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A place to discuss topics/games with other webDiplomacy players.
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Sendric (2060 D)
30 Mar 16 UTC
NWO: The Qi Awakens
The 2016 New World Order play-by-email game now officially has a name, The Qi Awakens. This game will be hosted on Redscape here: http://www.redscape.com/viewforum.php?f=141

You do not need to have a username to play, but you will need to provide your email address. Please let me know if you are interested in playing. There are still some spots available.
0 replies
Open
New variant idea
What if we had a 1v1 variant where it was North America vs. South America? Sort of like the Cold War where it is NATO vs USSR, but North America vs South America. Thoughts?
11 replies
Open
Please answer if you know
I was looking at my HOF, and I have these things next to each opponent I had in a game. They are "Re Rr Dif mV gV Ch"

Can someone please tell me what these mean?
0 replies
Open
Rhinos (1501 D)
17 Mar 16 UTC
(+1)
Crazy Variant Idea
I was browsing the available variants, and one that caught my eye was the "Chaos" variant, where all players control one supply center in the classic map. Then, I though, "What if this same principle were applied to another variant?"

Does anyone think that a chaos variant would be interesting on the World Diplomacy IX, Fall of the American Empire, or Modern Diplomacy II variant maps?
3 replies
Open
Snake IV (1154 D)
16 Mar 16 UTC
Mexico stinks in Gobble-Earth
Mexico is the biggest weakness in the balance of Gobble-Earth, with constantly poor preformance. Why is this and what can be done?
12 replies
Open
VDip Points?
How are the VDip points calculated?
6 replies
Open
kaner406 (2061 D Mod (B))
14 Mar 16 UTC
(+1)
World cup 2012 - over at Webdip
A compilation of that epic match for your pleasure:

https://www.youtube.com/watch?v=2oLlb5TndQs
2 replies
Open
Devonian (1887 D)
20 Jun 15 UTC
1v1 Ladder tournament
I am considering starting a 1v1 ladder tournament and would like to see who would be interested.
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Devonian (1887 D)
10 Jul 15 UTC
Votes so far:
Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Ender - No?
gsmx - No
Brankl - Yes?
Leif_Syverson - Yes?
Xildur - Yes
bozo (2302 D)
10 Jul 15 UTC
I vote for the revision.
diatarn_iv (1458 D)
10 Jul 15 UTC
I keep my yes vote, because it would be an improvement over the current situation.
But I want to add a suggestion you might keep in consideration:
instead of having either the challenged or the challenger choose the maps for both games, why don't we have that each player chooses the map for one of the games (and the player who did not choose the map gets to choose the country)?
Devonian (1887 D)
10 Jul 15 UTC
Votes so far:
Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Ender - No?
gsmx - No
Brankl - Yes?
Leif_Syverson - Yes
Xildur - Yes
Bozo - Yes
Maucat - Yes
mapleleaf - Yes
JacktheGiantSlayer - Yes
Tricky - Yes
ebconvoyking - Yes
y2kjbk (1512 D)
10 Jul 15 UTC
Votes so far:
Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Ender - No?
gsmx - No
Brankl - Yes?
Leif_Syverson - Yes
Xildur - Yes
Bozo - Yes
Maucat - Yes
mapleleaf - Yes
JacktheGiantSlayer - Yes
Tricky - Yes
ebconvoyking - Yes
y2kjbk - Yes
Devonian (1887 D)
10 Jul 15 UTC
Votes so far:
Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Ender - No?
gsmx - No
Brankl - Yes?
Leif_Syverson - Yes
Xildur - Yes
Bozo - Yes
Maucat - Yes
mapleleaf - Yes
JacktheGiantSlayer - Yes
Tricky - Yes
ebconvoyking - Yes
y2kjbk - Yes
CoXBot - Yes
DoubleCapitals (736 D)
10 Jul 15 UTC
Votes so far:
Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Ender - No?
gsmx - No
Brankl - Yes?
Leif_Syverson - Yes
Xildur - Yes
Bozo - Yes
Maucat - Yes
mapleleaf - Yes
JacktheGiantSlayer - Yes
Tricky - Yes
ebconvoyking - Yes
y2kjbk - Yes
CoXBot - Yes
DoubleCapitals - Yes
Gunmaster G-9 (1111 D)
10 Jul 15 UTC
Votes so far:
Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Gunmaster G-9 - Yes
Ender - No?
gsmx - No
Brankl - Yes?
Leif_Syverson - Yes
Xildur - Yes
Bozo - Yes
Maucat - Yes
mapleleaf - Yes
JacktheGiantSlayer - Yes
Tricky - Yes
ebconvoyking - Yes
y2kjbk - Yes
CoXBot - Yes
DoubleCapitals - Yes
Brankl (999 D)
10 Jul 15 UTC
Yes
Though I still think the margin of victory would make a better tiebreaker. But your rule change would make the rules better
Devonian (1887 D)
11 Jul 15 UTC
Votes so far:

Devonian - Yes
Goldfinger - Yes
Diatarn_iv - Yes
Gunmaster G-9 - Yes
Ender - No?
gsmx - No
Brankl - Yes
Leif_Syverson - Yes
Xildur - Yes
Bozo - Yes
Maucat - Yes
mapleleaf - Yes
JacktheGiantSlayer - Yes
Tricky - Yes
ebconvoyking - Yes
y2kjbk - Yes
CoXBot - Yes
DoubleCapitals - Yes
Sevyas - Yes
moosepers - Yes

18 Yes's out of 26 players means 2/3rd approve the rule change even if the rest vote no.
Devonian (1887 D)
11 Jul 15 UTC
All games that have already started will finish with the original rules. Any new challenge matches starting will replace the original rule 13 to be as follows:

"13. If the challenge ends in a tie (1-1 or draw-draw), both players must have a rematch, with the other player picking the map. If there is another tie, there is no change to the ranking. Neither player may challenge the other for a period of 2 days."
Brankl (999 D)
12 Jul 15 UTC
I don't think there needs to be a rematch after the first match ends in a tie. It's at the challenger's discretion (whether to force one or not).
Devonian (1887 D)
12 Jul 15 UTC
The effect would be the same as if the match were started, and the challenger forfeited. So, I would agree, as long as they admitted defeat, the challenger would not be required to play the second set.
Devonian (1887 D)
13 Aug 15 UTC
I have had some requests to consider revising the rules due to the congestion in the ladder. Some players have waited a long time for a potential opponent to become available only to be challenged first.

I'm not convinced this is a problem that needs to be fixed, but do see that some "tweaking" might be worth considering. I have only been able to challenge one player and have been challenged 3 times. So, I wouldn't mind hearing what others think.

Before I entertain a solution though, I would like to take a straw poll.

If you think this is a problem that needs fixing, or if you think it isn't a large enough problem please let me know on this thread.






Maucat (1834 D)
13 Aug 15 UTC
I haven't benn able to challenge another player and have been challenged one time, for me it's a problem.
diatarn_iv (1458 D)
13 Aug 15 UTC
I agree with Maucat, and I think it's a (mild) problem.
Two possible solutions come to my mind:
1) introducing a "priority" for those who were challenged several times in a row [this is probably the best, but I'm not sure about how to do it]
2) allowing people who were challenged several times in a row to challenge higher than usual. For example, currently we can challenge someone who is within 3 spots from our position: but we might say that the limit becomes 4 spots for those who were challenged 2 or more times since they last challenged someone; and then, 5 spots for those who were challenged 4 or more times since their last challenge.
Leif_Syverson (1626 D Mod)
13 Aug 15 UTC
(+1)
I too think it is mild, but does need to be addressed in some way.

Perhaps after being challenged 4 times in a row, a person is immune to further challenges until they have had a chance to challenge up the ladder? If they forgo that chance by not issuing a challenge (if able) in a week or two window, they would lose their immunity. You'd also need some sort of priority. Say someone has been challenged 4 times, and a match above them finishes but they are unable to get a challenge in before the participants in that match themselves issue challenges that preclude the individual below them from challenging either of them. Priority would place say a 1 week moratorium on the actual game starts of those successive challenges to allow any person with this sort of immunity the right to override one of those challenges and force a challenge within that time frame. If they fail to override the challenge and issue one of their own, then the participants are free to proceed with their challenge matches. No one else would be able to issue challenges to any of these individuals in the mean time until the proposed match is overridden or the person with immunity fails to issue a challenge. The person with immunity must already be waiting for a match to finish to be able to challenge a match that is proposed but not yet started, they cannot have just gained immunity and then interrupt a challenge that was issued (but not yet accepted) before they gained immunity. In the case of multiple persons with immunity wishing to override a given challenge, priority goes to the individual with immunity who has been waiting the longest to challenge up the ladder. The individual in the number 1 spot could either be exempt from the immunity clause or could earn a short break by successfully fending off 4 challenges in a row while at the top.


There is at least one downside to this, in that you could get a block of individuals with immunity holding things up in the middle of the list. The advantage over the current system is that this at least favors upward movement rather than stagnation at the bottom.
Xildur (1385 D)
14 Aug 15 UTC
Or, how about make this tournament like a soccer tournament where we don't use ladder but point base on win and lose?
And the point is given, by not only winning but also the gap between winner and loser in both maps (since a game is be done twice in a same map).

For example : I am the Home Team and Devonian is the opponent. I can choose the map, let's say Duo Map. And the first one, I win with 15-12 and the second Devonian win with 16-11. Then for the point, Devonian is considered winning and gets 3 D because of the greater gap between winning. If we both get the same result (15-12), then both of us get 1 point each. The winner is the owner of the largest point.

This make us playable to all players. We just need an excel and 3 referees (or the people who take notes for all player's result). 3 referees are for objectivity since they are playing as well.

What di you think?
Devonian (1887 D)
14 Aug 15 UTC
Xildur, were just trying to tweak the tournament slightly. Not fundamentally change it.

Maybe the next one can be like that. The first was a bracket tournament. The second had a point based format, but not like you described. This was a ladder, for variety.

Mostly, I'm trying to find out if it does in fact need tweaking. Or should we just let it play out as is. If only 3 people think it is a mild issue, then we should just let it be. But if several more ask for a change, then we can look at the options.
Ender (1701 D)
14 Aug 15 UTC
I'm all for tweaking. I have literally been unable to challenge anyone since it began but have now been challenged twice. It's mostly a timing thing as you have a week of "immunity" already while waiting for challenges above you to finish, but if you are not checking this site like a hawk, one of those matches could finish and then the participants challenge others before you have had a chance. Some tweak to remove the "who challenged whom" first aspect would be wonderful. Something like "challenges can only happen on Sundays", with all those not in a challenge submitting a "proposed challenge" earlier that week that gets ranked in terms of priority (details to be determined). Another option would be a rule that if you have challenged another but did not win that challenge, then you must wait a week (to allow others to challenge you) before you can challenge another.
Devonian (1887 D)
14 Aug 15 UTC
So far, in the straw poll:

Maucat - Yes, we should look for a fix.
Diatarn_iv - Yes, we should look for a fix.
Leif_Syverson - Yes, we should look for a fix.
Ender - - Yes, we should look for a fix.
Xildur - Should we look for a fix, or are you only suggesting a total overhaul?
Xildur (1385 D)
14 Aug 15 UTC
Total overhaul after one season.
But if there is a good fix idea, I may support it.
I think starting with the best players on the bottom was probably a bad thing. Once this bottleneck breaks up, things will go more fluidly.

I think some sort of fix is needed
Devonian (1887 D)
14 Aug 15 UTC
So far, in the straw poll:

Maucat - Yes, we should look for a fix.
Diatarn_iv - Yes, we should look for a fix.
Leif_Syverson - Yes, we should look for a fix.
Ender - - Yes, we should look for a fix.
Xildur - Yes, willing to consider a fix.
Goldfinger0303 - Yes, we should look for a fix.
Devonian - Yes, willing to consider a fix.

Goldfinger, the rationale for the reverse order was to require the best players to earn their spot. It was the recommended method when I was researching the tournament format. Plus, in our tournament, it's easier to hold a position once you have it, since a draw favors the higher ranked. But, I do agree it may be part of the reason for the bottle neck.
I blame Ender. He refuses to submit to me
brettj72 (1673 D)
14 Aug 15 UTC
I am in favor of a fix but not a major overhaul.
Leif_Syverson (1626 D Mod)
15 Aug 15 UTC
Just an observation on Xildur's major overhaul proposal. The concede feature really skews the SC count difference in a win. Also it favors smallest map possible for defenders. All these issues can be overcome however. For instance a concede could be deemed an all to nothing win to penalize conceding early. Also, you would have to normalize the difference so that all maps are equal and there be less value in choosing a particular map. Empire 1 on 1 would take significantly longer to play to a final true win, but wouldn't grant you any additional value over a classic win.


Anyways, just thoughts for if such a tourney was ever put together.
Devonian (1887 D)
15 Aug 15 UTC
There seems enough interest to look into a slight change.
I will try to put some of the ideas together, and will be open to additional suggestions while I think about it.
Devonian (1887 D)
15 Aug 15 UTC
In a basic level, I see 3 lines of thought.

1. Allow for an expanded challenge range.
2. Expanded immunity and/or waiting period
3. Create a priority system

Did I miss anything?
Devonian (1887 D)
16 Aug 15 UTC
These are some of the proposals I am considering:
1. Expanded Challenge range. (only one could be considered.)

a. Allow an expanded challenge range to 5 steps away. If the lower wins, players exchange places. (Subject to restrictions below)
b. Allow an expanded challenge range to 5 steps away. If the lower wins, players move up or down only 1 rung respectively. (Subject to restrictions below)
c. Allow an expanded challenge range to 5 steps away. If the lower wins, lower moves above the higher player, shifting the other players down. (Subject to restrictions below)

Restrictions:
The expanded challenge range is only available if:
a. all players in the standard challenge range are currently in a challenge. And;
b. The player desiring the expanded range was challenged 2 or more times since their last challenge

2. Expanded immunity and/or waiting period. (both or only 1 could be considered.)
a.. Require a 1 week waiting period for players who have just challenged someone else.
b. lengthen the 1 week immunity.

3. Create a priority system
I am least clear on how to implement this. I also am concerned that the management of a priority system might become cumbersome.

I would like comments on any or all of these proposals.

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150 replies
Anon (?? D)
07 Mar 16 UTC
Sengoku, Rise of Shogun
http://www.vdiplomacy.com/board.php?gameID=25843
Looking for players to join!
1 reply
Open
BobMcSurly (955 D)
07 Mar 16 UTC
Average turns
In the list of variants, does average turns refer to years, seasons, or does it include retreats and builds?
2 replies
Open
Flame (1073 D)
03 Mar 16 UTC
For Russian Speaking players!
For Russian Speaking players! Please visit us:
http://diplomail.ru
Hope Oli don't mind it. Thanks.
9 replies
Open
The Ambassador (2124 D (B))
03 Mar 16 UTC
Orders not loading on iPad IOS 9.2.1
My work is a pain in the butt... (read on)
7 replies
Open
Strider (1604 D)
29 Feb 16 UTC
do D point mean anything?
Rather philosophical but if I drop 100 D in a game and loose is it the same factor of V points.
22 replies
Open
hanglikeahorse (943 D)
02 Mar 16 UTC
New variants
How does one create a new variant?
1 reply
Open
outofbounds (1049 D)
25 Feb 16 UTC
Ajudication of moves
Question: If I attacked Kiel from Munich, and Kiel attacked me in return at Munich with Support, should another of my opponent's armies be able to then retreat to Kiel after those moves? That doesn't feel right to me...
3 replies
Open
Maucat (1834 D)
25 Feb 16 UTC
Games crashed
What happens to a crashed game?
1 reply
Open
Imagonnalose (992 D)
23 Feb 16 UTC
Lepanto
I'm trying out Lepanto. I'd like someone to join me if you'd like. Anyone can join. Thanks!

gameID=25626
3 replies
Open
Mikey99 (1441 D)
22 Feb 16 UTC
New players needed for -
... some Greek diplomacy - "Iliadillic" Age of Pericles variant.
1 reply
Open
Anon (?? D)
24 Feb 16 UTC
Replacement needed
gameID=24898
Imperial Dip , Strong Britain.
PM me and I will get the mod to switch us out.
2 replies
Open
fraushai (1136 D)
23 Feb 16 UTC
Italy vs Austria
http://www.vdiplomacy.com/board.php?gameID=25640

If anyone would want to try
1 reply
Open
brainbomb (662 D)
19 Feb 16 UTC
Put my Masters in Fine art to use.
Make me a mod. I teach Art, draw maps and make maps for RPGS.

http://heathdraney.com/2016/02/19/map-ideations/
6 replies
Open
Matthew (1000 D)
21 Feb 16 UTC
(+1)
SEEKING PLAYTESTERS FOR DIPLOMACY VARIANT
I've been working on a Diplomacy variant since 2012. It has characteristics similar to Ambition and Empire, Payola, and 1648. However, it has several distinct mechanics borrowed from other games. The description of the variant is at http://www.dipwiki.com/index.php?title=Europe_1615:_Prelude_to_War. If you're interested please shoot me an email at medeiros412@aim.com.
Thank you.
Matthew
3 replies
Open
00matthew2000 (2409 D)
21 Feb 16 UTC
New game called "I Know The Known World".
Variant is Known World 901. We need four more players to join. Click on my profile name and it'll be one of the first games if you are interested.
0 replies
Open
SLOTerp (0 D)
19 Feb 16 UTC
New World Order starting up at Redscape
It's that time again (thank you, Sendric). This is a 35+ player, unbalanced variant with nukes, wings, and voting. You will not regret trying this. Info in the 'New Games' forum at www.redscape.com. Site membership not required to play.
0 replies
Open
letsgoJays13 (1015 D)
11 Feb 16 UTC
vDiplomacy World War IV Sealanes
Going to try to do the impossible.
12 replies
Open
fraushai (1136 D)
18 Feb 16 UTC
Modern diplomacy
Please join!

http://www.vdiplomacy.com/board.php?gameID=25530
0 replies
Open
KingRichard (824 D)
08 Feb 16 UTC
Grey press
Hi Can someone please explain how the grey press works, i.e who can post and who can read?
16 replies
Open
orathaic (952 D)
05 Feb 16 UTC
1vs1 maps - balance
So i made a few of the 1v1 maps (not the first one...) and i see some of them are still being used. But i don't think i never really play-tested them...
33 replies
Open
Arcuate (1000 D)
06 Feb 16 UTC
(+1)
New Planetary Colonisation Game - Play by email
I'm designing a Diplomacy-like board game set on a struggling planetary colony, and I need playtesters.
https://groups.google.com/forum/#!forum/kepler-board-game
https://dl.dropboxusercontent.com/u/3155259/Screenshot.png
2 replies
Open
Talleyround (1030 D)
04 Feb 16 UTC
Join Heptarchy today!
Battle it out in early medieval Britain! http://www.vdiplomacy.com/board.php?gameID=25253

I want to try something new so please join! :)
0 replies
Open
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