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A place to discuss topics/games with other webDiplomacy players.
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Rhinos (1501 D)
17 Mar 16 UTC
(+1)
Crazy Variant Idea
I was browsing the available variants, and one that caught my eye was the "Chaos" variant, where all players control one supply center in the classic map. Then, I though, "What if this same principle were applied to another variant?"

Does anyone think that a chaos variant would be interesting on the World Diplomacy IX, Fall of the American Empire, or Modern Diplomacy II variant maps?
3 replies
Open
Snake IV (1154 D)
16 Mar 16 UTC
Mexico stinks in Gobble-Earth
Mexico is the biggest weakness in the balance of Gobble-Earth, with constantly poor preformance. Why is this and what can be done?
12 replies
Open
VDip Points?
How are the VDip points calculated?
6 replies
Open
kaner406 (2103 D Mod (B))
14 Mar 16 UTC
(+1)
World cup 2012 - over at Webdip
A compilation of that epic match for your pleasure:

https://www.youtube.com/watch?v=2oLlb5TndQs
2 replies
Open
Devonian (1887 D)
20 Jun 15 UTC
1v1 Ladder tournament
I am considering starting a 1v1 ladder tournament and would like to see who would be interested.
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Ender (1701 D)
17 Aug 15 UTC
Yeah if Gold would stop knocking me around, I might have a chance to actually challenge someone else :P
Xildur (1385 D)
18 Aug 15 UTC
@Leif : Maybe we can say concede works for both map, not only one that the player put Concede button. This brings an incentive to finish both games or at least one game to see whether it is worth the risk to not complete a game.
Empire 1 on 1 is just a map, if one thinks he can get better result on longer map, then go ahead. It comes back to one's strategy. Just like if someone choose Lepanto Map.

@Devonian : This is IMHO for the proposed solution
1. First option : Expanded Challenge Rate is just a temporary fix that only temporary clear the bottle neck. When 5 people on top of you are still playing, this make you only get chance to be challenged.

2. Expanded immunity and/or waiting period is more likely create more bottle neck with refusal of a person to be challenged by his below opponent so he can challenge somebody above him. If everyone play this kind of game, then there would barely any people playing the game.

3. Anyone can explain this first?
Leif_Syverson (1400 D Mod)
18 Aug 15 UTC
"Maybe we can say concede works for both map, not only one that the player put Concede button."

How do you enforce this?
Xildur (1385 D)
20 Aug 15 UTC
Just put that in the rule so there would no one Concede before they see both of his/her games are impossible to win anymore.
Devonian (1887 D)
24 Aug 15 UTC
It's been over a week since I solicited opinions, and there has only been 1 comment. It was critical of the proposed changes. At this time, there will be no changes to the rules.
Devonian (1887 D)
19 Jan 16 UTC
Official Rules for 1v1 Ladder Tournament - Complete with revisions to date

1. An initial list of players will be created and ranked based on reverse order of their vdiplomacy points. (in order to require top players to move up rather than simply be at the top)

2. New players that arrive after the start of the tournament automatically are placed last. Players may join at any time. Just add your name and challenge someone.

3. If the list of players is between 2 and 20 players, any player may challenge anyone else on the ladder that is ranked no more than 2 higher or lower than them. If the list is 21 to 30, any player may challenge anyone 3 higher or lower. If the list is 31 to 40, any player may challenge anyone 4 higher or lower, etc. However, you cannot challenge the same person twice in a row, if either player won both games. This is regardless of who initiated the first challenge. You cannot challenge or be challenged by someone who is currently in a challenge match. Players may only be in one challenge match at a time.

4. A challenge is made by a player posting the current ladder ranking, and stating who they are challenging. The challenger may indicate a map that they would like to challenge them on, or indicate that the player being challenged may choose the map. A PM must also be sent to the person who is being challenged. Only one challenge may be made or accepted at a time.

5. Standard victory conditions for the map are assumed, unless both players agree to alternate victory conditions. The victor should post the revised rankings after challenge match is complete.

6. Time limits may not exceed 3 days per turn, but both players may elect shorter time frames by mutual agreement. If there is no agreement, the time limits will be 36 hours per turn. The player being challenged has the right to know the time limit before deciding to accept or refuse a challenge. (But will still be penalized as indicated below for refusing a challenge) Both sides of the challenge should be started simultaneously.

7. A player MAY refuse a challenge with no penalty to either player, if:
a. the challenger picks the map
b. if they are currently in a challenge match
c. or have finished a challenge match where they were challenged (not the challenger) within the past 7 days.
Both players are free to make another challenge, even to each other.

8. However, a player may NOT refuse a challenge where the person being challenged is allowed to choose the map. (Unless 7a, 7b, or 7c apply. See above.) If they do refuse, the penalty is that they are removed from the list. If they desire to return to the tournament, they must re-enter at the bottom of the list. All remaining players move up.

9. The player who was challenged must respond to within 2 weeks or it will be considered a refused challenge. Penalties will apply as if they responded by refusing the challenge.

10. All challenges will be played twice, with each player taking the opposite side.

11. If the lower ranked player has more wins (2-0 or 1-draw), they switch positions in the ranking. They may not play each other until at least one has played another player.

12. If the higher ranked player has more wins (2-0 or 1-draw), there is no change to the ranking. They may not play each other until at least one has played another player.

13. REVISED TO: If the challenge ends in a tie (1-1 or draw-draw), both players must have a rematch, with the other player picking the map. If there is another tie, there is no change to the ranking. Neither player may challenge the other for a period of 2 days."

14. There is no end to the tournament. However, on December 1st, and each annual anniversary, the top ranked player, may claim the title for that year. Challenges initiated and accepted, but not yet finished may be completed.

15. All disputes will moderated by Devonian or his successor(s), as designated by him. All decision by the moderator will be final. Should amendments to the rules be necessary, they may only be proposed by the Moderator, and must be approved by 2/3rds of the participants at the time of the vote.


Recordkeeping:
Per Rule #4, post your challenges to this thread.
Per Rule #5. Post the results of the challenge matches to this thread.Per Rule #2,anyone interested in joining once the tournament starts, should copy all previous participants, add their name to the bottom, and post it to this thread.
Gramuk (1489 D)
20 Jan 16 UTC
So, you would prefer the discussion to move here?
Devonian (1887 D)
20 Jan 16 UTC
Yes. This is the thread for rule change discussions.
spyman (1072 D)
20 Jan 16 UTC
Gramuk if you can get two more people to join, bumping up the numbers to 21, then you can challenge three above you.

Since I can't play until my house guests leave in a few days, I would be happy to step aside and let you challenge Skylin (if he is available). With luck your game would be over by the time I am ready to play, and I can then challenge either you or Skylin (depending upon the winner).

I don't know if Skylin is available, however, as he has not replied to my challenge yet (no hurry of course).
mouse (1825 D)
20 Jan 16 UTC
If we assume the 'victor posts the results' from rule 5 to actually be restrictive, that would quite simply solve the issue Gramuk raised, of the loser poaching the intended next challenge of the successful defender.
bozo (2302 D)
20 Jan 16 UTC
The rules do not state that the results of a match must be posted before the participants can be challenged again. I would interpret the rules to mean that paticipants in a match can be challenged as soon as the final game in the match ends.
Devonian (1887 D)
20 Jan 16 UTC
Bozo, that is correct. As soon as a match is over,challenges may be made or accepted at that time. The reason for having the victor report the win was to promote self moderation of the tournament. I did not want to have to continually update lists and challenges. I figured the victor would be the most motivated to announce his victory. Although, I don't care who announces it.

If we want to create a delay, then it should add it by rule, not by inference.

Rules 11 & 12 could be revised to add: "The victor may make a challenge immediately, but the defeated player must wait 2 days to make a challenge."

I would accept comments on this as a possible solution.
Devonian (1887 D)
20 Jan 16 UTC
Also, there were three issues with rule 14: 1. Fighting for a single spot caused a situation where it is possible for a players to be unable to challenge for the top spot simply because someone else is in the challenge at the time. 2. The rule allowed the challenger to postpone acceptance of a challenge simply to win the title. 3.The 2-2 tie was anti-climactic.

So, I would also like to change rule 14 to:

"14a. There is no end to the tournament. However, on December 1st, and each annual anniversary, challenges initiated, but not yet finished may be completed. The top 2 players may not begin a challenge with each other after October 1st and the 4th ranked player may challenge either of the top 2 players if neither are not already in a challenge. (Note: challenges initiated include any challenge made by a challenger whether or not they have been accepted on Dec 1st)

14b. After the annual ranking are complete, the top ranked player, and the runner-up must have a play-off match to determine the title for that year. The play-off match will be played the same as all other matches, except that Duo may not be selected for the first 4 games, but must be used as a 1 game tiebreaker should the 4 games end in a tie. If the game of Duo also ends in a tie, the higher ranked player will be awarded the title for the year. "

I will also accept comments on this also.
spyman (1072 D)
20 Jan 16 UTC
[Quote]
Rules 11 & 12 could be revised to add: "The victor may make a challenge immediately, but the defeated player must wait 2 days to make a challenge."
[/Quote]

Seems like a pretty good plan. Even 24 hours might be enough to be honest. But whatever you think is best.
mouse (1825 D)
20 Jan 16 UTC
I'd say "24h or the victor has already challenged someone else." Unless you want to match it up to the default turn length of 36h, given that's the deadline for reasonably expecting someone to see that their match is over.

No real stance on the proposed changes to 14. No objections, though.
Gramuk (1489 D)
21 Jan 16 UTC
I like that. It also sets a good flow to the ladder. Basically, if you are on the way up, you get the initiative to find matches above you. If you are on the way down (losing,) you have to chill for a bit, thus you are more likely to be able to be challenged from below.
Devonian (1887 D)
21 Jan 16 UTC
Mouse, I used 2 days to match up with the 2 day delay in rule 13.
spyman (1072 D)
21 Jan 16 UTC
Perhaps a teeny-weeny amendment.

The loser should wait two days before issuing a challenge, or until the winner has issued a challenge, whichever comes first. No point dragging things out any longer than needed.

Just a suggestion :)
Devonian (1887 D)
21 Jan 16 UTC
I can add that.

Rules 11 & 12 could be revised to add: "The victor may make a challenge immediately, but the defeated player must wait 2 days to make a challenge, or until the victor has issued a challenge, whichever comes first.."

I am accepting comments on this as well as the rule 14 change.
AKeeFaTheHun (1078 D)
21 Jan 16 UTC
Makes sense to me.
Devonian (1887 D)
23 Jan 16 UTC
I will leave these open for comment for about a week before deciding if it should be put up for vote.
Leif_Syverson (1400 D Mod)
23 Jan 16 UTC
Both seem to be good amendments to me.
Devonian (1887 D)
01 Feb 16 UTC
I will put both proposals up for vote, now that the period for discussion is finished. In order for either of these proposals to pass, 2/3 affirmative vote will be required. There are 18 players currently, so 12 affirmative votes will be required. Please vote for them individually.


Proposal #1:

Rules 11 & 12 should be revised to:
"Rule 11. If the lower ranked player has more wins (2-0 or 1-draw), they switch positions in the ranking. The victor may make a challenge immediately, but the defeated player must wait 2 days to make a challenge, or until the victor has issued a challenge, whichever comes first.

12. If the higher ranked player has more wins (2-0 or 1-draw), there is no change to the ranking. The victor may make a challenge immediately, but the defeated player must wait 2 days to make a challenge, or until the victor has issued a challenge, whichever comes first."


Proposal #2:

"14a. There is no end to the tournament. However, on December 1st, and each annual anniversary, challenges initiated, but not yet finished may be completed. The top 2 players may not begin a challenge with each other after October 1st and the 4th ranked player may challenge either of the top 2 players if neither are not already in a challenge. (Note: challenges initiated include any challenge made by a challenger whether or not they have been accepted on Dec 1st)

14b. After the annual ranking are complete, the top ranked player, and the runner-up must have a play-off match to determine the title for that year. The play-off match will be played the same as all other matches, except that Duo may not be selected for the first 4 games, but must be used as a 1 game tiebreaker should the 4 games end in a tie. If the game of Duo also ends in a tie, the higher ranked player will be awarded the title for the year. "


Devonian (1887 D)
03 Feb 16 UTC
These changes are open for voting.
spyman (1072 D)
03 Feb 16 UTC
I don't think you should rely on 2/3 of the vote players. Maybe 2/3 of the vote perhaps. I don't think you can count on everyone voting. We don't even know if everyone currently on the ladder is still playing.

Here are my votes:
1. Yes
2. Yes
spyman (1072 D)
03 Feb 16 UTC
Sorry that does not read right. What I am trying to say is I don't think you should need 2/3 of players currently on the ladder to approve. Rather I think 2/3 of those who vote should be sufficient.
Devonian (1887 D)
03 Feb 16 UTC
It's supposed to be 2/3 of the players. If it was 2/3 of the votes only, I could call an end to the vote right now and say it passed with only 1 vote.
spyman (1072 D)
03 Feb 16 UTC
I suppose I should have added, after a minimum amount of time for consideration. But whatever you think is best.
Devonian (1887 D)
07 Feb 16 UTC
We only have 1 vote. Please vote!
bozo (2302 D)
07 Feb 16 UTC
I vote yes to both.

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150 replies
Anon (?? D)
07 Mar 16 UTC
Sengoku, Rise of Shogun
http://www.vdiplomacy.com/board.php?gameID=25843
Looking for players to join!
1 reply
Open
BobMcSurly (955 D)
07 Mar 16 UTC
Average turns
In the list of variants, does average turns refer to years, seasons, or does it include retreats and builds?
2 replies
Open
Flame (1073 D)
03 Mar 16 UTC
For Russian Speaking players!
For Russian Speaking players! Please visit us:
http://diplomail.ru
Hope Oli don't mind it. Thanks.
9 replies
Open
The Ambassador (1948 D (B))
03 Mar 16 UTC
Orders not loading on iPad IOS 9.2.1
My work is a pain in the butt... (read on)
7 replies
Open
Strider (1604 D)
29 Feb 16 UTC
do D point mean anything?
Rather philosophical but if I drop 100 D in a game and loose is it the same factor of V points.
22 replies
Open
hanglikeahorse (943 D)
02 Mar 16 UTC
New variants
How does one create a new variant?
1 reply
Open
outofbounds (1049 D)
25 Feb 16 UTC
Ajudication of moves
Question: If I attacked Kiel from Munich, and Kiel attacked me in return at Munich with Support, should another of my opponent's armies be able to then retreat to Kiel after those moves? That doesn't feel right to me...
3 replies
Open
Maucat (1834 D)
25 Feb 16 UTC
Games crashed
What happens to a crashed game?
1 reply
Open
Imagonnalose (992 D)
23 Feb 16 UTC
Lepanto
I'm trying out Lepanto. I'd like someone to join me if you'd like. Anyone can join. Thanks!

gameID=25626
3 replies
Open
Mikey99 (1441 D)
22 Feb 16 UTC
New players needed for -
... some Greek diplomacy - "Iliadillic" Age of Pericles variant.
1 reply
Open
Anon (?? D)
24 Feb 16 UTC
Replacement needed
gameID=24898
Imperial Dip , Strong Britain.
PM me and I will get the mod to switch us out.
2 replies
Open
fraushai (1136 D)
23 Feb 16 UTC
Italy vs Austria
http://www.vdiplomacy.com/board.php?gameID=25640

If anyone would want to try
1 reply
Open
brainbomb (662 D)
19 Feb 16 UTC
Put my Masters in Fine art to use.
Make me a mod. I teach Art, draw maps and make maps for RPGS.

http://heathdraney.com/2016/02/19/map-ideations/
6 replies
Open
Matthew (1000 D)
21 Feb 16 UTC
(+1)
SEEKING PLAYTESTERS FOR DIPLOMACY VARIANT
I've been working on a Diplomacy variant since 2012. It has characteristics similar to Ambition and Empire, Payola, and 1648. However, it has several distinct mechanics borrowed from other games. The description of the variant is at http://www.dipwiki.com/index.php?title=Europe_1615:_Prelude_to_War. If you're interested please shoot me an email at medeiros412@aim.com.
Thank you.
Matthew
3 replies
Open
00matthew2000 (2409 D)
21 Feb 16 UTC
New game called "I Know The Known World".
Variant is Known World 901. We need four more players to join. Click on my profile name and it'll be one of the first games if you are interested.
0 replies
Open
SLOTerp (0 D)
19 Feb 16 UTC
New World Order starting up at Redscape
It's that time again (thank you, Sendric). This is a 35+ player, unbalanced variant with nukes, wings, and voting. You will not regret trying this. Info in the 'New Games' forum at www.redscape.com. Site membership not required to play.
0 replies
Open
letsgoJays13 (1015 D)
11 Feb 16 UTC
vDiplomacy World War IV Sealanes
Going to try to do the impossible.
12 replies
Open
fraushai (1136 D)
18 Feb 16 UTC
Modern diplomacy
Please join!

http://www.vdiplomacy.com/board.php?gameID=25530
0 replies
Open
KingRichard (824 D)
08 Feb 16 UTC
Grey press
Hi Can someone please explain how the grey press works, i.e who can post and who can read?
16 replies
Open
orathaic (952 D)
05 Feb 16 UTC
1vs1 maps - balance
So i made a few of the 1v1 maps (not the first one...) and i see some of them are still being used. But i don't think i never really play-tested them...
33 replies
Open
Arcuate (1000 D)
06 Feb 16 UTC
(+1)
New Planetary Colonisation Game - Play by email
I'm designing a Diplomacy-like board game set on a struggling planetary colony, and I need playtesters.
https://groups.google.com/forum/#!forum/kepler-board-game
https://dl.dropboxusercontent.com/u/3155259/Screenshot.png
2 replies
Open
Talleyround (1030 D)
04 Feb 16 UTC
Join Heptarchy today!
Battle it out in early medieval Britain! http://www.vdiplomacy.com/board.php?gameID=25253

I want to try something new so please join! :)
0 replies
Open
Anon (?? D)
10 Jan 16 UTC
KING OF GUNBOAT
gameID=24982 new game
12 replies
Open
Anon (?? D)
04 Feb 16 UTC
Pure 3
join my game : gameID=25245
Its map is Pure
1 reply
Open
The Ambassador (1948 D (B))
25 Jan 16 UTC
Happy Australia Day
Time to throw down a tinny, smash some vegemite and toss your thongs in the backyard with some mates.
58 replies
Open
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