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Lavitch (882 D)
01 Feb 22 UTC
Switch places 2 units?
Here are my moves:(game asd)
◦ The fleet at Spain {Spa} (West Coast) move to Gibraltar {Gib}. (fail)
◦ The army at Gibraltar {Gib} move to Spain {Spa}. (fail)
Thanks for your answer.
3 replies
Open
Flame (1092 D)
23 Jan 22 UTC
(+1)
Final map test
Please enter for final 1908 variant map test!
https://webdiplomacy.ru/board.php?gameID=12065

Game is unrated. Just gunboat mode for a quick test!
3 replies
Open
chy (1918 D)
08 Dec 21 UTC
Rule confirmation
Will the game go to X-way draw if X players vote draw and all other players vote concede, where X is a positive integer greater than 1?
18 replies
Open
Malarky (1000 D)
30 Jan 22 UTC
NOTES ON A NAPKIN #1
https://sites.google.com/view/diplomaticonpublishing/
I'm looking for contributors to #2. Deadline for contributions is 30 April 2022.
I was thinking vDip would be a rich resource for variant articles :)
0 replies
Open
axelou (1000 D)
29 Jan 22 UTC
axelou is here
Hi, I'm here. How to play ?
2 replies
Open
David Hood (976 D)
21 Jan 22 UTC
January 2022 Deadline News from DBN
Newest Deadline News is out - including interviews with Siobhan Nolen and Eber Condrell, a throwdown debate about which site is best between partisans of WebDip, PlayDip and Conspiracy, and headlines from around the world of Diplomacy.

https://www.youtube.com/watch?v=tT6OdvvJFyg&t=2917s
1 reply
Open
On the subject of inverted time continuum simulation in Diplomacy
That said, the arguments in favour of this idea are the followings;
Predisposition of the game and its written orders to manipulate in-game moves history,
Presence of a game master that can keep orders written for the future secret,
Sheer coolness of doing such a thing
Important note;
I'll post my exiting and inspiring monologue after this message, if you haven't got time to read it all, please wait until tomorrow, when I'll post a shorter version of it
Rules concepts and implementation;


The standard rules of diplomacy apply, exept where stated below;

Fondamental Rules:
Every turn the game progresses forward, in phases wich will be called Spring, Summer, Autumn, Winter and Adjustment.
Spring and Autumn are movement phases, Summer and Winter are retreat phases, Adjustment is an adjustment phase.
Armies can move on the board as in normal Diplomacy during movement phases and retreat during retreat phases and adjust SCs and units in Adjustment phase
Every turn the game progresses to the next phase, going forward in time, board, armies and all; it is permitted in certain conditions with the following limitations;
No army can time-travel during retreat phases, no army can move to an adjacent space while time-traveling
Movement rules, however, have many possible implementations; I currently found three possible rules;

1. Time folding:
a certain unit can go back in time by returning to a previsious or going forward to a future board and remaining on the same space;
Present day units can support past units into present day destination
Present day units can also support a future unit from a precise future date and from an adjacent space, without knowing if he will be able to support that unit at all
Units travelling to the future disappear from the board and reappear when the date of destination is reached, and can be stopped or helped as in regular diplomacy, however, if they fail to move on that space, they are considered dislodged and have to retreat the following phase
Units travelling to the past cannot be supported by orders changed on the spot, so they require precise calculations, if a power A supports a unit in province O, occupied by B, A needs to move a unit into O in the future at the precise date in which he decided to support himself back;
If he fails and power C takes O, then C can travel back in time supported by A
It is worth noticing that support holds can be given in the future or past and armies can be convoyed back or forward in time
Armies in the future adjustment phases can built in the past and vice versa

2. Time Welfare;
Units cannot time-travel, but a power can decide to send himself time supplies (TS) to the past, depriving present day units of the supplies
To simulate this, a power is required to write how much TSs he requests from the future with a maximum of resources decided according to the map, and when the date to which he requested the resources arrives, he will have to subtract that amount from his total of SCs during the adjustment phase

3. Time Divisions
There are four types of units;
Armies, fleets, Ymras and Teelfs.
Armies and Ymras move on land and coastal territories, Fleets and Teelfs move on sea and coast
Ymras and Teelfs can however move back or forward in time, support hold in the future and convoy back and forth
Regular armies can support move Ymras from the past or the future as in rule 1
What I'd like to know is, if it is it humanly possible for a GM to keep track of these rules, if there are any inconsistencies or suggestions, and would it be sane to think about playing a game with these rules
This is even better than Ankara crescent. I love it.

How do you resolve paradoxes?
Can an Yrma support itself into a future version of the space it currently resides?
What's to stop someone from requesting three Time Supplies from a hundred years in the future and flooding the map with their units?
Time folding is the set of rules that currently causes more paradoxes
Theoretically, yes, a Ymra in year 2 can support a Ymra in year 1 travelling in year 3, but in year 3 if the Ymra of year 2 doesn't move away it is going to be attacked by Ymra of year 1, supported by the past version of itself, and as in normal Diplomacy, an army cannot be dislodged by another army of the same power
Regarding rule 2, the limits should take consideration of SCs and years;
For example, a power cannot request more than three SCs and he cannot request them from 5 turns ahead
This should be the hopefully short enough explanation;


Concept;
At certain conditions it is possible to "travel in time" by moving units forward to future turns or sending them back in past turns.

There are three rules I could think of, using this idea;

1) Time Folding;
Units can go back in time or support or convoy future units and past units
If a unit travels to the future, but fails to move to its destination, it is considered dislodged
Units cannot travel in time during a Fall move or Build phase, same for their destination

2) Time Welfare
No army or fleet can travel in time, but it is possible to send Supply Centres during Build phases, to the future, or request a limited amount of SCs from the future, but once the date arrives, the power must subtract from his total SCs the SCs requested in the past

3) Time Divisions
There are two additional units, Ymras, or armies that can travel in time, and Teelfs, or fleets that can do the same thing
Movement and support works as in rule 1), but only ymras and teelfs can use movement, regular units however, can support and convoy backward or forward in time


8 replies
epstein (1031 D)
14 Nov 21 UTC
(+1)
Advertise Your Live Games Here!
I am providing this space to the community, free of charge, in case you would like to advertise an upcoming live game!

Or an older live game!
5 replies
Open
Relax™ (1224 D)
28 Dec 21 UTC
Xbox live
anyone on xbox?
i got a 2 month subscription reward from discord. anyone want it?
8 replies
Open
Zebulon Zirbou (930 D)
31 Dec 21 UTC
Assemblée Générale 2022 de l’AFJD
Cher joueur de Diplomacy,
2 replies
Open
Requirements to moderate game?
Is it 25 games and a minimum RR of 97? Thanks!
17 replies
Open
gopher27 (1606 D Mod)
12 Dec 21 UTC
(+3)
A comment on common courtesy
Stuff happens in life and people occasionally need help from Mods to exit games without destroying the games for other players. Players who need Mods to remove them and delay games should provide a list of all of their games to the Mods. This is common courtesy.
7 replies
Open
David Hood (976 D)
11 Dec 21 UTC
(+1)
December 2021 Deadline News is out!
Featuring interviews, news headlines, and a panel discussion about balance of power considerations in Diplomacy:

https://www.youtube.com/watch?v=5l93XUc4Odg
0 replies
Open
User tag
Hey y'all, I made this account a while ago, and, am no longer vibing with my choice of name. Is there a way to change it without deleting this one and making a new account?
2 replies
Open
Anon (?? D)
06 Dec 21 UTC
Gunboat support? Sticky Keys is filled with cheaters?
https://www.vdiplomacy.com/board.php?gameID=50882

In this game Britain has supported Russia on Autumn 1941 and convoyed France the turn before. This is a No Messaging game. Are they teaming?
1 reply
Open
Twilight Struggle & Imperial Board Game
I'm interested in one/both of these board games. I'm very curious to hear opinions about these from DIP players.
4 replies
Open
User tag
Hey y'all, I made this account a while ago, and, am no longer vibing with my choice of name. Is there a way to change it without deleting this one and making a new account?
1 reply
Open
Jetam (745 D)
03 Dec 21 UTC
Developing a new map
How to digitalize my own diplomacy map? It works on paper and I would like to share it with Y'all
6 replies
Open
CrimiClown (1102 D)
02 Dec 21 UTC
Cannot post to modforum
Has anyone had this issue? I cannot post on the modforum to unpause some games for us.
3 replies
Open
AJManso4 (1764 D)
15 Nov 21 UTC
(+1)
Error message when trying to open my games
Error triggered: assert(): Calling assert() with a string argument is deprecated.


79 replies
Open
David E. Cohen (1000 D)
28 Nov 21 UTC
(+1)
A Sad Anniversary Today.
One full year.

2 replies
Open
David E. Cohen (1000 D)
28 Nov 21 UTC
A Sad Anniversary Today.
One full year.

0 replies
Open
gopher27 (1606 D Mod)
14 Nov 21 UTC
(+2)
Question for Alternative History nerds
In January of 1920, when Kolchak resigned in favor of Semyonov, a Japanese puppet, what would have happened if the Japanese had gotten Semyonov's Buryat puppet state to roll up the Trans-Siberian Railroad as they withdrew from Omsk?
11 replies
Open
epstein (1031 D)
14 Nov 21 UTC
(+2)
Advertise Your Used Car Here!
Want to sell a used car? I didn't see a thread dedicated to that so I thought that I'd set one up. Kind of helpful, aren't I?
1 reply
Open
David Hood (976 D)
12 Nov 21 UTC
(+1)
November 2021 Deadline News is out!
This latest edition on the Diplomacy Broadcast Network includes tournament news, other headlines, and a panel discussion about the use of a Top Board format in a Diplomacy event:

https://www.youtube.com/watch?v=S9p5NV8UHlU
0 replies
Open
Malarky (1000 D)
03 Oct 21 UTC
A new Dipzine?
I posted this on webDip (and elsewhere) but then thought I should probably post here, too.
I'm looking to launch a new Dipzine called "Notes on a Napkin."
If you've anything you want to contribute to issue #1 drop me a line at diplomaticonpublishing@gmail.com. Go on - give it a go!
7 replies
Open
epstein (1031 D)
02 Nov 21 UTC
How do I create a game here where I can test the game engine?
I want to play some solo games, or else make a few games that will start even if they are not full. How can I do this? Sorry I'm new.
6 replies
Open
ubercacher16 (1510 D)
15 Oct 21 UTC
(+1)
Nexus Season Seven
The registrations for Nexus Season Seven have opened on Discord. Represent vDiplomacy in the extended deadline hobby's marquis event! PM me for more information or an invite to the discord and more information.
13 replies
Open
David Hood (976 D)
23 Oct 21 UTC
Oct 2021 edition of Deadline News from the Diplomacy Broadcast Network
Has been released on YouTube. Panel discussion about cliques, interview with Oliver Lugg about The Game of Knife, and Nexus News - along with headlines from around the world of Diplomacy. For the next episode, I'd love some variant news from anyone here at VDip.

https://www.youtube.com/watch?v=riDxzKSR8T4&t=9s
0 replies
Open
kaner406 (1998 D Mod (B))
08 Sep 18 UTC
(+5)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
871 replies
Open
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