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A place to discuss topics/games with other webDiplomacy players.
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Lukas Podolski (1234 D)
26 Jul 13 UTC
WorldDipCon and such
Does anyone know where every year's WorldDipCon is held? Is it always at the same place or is there a rotation?

Plus, are there any kind of DipCon held somewhere in Asia? Because from what I know and iirc, ManorCon and MidCon are held (mostly) in the UK ...
2 replies
Open
kaner406 (2103 D Mod (B))
23 Jul 13 UTC
New variant test time:
http://lab.vdiplomacy.com/variants.php?variantID=86
http://lab.vdiplomacy.com/board.php?gameID=111
25 replies
Open
Mapu (2086 D (B))
22 Jul 13 UTC
Cross-gaming on this site
It is against the rules but it's hard to prove. It's also rampant, ruins what could be good games, and is pretty much the baseline here. Perhaps more games should be anon. Regardless, I've had my fill of going up against it.
46 replies
Open
pyrhos (1268 D)
24 Jul 13 UTC
colonial 1885
I've made a colonial 1885 please join we need 8 more players. It's gameID=15287
2 replies
Open
Decima Legio (1987 D)
15 Jul 13 UTC
24 players variant
Having a look at the Variants page, there’s a big dark hole from the 19 players Haven to the giant variants Chaos and WWIV, respectively 34 and 35 players.
13 replies
Open
Alcuin (1454 D)
20 Jul 13 UTC
Draw at all costs or points?
gameID=13383

First of all, congratulations to Ruffhaus (Turkey) in winning this game. It's also interesting to see a game in which all of the global powers (Britain France and Holland, plus the biggest regional power (Russia) were defeated.
24 replies
Open
mendax (1260 D)
19 Jul 13 UTC
Conflict in the Rinascimento rules
http://vdiplomacy.net/variants.php?variantID=29

The text at the top states 33 SCs to win, the text lower gives a requirement of 30. Which is the case?
2 replies
Open
Anon (?? D)
19 Jul 13 UTC
Chaos Gunboat
Anyone interested please join. gameID=15187. Seems like it will be a lot of fun and challenging. Not like your typical game.
0 replies
Open
SandgooseXXI (1294 D)
17 Jul 13 UTC
Replacement Needed
gameID=14935

Italy CD, still has good enough position for you to take over.
1 reply
Open
butterhead (1272 D)
16 Jul 13 UTC
(+1)
I need to step away...
Over the last couple of months, I have slowly been drifting away from Diplomacy. What used to be the excitement of coming online to see what has happened, has began do fade out. I realized that I have stopped thinking about the game with my head. That is why I must (temporarily) leave the game behind.
10 replies
Open
King Atom (1186 D)
16 Jul 13 UTC
WebDip Has Surpassed This Site in Disappointment...
I see more CD's/NMR's on WebDip, I get much more frustrated with the range of talent between players on WebDip, and there's often even a language barrier when I play on WebDip.

Discuss.
7 replies
Open
PlanetXXX13 (1198 D)
16 Jul 13 UTC
Anyone happy to play against my 11 year old son?
Thinking about a EvT game, just so he can get use to the movement first. It will be on my account, probably a 2 day turnaround. If someone else has son or daughter who would also like to learn, then we could pitch them against each other. Let me know and I'll set something up.
2 replies
Open
Ninjanrd (1248 D)
14 Jul 13 UTC
(+1)
Aberration V's Story
Here is a link to a variant that my friend and I are working on coding.
(inside for details)
17 replies
Open
cypeg (2619 D)
11 Jul 13 UTC
(+1)
Forum FAQ ;) or FAP
Over the year we exchanged ideas and raised problems in some interesting topics i.e. the default setting of Viking and WW4, improving the site, etc. I think it will be good to gather these links and have them either in the Help or some kind of a permanent forum post called FAProblems.

that way all this knowledge will not be lost in the wilderness. Plus, these are problems and puzzles that will frequently arise as more and more people encounter them.
6 replies
Open
kaner406 (2103 D Mod (B))
04 May 13 UTC
Anyone up for a Known World 901 15x15 battle?
I've been wanting to play each power in this variant since I converted it to php, but mostly I have only played several different powers. The idea is simple: 15 games, 15 players, in each game you take control of a different power. Each game will be semi-anon (sign up below), 1 1/2 day phases, WTA, gunboat (this will dramatically cut down on the time commitment to messaging). So who's up for it?
37 replies
Open
JOHAN-FINLAND (1528 D)
11 Jul 13 UTC
A question about orders
Hello! I have a question about a scenario that happened to me in a game for about a month ago. I hope somebody has time go look at it! I will post the question and map below.
12 replies
Open
SandgooseXXI (1294 D)
09 Jul 13 UTC
Movies you gotta see!
So, summer nights are here, and I'm looking for some good movies to watch. Taking suggestions. :D

Thanks!
15 replies
Open
Oli (977 D Mod (P))
10 Mar 13 UTC
Brainstorming about the extend-vote
What's your thoughts about the current state of this feature?

The idea of the extend is meant to prevent NRMs and spoil the game. Using this as a diplomatic tool is not an option. That's why the mods usually extend games on request. The 3/4-majority is just introduced, so a few minor powers couldn't abuse the system to take a game on hostage indefinitely (and cause more work for the mods again).
53 replies
Open
Anon (?? D)
10 Jul 13 UTC
IMPORTANT
I will be gone for the next three days so I would appreciate an extend for A Midnight Walk gameID=13814 (it is gunboat so I cannot post in the game itself)
0 replies
Open
The Ambassador (1948 D (B))
08 Jul 13 UTC
(+4)
WW2 Facebook account
For those Dippers who like history mixed up with a modern take: http://pinterest.com/pin/20899585740368140/
17 replies
Open
zultar (1241 D)
08 Jul 13 UTC
Best Diplomacy Website
Hey guys, I was wondering what your most preferred Diplomacy website?
I am playing in playdiplomacyonline website as well but honestly I prefer this one more since it is more tactical and does not punish you for making wrong clicks.. What do you guys think?
8 replies
Open
Oli (977 D Mod (P))
25 May 13 UTC
(+2)
New feature, very early development-stage....
Interactive map.
You can use you mouse to make give orders to your armies.
43 replies
Open
pyrhos (1268 D)
06 Jul 13 UTC
Germany 1648
We have a Germany 1648 starting in 16h somebody please join we need one more player
1 reply
Open
Anon (?? D)
06 Jul 13 UTC
WW4 gunboat starting in 24 hours - players needed
Please consider joining gameID=14993. We've got half the players, just need some more.
2 replies
Open
kaner406 (2103 D Mod (B))
28 Jun 13 UTC
variant test time
http://lab.vdiplomacy.com/board.php?gameID=100
3 replies
Open
NigelFarage (1238 D)
03 Jul 13 UTC
Classic-Total Domination
I've created a classic-build anywhere map, with an EOG of 34 SCs (i.e., all of the SCs in the game). To play, you have to agree to certain rules (in comments) beforehand. Password is in comments.

Game link: gameID=15041
6 replies
Open
Lukas Podolski (1234 D)
02 Jul 13 UTC
Replacement needed
gameID=14661 as Turkey
not a very good position, but is not completely dead
1 reply
Open
Oli (977 D Mod (P))
09 Jan 13 UTC
(+3)
Input of an alternate scoring system needed...
As the Dpoints are not an ideal way to represent a players game-strenght I'm thinking about implementing an alternate rating system (in addition to the traditional Dpoints)
Any math experts here?
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Guaroz (2030 D (B))
01 Apr 13 UTC
(+1)
@Oli. Yes but the difference, between those who abused the old system and those who will abuse this new one, is that the first didn't screw your games while the second will.
How?

Well first, let's forget Meta/Multi: they break the rules and screw any game (and any system), so they're not whom we're talking about.

Saturday you wrote: "The Hof is much more accurate now than the old DPoint ones, as many people abused the DPoint-system to gain an amount of points disproportional to their knowledge."
Perhaps I'm wrong, but I assume that those "many people", abusing the old system, encouraged the creation of this new system. How did they abuse the old system (without breaking any rule)? The only way coming to my mind is playing high stakes Private (passworded) games with their friends. That's not forbidden. They could screw the old system (yes, they can't screw the new one), but they couldn't absolutely screw my games and my fun. So it was not an issue for me, because I was not in those games.

Now these "many people" willing to abuse a system have become "I do'nt think the possibility of abusing the system is not that big. Most people do not care about rating."
Mm. I'm a bit confused, but I hope you're right.
Anyway, the issue with those (hopefully little) people is that they don't need a fake passworded game to abuse the new system: in order to get advantage in the Hof, they can screw any game. My games and my fun.
That's the difference.

@kaner: LOL!!! :D :D :D
Retillion (2304 D (B))
01 Apr 13 UTC
I had exactly the same reflexion than what Guaroz just wrote.

Oli, do you really think that "Most people do not care about rating." ?
I do think that MOST people care A LOT about their rating !
By the way, I would like to point out that this thread about rating has already 661 answers ! Not bad for something that most people wouldn't care about !
cypeg (2619 D)
01 Apr 13 UTC
Im not so sure Ret. The people who reply to this forum number about 50 (thus Oli may be rght(and, to be honest the people who have the most action in various games are the people who are in the top 100 of the HOF. What I mean is that even if someone abuses the system it wont lat long nor it will amount to anything.. I may be mistakenof course
Halt (2077 D)
02 Apr 13 UTC
(+1)
@Oli,

I care about ALOT about my ratings. How else am I supposed to know if I'm improving or not over long periods of times?

Now, I think many people share my sentiments because let's face it, People like to think they have achieved something. Even getting credit for the most mundane things can make some considerably happier.

I don't think I've ever seen or heard anyone say they were unhappy for winning a contest or getting noticed for something they've done (assuming, of course, that the something in question is a good something).
Leif_Syverson (1626 D Mod)
02 Apr 13 UTC
Oli,

I'm looking through the code again. Can you explain the difference between SCc and SCq?

It's not apparent to me what SCq represents.

Thanks!
Oli (977 D Mod (P))
02 Apr 13 UTC
SCc = How many SC's the player has (exaple: 18 of 34)
SCQ= % of the SCs (example 18 of 34 = 50%), but if you have more than needed for winning it's sanitized (20 of 34 is still 50%).
Leif_Syverson (1626 D Mod)
02 Apr 13 UTC
Thanks,

I don't understand this line, then however:

$mV = abs($SCq1 - $SCq2);

In light of the fact that the Rr equations already take into account the proportion of SC's between the two players.

$Rr1 = ( ($SCc1 + $SCc2) > 0 ) ? ($SCc1 / ($SCc1 + $SCc2)) : 0;
$Rr2 = ( ($SCc1 + $SCc2) > 0 ) ? ($SCc2 / ($SCc1 + $SCc2)) : 0;

If the relative SC strength between the two players is already reflected in the Real Result, why is the result difference D = round(($Rr1 - $Re1) then multiplied by a factor that is the again basically the relative SC strength between the two players?
Oli (977 D Mod (P))
02 Apr 13 UTC
You need to check the 15 lines bevore...
SCc1 and SCc2 and SCQ1 and SCq2 are changed based on Pot-distibution, or drawn/not drawn the point you mention was exactly the problem I fixed 1 week ago.
Oli (977 D Mod (P))
02 Apr 13 UTC
Rr is only 0 or 100 since the last update.
Decima Legio (1987 D)
10 Apr 13 UTC
Currently the messaging rule setting is irrelevant for rating changes.
How could we take into account the messaging rule setting, which basically has been neglected during the entire discussion?

The incidence of luck is greater in a gunboat with respect to a full press game; for example during the opening decisions and due to orders mismatch. I think that this is a sharable opinion.

All other things being equal, playing a gunboat instead of a full-press-game:
a) when things go well it is easier to win.
b) on the other hand, when things go bad, it is harder to avoid elimination.
Generally speaking, the full-press victory is more “earned” with respect to the gunboat victory, while the full-press defeat is more “deserved” with respect to the gunboat defeat.

Because of this comparison, I would like to propose to implement a “messaging rule coefficient”, whose purpose is to reduce the number of V-points moved by a gunboat with respect to the number of V-points moved by a full-press-game. Namely, compared to an equivalent full-press-game, winning a gunboat would award less while losing a gunboat would cost less.
This coefficient could be made a fixed % multiplier of the game-value coefficient gV.

What are your thoughts about this?
Retillion (2304 D (B))
10 Apr 13 UTC
Good point, Decima Legio !

Yes, the messaging rule setting has been neglected during (almost) the entire discussion. Indeed, on March 8, I wrote in this thread :

"By the way, I would like to say that it is my opinion that any ranking system will be flawed because they compare things that have nothing to do together, even though they are all called "Diplomacy games". Indeed, in my opinion, Diplomacy is a communication game. So comparing in the same ranking system a gunboat game with a full press game is, in my opinion, TOTALLY RIDICULOUS. Same thing with a 1vs1 game : where is the diplomacy in such a game ?"

By that time nobody cared enough to answer that message.

Thank you for bringing that again in this conversation, Decima Legio :)
Oli (977 D Mod (P))
10 Apr 13 UTC
(+1)
I think the different press-types require a different skillset, but I do not think they require more or less effort. Gunboat is very much about messaging with your neighbors and it's really hard for a beginner to understand all the signals.

In the GhostRating they use 1 for normal games, 0.5 for publicPress and 0.25 for gunboat, but this is very arbitrary to, as I think gunboat requires more skill than publicpressOnly.

At the moment I don't think we should give different rates depending on pressType, but I will make separate stats for each pressType (and variant and pot and all iterations) once I have the time.

But as always I'm open for suggestions.
Retillion (2304 D (B))
10 Apr 13 UTC
Thank you again for your great work Oli :)
Decima Legio (1987 D)
12 Apr 13 UTC
Wow, I didn’t know that they used such harsh coefficients towards gunboat and public-press in GhostRating.

Actually I had in mind something more soft, something around 1 for full-press, 0.8 for public-press and 0.6 for gunboat.

This should be of course arbitrary… but not more arbitrary than using 1 for full-press, 1 for public-press and 1 for gunboat is.
There’re a lot of things arbitrary in a mathematical model, we just have to choose those that we think fits best reality.

I’m happy that separate stats for each pressType are in the to-do list, but since we’re talking about an overall rating now, because we have the legitimate and practical need to summarize ALL the user informations in a single RS number, I’d rather see a gunboat transfering less points than an equivalent full-press game does. Not because of a matter of skill or effort required (I agree with Oli on this), but because of the greater incidence of luck in gunboats. Usually you’re not completely the owner of your destiny in a gunboat, while indeed you are in a full-press game.

This said, since Oli disagrees, I suppose I need some people supporting this kind of adjustment. Else, if there’re not, fair enough, I’ll just withdraw that.
Oli (977 D Mod (P))
13 Apr 13 UTC
Any more opinions?
Jimbozig (1179 D)
13 Apr 13 UTC
I agree with what Decima said regarding the luck involved in gunboats.Sometimes there is simply nothing you can do.

On the webdip GR, I believe Wilson and Gunboat are both weighted at half.
bozo (2302 D)
13 Apr 13 UTC
(+1)
I do not think Gunboat games or Public Press games should be weighted any different that regular games.
Oli (977 D Mod (P))
13 Apr 13 UTC
No. I have the code for the GR and it's 1/2 and 1/4
Jimbozig (1179 D)
13 Apr 13 UTC
Perhaps you're right. At this stage, the webdip GR on an overall basis is mostly meaningless as the various categories are far more telling.
Oli (977 D Mod (P))
13 Apr 13 UTC
Also GR do weight the variants differently.
Classic is 100%, AncMed is 50% and World is 25%.
Halt (2077 D)
13 Apr 13 UTC
What's the reasoning behind Ancmed weighed at 50 percent, and world at 25 percent?
Oli (977 D Mod (P))
13 Apr 13 UTC
I have no clue...
GOD (1791 D Mod (B))
13 Apr 13 UTC
why do i get minus points for drawing my last two games??
Philcore (968 D)
14 Apr 13 UTC
TheGhostMaker would be so proud that his ranking system was being adopted by vdip
Oli (977 D Mod (P))
14 Apr 13 UTC
@GOD: We already told you at the modforum that there is still an issue with the automatic update of the ranking-calculation.
I've updated the ratings and now everything is fine. Will need to monitor this, as I still have no clue why this is happening.
fasces349 (1007 D)
14 Apr 13 UTC
"TheGhostMaker would be so proud that his ranking system was being adopted by vdip"
its more 2 player ELO then ghost rating. But yeah, it is far better then the points system used at webdip and still used here at vdip.
GOD (1791 D Mod (B))
14 Apr 13 UTC
Oh ok :)
Ok I admit I've been slack the past few months and have only been playing two games and not actively checking the forums. Then I stumbled on this thread, checked the new HoF and got blown away that i've been dropped from 2nd or 3rd down to something stupid like 41st. WTF?

How can this be fair?

Yes I should've been actively checking threads but I've had other stuff in my life. Ditto if someone can point me to a concise rationale for why this is a better system (sorry don't have the time to read 23 pages.)

Please excuse my bitching but I'm flabbergasted by this.
Leif_Syverson (1626 D Mod)
14 Apr 13 UTC
(+1)
Amby,

Quick answer if you want to look for yourself:
try the wiki to see the current calculation (not completely up to date as I detail below):
http://www.vdiplomacy.com/wiki/index.php?title=Rating

and if you wish, take a look a the code directly (should be up to date if I remember correctly):
https://github.com/Sleepcap/vDiplomacy/blob/master/lib/rating.php


Anyways, I've been wondering these things too, for you and several other individuals.


So... I took a look at your games and immediately found one thing odd from the Bourse game (http://www.vdiplomacy.com/hof.php?gameID=9186).

At first glance:

When I look at the calculation for that game, the score calculation for each player should include a calculation against every other player, but closer inspection shows that you only scored against those of us who were defeated, while those of us who were defeated only lost points to those of you who drew (and Canaduh, who CD'd).

As I understand, the calculation should be made for every player against every other player.


So I took a closer look:

This game is PPSC not WTA, and one player CD'd (Canaduh) was replaced (by bozo).

In this particular game, bozo took over basically from the beginning and was defeated along with 8 others of us. That left 6 players drawing the game at the end and the 1 CD.

This variant has 109 SC's, 55 of which are needed for a win, which is 1/2 + 1, so this game had no arbitrary victory conditions.

Rr (Real result)
mV (match value)

Rr for draw vs draw is unknown as draw vs draw doesn't appear in the calculations for this game, but it should be 0.5 : 0.5.

Rr for draw vs defeat should be 1 : 0 (which it is)

Rr for defeat vs defeat should be 0.5 : 0.5, but this calculation is absent too.

Rr for defeat vs CD/Resign should be 1: 0 (which it is)

These values should take care of any performance relationships in the game between these players and mV should be left out of this calculation.

Instead, mV for draw vs defeat looks to be 17% (or 1/6th of the draw), but this sort of comparison should only be in effect between drawing players and not drawing vs defeated players. Each drawing player should get 1/6th of the credit for the game (adjusted by their expected performance), but instead the match value is scaled to 17% of the score adjustment because of the size of the draw which makes absolutely no sense. (This is the issue with trying to use mV to account for proportional differences in SC's instead of Rr where this relation should be).

From the wiki:
Adjustments for each match (matchValue=mV):
- Value the importance of take-overs. (If a player bet only the half the whole match is worth only half.)
- Normalize the mV by the SC% difference of both players

The first adjustment makes sense so that picking up a CD doesn't allow players to quickly inflate their ranking. This explains why drawing against a defeated bozo who didn't bet as much as the rest of us is adjusted differently than for the rest of us (or for canaduh who CD'd).

The second reason makes no sense whatsoever because the calculation for Rr1 and Rr2 should take into account the proportion of SC's between the players in a PPSC game (as shown in the wiki, but not implemented in the code). mV should not be adjusted further to make this comparison again. (Also Oli as I understand, you have made it so that Rr always either 1 or 0 for all games. This makes sense for WTA or maybe even solo vs survive in PPSC, but not survive vs survive which is where any effects from different SC counts at game end should be made, not in mV.)


So I took a look at another known world game to see what happens with a solo'd PPSC known world game:

http://www.vdiplomacy.com/hof.php?gameID=4761

cypeg got at best 51% mV against defeated players (he solo'd) and got ~32% mV against those of us who he beat but had sizable survives (19 and 20 SCs), and more against others who only had 7SC's.

mV is being used here to make the comparison between SC's rather the Rr which results in scaling of the resulting score calculation and confuses and ruins the intended effect.

If cypeg's Re (expected result) against me was 65% (which appears to be calculated correctly), and his actual result was 100% (he beat me), then he shouldn't get only 32% of the rating adjustment simply because I got 20SC's. cypeg won, and by a lot. (I'm not exactly sure where the value 32% came from because mV still isn't completely explained on the wiki and I couldn't follow it in the code).

Additionally, against players cypeg defeated, he is getting only 51% of his ratings adjustment because he didn't capture every last one of the 109 SC's. This is wrong, he should get 100% of the ratings adjustment for wining against defeated players.

Further.. comparing Wolfman and I:
Wolfman's expected result (Re) against me was 28% while mine against him was 72%
However my real result (Rr) against Wolfman was 100% (I had 20 SC's) while his against me was 0% (he had 19 SC). Our real results should have been pretty darn close to 50%:50% against each other. Instead Wolfman is getting a complete fail against me for getting 1 less SC than I had. Turns out in the actual calculation, this doesn't make much difference because for each of us the final ratings adjustment is scaled down to 1% because we were so close in SC's. Wolfman's real result actually should have beat his expected result against me ~50% to 28% but instead he lost (a thankfully for him scaled to 1%) ratings adjustment of an expected 28% to a real result of 0%. While the numbers come out not looking horribly skewed, the calculation being done is completely wrong and doesn't have the intended effect. Wolfman should have gained in the ratings adjustment while I went down.


Am I making sense to anyone else in identifying what is wrong here?
Raro (1449 D)
14 Apr 13 UTC
I don't really understand all the calculations that go into this either. However, I do admire all the work and thought going into it.
I only think this will start a trend of players only playing against certain other players (because, they are worth more?). I also don't really understand how some games give such low pay-outs and others give huge ones. For example, I won a 35 player variant game and got only about 60 HoF pts, meanwhile cypeg who is listed as #2 got over 300 HoF pts for also winning a 35 player variant. I also think its a little silly that this game makes all the difference between no. 2 on the list, and well below the top 100! What sense does this make? Albeit, cypeg's a great and deserving player and I am only using this as an example but I am confused by the exhorbitant value of this game, meanwhile really tough and rewarding draws only pay out a pittance.

@Amby- all I can say is... who cares? We're rich, byich!!!

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734 replies
Anon (?? D)
26 Jun 13 UTC
EUROPE 1939-GAME (bet set to 49)
gameID=14955

A nice map taking place in a very interesting time. Come and join, I hope we all are good communicators!
4 replies
Open
SandgooseXXI (1294 D)
28 Jun 13 UTC
Country switch
Just a question on this. Say I take over a game where a player is literally a year from burning to nothing and gets the defeat, is that put on my record?!
8 replies
Open
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