Forum
A place to discuss topics/games with other webDiplomacy players.
Page 89 of 160
FirstPreviousNextLast
Rock Stone (1054 D)
18 Jun 13 UTC
New game, first game
My first game on this site. South America for 4. Won't you join me? gameID=14875
1 reply
Open
Anon (?? D)
16 Jun 13 UTC
My new game
3 replies
Open
Spartan22 (1883 D (B))
10 Jun 13 UTC
(+1)
My 200th game!
Hello all! Since I've joined the site, I have played a large variety of games and have started or finised 199. I want to invite anyone who is interested to play in my 200th game on the site :)
35 replies
Open
TomTom (776 D X)
18 Jun 13 UTC
CanYouGuessThePassWord
http://www.vdiplomacy.com/board.php?gameID=14879

Can you guess the PW??
Ans : CanYouGuessThePassWord
0 replies
Open
Captainmeme (1400 D Mod (B))
23 Apr 13 UTC
(+1)
VDip Players Map!
I think they have one of these for WebDip, so I figured I might as well make one for VDip too. Post on this thread or send me a PM with your location (no need to be precise with this - you can just give a nearby city if you want to) and I'll add you to the map.

http://goo.gl/maps/EPgiV - This link is also on my profile page, so it can still be found when this thread dies.
120 replies
Open
Amwidkle (1351 D)
17 Jun 13 UTC
Question about Civil Disorder rules
Confused about CD rules...
2 replies
Open
brainbomb (662 D)
15 May 13 UTC
Westeros Diplomacy??

Is there no mod for westeros? seems like this is a no brainer. you could easily make it a 12 faction mod.

starks, lannisters, tully, renly baratheon, aaryn, greyjoy, targaryen, the others, wildlings, joffrey, stannis, and throw in house frey.
29 replies
Open
Rock Stone (1054 D)
16 Jun 13 UTC
webDip
Hello. Just signed up because I wanted to ask some questions.

What are the differences between vDip and webDip? Why do they look so similar? Was there a schism somewhere along the way? Are they two separate sites; can I have an account at each? Opinions of webDip?
5 replies
Open
drwiggles (1582 D)
15 Jun 13 UTC
EOG: Dirt Nasty
gameID=13235
This was one of the most irritating games I have ever played. I was Spain. I posted a thread a few weeks back about being aware of SCs needed to win. This was the reason.
4 replies
Open
Joszua (996 D)
12 Jun 13 UTC
Open Known World 901, PPSC
Bet is 15, everyone is welcome. Game is a choose your country game.
2 replies
Open
LakersFan (1373 D)
08 Jun 13 UTC
Haven gameID=14702
gameID=14702 Haven 8 pt buy-in. Non-anon.
4 replies
Open
gopher27 (1606 D Mod)
13 Jun 13 UTC
Ignorance among basketball fans
Are you like me and had people describe the NBA Finals to you as the "old" Spurs against the "young" heat? There are exactly three players on the Heat's 15 player roster who are younger than the mean age of the Spurs 15 man roster. The median aged Spur is Tiago Splitter. For the Heat it is Udonis Halam. Five year age difference for those of you scoring at home.
7 replies
Open
Firehawk (1231 D)
13 Jun 13 UTC
First Crusade Diplomacy!
Hello everyone, I've been developing another (very different) variant on the lab. This one is Europe during the First Crusade. I'm starting my first test game so I need 6 others to join. The link is here http://lab.vdiplomacy.com/board.php?gameID=94
Tell me what you think and join up!
6 replies
Open
davicivad (899 D)
12 Jun 13 UTC
Bug in Lamborghini Anarchy in the UK,
In Autumm, 2011. there has been a mistake because Greater Manchester chesride hold support, and even so, chesride, disloged
2 replies
Open
Decima Legio (1987 D)
10 May 13 UTC
(+1)
PPSC – WTA : THE setting
This thread is intended to clarify the use of a fundamental setting of Webdiplomacy & V-Dipolmacy gaming: the pot-type.

Apparently the distinction between Point Per Supply Center and Winner Takes All is not widely clear or widely accepted.
Page 1 of 5
FirstPreviousNextLast
 
Decima Legio (1987 D)
10 May 13 UTC
The last spark of the never ending story regarding the Shism form the Diplomacy Orthodoxy was here: http://vdiplomacy.com/forum.php?threadID=43496#43496

Warning!
Despite having a noble teaching purpose, this thread may degenerate into impoliteness due to some recent fierce opposition to PPSC on Forum.
This is NOT meant to be a defense of PPSC, I am personally fine with either the settings, nor this thread is meant to establish which pot-type game is better to play. That has been and will always be a personal preference.
I just want to bring attention to the difference of playstyle, and the nonsense of playing WTA games as they were PPSC games or vice-versa.

First of all I have to quote Oliver’s words:

We all know that a PPSC has not a "Winner" like the WTA-games, ist just a race to the most SC as fast as you can and once one player reaches the target SCs it does end. And the player that triggered the end is called winner, but that does not mean everybody else lost.
This is not in the spirit of the original game (That's a WTA-game), but it's thge way many people here like to play the game. And as I like to keep the DPoints around I don't like the idea that in the same game people have a different reasoning for their play.


Maybe part of the misunderstanding is using the words “solo” “survived” and “defeated” similarly on both the settings, while they have an essentially different meaning according to pot-type.
Decima Legio (1987 D)
10 May 13 UTC
WTA - PPSC is not an ordinary game setting, it is THE game setting, the most important one.

It tells WHICH WAY the players are going to behave. It does impose the PLAYSTYLE. In particular the last part of the game is going to be completely different under the PPSC or the WTA setting. For example, all other things being equal, it is definitely easier winning the PPSC game compared to winning the WTA game.

Creating/being forced to play a “vassal state” can be widely used in PPSC, not it WTA, while surviving someone else’s solo is tolerable in PPSC (as long as you still own something tangible) and absolutely not in WTA.
Decima Legio (1987 D)
10 May 13 UTC
(+3)
Ultimately, after this brief refresh of what I’m sure the majority of you already knows, I want to appeal to the V-dip users:
PLEASE PLAY EACH GAME ACCORDING TO POT-TYPE SETTING.

If you create or join a PPSC game, play trying to maximize your SCs number. In case someone reaches the victory condition, your reward will be PROPORTIONAL to your final number of SCs, in case of an N-way draw, your reward will be an equal share of the pot.

If you create or join a WTA game, play trying to solo, if you can’t win, play trying to avoid someone else to win forcing a draw, else that would be your complete loss.
If you do succeed in the ultimate challenge of a WTA solo, your reward will be the whole pot, if you take part of a draw your reward will be an equal share of the pot. Else, if you fail, your reward is zero, regardless of your “survived” or “defeated” final status.

For reference: http://vdiplomacy.com/points.php

PPSC – WTA is an Option, a Setting, a PREFERENCE.
Nobody forces the users to play under a setting they dislike, but once they choose a pot-type setting, they have accepted the rules and consequently are expected to play accordingly.

It is really senseless to join a PPSC game pretending/expecting the others to play like it was a WTA or vice-versa.
drano019 (2710 D Mod)
10 May 13 UTC
To me, the single most important aspect of diplomacy is not WatA versus PPSC, but rather, that people play to "win".

I understand that "winning" can have different meanings in wta/ppsc, and ill even accept the bastardized notion that letting someone solo and you having 16scs is somehow better than a 4way draw with 2 1 sc powers.

However, the issue i have is when people play with no intention to win. These are the people im sure we've all ket, who play game-long alliances with no intent to solo. Instead theres a premeditated draw at games end. Whether its 2, 3, or 4 way doesnt matter. Its one thing to play with variant rules everyone has accepted, but when some people are playing with different "win" conditions, all hell breaks loose.

I choose to harp ofn ppsc because in my exoerience, this rarely if ever happens in wta. However, in ppsc, you see it happen all the time. Allies waiting at 17scs so another can get to 17. Keeping a. Sc power alive for no reason other than you agreed to let them in the 3 way draw when you could have soloed by taking their sc. THIS type of behavior needs to be curbed.
G-Man (2466 D)
10 May 13 UTC
When you set up a game, you are offered a variant/map/rules choice. The default is "Standard," which by my reading means that games follow the Avalon Hill Diplomacy Rules (when set to default) or the specific variant rules (when set to a specific variant). This means there is winner. When you are offered a choice between Winner Takes All and Points Per Supply Center, the only info you are given is the following:

"Points-per-supply-center vs Winner-takes-all

For more experienced players who have over 100 D there is a "Winner-takes-all" mode, which can be chosen instead of the default "Points-per-supply-center" mode. In winner-takes-all games the winner gets all the points from the game, and the runners up get nothing. This mode is for expert players who think that winner-takes-all is more true to the board game; there's no honor in second place, and playing for second place makes the game worse!

But remember that you are less likely to get any points back in a winner-takes-all game; even if you play well you might get no points back, so try to bet less on winner-takes-all games than points-per-supply-center games!"

This only states that if you choose Points Per Supply Center, you will get vDip points for finishing the game when you don't win. It says nothing about alternate victory conditions, i.e., there is no winner in Points Per Supply Center. And in fact, a solo is awarded based on the same conditions of both the Avalon Hill Diplomacy Rules and the specific variants rules. So, how are members supposed to know that normal victory conditions, as stated in the Avalon Hill Diplomacy Diplomacy Rules, do not apply in Points Per Supply Center? I've been here for a couple of years and I've never seen that quote of Oli's before. I have heard others say something similar, but I've also heard yet others who say you should still play to win in Points Per Supply Center. This should be clearly defined in both the game setup and in the FAQ - particularly since it is the default setting for games -- which goes against the Avalon Hill Diplomacy Rules that I think most players would expect we are following when a default game is set up.
RUFFHAUS 8 (2490 D)
11 May 13 UTC
All of this impassioned defense of a flawed system ignores the fact that PPSC is the variant, whereas WTA is the standard. The question remains why does VDiplomacy default to the PPSC setting? Why is WTA the option, and why is it presented as some elitist setting? It's not. It's just the way the game was designed to be played. The game of Diplomacy is a winner take all game. The entire concept of points per supply center is a form of feel-good welfare, and I fail to see why this should be used in anything other than an odd variant Teach players, even newcomers to play for points while allowing solo, and calling that success is just foolish.

What's worse is that this entire conversation would not be taking place if the default setting was WTA. But for whatever reason the powers that be insist on keeping the default setting at PPSC. And it is the default because the PPSC option is preselected for all new games. Suggesting that the setting is simply is a "PREFERENCE" is disingenuous. This means that a majority of games created are of the PPSC type even amongst experienced players. The entire problem goes away of the box is preset at WTA as it should be. PPSC is an option, and should be treated as such.
kaner406 (2061 D Mod (B))
11 May 13 UTC
would a solution be to force the players to choose WTA or PPSC by having the default as <choose> ?
Strider (1604 D)
11 May 13 UTC
Look i play both ppsc and wta and find that many players are still keen on preventing a solo regardless of state of play. the talk changes and so do the moves.
Stalemate lines and such.
Also see many people fly at the same player regardless of game play because of some perceved slight or an other.

The defeat / survive / draw / solo stats do drive some of this action as well not just D ponits.

As you can't dictate what drives other player you simply need to find what you're happy with.
For the logest time i didn't play WTA at all as I didn't want to drop all my points in a game when I knew I stood a good chance of keeping some or gaining a few with good play.
Put up 100 in classic WTA and draw Austria a few time or worse Pisa or French in Reminsamo( sorry spelling) and PPSC's look better...

Play both play often :-) room for both
RUFFHAUS 8 (2490 D)
11 May 13 UTC
Kaner, forcing a choice to be made would be an improvement, yes. While purists (like me) would prefer to see WTA as the default, at least if you provoke a choice when starting the game anyone creating a game will have to consider this. I suppose it's asking too much to have WTA described as the traditional style of play, but I think that would be an acceptable compromise to those of us "addicted to WTA".

To be clear the objection comes from the imposed style of play, not the actual awarding of points, and how that style become a completely selfish and greedy game by the second and third place players (first and second place losers). Points should be seen as fun, as a bonus, not as the objective of the game. Maybe there are some variants where the PPSC system works better, but *if* it was real points per supply center (even in draws), then it might have some real appeal. But the points per supply center application *only* comes into play *if* someone solos. No Diplomacy game should ever endorse by design players being okay with allowing a solo. A solo is just that, sole victory. The present system of PPSC encourages players to play for points rather than by the spirit of the game. This kind of game should only be played in rare occurrences when everyone is specifically aware that no one cares about the solo.
chilbo (1060 D)
11 May 13 UTC
How about a hybrid PPSC/WTA game where half the pot goes to the winner (or gets divided equally in the case of a draw) and the other half is allocated to survivors per sc.

So, with a classic 20 point pay in (140 pot total) which finishes France 18, Turkey 10, Italy 4, Russia 2 - France would get 106 (70 for the win, 36 for scs; Turkey would get 20, Italy 8 and Russia 4.

Amwidkle (1351 D)
11 May 13 UTC
(+1)
In a high caliber game, where I could be assured everyone in the game understands the nature of the map, is entering moves, and genrally trying diplomatically, I would be happy to play WTA. However, I've been in several games where one power just gives up and stops submitting orders, causing a break in the lines in favor of the soloer and robbing the diligent members of the "grand alliance" opposed to the solo of their chance at the draw. Practically speaking, in many cases in a WTA game a power who is just a few away from the solo has a strong incentive to just hold out indefinitely, even when there is a stalemate line, and wait for someone to get bored or a phase when someone will be too busy with life to submit orders. (Particularly easy to do when as on this site you can see whether another nation has submitted or not.) While you could make the argument that that kind of outcome should be part of the game, it should be understood as a victory more by happenstance than pure skill. So I
think in many cases the PPSC format can actually more accurately reward the effort people put in. Keep in mind that the WTA rewards system was designed for the original Diplomacy board game which was both face-to-face (essentially eliminating NMRs) and had a certain design (with Switzerland, the StP bottleneck, etc.) which makes it especially difficult for one power to solo (and hence makes more sense to provide a greater reward for doing so). For a lot of variants there often aren't establishable stalemate lines to stop a big power from soloing once he gets within striking distance.
ScubaSteve (1234 D)
11 May 13 UTC
I understand having an intellectual discussion about the various merits of either. Personally, I find the differences on player behavior interesting and am happy that both options are available.

I don't understand why any one would get upset about the topic since no one is forced to play a version that they do not wish to.
Devonian (1887 D)
11 May 13 UTC
"would a solution be to force the players to choose WTA or PPSC by having the default as <choose> ?"

This would be a good idea.
drano019 (2710 D Mod)
11 May 13 UTC
I'm disappointed no one has chimed in on my thoughts, so I'll repost.

To me, the single most important aspect of diplomacy is not WTA versus PPSC, but rather, that people play to "win".

I understand that "winning" can have different meanings in wta/ppsc, and ill even accept the bastardized notion that letting someone solo and you having 16scs is somehow better than a 4way draw with 2 1 sc powers.

However, the issue i have is when people play with no intention to win. These are the people im sure we've all met, who play game-long alliances with no intent to solo. Instead theres a premeditated draw at games end. Whether its 2, 3, or 4 way doesnt matter. Its one thing to play with variant rules everyone has accepted, but when some people are playing with different "win" conditions, all hell breaks loose.

I choose to harp on ppsc because in my experience, this rarely if ever happens in wta. However, in ppsc, you see it happen all the time. Allies waiting at 17 scs so another can get to 17. Keeping a 1 Sc power alive for no reason other than you agreed to let them in the 3 way draw when you could have soloed by taking their sc. THIS type of behavior needs to be curbed.



To Amwidkle - In situations like you have described, where a stalemate line is met, and all power of the "grand alliance" have voted draw, if, after a couple turns no moves have changed, and the last power refuses to draw, you can contact the mods to force a draw. It helps if all powers in the "grand alliance" post on global that they support the draw and have no intention of stabbing.
Mertvaya Ruka (1468 D)
11 May 13 UTC
I like the idea of making neither the default, but I do wonder why WTA is so obviously the true spirit of the game. Is it impossible to feel satisfaction at having survived with 16 SCs in the board game? Is everyone's spirit so thoroughly crushed unless they solo'ed or drew? Maybe this is just how I am, but I consider PPSC closer to how I feel when I play games, where even a good second place still makes me pretty happy. I understand that, when playing the board game, there's one winner if someone solos, but that's true of PPSC, too. What are you playing for in real life? If it's just victory, then I suppose that WTA is truer, but isn't there also fun and trying your best, that makes PPSC closer? I just don't think it's as one-sided an argument that WTA is the "true" version as people think.
Decima Legio (1987 D)
11 May 13 UTC
Drano,

here’s my point of view on you issue:

I don’t think it’s a matter of a “prearranged” deal to 2-way draw.
In this case, if someone can demonstrate it, you can accuse your opponents of metagaming via-Mods.


The reality is that, because of the logic behind the pot split under the two different settings, a 2 way draw is a stable outcome in PPSC (low risk in terms of Dpoints), while it’s an instable outcome in WTA (high risk in terms of Dpoints) .

Here’s why sometimes you can see it happening in PPSC and almost never in WTA.
Devonian (1887 D)
11 May 13 UTC
Drano, I don't think winning is the most important thing, because as you said, winning can mean different things to different people. The problem with PPSC is that winning can almost become irrelevant. That's what I mind.

Mertvaya, The rules state how to win, and that players can end the game before a winner is found by agreeing to a draw. The rules reward wins and draws only. WTA only rewards wins and draws. PPSC rewards wins, draws, and survives. That is why surviving with 16 sc's is not in the spirit of the game.

I have no issue with someone taking personal satisfaction to surviving with 16 sc's, but I don't really like that the scoring system rewards it.
Devonian (1887 D)
11 May 13 UTC
"The reality is that, because of the logic behind the pot split under the two different settings, a 2 way draw is a stable outcome in PPSC (low risk in terms of Dpoints), while it’s an instable outcome in WTA (high risk in terms of Dpoints) ."

This effect is what really makes WTA more exciting. The risk, and excitement escalates the more players are eliminated. A 2 way draw is very exciting in a high stakes WTA, but rather bland in PPSC.
drano019 (2710 D Mod)
11 May 13 UTC
Decima -

I am not referring to prearranged as in pre-game (which woukd be metagaming) but rather, prearranged in year 1 or 2. Which is technically legal, but defeats the entire purpose of the diplomatic interactions, as you know you have 2 people who wont betray each other (or more than that.)

I am sure we'v all seen it: keeping a useless ally alive behind your libes just because you promised them part of the draw. Drawing when you can easily solo. How is that not against the apirit of the game? Even in posc, the "goal" is to kaximize your sc count! So why woukdnt you solo if you can?!

The problem is, people are changing the end game objective. Im sorry, but i cannot accept that some people have no intention to try to solo. If someone goes into a game, and in year 1 makes a pact to 3 way draw, theyve just changed the game. Then you have 3 people playing one type of game, and 4 people playing another. The rules have changed, but only 3 people know it. Ibcan accept the notion (as much as i hate it), that a survive is better than a draw sometimes in ppsc. But when people decide that a 3 way draw is better than a solo and willingly choose not tonsolo when they can, i find that unacceptable. That is a completwly different game. The core objective in diplomacy never changes: be the first to 18. It just so happens than in ppsc you get reqarded differently if when someone solos.
drano019 (2710 D Mod)
11 May 13 UTC
I would like to clarify a statement:

The reason that the obective in ppsc is stiol to solo (and not to draw or come in a strong second) is that the "win" condition is to maximize you dip points. How do you do that? By soloing. Therefore EVERYONE shoukd try to solo EVERY gane, whether wta or ppsc. It is only once you cannot solo that ppsc shoukd be different from wta.

My beef obviously is when people do not try to solo, therefore not even trying tonachieve thebmain objective.
Decima Legio (1987 D)
11 May 13 UTC
Everlasting alliances are an occurrence related to individual users, not to pot-setting IMHO
Oli (977 D Mod (P))
12 May 13 UTC
(+1)
@drano: If you draw with a small ally it's bad for your score in both systems.
A 15-SC-country drawing with a 3-SC-country basically gets the points like a 9-SC-country (discarding 6 of his SC).

Also both systems are not more to the spirit of the original version, because there is no points or scores to rate players based on their past performance in the original rules.
Once you apply some kind of "score" to rate the players success you can apply any rating system you like (we had this conversation before with the new HoF). For example you can just award 1 point for a win and done. It's a valid rating system.

Adding DPoints already change the nature of the game. The split between WTA and PPSC is more a historical one (and it's one long before I started looking at webdip).
drano019 (2710 D Mod)
12 May 13 UTC
Oli -

I adisagrew that adding points changes the nature of wta. In the board game, a solo means one winner and everyone else loses. In wta, a solo means one person wins anll the points and everyone else loses. Same result. In the board game, if someone draws 4 ways, there ware 4 people who share the "win" and 3 who lose. In wta, a 4 way draw has 4 people who share the "win" and 3 whoo lose. Same result.

However, since i am not advocated abolishing ppsc, that is neither here nor there.

The probkem is, people are playing different games. We need a stated objective. Whether its to maximize dip points or solo, i care not. Because some people are playing games to solo, others tobmaximize dip points, and others are playing to 3way draw, which makes no sense to me as you arent maximizing your points OR trying to solo. Its hard to play a game when people are playing different games. Hiw is it fair when 4 people athought the objective was to be the first to 18, but 3 people change the objective to simply a 3 way draw? Youre playing a different game and not telling anyone.

I have nkthing against draws, but when people dont even try to win, it strikes me as a completely different game.
diatarn_iv (1458 D)
12 May 13 UTC
I agree with the proposal of having <choose> as the default setting.

I think both systems have merits and problems: for example, I like the fact that PPSC "recognizes" a good game even when you lose it, but this very fact sometimes (often?) leads to people being more concerned with getting extra SCs rather than trying to stop a solo. The opposite is true for WTA.

Personally, I'd like to see a "hybrid" solution like the one proposed by chilbo (half the points assigned on a PPSC base, half the points assigned on a WTA base): it would "recognize" the difference between the defeated players, while giving a much stronger incentive to stop solos than PPSC.
However, given the (lack of) response to chibo's post, maybe the idea is too complicated to be popular.
Oli (977 D Mod (P))
12 May 13 UTC
If you award half the points to the winner and distribute the rest as PPSC the winner would get 50% of the points and 50% of the remaining points. So he will always get 75% of the pot, the rest (25%) would be distributed between the survivors.
In a 100Point-Pot game with 4 survivors, the winner would get 75DPoints, the 2nd 15 and 3rd and 4th 5 each. With so many points difference this looks very much like WTA.

That said maybe a "default" hybrid to be discussed is a viable solution.

Another option could be to make 1 (or 2) new options for default. Maybe an "Auto" option, that sets WTA or PPSC based on player experience or "Random" (as default).
kaner406 (2061 D Mod (B))
12 May 13 UTC
(+1)
I like that idea of having a <random> option as well would this then be displayed when players begin the game? The anarchist in me thinks that it would be very interesting for the <random> choice to be hidden and only displayed at the end of the match.

But if the default was <choose> then this would force players to make their mind up re: PPSC or WTA when they start the game. I think that much angst comes from the WTA purists who believe that their preference is discriminated against by having PPSC as the default option.
Oli (977 D Mod (P))
13 May 13 UTC
At the moment we have 11 from 20 new games as WTA.
Lukas Podolski (1234 D)
13 May 13 UTC
(+3)
I like most of the suggested options above, but it seems that, in the way this thread began, we aremainly looking to solve a principle clash regarding the two systems more than what should the corresponding technical adjustments should be.

Going into that, personally I do not see any legitimate justification for either system's supporters to see inferiority in the other system. There is no such thing as 'discriminating against' a particular system, because:
a) Discrimination and the sense of super/inferiority are subjective notions per se; and,
b) There is reasonable notice given to players to refer them to 'advanced settings' to explore more options in case they do not like the default setting. Default does not mean we are bound to it whatsoever - players are making a fully-informed choice here.

Moving onto the issue of gaming objectives (I will switch to the word 'goal' to avoid confusion below), I do agree that there may be an expressly-stated 'goal of the game' for Diplomacy, just like other board games. However, this is only an objective goal of how the game is recommended to be played, but we should recognize that players have their own subjective goals. The goals are different from rules in the sense that if you go against the rules you should get penalized, while you won't if you deviate from the recommended goal of the game. Rules are an absolute, legitimate authority in the scope of the game while the goals are subject to every player's own consideration. I do not quite like the picture here where people having one kind of goal in the game is criticising other kinds of goals as wrongdoings.
Guaroz (2030 D (B))
13 May 13 UTC
Lukas +1
drano019 (2710 D Mod)
13 May 13 UTC
Lukas -

So are goals equivalent to objectives then? If so, what's the point of saying there is an objective if anyone can just say "well j have my own goal so I don't care about the objective."?

I have nothing against personal goals (such as no lying, no stabbing, etc) as long as they are secondary to the objective. Else there is no reason for an objective since it will always be super ceded by goals.

So if you want to play a game with a game long ally, I have no issue with it, provided you still try to solo. As soon as you cross the line into "I choose to play this game to a draw with my ally or allies " without trying to solo, I feel you are no longer playing the same game as me.

Page 1 of 5
FirstPreviousNextLast
 

128 replies
Saiteron (1009 D)
11 Jun 13 UTC
in dire need of new Germany for last-ditch effort in Youngstown
http://vdiplomacy.net/board.php?gameID=14223

here's the game url. Germany is crippled, but your entry could turn the tide... not gonna tell you which side to pick, but I think it'll be clear what choice must be made. good luck.
0 replies
Open
SandgooseXXI (1294 D)
10 Jun 13 UTC
Hot topic of the day?
01101000 01101111 01110100 00100000 01110100 01101111 01110000 01101001 01100011 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01100100 01100001 01111001 00100000 01100111 01101111 01100101 01110011 00100000 01101000 01100101 01110010 01100101
8 replies
Open
Raro (1449 D)
08 Jun 13 UTC
recipe challenge!
Stemming from the recent thread re: cooking recipes, I came up with an idea for a game. This is directed particularly at Guaroz, mainly because he expressed interest in the culinary arts, and hails from Italy; however, the offer is there for anyone else who might be interested. Please read below.
4 replies
Open
King Atom (1186 D)
07 Jun 13 UTC
New Variants on WebDip...
Yep, they're taking our stuff...
34 replies
Open
SandgooseXXI (1294 D)
04 Jun 13 UTC
Good home cooking
Hey guys, I am running out of good recepies, I want to expand my cooking horizons...any good meals you've eaten lately and care to reveal?

:D
21 replies
Open
fairleym (955 D)
06 Jun 13 UTC
Need an account sitter 6/10-6/18
I am leaving for my honeymoon on Monday and have recently learned I will have no internet connectivity while I'm gone. I currently have 5 open games: Alcavre, Mystery Diplomacy, Celtic Britain, Indians of the Great Lakes and Colonial 1885 (though I expect Mystery Countries and possibly Celtic Britain to be resolved by monday).

If anyone will do me the favor I would appreciate it. I don't want to CD in my games and I have never missed a turn.
8 replies
Open
Anon (?? D)
05 Jun 13 UTC
WW4
Another WW4 game going for any of those interested

gameID=14697
4 replies
Open
ksotello (966 D)
05 Jun 13 UTC
NEED SOMEONE TO PLAY AS KENYA!!
Been having some problems getting this game off the ground with Constant NMRs from new incoming players replacing others who CD'd.gameID=14120

Thanks!
1 reply
Open
Stanee (1149 D)
04 Jun 13 UTC
New Colonial Map Game
I want to create a new game with the new Map Colonial 1885, but i cant find it in the variants when i create a new game? What is going on?
1 reply
Open
About Rinascimento
About the Italian Rinascimento variant, it's one of my favorite variants and definitely one of the more meticulously made ones, but "Tyrrhenian Sea" is misspelled :/
0 replies
Open
cteno4 (835 D)
02 Jun 13 UTC
Mystery Countries! (???)
Please join. It's on the standard WWI map, and there will be three countries randomly chosen as playable. Should prove interesting.
1 reply
Open
tiger (1653 D)
31 May 13 UTC
tiger's team game
We need a replacement Brazil! gameID=13116
brazil is partnered with argentina (sendric).
anyone interested pm sendric userID=3445
6 replies
Open
Anon (?? D)
02 Jun 13 UTC
Order Processing Error (Ankara Crescent variant)
gameID=14376 Autumn 1903. Notice that three units (Sevastopol, Black Sea, and Wales) were simultaneously ordered to Armenia, none of them under support. The move from Wales succeeded; the others did not.

This should be considered an error and bug-checked in the Ankara Crescent variant.
3 replies
Open
Argotitan (1182 D)
31 May 13 UTC
Intermediate Support Rules
Can anyone please judge these support maneuvers so I know which numbered armies get dislodged and moved?

8 replies
Open
Leif_Syverson (1626 D Mod)
31 May 13 UTC
Replacement Turkey Needed in WWIV game
http://www.vdiplomacy.com/board.php?gameID=14120

Shame on you Tyran for leaving when the going got tough!
1 reply
Open
Page 89 of 160
FirstPreviousNextLast
Back to top