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A place to discuss topics/games with other webDiplomacy players.
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IKE (1179 D)
04 Apr 11 UTC
gunboat
http://vdiplomacy.com/board.php?gameID=1099
Hour & some change to join, need 2 more.
0 replies
Open
Jimbozig (1179 D)
31 Mar 11 UTC
1 v 1 strategy
I play a lot of these variants and rarely seem to win. I usually hold my own on the classic map style matches with 7 players but these 1v1 things are too difficult for me.

How do you guys play these? What strategies work?
19 replies
Open
Eliphas (926 D)
27 Mar 11 UTC
Making a variant:
Who is allowed to make variants?
Will you accept all variants?
If not, what are the criteria?
What does one have to do to make the variant? (Is it just what is described in the dev forum howto?)
7 replies
Open
kaner406 (2088 D Mod (B))
04 Apr 11 UTC
13th Century Mongolian Empire - Variant
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=658

working on a new variant - feedback welcome.
10 replies
Open
Geforce (699 D)
03 Apr 11 UTC
game
gameID=1163 enjoy enjoy please please
1 reply
Open
Rancher (1128 D)
03 Apr 11 UTC
New standard play Rinascimento - Borgia Bluff
Let's try it again, Paisonos
http://www.vdiplomacy.com/board.php?gameID=1160
1 reply
Open
Rancher (1128 D)
30 Mar 11 UTC
Mafia Melee - "Borgia Bluff"
Full press, standard rule Rinascimento, pour the wine and pull the swords

http://www.vdiplomacy.com/board.php?gameID=1086
5 replies
Open
RoxArt (1732 D)
03 Apr 11 UTC
Oli please unpause
Hi oli pls unpause this game,
Italy was online severalt times and does not unpause...
http://www.vdiplomacy.com/board.php?gameID=759#gamePanel
1 reply
Open
Avram (1391 D)
03 Apr 11 UTC
Join Fog of War!
Need four more players for Fog of War: http://vdiplomacy.com/board.php?gameID=1021 (4 hours left)!
0 replies
Open
Geforce (699 D)
01 Apr 11 UTC
game
enjoy to live game go go go
2 replies
Open
immabe (820 D X)
02 Apr 11 UTC
1v1 5min/phase
http://vdiplomacy.com/board.php?gameID=1143
2 replies
Open
b2c (853 D)
02 Apr 11 UTC
I will make it quick 5min/phase 1v1
http://vdiplomacy.com/board.php?gameID=1142
3 replies
Open
gopher27 (1606 D Mod)
01 Apr 11 UTC
I've killed winning
Yay!!!
6 replies
Open
Caedus (952 D X)
30 Mar 11 UTC
Anonymous WWIV game
gameID=1090 Please join!
2 replies
Open
LoveDove (1368 D)
01 Apr 11 UTC
Pause Request gameID=977
Request a forced pause in gameID=977. One player clearly made a reasonable request for pause and despite PMs, two players refuse to pause. Although the absent player may return before the end of the phase, I'd rather play it safe and honor his/her request just in case. Thanks.
2 replies
Open
Jimbozig (1179 D)
01 Apr 11 UTC
help
I can't view this map gameID=679

Parse error: syntax error, unexpected '{', expecting T_FUNCTION in /usr/www/users/vdiplo/webdiplomacy/variants/Sengoku5/classes/userOrderBuilds.php on line 25
8 replies
Open
LoveDove (1368 D)
28 Mar 11 UTC
New Chaos gameID=1057
Shall we try again? gameID=1057
7 replies
Open
b2c (853 D)
01 Apr 11 UTC
1v1 5min/turn
http://vdiplomacy.com/board.php?gameID=1118
1 reply
Open
Rancher (1128 D)
30 Mar 11 UTC
European Disunion -- Modern standard
Modern Dip game, standard full press non-anon rules, let's get it going

http://www.vdiplomacy.com/board.php?gameID=1085
2 replies
Open
mongoose998 (1344 D)
01 Apr 11 UTC
Quick Question
Can Fleet Western Med, GoL, or Mar support MAO or Port to Spain NC?
same situation applies to Fleet Gas supporting to south coast, etc
2 replies
Open
Catch23 (884 D)
30 Mar 11 UTC
Looking for a Good Group for Lots of Games
NOT META-GAMMING! sence their aren't alot of ppl that play here, i'm looking for a group of up to 50 to play games with. I'll post when we're having games, and you guys are welcome to post too!
6 replies
Open
Triskelli (735 D)
30 Mar 11 UTC
The Amber Spyglass: Join quick!
gameID=1022
Haven game.
Only 6 more players needed! Only 2 days left to sign up!
Go! Go! Go!!!
6 replies
Open
canaduh (1293 D)
31 Mar 11 UTC
Convoying
http://www.vdiplomacy.com/board.php?gameID=1062

I thought an attack on a fleet convoying an army prevented the convoy from being successful. Can anyone confirm this?
1 reply
Open
kaner406 (2088 D Mod (B))
29 Mar 11 UTC
MetaGame thread - sign up
for those interested in these 4 games:
FoW, Alcavare, Colonial & Pure

where 'metagaming' is encouraged over all four games.
38 replies
Open
Avram (1391 D)
31 Mar 11 UTC
Fog of War
Need four more for a Fog of War game: http://vdiplomacy.com/board.php?gameID=1021
0 replies
Open
Shep315 (1435 D)
31 Mar 11 UTC
Semi-Live game 1 more needed!
http://vdiplomacy.com/board.php?gameID=1103
0 replies
Open
TBroadley (1202 D)
30 Mar 11 UTC
NoNeutrals?
The map looks like it would be interesting to play. Reply here with preferred pot size and phase length, and whether you want it WTA or PPSC.
3 replies
Open
New Variant Idea
I was thinking of a Cold War variant, but it would not just be a variant of Diplomacy, but in order for it to work, the Cold War itself would have to be changed. To start, it would have to be in just Europe, to keep a bit of simplicity. Also, the Soviet Union and the US would be too scared to start a nuclear war, despite the war becoming "hot." (More to come in next post)
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Oli (977 D Mod (P))
23 Mar 11 UTC
Additional rules are really hard.
I'm getting better at PHP with each variant, but more than 2 different unit types are not possible at the moment...
LoveDove (1368 D)
23 Mar 11 UTC
@ezpickins, yes a better Civil War variant is needed, I think. Not sure how one would go about that.

Also a fan of fasces' Cold War, though I'd alter the nukes a bit. But since it's not going to happen right now, who cares what I think? :-)
fasces349 (1007 D)
23 Mar 11 UTC
Nukes should be over powered and dangerous. The armegaddon counter is to try to prevent the leaders of the countries from nuking each other. Should they be dumb enough to use nukes, the world ends and both sides loose.
Graeme01 (1224 D)
23 Mar 11 UTC
I suppose so... I'd be interested to see how that plays out.
Eliphas (926 D)
23 Mar 11 UTC
I realize there has been discussion of a different type of cold war variant (whole world, nukes) however I tried to design what Imperial Civilization described as I said I would. I didn't put names on it yet because I wanted to make sure it was what you wanted. So here it is so far: http://forum.webdiplomacy.net/viewtopic.php?f=25&t=653. And I haven't yet thought about balance issues.
airborne (970 D)
23 Mar 11 UTC
I have made several variants some well thought out some well half-cooked. My most recent one is one which I find interesting. A Second Ferelden Civil War 30 years after the events of Origins.
https://docs.google.com/leaf?id=0BwZ3TXdj5ZyHMzg0Y2JkYzktYTIxMy00MTFkLThkYmYtNGU2OTdhNmQ0Y2Iw&hl=en
My current project is creating a new Modern Diplomacy and updating it to 2011. Which includes (for now) Algeria as a new power, "Two Libyas", the White-Baltic Sea Canal.
Eliphas (926 D)
23 Mar 11 UTC
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=653
@Elphias: That was much, MUCH better than I expected anyone to do, but, unless you do feel like it would diminish the fun of the variant, could you take one SC out of West Germany, and one out of the USSR?
butterhead (1272 D)
24 Mar 11 UTC
@ezpickens- I am currently starting to work on some maps I want to do... 3 to be exact. all on the 48 States, and one is a 2 player game that will be a civil war game.
Eliphas (926 D)
24 Mar 11 UTC
Of course. I actually didn't realize I gave West Germany four SCs until after I posted it. The USSR I had made 3 SCs in the north and then decided to add one in the south. I am also planning on making a few more changes for balance and playability.
Ok, thanks for all you have done with this variant. I think you should deserve more credit then me when it is finally able to add to the site.
ezpickins (1717 D)
24 Mar 11 UTC
maybe you could let West Germany have four SCs and Units to begin with, but none of the units start in Berlin?
THEN EAST BERLIN CAN MARCH RIGHT IN TO WEST BERLIN!!!
Not happening in this variant, ezpickins
ezpickins (1717 D)
24 Mar 11 UTC
thats the point ImpCiv, it makes the relationship strained like it was in real life.
I know, it may be realistic, but we have to keep the game fair for all the countries, including the Germanies.
SacredDigits (978 D)
24 Mar 11 UTC
I'd almost say divide France and England to make it 6 player, 3 NATO, 3 commie (although Yugoslavia was kinda its own thing.)
Sorry to disregard your suggestion SD, but I have a request for Eliphas: Do you think Warsaw Pact could have its starting SC's at Warsaw, Kiev, and St. Petersburg?
Shep315 (1435 D)
24 Mar 11 UTC
how about give West Berlin a fortress rule similar to Benevento in Renaissance, that way you can simulate a siege of West Berlin
Gobbledydook (1083 D)
24 Mar 11 UTC
:( can you post the link to the image? webdiplomacy.net is censored at school unfortunately.
Oli (977 D Mod (P))
24 Mar 11 UTC
Hey, no comments on the forums...?
More discussion, please.. :-))
fasces349 (1007 D)
24 Mar 11 UTC
The HQ of NATO is in Brussels, so Brussels should be part of NATO...
Sorry, not st. Pete, but leningrad
I agree with that Fasces, Brussels should be a supply center rather than Marielles.
@Oli: What did you mean by that?
I love the idea of a Cold War variant. I think longer term the site would probably have two variants: a global game and a straight NATO/Warsaw Pact variant.

The global game would be presumably played on a map like WWIV and you'd have not only USSR/USA but also their allies. To keep the game realistic you'd also have a number of neutrals (the most significant of course being China who was pretty much on the fence after the Sino-Soviet split in '61 and detante between China and USA after Nixon's visit in '72).

Personally while the nukes would be good, let's be realistic. If one side is losing and resorts to nukes, the otherside would retaliate back. So yes, there would be no winners only losers. That'd mean it would be all too easy for game after game to be lose-lose. As a result over time players would probably give up playing it knowing chances are everyone would lose (and your Diplomacy ranking would be constantly downgraded.) I'd suggest instead we keep it to conventional warfare.

I'll focus my comments though mostly to the Warsaw Pact-NATO variant which I think has the potential for more complexity in gameplay in some ways.

To have better "balance" I'd suggest both the European NATO and Warsaw Pact countries (minus USSR - I'll get to that) have roughly the same number of SCs. That said, you could have more Warsaw Pact starting units than SCs, as they're better positioned to advance on neutral/non-aligned SCs (Finland, Austria, Yugoslavia - Tito and Stalin fell out in '48)

Re: USSR I'd suggest you either leave it out entirely (as this would create an unbalance with US SC's not present), or create USSR and USA as "off map" SCs (just like Spain in Dutch Revolution). You could probably have a number of USSR SC's physically on the map that could be captured, but maybe certain SCs are "off map" eg Leningrad, Moscow, New York, Washington DC etc). This would mean no side could totally "lose" all their SCs, but presumably you'd set victory conditions where you needed a set number of SCs to "win".

Re: units, if you don't have nukes I'd suggest maybe an armored unit and a new paratrooper unit. This could effectively be like the Knights unit in Germany 1648. It would allow the players to drop units beyond the iron curtain (either way). I'd also suggest that NATO has one or two paratroop units on the iron curtain border which would "support" a NATO unit in West Berlin (which gets around the issues we've been discussing re: West Berlin.

Personally I'd suggest Switzerland stays totally neutral and can't be invaded (like Classic).

If possible with the coding I'd also suggest that NATO (being the "good guys"/supporters of democracy) can't invade a non-aligned/neutral SC. I'm open to them being able to support standing neutrals though, and being able to take a non-aligned/neutral SC post a Soviet invasion.

I'd also leave out any SCs on the NATO/Warsaw Pact map from North Africa as that would distort play.

Ok, that'd my two cents on the idea. Feel free to give it (or bits of it) thumbs up or thumbs down. Hope it helps with people's ideas.
That sounds too complex for what my idea was...
Speaking of, where did Eliphas go?
Nah. not complex. Just fun :-)
ezpickins (1717 D)
25 Mar 11 UTC
@The Ambassador: i think your ideas are pretty cool. I think what Oli was saying is that he can't have more than two different types of units in one game. He could have paratroopers, but that would mean he has to get rid of either the army or the fleet, which makes little sense
Shep315 (1435 D)
25 Mar 11 UTC
I still think West Berlin should have the fortress rule until someone takes it then the rule goes away
@eZ: good point, shame.... the paratroop unit was such a good idea ;-)

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89 replies
Graeme01 (1224 D)
26 Mar 11 UTC
Unpause please?
gameID=352
We have messaged the person who doesn't want to unpause multiple times, and they havwen't replied despite being online most of the day. Could you please unpause this game, Oli? Thanks!
5 replies
Open
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