Finished: 11 AM Sun 24 Dec 23 UTC
Vietnam War-2
1 day, 12 hours /phase
Unrated - Spring, 1962, Finished
Vietnam War, Unranked
1 excused NMR / regain after 5 turn(s) / extend always
This is a moderated game. Gamedirector: Fake Al (1747 D).
Vietnam War variant test. Report bugs, glitches, and feedback to Fake Al.

Game drawn

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Chat archive

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30 Nov 23 UTC Autumn, 1955: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
05 Dec 23 UTC Autumn, 1956: uh why is there a fleet between Vientiane and Luang Prabang
05 Dec 23 UTC Autumn, 1956: I think it’s a glitch. It’s supposed to be in South Thailand Coast. I messaged Fake AI but haven’t heard back.
08 Dec 23 UTC Autumn, 1957: Fake Al (Gamedirector): Thanks for letting me know. It should be fixed next time the game processes.
18 Dec 23 UTC Autumn, 1959: Wait… how can the fleet at Saigon support inland to a non adjacent province…?
18 Dec 23 UTC Autumn, 1959: Look carefully
18 Dec 23 UTC Autumn, 1959: It is supporting to the other direction
18 Dec 23 UTC Autumn, 1959: Ah I see that now
21 Dec 23 UTC Spring, 1961: I think it's time I lay out everything on the table. North Vietnam, we would certainly hope for a draw but your actions in addition to your material advantage gave us the suspicion of a potential solo. If you want to fight, so be it, but so far everything is defensive and our hope is that we can end with a draw (as a war would benefit no one!)
21 Dec 23 UTC Spring, 1961: I can't hope for a solo. I was and am supportive of a draw
21 Dec 23 UTC Spring, 1961: It is my opinion that Laos should take Virachey, while North Vietnam takes Saigon. Do you two have any problems with that?
21 Dec 23 UTC Spring, 1961: sure
21 Dec 23 UTC Spring, 1961: I do.
21 Dec 23 UTC Spring, 1961: Sounds good.
22 Dec 23 UTC GameMaster: Laos voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
22 Dec 23 UTC Good game all!
23 Dec 23 UTC Good game!
23 Dec 23 UTC I think this game produces a dynamic of north vs south that the north inevitably has an advantage in. For me, I have to have a balance of fleets and armies that basically precludes an invasion of Laos (which would require greater army share). Also chokepoints. And an alliance with South Veitnam would be additionally hampered by the fact we can't actually work together on anything. By the time I'm better positioned to again consider attacking Laos (hence why I built so many armies), the alliance structure has solidified such that any move from me probably means Thailand gets the solo instead of me.