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drano019 (2710 D Mod)
24 May 13 UTC
Competitive Dip
On a suggestion from PE, I am interested in finding those people on this site who like to play competitive Diplomacy - the way it was first created. No pre-arranged draws, no unbreakable alliances...play to win, just like the objective says.

So, who's interested?
60 replies
Open
GOD (1830 D Mod (B))
30 May 13 UTC
Sitter(s) needed
hi!
i will be away during the next weekend, including friday, and i am afraid i wont be able to charge my smartphone or get internet access otherwise...as i have quite some games, it would be nice if two or three of you could take over for the time :)
1 reply
Open
Retillion (2304 D (B))
02 May 13 UTC
(+2)
Please, new request : units sorted by alphabetical order on the orders sheet.
I am playing my first Modern Diplomacy II game and I have had the HUGE pleasure to notice that my units are sorted by alphabetical order on the orders sheet !

It is so much easier and clearer to find my units that way ! Would it please be possible that units are sorted by alphabetical order on the orders sheet in every variant ?
44 replies
Open
Karroc (973 D)
31 May 13 UTC
Need replacement. Colonial 1885
Game just started, nothing lost so far
http://vdiplomacy.com/board.php?gameID=14576&msgCountryID=10&rand=40989#chatboxanchor
1 reply
Open
Sendric (2060 D)
31 May 13 UTC
Need a replacement partner in team game
http://vdiplomacy.com/board.php?gameID=13116

Need a new Brazil as my partner. Our position is decent if we can avoid further NMR's.
0 replies
Open
Anon (?? D)
28 May 13 UTC
Replacement player needed
FOG GB gameID=14297 position appears reasonable (hard to say though it is FOG)
1 reply
Open
President Eden (1588 D)
21 May 13 UTC
(+2)
Testers wanted: Diplomacy 1815!
More or less what it says on the tin. More specific information to come tomorrow.

Map preview: http://i.imgur.com/bYQAWb2.png
55 replies
Open
Aranith (1355 D)
29 May 13 UTC
Sitter Friday-Sunday eve (MEZ)
Need a sitter for my 1 day phase games for above mentioned time period...
I have 8 games running but most of them a 2 day-games
0 replies
Open
Synapse (814 D)
28 May 13 UTC
Sitter needed
I've got 2 games on the go that I'd rather not CD - a WWII gunboat most importantly, and a Europe 1939 full press game. I'm away from the 30th to the 10th of June, so would somebody mind taking over for that period?
5 replies
Open
Hirnsaege (1903 D)
28 May 13 UTC
Colonial 1885 – ?
any chance to create a new colonial 1885 game?
i cant find the option in the new games dropdown.

the games running are either password protected or WTA / public press (which is a taste i don't like ...)
4 replies
Open
Spartan22 (1883 D (B))
01 May 13 UTC
(+1)
Summer Goal
I am currently finishing up my finals this week for school and will soon be on summer break. I was looking through some of the variants and realized there are a ton I don't recognize by the name and thought it would be fun to play them all.
69 replies
Open
GOD (1830 D Mod (B))
27 May 13 UTC
WWIV map question
is the ANT territory (eastern Caribbean) not passable for armies?
O_o
1 reply
Open
Safari (1530 D)
26 May 13 UTC
(+1)
Feature Suggestion: Delayed Vote Notification?
In the age of the mobile smart phone, it is quite common for people to accidentally hit a button they don't mean to, which usually breaks up the global chat and causes an extra envelope to show up for every player in the game.
6 replies
Open
Jimbozig (1179 D)
23 May 13 UTC
Another HoF thread
I am still not understanding some things. Can somebody explain the following:
Jimbozig (1179 D)
23 May 13 UTC
I lost, in this game. gameID=12675, more than double the points I won in this game, gameID=13435.

To me this does not make any sense.
Decima Legio (1987 D)
24 May 13 UTC
Jimbo,

the number of players involved in a variant plays a significant role in the amount of Vpoints moved at the endgame.
So, ceteribus paribus, gameID=12675 moves more points than gameID=13435 does.
Large variants weight more.

Then, the other non-negligible factor is the rating level of people involved.
Winning (or drawing) against a low-rated opposition gives you few Vpoints.
Losing against a low-rated opposition takes out many points.

Basically you have to combine those two factors.
Jimbozig (1179 D)
24 May 13 UTC
So the more opponents the more I have to bet? Again this is not making sense to me.
Mapu (2086 D (B))
24 May 13 UTC
If you think of a quadrant with four boxes:
- The upper right has the biggest maps and the highest quality opponents. There's the most points to be had there.
- The lower left has the smallest maps and the lowest quality opponents. There's the most points to be lost there.
- The upper left would be small maps but good opponents. Moderate point loss/gain
- The lower right would be large maps but lower opponents. Moderate point loss/gain

Does this clarify at all?
Captainmeme (1400 D Mod (B))
24 May 13 UTC
I think Mapu's quadrants are slightly off...

Basically, the more people you have in a map the more points you will win if you win, and the more points you will lose if you lose. This is because of the way draws are sorted out - each person in the draw scores against every other player, so the bigger the draw you are left out of, the more points you lose. Since bigger maps have bigger draws you will tend to lose more points when losing them.
This isn't too much of a problem - if you draw or win a large map you will gain much, much more than when you lose one (provided you don't have a large number of vPoints already) so provided you win/draw a couple it should outweigh the results of many games lost.
Jimbozig (1179 D)
24 May 13 UTC
So is a 2 way in a five players map the same as 4 way in ten players msp? Or is latter better? Seems backwards
Captainmeme (1400 D Mod (B))
24 May 13 UTC
A 4 way draw in a ten players map would give you more points, as you gain points from 6 players rather than 3.

This is all from memory by the way - I may be completely incorrect. I think that's how it works though.
ScubaSteve (1234 D)
24 May 13 UTC
The large map/small map consideration only matters if the number of people involved in a draw are the same.

4 people drawing on a 10 person map is the same as 40 drawing on a 100 person map.

3 people drawing on a giant map of 30 people gain more than the 27 lose. The 3 are gaining from lots of people and the lots of people are only losing to three.

Unless there is some bizarre math involved that my pea brain cannot understand. If I am wrong, let me know.
Decima Legio (1987 D)
25 May 13 UTC
“So is a 2 way in a five players map the same as 4 way in ten players msp?”

Considering users all equally rated, cause this is the only way to make cross-game decent comparisons, the latter is slightly better.
Jimbozig (1179 D)
25 May 13 UTC
But is a 4 way draw on a ten player map a bteer result than a 2 way draw on a five player map? I would argue no, not at all, it is definitely a worse result.
Decima Legio (1987 D)
25 May 13 UTC
Well, Jimbo, it's not up to me to give that kind of judgment… I just answered your initial question
Oli (977 D Mod (P))
25 May 13 UTC
No.
A ten player map always requires some more effort, so it awards more points.
From the wiki:
The game-value (gV) is set to: ((numberCountries -1 ) / numberCountries )^2.7
This gives small games a very low gV and the gV gets more, the more players are in the game.
Jimbozig (1179 D)
25 May 13 UTC
(+1)
OK, thanks for the explanation.

I suppose I should just conclude in that I think there are major flaws in this rating system. I do not mean offense by this.

I think that the current rating system penalizes players who enjoy small-games while it also rewards players who join the big map games. I have played only a few times on the big maps, however, it seems to me from this experience that it is VERY easy for a decent player to survive until an end-game. I do not enjoy these games as it is fairly boring as they move slowly, entering orders for sometimes 40 units is NOT my idea of fun and they tend to suffer from constant CDs due to the size of the pool.

Meanwhile, playing in smaller maps, 10 people or so, to me seems a lot harder to succeed. In these games they tend to play to their logical conclusion, all players decisions affect the outcomes for all other players (I would like to see someone argue that perspective on the big maps) and generally we find more competitive games.

You talk about "defeating more players" in the big maps. But really, as the mpas get bigger you interact with a smaller portion of your competitors. In the classic map, one has to interact with all 6 other players. Now, say Haven, I would say that you really only interact with about the same many. So really, you're no defeating more players you are defeating the same amount while 2 other quadrants have the same thing happening. I recognize the dynamics are different, but to say that for instance a 3 way draw on a 7 player maps is a worse result than a 6 way draw on a 14 player maps seems BACKWARDS to me.

I could understand that a three player draw on a 14 player map is better than a 3 on a 7 player map, but even a 2 way draw on a 7 player map is better than a 3 way draw on a 14 player map. Do players on this site truly believe that a 12 way draw on a 48 person map. Is better than a 2 way draw on an 8 player map? its easier to lose on the big maps, not harder to win. I think that these maps should pay out the same via the "buy-ins" changing.

Even looking at the HoF all the top players are "big map" players. Do those of us who play on small maps really deserve no chance to be compared on this website?

Oli (977 D Mod (P))
25 May 13 UTC
The problem is not the player-size, but in gameID=12675 a clear underdog has won the game. SO everybody lost a large ammount of points.
Jimbozig (1179 D)
25 May 13 UTC
Why is losing to an underdog worse than losing to anyone else? Shouldn't the buy-in be fixed based on your skill level and not the skills of the others.
Jimbozig (1179 D)
25 May 13 UTC
Should it not be the surviving players penalized for a solo? Defeated players whould be penalized when the game ends in a draw. (I mean additional penalties as Oli describes),
Jimbozig (1179 D)
25 May 13 UTC
ANother example from "kaug's" profile:

13800 1897gunboat Classic1897 Won 38 1700
13673 There Can Only Be One Victor ClassicFog Survived -48 1652

A solo earns him less than a loss on the same sized map. How is thiss possible?
I'm at #34 with what might be (don't know how to check to be certain outside of manually checking all profiles) the highest win total on the site (172) and almost certainly one of the highest win% (65%). I've won 6.5x more games than the guy at #30 has *played* and won 43x as many. I understand that I have a high volume of 1v1 games, but this nonetheless strikes me as a little odd. How is the ranking system calculated?
Oli (977 D Mod (P))
26 May 13 UTC
The interesting thing about elo-like-systems is that you will reach your final score really quick, and than you just gain or loose a few points and your rating ever hardly changes.
PS: You are #34 in the new HoF and #43 in the old HoF.
PPS2: I moved the HoF back to it's original space in the help-page. The thing is working as expected, and I think we fixed most issues that where discussed in the last 5 month. I will add the gametype and pottype and variant filters, but after so many math and a real busy RL I'm concentrating on the interactive-map code now for some relaxing... :-)
Oli (977 D Mod (P))
26 May 13 UTC
The example with kaug:
He lost 38DPoints, because he was totally favored against Jimbozig (73% vs. 27%).
In game13800 he had to share his win with 6 (of 7) other players (only one defeated) and again was clearly the strongest player on the board (expected win % = 80%).
Jimbozig (1179 D)
26 May 13 UTC
I guess that is the PPSC/WTA thing again. I usually don't check the pot type and play all games the same.

I end to think that kaug and I are pretty comparable gunboat players (no offense intended if he disagrees). We usually have good comeptition and each win some of the time. That is partly why I used him as a reference point.

I guess at the end of the day I will just argue that DPoints are the only rating system that matters ;-). Makes me seem better.


21 replies
taylor4 (936 D)
25 May 13 UTC
0-1
Bayern goal @ Wembley
0 replies
Open
Voting to start a match
I was wondering of it would be possible to create a new voting feature to start a match, so if there was a, say live game that was set to start in an hour, and everyone joined, they could vote to start it earlier
4 replies
Open
drano019 (2710 D Mod)
20 May 13 UTC
Playing for the Win
More to come.
134 replies
Open
Synapse (814 D)
24 May 13 UTC
Vdip feeling
That feeling when there's one person online from your gunboat game and its the only person on the forums
4 replies
Open
ManMountain (984 D)
24 May 13 UTC
New Variants
Hi, what is the process for creating variants and getting them put on the site?
5 replies
Open
Evil Minion (967 D)
21 May 13 UTC
vDiplomacy Webserver
I tried to install the webserver on a local server for testing purposes and ran into some problems:
1) the documentations do not seem to match the downloaded folder
2) it seems like there are .sql files missing
3) when installing all .sql-files manually (in order) the webserver gives the following error message: "Error triggered: Unknown column 'u.showCountryNamesMap' in 'field list'."
14 replies
Open
rolo (933 D X)
23 May 13 UTC
join the game
2 hours to join game: global domination. Come on!
1 reply
Open
Melted Canary (980 D)
21 May 13 UTC
Appears to be a problem in the coding of the Youngstown World War II map
I'm currently playing Italy in a Youngstown World War II map, and I've run into a problem. The supply zone of Tirane is very obviously drawn so that it's adjacent to the Ionian Sea, but the game will not let me order a movement from the Ionian into Tirane.

3 replies
Open
cypeg (2619 D)
21 May 13 UTC
(+1)
Variant problem
Hey Oli,
I am writing this msg to the forum in case anyone can offer advice on the coding, which I am clueless, and since you were busy with the ranking codes.
34 replies
Open
sloop-of-war (942 D X)
22 May 13 UTC
Indians wanted!
0.0 Start: 5 days (Tue 28 May) gameID=14365
1 days /phase (normal)Pot: 20 D - Spring, 1501,
7 players (of 9) missing
Indians of the Great Lakes, PPSC
1 reply
Open
sloop-of-war (942 D X)
22 May 13 UTC
3 militarist wanted in Africa!
234 gameID=14367 Start: 6 days (Tue 28 May)
Africa, PPSC 1 days /phase (normal)
Pot: 50 D - Spring, 2012, 3 players (of 8) missing
Country left: Democratic Republic of Congo,Mali,Nigeria
1 reply
Open
Synapse (814 D)
08 May 13 UTC
(+1)
Points lost?
Available points: 0
Points in play: 15
Total points: 15
57 replies
Open
red-claw-blue (1087 D)
18 May 13 UTC
Sitter needed until Saturday!
I've got exams this week so could a kind soul please, please sit for me until Saturday. I'm only in two games so it shouldn't be too much of a burden. I'm trying to get an extend for the WWIV team game I am in, though, so I'm not sure if I need sitting for that yet.
8 replies
Open
HawknEye007 (1135 D)
21 May 13 UTC
Youngstown WW2 - Convoy Glitch
I've been unable to convoy armies through two fleets in this game as France. Is this a bug?

http://vdiplomacy.net/board.php?gameID=14004#gamePanel
5 replies
Open
Anon (?? D)
20 May 13 UTC
Ankara Crescent full press
Please join. The variant looks really kooky, and I haven't had adequate experience with the zany full-press version yet. I did England once and just got mauled...

gameID=14398
0 replies
Open
butterhead (1272 D)
15 May 13 UTC
Tell me about your life!
Greetings to all the men and women of VDip! I had an idea that I think will help us grow as a community, and get to know each other better. I'd like to know more about you! Feel free to give as much, or as little, detail as you wish. things you can include would be your birthday, age, location, career/schooling, etc. etc. This will help us bond with each other, as well as get some good stats on the demographics on the site!
39 replies
Open
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