box SC positioning in the WWIV map doesn't reflect that so I plan to tweak that and reduce western influence in a number of theatres globally.


17 replies
The Problem Thread
This thread is if you have a problem you post and then everyone will try to help you with your problem.
57 replies
Open
Happy Rome Day
since today (April 21) is Rome's 2770th birthday, I thought it would be nice to fill this thread with stories of the glory of Rome:
5 replies
Open
The Muting Thread
This is the thread that everyone mutes.
9 replies
Open
Captainmeme (1046 D Mod (B))
01 Apr 17 UTC
(+4)
IMPORTANT ANNOUNCEMENT ON VDIPLOMACY'S FUTURE
Please see within for details on the vDiplomacy Referendum.
66 replies
Open
GOD (1359 D Mod (B))
28 Jan 16 UTC
(+1)
Can't stop the Trump
Does anyone here has a clue as to why Donald Trump is boycotting the latest republican debate? Seems to have only downsides and risks without a real gain to me. Enlighten me please.
296 replies
Open
Anon (?? D)
09 Apr 17 UTC
KING OF GUNBOAT
gameID=30786 2 day phases 100pt bet WTA Anon gunboat
2 replies
Open
Matticus13 (1245 D)
15 Apr 17 UTC
Seeking replacement for Shift Right variant game
http://vdiplomacy.net/board.php?gameID=30376#gamePanel

Looking for a replacement for Italy (me). The current position is pretty stable. I'm looking to eliminate all of my press games due to time constraints.
4 replies
Open
The Ambassador (1283 D (B) (B))
08 Mar 17 UTC
Live video feed podcast?
Hi folks - Kaner and I are getting together this time next week for another boozy Dip chat.
27 replies
Open
Captainmeme (1046 D Mod (B))
11 Apr 17 UTC
The Original Diplomacy Variant
As many of you know, the Calhamer estate is being liquidated and the very first self-published Diplomacy board sold for just over $5000 last week. Well, something else interesting from the same sale - a bunch of prototype maps, these likely being from several years before the game was published.

http://www.ebay.com/itm/262922746919
21 replies
Open
David E. Cohen (0 D)
29 Mar 17 UTC
Calhamer Estate Sale
See below.
30 replies
Open
kaner406 (1274 D Mod (B) (B))
03 Apr 17 UTC
Sitter needed!!
For 7 days, ongoing bourse game. 1 SC power, 3 day phases, no bourse orders needed, only a hotbod to look after the unit on the board. PM me or reply on this thread. Thanks!
1 reply
Open
MerlijnvL (974 D)
31 Mar 17 UTC
Hallo
Hallo
31 replies
Open
didigoose (1180 D)
13 Mar 17 UTC
Hof Points Question
I have 2 questions related to the Hof point calculation

43 replies
Open
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