Okay, so I'd posted several extremely long messages on the Global of the game itself explaining things, but they all got drowned and nobody seemed to read them. They're gone now anyway, so I guess I'm going to have to write it all over again.
That's probably a good thing, in a way. I was getting fairly frustrated by the constant abuse I was getting from one player and so my last few messages were probably a little tainted by that.
This post will be split into three parts, since it's so long, for ease of understanding what relates to what.
*************************************************
1) Why the cancel?
Okay, so firstly, I need to say that this was a decision that almost all the Moderators discussed for a full week (the case was opened last Thursday, and was concluded this Friday). It was not a decision that was taken lightly - we knew cancelling a WWIV game would be controversial, but we came to the conclusion that this was the only fair thing we could do.
It probably felt like it was not a thoroughly thought-out decision because there was only a total of about 17 hours between the message being posted on Global and the game being cancelled. However, a large amount of thought and effort was put into this case, and the consequences of it, by all Mods involved.
This was an extraordinary case, as there has never been one to this scale before (as far as I'm aware), so we've never even had to contemplate cancelling a WWIV game before. There were seven metas in this game, and this had board-wide implications from the start. People all over the board underperformed and overperformed due to what I call the ripple effect - I put quite a long explanation of this in the Global chat (which, unfortunately, is gone now), but it's really quite simple - if there are a group of cheaters in an area, the countries surrounding them have to move to counter them, leaving them unable to interfere with neighbouring countries. This causes those neighbouring countries not to have to watch their backs, which means they overperform, and as such, the next ring of players underperforms, and so on.
The ripples tend to have less of an effect the further they are from the epicentre, but in a case such as this they are still very large. This impacted the entire board in one way or another.
Due to the massive effect this had on the game, there was really no other option than to cancel this that would have been fair on the negatively affected players. Also, there were 6 players who were caught between the meta'ing countries and never even had a chance. They didn't deserve a defeat from that.
It is true that people put effort into this game, but myself and the other Mods talked about this and none of them seemed to be the right thing to do. Allowing a draw instead of a cancel would have given all the unfairly defeated players a defeat on their records and taken quite a lot of HoF points from them. Cancelling, but giving D-Points to the survivors didn't really seem fair either because that assumes that the survivors have put a lot of effort into the game and nobody else did - in reality, some of the people who did well could have put a lot less effort in than some of those who were eliminated.
If anyone has any other suggestions, please propose them - but we couldn't come up with any that would be fair.
*******************************
2) Why are the Mods attempting to protect cheaters?
I don't really like the wording of this question, but that's what's being asked, so I'll answer it.
As I said above, this case involved seven players metagaming. Two were banned, but the other five were not, and their names were not revealed.
Firstly, why were these five not banned? Well, the simple answer is that we do not ban every person we've found cheating. Such an approach would make our jobs much easier, this is true, but the way we conduct things at the moment is that we investigate cases and then decide, as a group, what the appropriate action taken should be. Banning is not the only punishment available - there is something else we use that I will go into more detail about soon.
When we find a multi-accounter who has been using their accounts in the same games, that is incredibly serious and usually results in a ban. If someone has shown that they are prepared to make extra accounts to cheat, then most likely they would be prepared to make extra accounts to get around anti-cheating measures we put in.
However, with metagamers it's slightly different. There is another thing we can do which prevents certain players from playing anon games with one another, and which alerts us if they join a non-anon game together. This effectively stops any ability they have to ruin games by metagaming, in that they cannot even join an anon game to meta in, and if they join a non-anon game with intent to meta we find them very quickly and can usually tell if they are intending to do so (and so ban them for a second offence) within the first year, before they've had time to do any damage.
We tend to find this preferable to banning them instantly as it gives them a chance to reform, with practically no risk to any games. A few former metas have come to be good members of the site and have completely reformed, although most tend to leave after they realise they can't play with their friends in the way they would like. Still, as those few tend to positively contribute to games, it seems to be worth it.
The problem with revealing their names is exactly what Guaroz mentioned above (although I wouldn't put it in the same way as he did). They wouldn't get 'lynched', but they would never be accepted, because the feeling of hatred for ruining this game would always be there for those involved in this game, and the knowledge that these people had cheated would always be there for everyone else. They would (most likely) never be treated the same as any other player again.
I imagine some of you would reply to this saying "So what? It's their punishment for cheating!" but doing this would essentially just be a ban from the site, just a slower one, as they realise they'll never be welcome here and leave. If we wanted that to happen, we'd just ban them. The point of this approach is to allow them to oppurtunity to reform if they want to, while still punishing them in a way by putting restrictions upon them - it is supposed to be a better alternative than a ban. It wouldn't work if we gave their names out freely.
I hope that's understandable. I know that they take a slightly different approach to this on WebDip (as they tend to ban anyone who cheats instantly) but they have to as they have a much bigger community and monitoring former cheaters, even with the aid of software, would be much more difficult for them. Here, it's an option, so we prefer to utilise it.
The other two were banned because they had cheated before - the fact that they were not spotted cheating in this game was human error on my part, as they were being investigated for different reasons and I did not think to check if they were connected. This probably would have been resolved much sooner if I had done, but what is past is past - there's nothing anyone can do about that now. The other five had never cheated before and had not done so in any other game.
*************************************
3) Other general stuff:
This will just be some other answers to questions brought up on this thread that aren't central to this issue.
Why did I say that this wasn't a Democracy on the Global chat?
This is rather simple to explain. The other Mods and I had spent over a week working on this case, considering every outcome and debating what end result would be fair. When I posted our decision on the chat of the game, there were some reasoned arguments against it, which I replied to in detail (much of this was the same as I have posted in this post, but there was more too). There was also one player who took to posting abuse, demanding answers, and then when I posted the answers to his questions he ignored them and instead posted a poll for players in the game to vote on whether the Mod decision was correct or not.
This annoyed me somewhat, as I hope the majority of you will understand, so I reacted by (rather angrily) saying that this site was not a Democracy. It wasn't meant as a 'We don't want any feedback from you because you aren't in charge of this site" statement, as the opposite is true - the playerbase is one of two major factors that make this site what it is (along with Oli's dedication to make this site the best that it can be for the players) so community input is much appreciated. However, what isn't appreciated is ignoring the reply to this input and then making a "Let's see how many people I can get to hate the Mods!" poll. I overreacted a little, I think, but I'm as human as the next person and I'm also subject to emotions sometimes. Being a Mod doesn't eradicate them, contrary to popular belief :)
@DEFIANT - The problem with your suggestion of allocating SCs depending on who were eliminated by the cheaters is the same as I have mentioned in section one - due to the ripple effect, this sometimes has board-wide implications (and would pretty much always have them in a game where this approach needed to be taken) so determining who was eliminated due to the cheats and who was eliminated due to their own actions would be very difficult to judge.
@PE - The 'Non-Contest' options seems to be a very good idea, in my opinion. I have no idea how plausible it is though. You may have to ask Oli about that.
***************************************
I hope that explanation satisfies everyone. I am happy to discuss this, if you want to continue, but please read the post first :)