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A place to discuss topics/games with other webDiplomacy players.
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Anonymous Games
Anonymous Games grant liars a shelter to do there worst, making abusive and absurd offered and generally making me passionately hate this game, which can lead to NMRs . Having to be out there means you have to have honor, and enables revenge. I have seen allies pitch in by hopping from one neutral territory to yhe next in the name of their promises. This site seems to be for the childish.
98 replies
Open
Flame (1073 D)
09 Jul 18 UTC
First Diplomacy game edition 1959
Who got the photo or scan of the first Diplomacy edition board (500 pieces), 1959? Please share to be used in an article.
7 replies
Open
nopunin10did (1041 D)
18 Jun 18 UTC
(+2)
Replace PPSC with something rank-based?
I've put together a length proposal over on PlayDip to provide a rank-based scoring system for draws that's similar to the Carnage system used in several North American Dip tournaments today.

https://www.playdiplomacy.com/forum/viewtopic.php?f=6&t=57975#p951166
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nopunin10did (1041 D)
18 Jun 18 UTC
Is this a system you might be interested in seeing here? It seems like there's some interest in getting rid of PPSC, since it doesn't do enough to rally people to stop a soloist, but I can understand wanting a system that's not quite so prone to draw-whittling as DSS / WTA.
Mercy (2131 D)
18 Jun 18 UTC
They have SOS-scoring as an option on webdiplomacy. I am not a huge fan of most alternatives to DSS-scoring, as in these alternatives, there is no clear point at which every player would want to draw the game, though I admit that DSS-scoring has its own downsides. I am all in for getting rid of PPSC though.
nopunin10did (1041 D)
18 Jun 18 UTC
SOS is a reasonably fine system too; mostly scoring systems are about what type of gameplay you value and the extent you want to value the solo as compared to a draw as compared to different degrees of loss.
Enriador (1507 D)
18 Jun 18 UTC
SoS is a superb system, but some folks pointed out that it doesn't go well with large variants.

I really enjoy your idea @nopunin10did. I wish it replaced WTA though. I play many timed games (where the top-board gets a win) and gettind rid of PPSC would screw point-awarding in these.
nopunin10did (1041 D)
18 Jun 18 UTC
Rank-based scoring works actually quite well with timed games.
JECE (1534 D)
18 Jun 18 UTC
nopunin10did: I skimmed the proposal. I don't think it competes with PPSC and WTA pot-based scoring systems, does it? It seems to me like a competitor to alternative rating systems such as the GhostRatings.
nopunin10did (1041 D)
18 Jun 18 UTC
I mean, I could just implement it for you all as a third system. It doesn't have to replace anything.

The PlayDip Elo system is convoluted and not really part of the conversation. Fundamentally, Fibonacci-Diplo is a system for splitting up the pot of point in a draw that values relative SC counts (rather than absolute SC counts).
Retillion (2304 D (B))
18 Jun 18 UTC
1° The fact that some players want to introduce a new scoring system could be a good idea for some players who would want to experiment another way of playing. But would that be concomitant with the suppression of another scoring system ?

2° If you do not like PPSC, don't play such games but don't prevent other players from playing these games.

3° The rank-based scoring system for draws has at least two mains problems :
3.1. All player ending in a Draw are all equally part of the Draw. A player with only 1 SC could be the one who prevented a solo from happening : why would he be less rewarded than the other drawing players ?
3.2. Giving more points in a Draw according to their "rank in the Draw" will have the consequence that larger Draws will happen more often than they do now. Indeed, with the proposed sytem, why would players with the most SCs in a game want to eliminate players who have very few SCs ?
Actually, making draw rewards be based on SC count results in more solos as players attempt to better their position before the draw and the big nation in uses that to get their last couple SCs and the solo. Just look to the current WWII tournament where you get points based on your position assuming you aren't eliminated.
nopunin10did (1041 D)
18 Jun 18 UTC
(+1)
1. It wouldn't have to be. I just remember seeing a lot of complaining here about the way that PPSC games play out.

3.1:
So, as with other non draw-based systems, players do not share equally in a draw. Rank-based scoring, just like PPSC and SOS, does not follow this rule. Most scoring systems in face-to-face tournaments have dropped WTA / DSS and have decided that sacrificing the original "share equally in a draw" language is worth it for the quality of the games played.

3.2
I suspect there will be just as many draws in rank-based games as in WTA/DSS games if not more (at least those not on a timer).

"why would players with the most SCs in a game want to eliminate players who have very few SCs?"
That's actually the point of rank-based scoring systems, to shift the focus of a game away from wiping out the small fries and focus the competition on one-upping your peers. Solos are more easy to achieve (in the general case) when you have lots of small, divided opponents. It's more easy to get them to bicker and shatter the anti-leader alliance.

There will still be player elimination in any scoring system, but the point with rank-based scoring is to not reward elimination for its own sake.
nopunin10did (1041 D)
18 Jun 18 UTC
Sorry, this should read:
"I suspect there will be just as many SOLOS in rank-based games as in WTA/DSS games if not more (at least those not on a timer)."
mouse (1825 D)
18 Jun 18 UTC
(+3)
Is 'more solos' actually a good thing, when the only way you're getting there is because those who should be joining forces to prevent such are instead bickering amongst each other for position?

Seems to me all that does is encourage poor play :/
drano019 (2710 D Mod)
18 Jun 18 UTC
(+3)
Once again, I'm with Mouse on this. I mean, the entire idea of Diplomacy is that when someone "solos", they theoretically conquer the entire board, vanquishing their foes. Therefore, stopping the solo should be of paramount importance, and realistically, solos should be rare, as people will band together to stop it. Having lots of draws is not a problem. It's only a problem when people play for a draw right from the start. Changes that would make solos easier due to people trying to gain more SCs for more "points" in draws just seems *wrong* to me.

"Most scoring systems in face-to-face tournaments have dropped WTA / DSS and have decided that sacrificing the original "share equally in a draw" language is worth it for the quality of the games played."

Just because most scoring systems have done it doesn't make it right. As I think has been mentioned before, why should a 1 or 2 SC power that made all the right moves diplomatically and militarily to get themselves into a position where they are critical to a stalemate be rewarded less than someone who has 14 or 15 SCs? In a way, you're making it so that people when they start losing, have no incentive to try to stick around. If I'm losing, but can make myself critical to a stalemate, right now I am equally rewarded with everyone, giving me a large incentive to try my best. In this change, once I start losing, I might be rewarded more for letting someone solo than for trying to draw. Which is just plain against the entire idea of Diplomacy.
nopunin10did (1041 D)
18 Jun 18 UTC
Not "poor play" but definitely *different* play from what you might be used to in a DSS environment.

Overall it makes for a less predictable endgame.
nopunin10did (1041 D)
18 Jun 18 UTC
@drano
I'm not suggesting getting rid of your WTA / DSS system. I'm just stating that similar to PPSC (and webDip's SOS implementation), there are many popular scoring systems that *don't* award draws equally to survivors.

I have very little skin in this game for this particular site. I just thought I'd offer up implementing rank-based scoring as a means of providing something better than PPSC but still less prone to draw-whittling than DSS.
nopunin10did (1041 D)
18 Jun 18 UTC
(+1)
"In this change, once I start losing, I might be rewarded more for letting someone solo than for trying to draw."

To be clear, this is not the truth. In a solo, every player other than the soloist gets zero points. The rank-based points only apply when the game ends in a draw.
nopunin10did (1041 D)
18 Jun 18 UTC
The point of encouraging infighting is to create a more difficult risk/reward calculation in the anti-leader alliance.

Instead of "Can I fully eliminate my ally to shrink the draw pool but still hold back the solo?", the answer to which is nearly always "no," it instead becomes "Can I swipe a few centers to one-up my peers but still hold back the solo?"

Only the last-ranked power (who is likely already eliminated or NMR'd out) might have no points-based interest in blocking the solo, since he/she gets zero points in either case. Everyone else has reason to maintain the stalemate lines if at all possible, though with the caveat that there's more temptation to screw with your allies.
drano019 (2710 D Mod)
18 Jun 18 UTC
(+1)
@nopunin10did -

I'm not sure where the idea of PPSC not awarding draws equally comes from. AFAIK, PPSC and SOS are completely different. PPSC is basically WTA, except when someone solos, points are not given 100% to the solo-er. They are split based on SCs. In a draw, in PPSC, everyone is still given equal points. See the link below for an example:
http://vdiplomacy.com/board.php?gameID=33646#gamePanel

So this option of ranking would introduce a concept, that, while used elsewhere, is completely foreign to vdip.

I will admit I like that it always gives full points to the solo-er. That's the biggest issue most anti-PPSC people have about PPSC.

To me though, I don't see the need for it. Perhaps I'm somewhat "old-fashioned" with it, but Diplomacy is either win, draw, or lose. If you solo, you win. If you draw, you drew, doesn't matter if it's 2 people, or 27 people. If you get eliminated, you lose. This mentality is backed by the original implementation of the game, and while I admit things change when you're in an online forum and people naturally want to rank themselves, saying I did "better" simply because I swiped a couple SCs from an ally on the last turn before drawing just sits wrong with me. I didn't do "better" at all, I still drew with everyone left on the board. What does it matter if I went from 10 to 12 SCs? I did not win. Period.
drano019 (2710 D Mod)
18 Jun 18 UTC
"If you get eliminated, you lose."

Let me add in something very important I forgot. Not only do you lose if you're eliminated, but if someone ELSE solos, you lose too, as the idea behind soloing is that that person would go on to conquer the board and eliminate their rivals.
nopunin10did (1041 D)
18 Jun 18 UTC
Okay, that's strange. I didn't realize your PPSC system was basically DSS with a twist. I was under the impression that it gave points almost entirely on the basis of the proportion of SCs that the player holds, regardless of whether they win, lose, or draw.

That's fascinating, though, that the system awards draws equal to WTA but devalues solo wins. Highly irregular, but I guess that's how you roll here.

Have many of you had experience playing on webDip's SOS implementation, which also nixes the equal-draws provision?
nopunin10did (1041 D)
18 Jun 18 UTC
@enriador
So in PPSC games with limited turns, if the time runs out, it's considered a full win for the leader, rather than a draw-including-all-survivors?

I'm going to be the first to admit now that I know very little about the subtleties of how you guys handle scoring here. I'm starting to see why PPSC might be so popular, though I imagine there are probably better scoring methods that would provide a similar overall experience without creating perverse incentives to throw the match to a solo.
G-Man (2466 D)
18 Jun 18 UTC
+1 Drano
Enriador (1507 D)
18 Jun 18 UTC
@nonpunin10did, indeed, in timed games the player with most SCs is considered the winner (as if he got the required SCs for victory). Ideally we would have a DIAS, but:

1) Both scoring systems (WTA & PPSC) give points equally for all survivors, which sucks. A webDip-like system (where unequal draws can happen under SoS) would be best.

2) It follows the logic of the pre-2000 rulebook's Section III ("The Short Game") where in timed games the one topping the board is considered the "winner".

I don't think PPSC is really "popular" as in "beloved". Most folks here actually hate that (plenty of threads bashing PPSC lying around). However PPSC has a key redeeming quality: its flexibility. Until we have a reasonable alternative (which yours seems to be) we are stuck with it.
nopunin10did (1041 D)
18 Jun 18 UTC
@enriador

Thanks, that explains a lot. In a rank-based system game or an SOS system game, there would be no "winner" in a timed game. The game would end in DIAS, but members of the draw would be granted points unequally.

Additionally, I don't seem to see an option on the site to require that draws be DIAS. Was that ever available here?
nopunin10did (1041 D)
18 Jun 18 UTC
to clarify, there would be no "winner" in a timed game _unless_ someone solos before the clock / turn limit runs out.
RUFFHAUS 8 (2490 D)
18 Jun 18 UTC
(+4)
When people say things like 'most scoering systems...' it's important to recognize that scoring systems in Diplomacy are an abomination. The only relevant score is win/lose/draw. The only reason that we have this litanny of scoring systems is from tournaments (sprecifically) face to face tournaments where there are multiple game necessary in a 3-4 day window with a need to determine player advancement to the next round. These games are timed, and scored to see who plays in the next round simply because it's impossible to play a full game of Diplomacy in the available time/round. Somehow this concept has spread to the online community in casual game unrestricted by time. This has ruined the game because scoring drastically effects player decisions, and drives the focus away from solo/stop the solo priority. We have generations of players learning the game base upon the priorities of scoring systems, and sadly many of these systems *cough* PPSC *cough* awards points for losing.

nopunin10did (1041 D)
18 Jun 18 UTC
(+1)
@Ruff
Not all tournaments have timed rounds. Most North American tournaments only have a time limit (real-time, not game turns) for the final round.

I agree that any scoring system is a variant, but scoring systems are popular. They're embedded in this site itself: even an unranked game requires a potential sacrifice of points if you NMR out.

As such, the question then becomes *which* scoring system or systems provide value to the experience.

WTA / DSS is a system that many players online seem to adhere to in part because, for a while, it was the only game in town. It's a variant too, and it has some downsides in the sorts of games it leads to.

SOS and other rank-based scoring systems avoid the problem of awarding points for losing, but in order to do so, they have to sacrifice the "all players in the draw are equal" stipulation. It's definitely a change from the original rules, but it arguably has a positive impact on the variety of diplomatic tactics in use and can make games generally more fun (though convincing the online crowd of such is an uphill battle).

Face-to-face tournaments, including both with and without time limits, have largely adopted SOS and other systems because they provide more distinction and variety among game results. They also lead to less focus on draw-whittling; player elimination has far less value in SOS, Carnage, C-Diplo etc. as compared to in a DSS/WTA system.
Retillion (2304 D (B))
18 Jun 18 UTC
(+1)
RUFFHAUS 8 : + 1
ScubaSteve (1234 D)
18 Jun 18 UTC
(+1)
RUFFHAUS 8 +2

PPSC is an abomination to begin with. Personally, I'm fine with it... but discussing ways to "improve it" in any practical sense should come to the conclusion to "eliminate it".

Again... I'm fine with it because I'm not forced to play it... but what a weird discussion...
Enriador (1507 D)
18 Jun 18 UTC
(+1)
I agree with some of @Ruffhaus points but ultimately, I think he exaggerated a good bit.

I mean, "the scoring systems" are "ruining the game"? That's far too dramatic. Scoring systems for Diplomacy have been around since the 1960s and the hobby is still alive and kicking.

Point #1: "Scoring systems drastically effects player decisions"

They do affect player decisions, but "drastically"? I doubt it; even in casual FtF Dip there are many factors, some idiotic (like little time) that can seriously affect the game but without ever hurting its ultimate essence. And even if scoring systems *did* influence decisions to such a high level, so do many other meta-stuff (including benign factors like Reliability).

Point #2: "Scoring systems drives the focus away from solo/stop the solo priority"

Certain scoring systems (hello, PPSC) do drive focus away from a victory, I can agree with that, but they are far from being the only factor. I believe a major reason draws are so common - even in goddamn WTA games - is that, like in FtF Diplomacy, we have 1) stalemate lines 2) endgame boredom 3) a decades-old tradition that (wrongfully) repudiates winning and prefers 2/3-way draws.

So I don't see scoring systems as having such a huge influence on the game. Honestly, go play Diplomacy with your family and friends - reserve an entire afternoon for it, every Sunday - and you will see many more draws than victories.

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103 replies
Enriador (1507 D)
07 Jul 18 UTC
[New Variant] Machiavelli - To the Renaissance
New (official) subvariant of Machiavelli coming up on vDip. Not a single case of adjacent home centers - praise be God!

http://vdiplomacy.com/variants.php?variantID=115
0 replies
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Enriador (1507 D)
25 Apr 18 UTC
(+2)
New Variant: Crusades 1201
Hail diplomats,

New 11-players variant coming up, set in the High Middle Ages.
44 replies
Open
gremlin (994 D)
02 Jul 18 UTC
New Variants
Just curious, what is the process for creating new variants?
1 reply
Open
WiJaMa (1228 D)
26 Jun 18 UTC
Looking for game sitters
I'm looking for a game sitter for three games while I'm out from 1 Jul to 22 Jul. PM me for details.

Also, is there supposed to be a thread for these? I can't find it but the help page says there is one.
2 replies
Open
ubercacher16 (2196 D)
25 Jun 18 UTC
Strategy - Hold Order
See First Post
16 replies
Open
nopunin10did (1041 D)
12 Jun 18 UTC
(+2)
At long last: 1900
With some help from Tobias & Oliver, my implementation of Baron VonPowell's "1900" is finally live.

64 replies
Open
Matthew Goldman (965 D)
27 Jun 18 UTC
Looking for someone to take over my country (Not in a bad position)
Currently 13/35 countries remain and my country, Brazil, is in 8th place after some set backs with NMRs. Currently allied with the 2nd place country, Argentina, as a fight between the two of us will ultimately be the doom of our existence. Argentina has said that a substitute will not charge the alliance between our two countries.

Reply if interested in taking over.
3 replies
Open
RVG1984 (1169 D)
21 Jun 18 UTC
convert fleet to army
How do I convert a fleet to an army and the other way? I see people do it, but don't see the option on the dropdowns.
12 replies
Open
WaitingCynicism (903 D)
20 Jun 18 UTC
Notifications by email?
Is there a way I can get email notifications for my campaigns? I haven't gotten any at all, and because of that I've lost several games.
4 replies
Open
The Ambassador (1948 D (B))
17 Jun 18 UTC
(+1)
Padlock City
What's the deal with all the padlocks that have appeared throughout my games when viewed on the vDip homepage?
57 replies
Open
The Ambassador (1948 D (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
143 replies
Open
Anon (?? D)
16 Jun 18 UTC
Would anyone like to join a Known World game?
http://www.vdiplomacy.com/board.php?gameID=35213
0 replies
Open
Frozen Dog (1515 D)
14 Jun 18 UTC
Playtest of variant
Hi! I am trying to organize a playtest of a variant I created with some unique rules that made it not possible to implement on vdiplomacy (yet!). I have called it 'Feudal Diplomacy'. [See below for details!]
3 replies
Open
ubercacher16 (2196 D)
12 Jun 18 UTC
Possible Change
See first post
10 replies
Open
Sky_Hopper (365 D)
12 Jun 18 UTC
(+1)
Game Showcase
Here, feel free to share any links to games that are notable to you!
10 replies
Open
CCR (1957 D)
13 Jun 18 UTC
Zero games variants
I thought I'd create a few games of the newest variants, and looked for those still not played, without opened games, or no new ones yet.
2 replies
Open
Mittag (1396 D)
09 Jun 18 UTC
Sandboxes?
Does anyone know any good adjudicator, online of for Mac, that I could use for playing around with positions?
7 replies
Open
Caerus (1470 D)
04 Jun 18 UTC
Clock Watching - Sniping the NMRs
I am unaware of the actual term, but is it considered bad form here on vDip to change your orders in anticipation of an opponent's upcoming NMR?
36 replies
Open
Ghastly (968 D)
07 Jun 18 UTC
Would appreciate a replacement for 1800 variant Prussia
I have no motivation to keep playing turns, so I figure I could give my only game to someone who does. Sorry for making a new thread, I couldn't find the game-sitters thread.
2 replies
Open
Enriador (1507 D)
03 Jun 18 UTC
(+1)
[New Variant] Scramble
Play as an European colonial power during the Scramble for Africa! Based on @Tristan's 'Africa' variant.

Soon on vDip: http://vdiplomacy.com/variants.php?variantID=124
13 replies
Open
nopunin10did (1041 D)
30 May 17 UTC
(+1)
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
88 replies
Open
Sky_Hopper (365 D)
01 Jun 18 UTC
[Variant] Nautical
The Classic map, but with bigger sea territories!

16 replies
Open
Enriador (1507 D)
28 May 18 UTC
(+1)
Taking over Civil Disorders should be free of charge
Reasoning: the player who takes over a Civil Disorder is not just putting themself in a precarious position (as they must evaluate everybody's styles and strategies) but they are also saving the game's balance and fun.

In order to reward/incentive people to take more CDs, I believe that making it free of charge (rather than current 50% discount) would be for the best. Thoughts?
62 replies
Open
d-ice (1969 D)
16 May 18 UTC
(+5)
Variants as maps, rules and tweaks
I’d like to propose a variant system that could lead to a significant increase in flexibility of testing out new variants.
12 replies
Open
Imp. Dipl.: urgent replacement for Prussia required
For following game as Prussia:
http://vdiplomacy.com/board.php?gameID=34905#gamePanel
Post your user ID/send it
3 replies
Open
00matthew2000 (2409 D)
29 May 18 UTC
New Imperial Diplomacy Game, Players Wanted
http://www.vdiplomacy.com/board.php?gameID=35028
0 replies
Open
David E. Cohen (1000 D)
24 Jan 18 UTC
(+2)
New Variant: Dawn of the Enlightenment
It is on a temporary homepage, http://davidecohen.wixsite.com/diplomiscellany, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
40 replies
Open
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