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A place to discuss topics/games with other webDiplomacy players.
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drano019 (2710 D Mod)
24 May 13 UTC
Competitive Dip
On a suggestion from PE, I am interested in finding those people on this site who like to play competitive Diplomacy - the way it was first created. No pre-arranged draws, no unbreakable alliances...play to win, just like the objective says.

So, who's interested?
60 replies
Open
GOD (1860 D Mod (B))
30 May 13 UTC
Sitter(s) needed
hi!
i will be away during the next weekend, including friday, and i am afraid i wont be able to charge my smartphone or get internet access otherwise...as i have quite some games, it would be nice if two or three of you could take over for the time :)
1 reply
Open
Retillion (2304 D (B))
02 May 13 UTC
(+2)
Please, new request : units sorted by alphabetical order on the orders sheet.
I am playing my first Modern Diplomacy II game and I have had the HUGE pleasure to notice that my units are sorted by alphabetical order on the orders sheet !

It is so much easier and clearer to find my units that way ! Would it please be possible that units are sorted by alphabetical order on the orders sheet in every variant ?
44 replies
Open
Karroc (973 D)
31 May 13 UTC
Need replacement. Colonial 1885
Game just started, nothing lost so far
http://vdiplomacy.com/board.php?gameID=14576&msgCountryID=10&rand=40989#chatboxanchor
1 reply
Open
Sendric (2060 D)
31 May 13 UTC
Need a replacement partner in team game
http://vdiplomacy.com/board.php?gameID=13116

Need a new Brazil as my partner. Our position is decent if we can avoid further NMR's.
0 replies
Open
Anon (?? D)
28 May 13 UTC
Replacement player needed
FOG GB gameID=14297 position appears reasonable (hard to say though it is FOG)
1 reply
Open
President Eden (1588 D)
21 May 13 UTC
(+2)
Testers wanted: Diplomacy 1815!
More or less what it says on the tin. More specific information to come tomorrow.

Map preview: http://i.imgur.com/bYQAWb2.png
55 replies
Open
Aranith (1355 D)
29 May 13 UTC
Sitter Friday-Sunday eve (MEZ)
Need a sitter for my 1 day phase games for above mentioned time period...
I have 8 games running but most of them a 2 day-games
0 replies
Open
Synapse (814 D)
28 May 13 UTC
Sitter needed
I've got 2 games on the go that I'd rather not CD - a WWII gunboat most importantly, and a Europe 1939 full press game. I'm away from the 30th to the 10th of June, so would somebody mind taking over for that period?
5 replies
Open
Hirnsaege (1903 D)
28 May 13 UTC
Colonial 1885 – ?
any chance to create a new colonial 1885 game?
i cant find the option in the new games dropdown.

the games running are either password protected or WTA / public press (which is a taste i don't like ...)
4 replies
Open
Spartan22 (1883 D (B))
01 May 13 UTC
(+1)
Summer Goal
I am currently finishing up my finals this week for school and will soon be on summer break. I was looking through some of the variants and realized there are a ton I don't recognize by the name and thought it would be fun to play them all.
69 replies
Open
GOD (1860 D Mod (B))
27 May 13 UTC
WWIV map question
is the ANT territory (eastern Caribbean) not passable for armies?
O_o
1 reply
Open
Safari (1530 D)
26 May 13 UTC
(+1)
Feature Suggestion: Delayed Vote Notification?
In the age of the mobile smart phone, it is quite common for people to accidentally hit a button they don't mean to, which usually breaks up the global chat and causes an extra envelope to show up for every player in the game.
6 replies
Open
Jimbozig (1179 D)
23 May 13 UTC
Another HoF thread
I am still not understanding some things. Can somebody explain the following:
21 replies
Open
taylor4 (936 D)
25 May 13 UTC
0-1
Bayern goal @ Wembley
0 replies
Open
Voting to start a match
I was wondering of it would be possible to create a new voting feature to start a match, so if there was a, say live game that was set to start in an hour, and everyone joined, they could vote to start it earlier
4 replies
Open
drano019 (2710 D Mod)
20 May 13 UTC
Playing for the Win
More to come.
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RUFFHAUS 8 (2490 D)
21 May 13 UTC
(+1)
Synapse is a troll. Stop feeding him.

Amwidkle (1351 D)
21 May 13 UTC
(+1)
I think this discussion is interesting on a theoretical level. However, for those self-identifying as diplomacy purists out there, I want to know: Where is the evidence that people not playing for the win is a huge problem on this site? I've finished several games on this site, not as many as some, but not ONE TIME have I ever received an invitaton to join a "game-long unbreakable alliance," nor were any of my diplomatic suggestions turned down because the opponent said he was in a game-long unbreakable alliance with another player or players. Even if these existed, I doubt people would be so open about it. So in the absence of such evidence, how do you distinguish between an "unbreakable" alliance and a breakable alliance that simply hasn't been broken yet?

I also want to argue against the idea that PPSC is a "newbie variant" and somehow inferior to true diplomacy. I can provide one example where the WTA/PPSC difference might have affected my play: Once I had a two-way draw in a PPSC game where, if it was WTA instead, I would have had additional incentives to either: 1. Stop at a 3 way draw, or 2. Stab my ally and play for the win. Although by happenstance I managed to stay in alliance with my ally for the whole game, I wouldn't classify this two-way draw as the inevitable outcome of a "game-long unbreakable alliance". Geographically and diplomatically, I had compelling reasons for keeping my alliance with him and so did he. I made and broke alliances with other nations throughout 90% of the game, and the WTA/PPSC distinction probably would have not affected the play of this greater part of the game. I still would have had the same incentives to enlarge my nation, secure my position diplomatically, and eliminate as many rivals as possible.

I also want to know: when exactly during a Diplomacy game should I begin thinking about making a solo run? In theory, a solo should be every player's primary objective all the time. But oviously the first year or two is way too early to seriously begin plotting a solo. Depending on the map variant, it could be ten years or more before solo scenarios even enter the realm of possibility. It seems to me that everyone, newbie or veteran, has to focus on survival first.
drano019 (2710 D Mod)
21 May 13 UTC
Amwidkle -

A couple short points since im on my phone.
No one is going to tell you theyre in an unbreakable alliance, but when you see a 17sc power support a 13 sc power up to 17, and then they draw, what would you call that? Or when 3 powersmake no attempt to ever fight, and leave scs completely undefended the entire game, and then draw as soon as the 4th player is eliminated, what would you call that?

As for the solo, it truly DOES start with turn 1. You must plot where you see your 18 coming from. A true dip master influences events, he (or she) does not let evebts influence them. From turn 1, you shoukd be trying to influence events to your solo run. Obviously on maps with hundreds of scs, this might change, but for most maps, this holds true.
Jimbozig (1179 D)
21 May 13 UTC
There is actually one additional idea I would like to present. Specifically, the idea that two people may actually "tie" a game and simply need to "tie up loose" ends to make it a reality.

To illustrate, picture a game where a great alliance dominates the board. Now, from here one may stab the other in order to play for a solo. Picture the former ally organizing a coalition on the board capable of stopping this attempt. Similarly, picture this alliance moving in a way that neither will allow a stab - through their moves, positions and diplomacy with the remaining players on the board. In both these situations, I would argue that these two players have tied - they have both shown superiorty compared with the other 5 players while neither has managed to defeat the other. If and when this game is stalemated, I believe it is truly a tie. From this position, I believe if the two people both buy into this philosophy they can simply move to make the two way draw trusting each other.

This is akin to a FTF game where the major players may agree to a draw with X players before all the other players are eliminated. Again, it would require the correct personalities, relationship and actual results but it is possible.
Amwidkle (1351 D)
21 May 13 UTC
I was once defeated and the other four players immediately agreed to a draw. My first game on this site actually. It was a frustrating experience, but the four remaining powers were of approximately the same strength so I could see this as a legitimate result. Perhaps not the most exciting result, but a legitimate result in the sense that it wasn't preordained that I be eliminated from turn one. Looking back on this game, I trusted the wrong people and made several poor decisions that caused resentment and weakened myself. I made efforts to avoid defeat but ultimately I could not undo the damage. Now, after I was taken out, if one power stabbed any of the three, then he would probably be the next to go by consensus based on the example of my own defeated nation.

As for one 17 SC power supporting the other from 13 up to 17, I haven't ever seen this kind of behavior in any of my games on this site either. But I would agree with you that this would not be in the spirit of the original design of the game.
Jimbozig (1179 D)
21 May 13 UTC
Amwidkle - there are several 4 player variants on this site. In the game you describe, these players were probably in a similar situation. Players are choosing in this situation to end a game before it is over. Players like these who are not willing to play a game to its conclusion are players drano and I are describing as players we do not want to play with.

Only when each player honestly believes they can no longer win should a game be drawn.
Amwidkle (1351 D)
21 May 13 UTC
(+2)
The variant was for 9 players I think, so a 4 way draw was about like a 3 way draw for the original 7 player game. So I guess each player probably had 12-14 centers. Although the game could have certainly continued from there, easily down to three players, I could see how each player in such a four-man alliance could honestly believe there was no shot at a solo. In theory, three players of equal strength should mean there's no shot at a solo; if one gains the upper hand, the other two can join forces and the solo bidder will still be well short of the halfway mark.

I also want to defend the point system for three major reasons.

1. Points let you determine how much to wager on each game, from essentially nothing for "just for fun" games to many chips for competitive games where you are confident in the abilities of all the players.

2. If it were changed to an ELO type system, where you get more points for defeating higher ranked players, then you would introduce a powerful incentive just to attack those who are ranked higher. IMO that's an external factor that should have no bearing on the diplomacy within the game. IMO it should be the same reward to defeat a rookie or a 1000+ point veteran, so that all that matters to people's decisions is what happens inside the game. Diplomacy purists can also safely oppose such a change because this kind of ELO incentive structure was not in the original game design. Of course, neither was Vdip points either, but IMO this is a closer approximation of the rewards associated with a solo win or draw. (Of course, this doesn't stop people from ganging up on high point people anyway out of fear, which is one reason I like to play anonymously)

3. It's fun! Like playing poker :P
Synapse (814 D)
21 May 13 UTC
(+1)
"As for a tangible reason, I guess if the creator of the games words aren't enough nothing is. Nothing will satisfy you synapse. You want to have your cake and eat it too. Maybe if Jesus, or Buddha, or Barack Obama, or Colonel Sanders said to play for the win, you'd listen"

Nope. I make my own opinions instead of following others, and you still haven't provided any reason.
drano019 (2710 D Mod)
21 May 13 UTC
Amwidkle -

In a situation such as you described, it is perfectly feasible to attempt to solo. Let's call your 4 players A, B, C, and D.

Once it was just the 4 of them, player A should have been talking to player B about attacking C or D. Player B should have listened, and then gone and warned C and D about the potential for an attack so that player A wouldnt' make many gains. Then, Player B should have figured a way to position his units so that in the ensuing revenge attack on player A, player B nets the most gains allowing him to make his own solo bid against C or D while they're still finishing off player A, potentially even using Player A to help him in that bid.

The point Jim was trying to make is that there's always SOME way to work things out. Very rarely are things so balanced (both unit strength wise, strategic positioning wise, and diplomatic wise) that a draw like that is necessary. Most often it is simply because people don't have the will or courage to even try.

Synapse -

I'm glad you're so independent. Perhaps we can play a round of golf together some time. I'm sure you'd have no issue purposely letting me tie you so we can "draw" the match. Or perhaps we can race. You'd be fine sharing the victory right? After all, it's not in the rules that you can't, so surely that's what we should do yes?

I'll never be able to provide a reason for you Synapse. As soon as you said "it is as much belonging to the players as to the creator", you proved that. By your logic, since it belongs to the players now, the players (which clearly you view as meaning you) get to decide how to play. How can I ever provide a reason for you, when you feel that you (as a player) own the direction of the game as much as the creator? You're impossible to convince, and as such, I'm forced to ignore you from here on out as typing responses to you is a waste of my time.
Synapse (814 D)
21 May 13 UTC
You could convince me that it is better not to draw, in terms of game satisfaction or value. But your only argument is that the creator intended something else. Am I the only one who doesn't care about the creator of Diplomacy here? If the guy who invented golf didn't intend for bunkers, and somebody introduces them and convinces me of their value, then I think the game should evolve and include bunkers. If on the other hand someone proposes that there should be handicaps, and they weren't a part of the original game, I could be persuaded that handicaps are better based on logic and reason, not tradition. Or you might persuade me that the original golf was *better* for several reasons. But I don't owe allegiance to something just because that was the intention. People improve things. The internet isn't how Alexander Graham Bell thought that the telephone was supposed to be used, are you against that progress as well?
drano019 (2710 D Mod)
21 May 13 UTC
Apples to oranges Synapse. AGAIN you are comparing different things. A bunker DOES NOT change the OBJECTIVE of golf. It is merely an additional obstacle, much like the Milan variant of Classic adding territories. However, playing for the draw DOES change the OBJECTIVE of Diplomacy. It would be like (to use your analogy) saying that the objective of golf is now to tie with the people in your group instead of having the lowest score.

Are you really that blind to the difference?
Synapse (814 D)
21 May 13 UTC
Handicaps have changed the objective of golf in a similar way to points in diplomacy
drano019 (2710 D Mod)
21 May 13 UTC
No. Handipcaps simply give a bonus to one player, similar to if we decided to give players with less points an extra SC to start the game.
drano019 (2710 D Mod)
21 May 13 UTC
After all, the objective of golf is still the same as it's always been: be the player with the lowest score. A handicap helps level the playing field, like giving an extra sc to players who aren't as good at Diplomacy.
Synapse (814 D)
21 May 13 UTC
What do you propose anyway?
drano019 (2710 D Mod)
21 May 13 UTC
Have you *not* been reading the thread? I propose that people play for the win (yes, even in PPSC). No pre-arranged draws or unbreakable alliances. That in WTA, survival is NOT something anyone should play for (I'll concede that in PPSC it can be a worthy goal sometimes, however, that's a reason for me not to play PPSC in the future). That people actually TRY to solo, even when it's down to just you and your 2 allies. Position yourself to have a shot at it.

That's what I"m proposing. If people truly tried that out, they'd find that some of the most exciting and gut-wrenching moves you have to make are during that turn or two when the game is in doubt. When someone is making a solo push and you're scrambling to stop them with a former enemy by your side. THAT is exciting Diplomacy.
Synapse (814 D)
21 May 13 UTC
(+1)
So no new rules or anything? You just want people to change?

Hahahaha, you can't change people.
drano019 (2710 D Mod)
21 May 13 UTC
Not people like you. Which is why you get the honor of being the first on my block list.
drano019 (2710 D Mod)
21 May 13 UTC
(+1)
I have no desire to ever play anyone with your mentality, therefore there's no need to talk to you. I sincerely hope you have fun. Just not with me in the game.
Synapse (814 D)
21 May 13 UTC
+1, see you in a gunboat
Spartan22 (1883 D (B))
21 May 13 UTC
I believe if you have someone blocked, it notifies you if you try and join a game they are in. It also notifies you if you try and join a game that your "blockee" has already joined. I don't think it matters if it is a gunboat or even an anon game.
drano019 (2710 D Mod)
22 May 13 UTC
Well, it appears this thread will fade into the blackness of the forums. I'm disappointed none of the "regulars" came to discuss (looking at you Guaroz). Perhaps it was because they knew they couldn't 'win'? : p
Guaroz (2030 D (B))
22 May 13 UTC
Sorry drano, discuss... about what? Did I miss anything I should agree or disagree with?
General Cool (978 D)
22 May 13 UTC
(+2)
drano019, nobody wins on the forums, only in games! Anyway, just based on amount of text, you would surely win, but if you count not caring about what drano says, the rest of us win.
drano019 (2710 D Mod)
22 May 13 UTC
Guaroz -

I just thought you might have something to say on the topic. You generally do in things im involved in :p

General -

I usuàlly try to stay polite on here, but when a guy with a whopping 2 wins in games that have more than 3 players (one of which was 4 players, and 1 gunboat), and a massive 20 messages sent per game average trys to talk about winning in games, i cant help but laugh at the irony. Perhaps you shoukd go practice a little more instead if trying to be mister cool on the forums by sniping at me. At least my posts have substance and thought behind them, something yours lack. And if your in-game press is like your forum posts, its no surprise been 'defeated' more than twice as many times as 'won', even when we count your 1v1s.
I think this thread was originally about making WTA the default, not PPSC. It's a subtle difference that I think should be made. So yes, there's something concrete here. And I agree with it -- though I'm not sure it matters much here, as the site is loaded with more casual players (which, for the record, is quite fine).

What about making draws split points PPSC style? That would remove the impetus for eliminating weaker players from the draw, thereby making fighting for the draw a better result points-wise for a weaker player (as the threat of being eliminated is gone).
General Cool (978 D)
23 May 13 UTC
I know, compared to you and Ruffhaus I shouldn't be saying anything about winning. Maybe I should practice some more! Also, I guess tactics is more my playing style than talking to people. I have always wondered how people send so many messages they don't need. Are they messaging every player, or just chatting? Maybe you could give me some pointers on why people send so many messages.
Jimbozig (1179 D)
23 May 13 UTC
what makes you say that this site is full of "more casual players"?
Jimbozig (1179 D)
23 May 13 UTC
General - in order to succeed at this game you need people to do things that help you succeed. How do you convince them to do this through "tactics" especially when others are all talking to eachother. There is something to be said about "relationships" so even when talking isn't necessary, per se, it remains important.
cypeg (2619 D)
23 May 13 UTC
reading what Amwidkle said about nasty all draws, I remembered one of my first games here : http://vdiplomacy.com/board.php?gameID=4713

About winning. Van we make a setting where NO DRAW is allowed?

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134 replies
Synapse (814 D)
24 May 13 UTC
Vdip feeling
That feeling when there's one person online from your gunboat game and its the only person on the forums
4 replies
Open
ManMountain (984 D)
24 May 13 UTC
New Variants
Hi, what is the process for creating variants and getting them put on the site?
5 replies
Open
Evil Minion (967 D)
21 May 13 UTC
vDiplomacy Webserver
I tried to install the webserver on a local server for testing purposes and ran into some problems:
1) the documentations do not seem to match the downloaded folder
2) it seems like there are .sql files missing
3) when installing all .sql-files manually (in order) the webserver gives the following error message: "Error triggered: Unknown column 'u.showCountryNamesMap' in 'field list'."
14 replies
Open
rolo (933 D X)
23 May 13 UTC
join the game
2 hours to join game: global domination. Come on!
1 reply
Open
Melted Canary (980 D)
21 May 13 UTC
Appears to be a problem in the coding of the Youngstown World War II map
I'm currently playing Italy in a Youngstown World War II map, and I've run into a problem. The supply zone of Tirane is very obviously drawn so that it's adjacent to the Ionian Sea, but the game will not let me order a movement from the Ionian into Tirane.

3 replies
Open
cypeg (2619 D)
21 May 13 UTC
(+1)
Variant problem
Hey Oli,
I am writing this msg to the forum in case anyone can offer advice on the coding, which I am clueless, and since you were busy with the ranking codes.
34 replies
Open
sloop-of-war (942 D X)
22 May 13 UTC
Indians wanted!
0.0 Start: 5 days (Tue 28 May) gameID=14365
1 days /phase (normal)Pot: 20 D - Spring, 1501,
7 players (of 9) missing
Indians of the Great Lakes, PPSC
1 reply
Open
sloop-of-war (942 D X)
22 May 13 UTC
3 militarist wanted in Africa!
234 gameID=14367 Start: 6 days (Tue 28 May)
Africa, PPSC 1 days /phase (normal)
Pot: 50 D - Spring, 2012, 3 players (of 8) missing
Country left: Democratic Republic of Congo,Mali,Nigeria
1 reply
Open
Synapse (814 D)
08 May 13 UTC
(+1)
Points lost?
Available points: 0
Points in play: 15
Total points: 15
57 replies
Open
red-claw-blue (1087 D)
18 May 13 UTC
Sitter needed until Saturday!
I've got exams this week so could a kind soul please, please sit for me until Saturday. I'm only in two games so it shouldn't be too much of a burden. I'm trying to get an extend for the WWIV team game I am in, though, so I'm not sure if I need sitting for that yet.
8 replies
Open
HawknEye007 (1135 D)
21 May 13 UTC
Youngstown WW2 - Convoy Glitch
I've been unable to convoy armies through two fleets in this game as France. Is this a bug?

http://vdiplomacy.net/board.php?gameID=14004#gamePanel
5 replies
Open
Anon (?? D)
20 May 13 UTC
Ankara Crescent full press
Please join. The variant looks really kooky, and I haven't had adequate experience with the zany full-press version yet. I did England once and just got mauled...

gameID=14398
0 replies
Open
butterhead (1272 D)
15 May 13 UTC
Tell me about your life!
Greetings to all the men and women of VDip! I had an idea that I think will help us grow as a community, and get to know each other better. I'd like to know more about you! Feel free to give as much, or as little, detail as you wish. things you can include would be your birthday, age, location, career/schooling, etc. etc. This will help us bond with each other, as well as get some good stats on the demographics on the site!
39 replies
Open
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