Oli,
"How could we hande CDs and take-overs? It's not quite fair to give a bad rating to someone that took over a dying nation."
My system has no penalty for taking over cd's, only for cd'ing.
The skill differences are built into the "pool of skill-points", so, a person CD'ing would get nothing from the pool.
As for take overs, it could be handled in one of 4 ways: The person taking over could either be allowed to take over at no cost, full cost, at a reduced cost, or you could apply the CD'ed persons skill-points toward the cost to enter.
I like the last option the best. It would work this way:
If a noob (100 skill points) drops out and who added 4.44444
to the pool, then CD's, and a person with twice the skill (200 skill points) takes over, they would add the difference. Normally, they would have submited 8.88888 to enter the game, but since 4.44444 was already added, they would just add 4.44444 more. The pool is good, and is again equal to the current skill level of all players.
If the replacing player was less skilled than the CD'ing player, the player would be able to join without adding to the pool, but the pool would be reduced by the difference to keep the pool equal to the current skill level of the current players.
Leif,
I also agree that both systems side by side would be nice. (With the current point system remaining in place, to regulate the potential number games a person can play)