My thoughts are basically about the V-points system.
http://www.vdiplomacy.com/hof.php?
gameID=12198 There’re 3 main reasons which act in parallel that make this table skewed, at least in my opinion:
A)
The weight of large size games (games with a big number of opponents) is really overrated according to the current algorithm. As a consequence, the rating variations due to large game outcomes are damn too high.
We had a discussion about the game Value (gV) coefficient and how it should be.
Well, being it called game Value, I assumed it was a representation of the actual variant weight.
Unfortunately, due to the presence of the 1vs1 match results summation, the gV is taken into account multiple times.
For example, in WWIV we have a large gV coefficient, about 92. Notwithstanding being large, this coefficient is taken into account 34 times...
I'm talking on a general standpoint, I'm not particularly referring to the game on topic, since that one was PPSC with a low Victory Condition %, both factors that reduce the rating variations.
B)
The weight of gunboat should be inferior to the weight of full-press game, cause gunboat has an inherent greater luck component which leads to a greater Variance of results. I don’t think that this fact can be denied.
I mean, compared to an equivalent full press game, it is more likely to see a solo in the gunboat. At the same time it is more likely to see an "underdog" performing well and a "favorite" losing in the gunboat.
We should reduce the weight of anything affected by luck to a certain extent, gunboat included.
C)
Last, but not least...
The weight of games severely affected by Civil Disorder events should be reduced somehow. CD events are another element of luck that distorts the measure of skill… and the HoF is supposed to measure skill, isn’t it?
I wonder if some strong players in the game should've suffered such an early defeat, or if some others should've gone that far had the game not been *severely* influenced by CD.
As far as I know from the HoF tables instead, currently it works in the opposite way, since the presence of a CD adds a further separate victory on the winner (or drawers) score.
If and which way we have to reduce the weight of games affected by NMRs & CDs is up to discussion.
Now I don't want the audience to get bored with a discussion about how the V-points system works. I'll copy and paste those thoughts to the proper thread, so the EoG discussion can hopefully continue here without V-points interferences.