Finished: 12 PM Sun 14 Feb 21 UTC
Pot:
25 -
Spring, 2,
Finished
4 excused NMR / regain after 5 turn(s) / extend always
Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
nu3a |
1000 -> 1000 |
Drawn (6 SC) |
50% |
50% |
0 |
ArthurCaesar |
1000 -> 1000 |
Drawn (6 SC) |
50% |
50% |
0 |
akahushi |
1000 -> 1000 |
Drawn (6 SC) |
50% |
50% |
0 |
unti |
1000 -> 1000 |
Drawn (5 SC) |
50% |
50% |
0 |
Taku |
1000 -> 1000 |
Drawn (4 SC) |
50% |
50% |
0 |
nu3a (Drawn / 6SCs / 1000->1000) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
ArthurCaesar (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
akahushi (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
unti (Drawn / 5 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
Taku (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
|
0 |
ArthurCaesar (Drawn / 6SCs / 1000->1000) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
nu3a (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
akahushi (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
unti (Drawn / 5 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
Taku (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
|
0 |
akahushi (Drawn / 6SCs / 1000->1000) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
nu3a (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
ArthurCaesar (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
unti (Drawn / 5 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
Taku (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
|
0 |
unti (Drawn / 5SCs / 1000->1000) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
nu3a (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
ArthurCaesar (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
akahushi (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
Taku (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
|
0 |
Taku (Drawn / 4SCs / 1000->1000) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
nu3a (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
ArthurCaesar (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
akahushi (Drawn / 6 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
unti (Drawn / 5 SC ) |
50% |
50% |
0% |
0% |
54.74 |
0 |
|
0 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)