Ah, ok.... Well, maybe I'm not used to that type of play style where units could move behind and into your back sc's.... Almost sounds like your trying to make this a chess game lol. You know, chaoctopi is anohter example of me feeling not to up to the challenge, the ability to move/support/defend up to 2 spaces away from you feels so daunting.
Also about chaoctopi is how you can of course grab half of the sc's or just over that to win. I do like that concept
What I think I would love even more is if You can do the same in that world war 4 map is it? It takes like, 50 sc's to win? which is only like what, 1/4 or even 1/5 of the sc's? I'd love to try and play such a long brutal game of the world war 4 map where, for a solo, you have to get half of the sc's lol.
Well, back on this, I think maybe double moves are also good, maybe, keep the strait line of movement but support can be any place that equals 2 away.
Unless you think keeping 3 strait and then implementing the chaoctopi like movement for the supporting is good.... I think it would put a much more interesting twist when it comes to the walls.