The main goal of the Contract is to have a game that never stops and that goes ahead quickly. That's why many standard rules have been modified or cut out.
The first thing you promise is that you won't CD, so if you have some engagements in your schedule the next 2 months, you can stop reading: this is not the game for you.
The second thing you promise is that you will never forget that this game must go on quickly. This game is addressed to those people who can check a game *at least* twice a day almost everyday.
THE CONTRACT
1. You won't CD. Please do not join if you may stay away from your computer in the next few months.
2. Each time you log in the game, you decide and FINALIZE your orders before you log out. Saving orders is not allowed under any circumstance.
3. If you're the last one who finalizes, you must refresh the game page and finalize your orders for the next phase.
4. If you have to retreat your last unit in Autumn and you can't retreat it into a SC, you must disband it. Thanks for the game, mate, we wish you better luck next time! :)
5. This is the first game you'll check each time you log in VDiplomacy. Please don't get caught like you logged in the site 2 hours ago, when the current phase was already started, and you didn't put your orders in.
6. The goal of rules from 2 to 5 is to have a quasi-live game. What's hoped is to play at least 2 phases a day everyday. However, in order to handle weekends, Thanksgiving etc, the phase lenght is set to 37 hours. Gentlemen, please don't abuse this.
7. Voting for Pauses, Extensions and Cancel is not allowed under any circumstance. Voting for a Draw is not allowed during the first 4 years.
8. In the rare case an unpredictable issue keeps you away from the internet long enough to risk a NMR, you'll do your best to find a sitter or someone to send the game to, using Country-Switch Feature in your Settings page. Please mind:
- Sitters can't stay anonymous and must be announced on this thread, both as they're hired and as they're fired;the sitter must confirm with a message on this thread.
- Please try to find your sitter (or the person you switch your Country to) among those people who log in VDip OFTEN. Also, before he accepts the task, he must read this post and this Contract. Tell him to do so.
- This possibility has been given to you to handle sudden, exceptional and short RL issues. Please don't join the game if you already know you'll need a sitter at some point.
9. If, notwithstanding all, someone CDs, I'll post a "Please take over this Country" on this thread and the game will go on whether someone subs or not.
10. Other parameters are: cheap 10
![webDiplomacy points D](images/icons/points.png)
buy-in; Random Country; PPSC; Non Anon; No Press; RR 90+ MinPhs 100+;NMR 0/1.
11. Rules looks simple enough, but if you need clarifications feel free to ask your question on this thread.
12. Once you read this whole post, all rules are clear, you accept them, you promise to observe them, you will PM me asking for the password: I'll PM it to you ASAP.
13. This is an invitational Private game. Password has been given to you for your use only, you're not allowed to tell it to anyone under any circumstance.
14. Map are pre-choosen depending on the number of joiners and the Victory Condition will be set on "half+1" whether it's the default or not. Maps are:
- 6 players: American Conflict. SCs required for solo win: Default 29 of 56
- 7 players: Abstraction III. VC: Default 25 of 48 SCs
- 8 players: Migraine. VC: Default 18 of 40
- 9 players: Indians of the Great Lakes. VC: 27 of 52
-10 players: Modern Diplomacy II. VC: Default 33 of 64
-11 players: Classic - Crowded. VC: Default 18 of 35
-12 players: Fantasy World. VC: Default 30 of 58
-15 players: Known World 901. VC: Default 55 of 109
-17 players: World Diplomacy IX. VC: Default 44 of 86
-19 players: Haven. VC: 52 of 102
Signup will stop as the 19th joins. Sorry for the 20th. Sorry also for 13th, 14th, 16th and 18th if the upper limit won't be reached.
When you sign up you accept to play any of these Maps. Conditional signups are not allowed so please don't join if you think you won't play one of these Maps.
The point is that a Gunboat-lover should enjoy the non-anonymity and the fast play the Contract provides. You shouldn't care what Map.
It should go without saying that, being the game a Gunboat, players are not allowed to talk about it (by PM, Forum, email, voice, phone or whatever) with anyone and for any reason until the game is over.
EoG statements are welcome after the game is over.
Also, don't forget that, although there may be a lot of nonverbal communication that could lead to something resembling to alliances in regular Diplomacy, in a Gunboat there are no treaties because there are no words.
So there can't be betrayal in a Gunboat: you'll never be a traitor, you can always play for your best.
Any Gentlemen up for it?