Forum
A place to discuss topics/games with other webDiplomacy players.
Page 117 of 160
FirstPreviousNextLast
Sendric (2060 D)
30 Mar 16 UTC
NWO: The Qi Awakens
The 2016 New World Order play-by-email game now officially has a name, The Qi Awakens. This game will be hosted on Redscape here: http://www.redscape.com/viewforum.php?f=141

You do not need to have a username to play, but you will need to provide your email address. Please let me know if you are interested in playing. There are still some spots available.
0 replies
Open
New variant idea
What if we had a 1v1 variant where it was North America vs. South America? Sort of like the Cold War where it is NATO vs USSR, but North America vs South America. Thoughts?
11 replies
Open
Please answer if you know
I was looking at my HOF, and I have these things next to each opponent I had in a game. They are "Re Rr Dif mV gV Ch"

Can someone please tell me what these mean?
0 replies
Open
Rhinos (1501 D)
17 Mar 16 UTC
(+1)
Crazy Variant Idea
I was browsing the available variants, and one that caught my eye was the "Chaos" variant, where all players control one supply center in the classic map. Then, I though, "What if this same principle were applied to another variant?"

Does anyone think that a chaos variant would be interesting on the World Diplomacy IX, Fall of the American Empire, or Modern Diplomacy II variant maps?
3 replies
Open
Snake IV (1154 D)
16 Mar 16 UTC
Mexico stinks in Gobble-Earth
Mexico is the biggest weakness in the balance of Gobble-Earth, with constantly poor preformance. Why is this and what can be done?
12 replies
Open
VDip Points?
How are the VDip points calculated?
6 replies
Open
kaner406 (2061 D Mod (B))
14 Mar 16 UTC
(+1)
World cup 2012 - over at Webdip
A compilation of that epic match for your pleasure:

https://www.youtube.com/watch?v=2oLlb5TndQs
2 replies
Open
Devonian (1887 D)
20 Jun 15 UTC
1v1 Ladder tournament
I am considering starting a 1v1 ladder tournament and would like to see who would be interested.
Page 2 of 5
FirstPreviousNextLast
 
Devonian (1887 D)
26 Jun 15 UTC
I will close the initial sign up on Sunday night. There will also be a small rule change that will include Ender's proposed change. Rule 7 & 8 will read:

7. A player MAY refuse a challenge with no penalty to either player, if:

a. the challenger picks the map
b. if they are currently in a challenge match
c. or have finished a challenge match where they were challenged (not the challenger) within the past 7 days.

Both players are free to make another challenge, even to each other.

8. However, a player may NOT refuse a challenge where the person being challenged is allowed to choose the map. (Unless 7a, 7b, or 7c apply. See above.) If they do refuse, the penalty is that they are removed from the list. If they desire to return to the tournament, they must re-enter at the bottom of the list. All remaining players move up.


y2kjbk (1512 D)
26 Jun 15 UTC
we can't play more than one challenge match at a time, right?
Correct, y2k. If I'm reading the rules right
Xildur (1385 D)
26 Jun 15 UTC
The result should be posted here or to Devonian through PM?

I suggest that whoever challenge another, post their challenge here and then send PM to the person to remind him.
So we know who has already played the game and who are still available.
Devonian (1887 D)
26 Jun 15 UTC
Y2kjbk & Goldfinger, It was implied, but not specific enough. So, I will make it more clear with a slight revision to rule #3:

3. If the list of players is between 2 and 20 players, any player may challenge anyone else on the ladder that is ranked no more than 2 higher or lower than them. If the list is 21 to 30, any player may challenge anyone 3 higher or lower. If the list is 31 to 40, any player may challenge anyone 4 higher or lower, etc. However, you cannot challenge the same person twice in a row, if either player won both games. This is regardless of who initiated the first challenge. You cannot challenge or be challenged by someone who is currently in a challenge match. Players may only be in one challenge match at a time.

Xildur, When I start the tournament, I will post the complete rules in another thread. This thread will also be used to post results, challenges, and standings.
.
Devonian (1887 D)
26 Jun 15 UTC
* the new thread will also be used to post results, challenges, and standings.
Devonian
y2kjbk
DrPrangloss
moosepers
Tricky
ebconvoyking
CoXBoT
mapleleaf
Xildur
goldfinger0303
Morandini
Ender
Maucat
Gunmaster G-9
Veross
Leif_Syverson
DoubleCapitals
chasewith3fleets
JtGS

Hope it isn't too late
Devonian (1887 D)
29 Jun 15 UTC
The initial signup is complete. However, new players will be allowed to enter the tournament at the bottom of the rankings at any time.

I will create a new thread that lists the final rules. The new thread will also be used for standings and challenges.

Below is the initial rankings based on vdip points.


DoubleCapitals 852
chasewith3fleets 888
ebconvoyking 906
JackTheGiantSlayer 971
Tricky 975
DrPrangloss 985
moosepers 989
Veross 1000
CoXBoT 1046
mapleleaf 1212
Morandini 1314
Gunmaster G-9 1319
Leif_Syverson 1467
y2kjbk 1468
Ender 1663
Xildur 1677
goldfinger0303 1700
Devonian 1725
Maucat 1817
Devonian (1887 D)
29 Jun 15 UTC
Link to the signup thread and initial discussion:
viewthread=60900#60900
Devonian (1887 D)
29 Jun 15 UTC
Link to official tournament rules, rankings, and challenges
http://www.vdiplomacy.com/forum.php?threadID=60990#60990
Devonian (1887 D)
09 Jul 15 UTC
Proposed revision to the rules:

Problem: It seems problematic that the higher ranked player is permitted to choose the map AND have the advantage of winning a draw. A higher ranked player can simply choose highly unbalanced maps and keep their standing. To correct this, I would like to propose changing rule 13 to read:

"13. If the challenge ends in a tie (1-1 or draw-draw), both players must have a rematch, with the other player picking the map. If there is another tie, there is no change to the ranking. Neither player may challenge the other for a period of 2 days."

If you are a current participant, please discuss and/or vote your approval/disapproval.

I approve of this. Otherwise it is too easy for the higher ranked player to deliberately sabotage the match by picking an unbalanced map
gsmx (1084 D)
09 Jul 15 UTC
Which are the unbalanced maps?
diatarn_iv (1458 D)
09 Jul 15 UTC
I Agree
gsmx (1084 D)
09 Jul 15 UTC
And if there maybe better just to exclude them from the selectable maps rather then forcing a third game that may still end up being undefinitive or unfairly balanced in somebody else's direction?
Devonian (1887 D)
09 Jul 15 UTC
gsmx,

Technically, all maps are unbalanced except duo and Lepanto. It's not practical to eliminate all unbalanced maps, and unlikely we will have a consensus of which maps are "too" unbalanced. (There was an extended debate over this in a previous tournament, which was never resolved. I would rather not have an extended debate over which maps are "too" unbalanced.)

All rematches will be played twice, with each player taking the opposite side. A challenger cannot win with a draw, so it would be in the best interest of the challenger to pick a balanced map for the third & Fourth maps. If a challenged player wants to force 4 games, that will be up to them, but I think most will opt for a map that they think they have the possibility of winning.
Ender (1701 D)
09 Jul 15 UTC
I agree with the stipulation that if the match ends in a 1-1 tie and the challenger chose the map, then there is no need for a rematch.
Devonian (1887 D)
09 Jul 15 UTC
I will count that as a no.

However, if that were to happen, and the players agree to a draw rather than playing a map that is "too" unbalanced. As moderator, I would accept their decision. It could even be a condition of accepting the challengers map. Would that change your vote to yes?
gsmx (1084 D)
09 Jul 15 UTC
Playing a total of four games just to maybe get a result does start to sound a little tedious. What if we just had one more tie breaker game where to make it fair the challenger picks the map and the challengee gets country choice (or something like that)? Would seem to me a good motivator to choose the most balanced map as possible.

Or we could just default that all tiebreakers need to take place on one of the generally accepted balanced maps (duo or lepanto).
Devonian (1887 D)
09 Jul 15 UTC
gsmx, I considered both of these.

Your first suggestion is not a bad idea, however, I eliminated it because most maps are unbalanced. Playing 2 games at a time automatically balances them. In a tournament, I think a primary consideration needs to be balance.

The second one is also reasonable, but I eliminated it because these two maps can become tedious if played repetitively. Playing 2 games which allowed variety instead of 1 on the same map time after time seemed less tedious.

I hope you will consider voting yes on the proposed change "as is".
gsmx (1084 D)
09 Jul 15 UTC
You get you variety in the first two games, its just the final game for sake of breaking the tie. Playing one last "as pure as it gets" tie breaker game on a standard-ish board sounds a lot less tedious then playing the same player in four back-to-back games. I'd rather just settle it and move on rather then basically do the whole thing over again.
Devonian (1887 D)
09 Jul 15 UTC
Ok. Thanks for your input.
gsmx (1084 D)
09 Jul 15 UTC
No problem. If the vote goes the other way by all means that's cool.
Ender (1701 D)
09 Jul 15 UTC
Apologies if I am misunderstanding a simple concept - really trying not to be difficult about it. I guess I feel that everything could be much simpler if the overall rule was just that the challenger just chose the map each time, especially as it is in the challenger's best interest to choose what he thinks is the most balanced map. No rematches needed.

Otherwise, it kind of feels as if you are under perpetual challenge. If we are *not* changing the above rule, then I would vote "yes" to a rematch, but only if the one being challenged was the one who chose the initial map and it ended 1-1. If the challenger chose it initially (see my match vs. Goldfinger), it seems silly that we in effect need to play it again.
Brankl (999 D)
09 Jul 15 UTC
I agree with Ender. It's difficult enough to move up the ladder already, there's no need to make it take twice as long. Though another thing I thought of that might work is using the margin of victory as a tiebreaker. Even in unbalanced maps, there would be stiff competition because the losing side would need to fight for as many centers as possible. This also makes the game more interesting because in the event of a certified win (not yet proven, but a possibility on certain maps), the winner also would have to fight to keep the opponent weak even as he takes a certain victory. This is very different from PPSC in a standard game (generally considered lame) because there are only two players.
Devonian (1887 D)
10 Jul 15 UTC
I was hoping that a variety of maps would be used in the tournament. Not just one or two variants.

However, I can see that the current rules encourage highly unbalanced maps. Ultimately, GvR might become the only map used if we don't change anything.

But, if we change it to challenger picks the maps ONLY, we will probably have only EvT (Which I think is a horrible map for testing a players skill.) or, FvA (Which is decent). But there are so many other maps worth playing.

This is why I want the higher ranked player to pick first. Hopefully, they will pick a reasonably balanced map, but a variety of maps might be used. There might even be some experimenting of unusual combinations of "Classic - pick your countries". If those experiments turn out to be horribly unbalanced, no big deal. The challenger will likely pick a very balanced map afterwards.

The first two tournaments I was in picked the maps at the start, and by the end I was tired of playing the same map. I wanted something different for this tournament. So, I permitted the players to pick. However, I didn't see the problem of only letting the higher ranked player pick the map. I think the revised rule is a good combination of variety and balance.
Brankl (999 D)
10 Jul 15 UTC
That makes sense
Leif_Syverson (1626 D Mod)
10 Jul 15 UTC
1v1 games wrap up rather quickly. I don't see how the argument that playing more games makes it harder to move up. If GvR is chosen defensively then the opportunity for the challenger to counter with a better map (so that skill wins out in the end) is a good thing. Variety isn't an issue either. I vote yes on Devonian's rule change proposal.
Devonian (1887 D)
10 Jul 15 UTC
Is that a "yes", Brankl?
Xildur (1385 D)
10 Jul 15 UTC
I agree with the revision.
It's not hard to get Draw if you choose a map with favorable position for one side.
So with this, the challenged has incentive to close the war with 2-0 directly instead of 1-1.

Page 2 of 5
FirstPreviousNextLast
 

150 replies
Anon (?? D)
07 Mar 16 UTC
Sengoku, Rise of Shogun
http://www.vdiplomacy.com/board.php?gameID=25843
Looking for players to join!
1 reply
Open
BobMcSurly (955 D)
07 Mar 16 UTC
Average turns
In the list of variants, does average turns refer to years, seasons, or does it include retreats and builds?
2 replies
Open
Flame (1073 D)
03 Mar 16 UTC
For Russian Speaking players!
For Russian Speaking players! Please visit us:
http://diplomail.ru
Hope Oli don't mind it. Thanks.
9 replies
Open
The Ambassador (2124 D (B))
03 Mar 16 UTC
Orders not loading on iPad IOS 9.2.1
My work is a pain in the butt... (read on)
7 replies
Open
Strider (1604 D)
29 Feb 16 UTC
do D point mean anything?
Rather philosophical but if I drop 100 D in a game and loose is it the same factor of V points.
22 replies
Open
hanglikeahorse (943 D)
02 Mar 16 UTC
New variants
How does one create a new variant?
1 reply
Open
outofbounds (1049 D)
25 Feb 16 UTC
Ajudication of moves
Question: If I attacked Kiel from Munich, and Kiel attacked me in return at Munich with Support, should another of my opponent's armies be able to then retreat to Kiel after those moves? That doesn't feel right to me...
3 replies
Open
Maucat (1834 D)
25 Feb 16 UTC
Games crashed
What happens to a crashed game?
1 reply
Open
Imagonnalose (992 D)
23 Feb 16 UTC
Lepanto
I'm trying out Lepanto. I'd like someone to join me if you'd like. Anyone can join. Thanks!

gameID=25626
3 replies
Open
Mikey99 (1441 D)
22 Feb 16 UTC
New players needed for -
... some Greek diplomacy - "Iliadillic" Age of Pericles variant.
1 reply
Open
Anon (?? D)
24 Feb 16 UTC
Replacement needed
gameID=24898
Imperial Dip , Strong Britain.
PM me and I will get the mod to switch us out.
2 replies
Open
fraushai (1136 D)
23 Feb 16 UTC
Italy vs Austria
http://www.vdiplomacy.com/board.php?gameID=25640

If anyone would want to try
1 reply
Open
brainbomb (662 D)
19 Feb 16 UTC
Put my Masters in Fine art to use.
Make me a mod. I teach Art, draw maps and make maps for RPGS.

http://heathdraney.com/2016/02/19/map-ideations/
6 replies
Open
Matthew (1000 D)
21 Feb 16 UTC
(+1)
SEEKING PLAYTESTERS FOR DIPLOMACY VARIANT
I've been working on a Diplomacy variant since 2012. It has characteristics similar to Ambition and Empire, Payola, and 1648. However, it has several distinct mechanics borrowed from other games. The description of the variant is at http://www.dipwiki.com/index.php?title=Europe_1615:_Prelude_to_War. If you're interested please shoot me an email at medeiros412@aim.com.
Thank you.
Matthew
3 replies
Open
00matthew2000 (2409 D)
21 Feb 16 UTC
New game called "I Know The Known World".
Variant is Known World 901. We need four more players to join. Click on my profile name and it'll be one of the first games if you are interested.
0 replies
Open
SLOTerp (0 D)
19 Feb 16 UTC
New World Order starting up at Redscape
It's that time again (thank you, Sendric). This is a 35+ player, unbalanced variant with nukes, wings, and voting. You will not regret trying this. Info in the 'New Games' forum at www.redscape.com. Site membership not required to play.
0 replies
Open
letsgoJays13 (1015 D)
11 Feb 16 UTC
vDiplomacy World War IV Sealanes
Going to try to do the impossible.
12 replies
Open
fraushai (1136 D)
18 Feb 16 UTC
Modern diplomacy
Please join!

http://www.vdiplomacy.com/board.php?gameID=25530
0 replies
Open
KingRichard (824 D)
08 Feb 16 UTC
Grey press
Hi Can someone please explain how the grey press works, i.e who can post and who can read?
16 replies
Open
orathaic (952 D)
05 Feb 16 UTC
1vs1 maps - balance
So i made a few of the 1v1 maps (not the first one...) and i see some of them are still being used. But i don't think i never really play-tested them...
33 replies
Open
Arcuate (1000 D)
06 Feb 16 UTC
(+1)
New Planetary Colonisation Game - Play by email
I'm designing a Diplomacy-like board game set on a struggling planetary colony, and I need playtesters.
https://groups.google.com/forum/#!forum/kepler-board-game
https://dl.dropboxusercontent.com/u/3155259/Screenshot.png
2 replies
Open
Talleyround (1030 D)
04 Feb 16 UTC
Join Heptarchy today!
Battle it out in early medieval Britain! http://www.vdiplomacy.com/board.php?gameID=25253

I want to try something new so please join! :)
0 replies
Open
Page 117 of 160
FirstPreviousNextLast
Back to top