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A place to discuss topics/games with other webDiplomacy players.
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IKE (1179 D)
04 Apr 11 UTC
gunboat
http://vdiplomacy.com/board.php?gameID=1099
Hour & some change to join, need 2 more.
0 replies
Open
Jimbozig (1179 D)
31 Mar 11 UTC
1 v 1 strategy
I play a lot of these variants and rarely seem to win. I usually hold my own on the classic map style matches with 7 players but these 1v1 things are too difficult for me.

How do you guys play these? What strategies work?
Benibo (1143 D)
31 Mar 11 UTC
I have thought about it, and have some good ideas. I don't have time to post now, so remind me if by tomorrow I don't write about it.
RoxArt (1732 D)
31 Mar 11 UTC
Well first of all do not let the opponent build 2 and only take 1 in year 1 :)
That got me some real pressure on you in austria, and on the long term you had no chance...

for more strategies and insight to GvI pm me, I don't want to lose against all because i told them :p
RoxArt (1732 D)
31 Mar 11 UTC
Ah and in most of the 1on1's you need a bit of luck in some "guessing" situations...
Jimbozig (1179 D)
31 Mar 11 UTC
I am good with the specific tactical situations. I am good with guessing moves and choosing appropriate actions based on that. Just the overall strategy is tough for me.
Benibo (1143 D)
31 Mar 11 UTC
Ok here I go.
Analizing the Classic layout, playing one country each. Some ideas can be used for other variants.
You will usually get 3 home SC's. You will have to get to 18 as soon as possible, ideally it is:
1901, 6 SC, 6 units, 1902, 12 SC, 9 units, 1903, 18+ SC, 12 units.
As you can see, the growth can be very very fast, and if you do too well, at the end you may not be able to build enough to have as many units as SC's you have.
But if you don't build enough the first year, it becomes a real big problem. Imagine you get only one build and then continue perfectly: 1901, 4 SC, 4 units, 1902, 8 SC, 7 units maximum, and your opponent is too much bigger for you.
Much worse is when your opponent captures one of your home SC's, preventing you to build. Even if you get the rest of it perfect: 1901, 5 SC, 5 units, 1902, 10 SC, 7 units maximum, only for not having your third home SC.
So, first rule is, above all, ensure 1901 and 1902 highest builds possible. Only reduce it if you can assure 100% that your opponent's builds will be reduced by the same amount or more. Do not think of further tactics that require the sacrifice of the first builds.
Second rule, try to prevent the other power to build, and getting any of your opponent's home SC is devastating.
Benibo (1143 D)
31 Mar 11 UTC
Continuing with that.
On 1 vs 1, you usually have different kind of neutral SC's. There are the ones that are behind you (such as Spain and Portugal if you are France, I consider them "the easy ones"), the ones between you and the other power, and the distant ones (such as England and Turkey, depends on the variant.
I usually try to get my first 3 additional SCs from the ones between me and the other power (much better if it is directly an enemy home SC, of course). When I get the three builds, then I send some of the new troops to the back to conquer the easy ones.That is because if you do it the other way around, you will have the enemy at your doors in 1902. It is very rare if you can maximize your builds without using the easy SC's in 1902.
Benibo (1143 D)
31 Mar 11 UTC
Fleets.
This is usually a tough call. Ideally, your opponent forgot about them, and with only one or two in each Sea area (northern seas and Mediterranean) it is enough to get all you need.
But if you send one fleet against two or three opposing fleets, you usually find that it was a very bad investment, because he got all the SC's, and took away the ones you wanted, and you couldn't do nothing about it.
So an acceptable policy would be that if your opponent send too many fleets to one area, don't bother to send anything, and let him harvest SC's with an excess of unnecessary fleets. For example, against Italy, you may want to block his exit of the Mediterranean and forget about all the southern SCs. At the same time, if you decide to play Italy maximizing fleet production, you will want to get out of the Mediterranean as soon as possible.
Daiichi (1339 D)
31 Mar 11 UTC
in addition to the last thing said, it's sometimes a good idea to exchange a SC for a further sea mvement. But try to do this only if you have 3 builds already assured, or if you're ahead of your oponent in builds.
Example, being italy, on year 2 it may be profitable to you to move fleet nap->thy->wes instead of tunis (privided you moved nap->ion->gree). That way you can get faster to MAO (key).

Also, this kind of games can get very slow and psudostalematelines can be stablished. Try to think ahead when positioning your units, never do just hold if you can move to another location to outflank your enemy, or be prepared to outflank him. A rather unuseful movement in year 3 can have it's profit in year 6, just because of a slightly better position (the butterfly effect)
Benibo (1143 D)
31 Mar 11 UTC
Luck.
These variants have much more luck involved. First of all, there is no diplomacy, as you have only one enemy and you cannot change that (of course, if you can convince him to help you, my congratulations). You may want to talk, but you should play as if he never said nothing to you.
Your troops will clash very soon, and you may get a lot of situations were you have two alternatives, and the success is linked with two similar alternatives from the other player.
For example, you have two options, A and B. You opponent can play C or D. If he plays C, A wins and B loses, but if he plays D, A loses and B wins. There is absolutely nothing you can do about it (neither your opponent. It is good for these situations to study some game theory (very simple math, many books about it). But at some point, you may come to a redundant cycle. For example, the case before, maybe C is just a better move than D. Therefore, you opponent should play C, and then you should play A. But your opponent may also preview this, and so he can play D, knowing that it is not such a good move, but it ruins A. Then you should play B... or not? There is no way out of it.
Benibo (1143 D)
31 Mar 11 UTC
That's it for now, I have not been very successful in my 1 vs 1 games so far; although I did better on the old site. Maybe I didn't put too much effort on them either, or maybe I just got it all wrong.
Someone could speak of other 2 players variants. I don't like the combined countries variants (Frankland vs Juggernaut or such) as it is like starting to play at 1902. I also don't like the symmetric variants, as even if there is a "perfect tactic", you either follow it or play against it, and there is usually a lot of luck involved (luck such as my previous post).
Jimbozig (1179 D)
31 Mar 11 UTC
Very interesting. I always tried to think about a logical stalemate lines and try to race to these. But I guess I should do middle and then try and work to the corners.

Also, I guess there are certain places that are easier to stalemate than others. For instance Sev will likely always be possible while Spain may get sealed off.
Shep315 (1435 D)
31 Mar 11 UTC
well depends on the map, take the civil war for instance the south can be more easily attacked than the north can
first of all, thank you Jimbozig for this very interesting post: I think this is what the forum is for!!!

my tips:
- be aggressive: occupy lands as fast as you can, specially SCs. anyone can get Tun or Nor sooner or later, but who owns Bud Vie Mar Mos..... has more chances to win
- reach key spots before your enemy: as said before, the best way to break a stalemate line.. is not allow your enemy to set it up! try to have some units behind the enemy line, and your chances to win will double!
- try to corner your enemy, and if possible force him to keep his units in his own SCs. this is lethal for any power.
- tactics does play a big role! (I know you don't need advises on this subject as you're very good, but I wanted to be complete)

as a side note, I don't think luck is involved as much as most think. educated guessing is not luck. anytime you can do better than random guessing hoping for the best..
@ Benibo in this respect, I disagree with your idea about the symmetric variants: luck plays a minimal role in my opinion.
RoxArt (1732 D)
04 Apr 11 UTC
omg lmao! :)
(of course, if you can convince him to help you, my congratulations). <---- EPIC!
RoxArt (1732 D)
04 Apr 11 UTC
I agree with Tadar, Lepanto is a bit like chess, and you can't tell me chess is a luck game because it's symetric? :)
But I also agree, that in some situations "luck" is needed, because there is situations that you just have a 50/50 chance to guess right: "will he try for venice, or can I let it open?" if you cover it and he does not move in you can't build... if he moves in and you don't cover you're screwed... ;) both is bad what is worse? :D
but this is not luck! you have to assess the best move for you, and try to think as your opponent would, basing upon his style in that game or in previous ones.. it's a mind-game, not a luck-game!
Hellenic Riot (1267 D)
04 Apr 11 UTC
My main aim is to get the SC's as far away from my home centres as fast as possible, and then get the close ones later. For instance, on France vs Austria, as Austria, I could move Bud-Gal-War 1901, and then War-Mos-STP 1902. Later I could then go back and grab Moscow, but i've got the one France can get (by fleets...he's unlikely to convoy to STP anytime soon)
Daiichi (1339 D)
04 Apr 11 UTC
RoxArt, you cant compare this to chess, because in chess you have one turn to move, then your oponent, then you again, and so on. Here, the moves are simultaneous. In chess, you never have to guess, or at least, is not the same kind of "guessing" that here. So pseudo-luck is indeed involved.
Jimbozig (1179 D)
04 Apr 11 UTC
Re: luck - some guesses I believe are luck as well. kind of like rock/paper/scissors or something like that.


19 replies
Eliphas (926 D)
27 Mar 11 UTC
Making a variant:
Who is allowed to make variants?
Will you accept all variants?
If not, what are the criteria?
What does one have to do to make the variant? (Is it just what is described in the dev forum howto?)
7 replies
Open
kaner406 (2088 D Mod (B))
04 Apr 11 UTC
13th Century Mongolian Empire - Variant
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=658

working on a new variant - feedback welcome.
10 replies
Open
Geforce (699 D)
03 Apr 11 UTC
game
gameID=1163 enjoy enjoy please please
1 reply
Open
Rancher (1128 D)
03 Apr 11 UTC
New standard play Rinascimento - Borgia Bluff
Let's try it again, Paisonos
http://www.vdiplomacy.com/board.php?gameID=1160
1 reply
Open
Rancher (1128 D)
30 Mar 11 UTC
Mafia Melee - "Borgia Bluff"
Full press, standard rule Rinascimento, pour the wine and pull the swords

http://www.vdiplomacy.com/board.php?gameID=1086
5 replies
Open
RoxArt (1732 D)
03 Apr 11 UTC
Oli please unpause
Hi oli pls unpause this game,
Italy was online severalt times and does not unpause...
http://www.vdiplomacy.com/board.php?gameID=759#gamePanel
1 reply
Open
Avram (1391 D)
03 Apr 11 UTC
Join Fog of War!
Need four more players for Fog of War: http://vdiplomacy.com/board.php?gameID=1021 (4 hours left)!
0 replies
Open
Geforce (699 D)
01 Apr 11 UTC
game
enjoy to live game go go go
2 replies
Open
immabe (820 D X)
02 Apr 11 UTC
1v1 5min/phase
http://vdiplomacy.com/board.php?gameID=1143
2 replies
Open
b2c (853 D)
02 Apr 11 UTC
I will make it quick 5min/phase 1v1
http://vdiplomacy.com/board.php?gameID=1142
3 replies
Open
gopher27 (1606 D Mod)
01 Apr 11 UTC
I've killed winning
Yay!!!
6 replies
Open
Caedus (952 D X)
30 Mar 11 UTC
Anonymous WWIV game
gameID=1090 Please join!
2 replies
Open
LoveDove (1368 D)
01 Apr 11 UTC
Pause Request gameID=977
Request a forced pause in gameID=977. One player clearly made a reasonable request for pause and despite PMs, two players refuse to pause. Although the absent player may return before the end of the phase, I'd rather play it safe and honor his/her request just in case. Thanks.
2 replies
Open
Jimbozig (1179 D)
01 Apr 11 UTC
help
I can't view this map gameID=679

Parse error: syntax error, unexpected '{', expecting T_FUNCTION in /usr/www/users/vdiplo/webdiplomacy/variants/Sengoku5/classes/userOrderBuilds.php on line 25
8 replies
Open
LoveDove (1368 D)
28 Mar 11 UTC
New Chaos gameID=1057
Shall we try again? gameID=1057
7 replies
Open
b2c (853 D)
01 Apr 11 UTC
1v1 5min/turn
http://vdiplomacy.com/board.php?gameID=1118
1 reply
Open
Rancher (1128 D)
30 Mar 11 UTC
European Disunion -- Modern standard
Modern Dip game, standard full press non-anon rules, let's get it going

http://www.vdiplomacy.com/board.php?gameID=1085
2 replies
Open
mongoose998 (1344 D)
01 Apr 11 UTC
Quick Question
Can Fleet Western Med, GoL, or Mar support MAO or Port to Spain NC?
same situation applies to Fleet Gas supporting to south coast, etc
2 replies
Open
Catch23 (884 D)
30 Mar 11 UTC
Looking for a Good Group for Lots of Games
NOT META-GAMMING! sence their aren't alot of ppl that play here, i'm looking for a group of up to 50 to play games with. I'll post when we're having games, and you guys are welcome to post too!
6 replies
Open
Triskelli (735 D)
30 Mar 11 UTC
The Amber Spyglass: Join quick!
gameID=1022
Haven game.
Only 6 more players needed! Only 2 days left to sign up!
Go! Go! Go!!!
6 replies
Open
canaduh (1293 D)
31 Mar 11 UTC
Convoying
http://www.vdiplomacy.com/board.php?gameID=1062

I thought an attack on a fleet convoying an army prevented the convoy from being successful. Can anyone confirm this?
1 reply
Open
kaner406 (2088 D Mod (B))
29 Mar 11 UTC
MetaGame thread - sign up
for those interested in these 4 games:
FoW, Alcavare, Colonial & Pure

where 'metagaming' is encouraged over all four games.
38 replies
Open
Avram (1391 D)
31 Mar 11 UTC
Fog of War
Need four more for a Fog of War game: http://vdiplomacy.com/board.php?gameID=1021
0 replies
Open
Shep315 (1435 D)
31 Mar 11 UTC
Semi-Live game 1 more needed!
http://vdiplomacy.com/board.php?gameID=1103
0 replies
Open
TBroadley (1202 D)
30 Mar 11 UTC
NoNeutrals?
The map looks like it would be interesting to play. Reply here with preferred pot size and phase length, and whether you want it WTA or PPSC.
3 replies
Open
New Variant Idea
I was thinking of a Cold War variant, but it would not just be a variant of Diplomacy, but in order for it to work, the Cold War itself would have to be changed. To start, it would have to be in just Europe, to keep a bit of simplicity. Also, the Soviet Union and the US would be too scared to start a nuclear war, despite the war becoming "hot." (More to come in next post)
89 replies
Open
Graeme01 (1224 D)
26 Mar 11 UTC
Unpause please?
gameID=352
We have messaged the person who doesn't want to unpause multiple times, and they havwen't replied despite being online most of the day. Could you please unpause this game, Oli? Thanks!
5 replies
Open
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