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A place to discuss topics/games with other webDiplomacy players.
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BBQSauce123321 (2026 D)
22 Sep 19 UTC
(+1)
For those curious...
https://vdiplomacy.com/board.php?gameID=39855
1 reply
Open
The Ambassador (1948 D (B))
13 Sep 19 UTC
(+5)
Rise of the Bots at webDip
While I dearly love vDip, I am blown away by this development at webDip.
The Ambassador (1948 D (B))
13 Sep 19 UTC
(+4)
Artificial intelligence has come to Diplomacy. And these bots are good. REAL GOOD. Prepare to be challenged!

Experience it at webDiplomacy.net and listen to our interview about it with jmo and peterwiggin at DiplomacyGames.com, iTunes, Stitcher, Spotify, Google Play etc.
Magnetic24 (857 D)
14 Sep 19 UTC
(+2)
Although we're down temporarily as we're experiencing a huge strain on our servers, we hope to see some of you in the near future!
Magnetic24 (857 D)
14 Sep 19 UTC
(+1)
We're all up and ready to go! The bots are excited to play wth *you*! Again, hope to see you there and have a great time!
BobMcBob (1281 D)
14 Sep 19 UTC
Define ready. The site still lags on and off. The bots are really good though, they provide a nice challenge.
champ11228 (775 D)
14 Sep 19 UTC
How do you negotiate with bots?
@champ - you don't. Consider it gunboat.
gopher27 (1606 D Mod)
14 Sep 19 UTC
(+2)
Again, this game is called Diplomacy, not Tactics.
goldfinger0303 (2136 D)
14 Sep 19 UTC
(+2)
@champ and @gopher.

The bots are currently only usable in gunboat, not in full press. Using them in press is a further multi-year project. They can correctly read gunboat alliances, and will recognize signals such as support holds. However they only have a one-turn memory. If you stop a support hold for a year, they'll take it as you're no longer an ally.
gopher27 (1606 D Mod)
14 Sep 19 UTC
(+1)
And?
goldfinger0303 (2136 D)
14 Sep 19 UTC
(+1)
Meaning you can conduct diplomacy with them, in a fashion. Its not straight tactics
gopher27 (1606 D Mod)
14 Sep 19 UTC
(+1)
You miss my point. Gunboats are not this game. "Bots" are not playing Diplomacy.
ingebot (2014 D)
14 Sep 19 UTC
(+1)
Will a bot stab an ally? When and how?
ingebot (2014 D)
14 Sep 19 UTC
Also, can the bot perceive its ally turning against them, through troop movements elsewhere, while still doing support holds?
gopher27 (1606 D Mod)
14 Sep 19 UTC
(+4)
I'm willing to believe for the point of argument that a bot can look for a rock to pick up, but can it say "nice doggie" while doing so?
ubercacher16 (2196 D)
14 Sep 19 UTC
What a disturbingly acute analogy.
gopher27 (1606 D Mod)
15 Sep 19 UTC
(+1)
Are people unfamiliar with Will Rogers?
The bots work in 1 v 1’s right?
Can a mod set 7 bots against each other on classic to see which country is actually the best?
goldfinger0303 (2136 D)
15 Sep 19 UTC
(+2)
@gopher - ah, I understand then. You're of the opinion that gunboat isn't real diplomacy. I used to be like that.

@alex - yes, they can work on any classic map that doesn't have special rules, so they can do 1v1s. And the bots played hundreds of games against each other to train, but I wouldn't give much stock to any results from it.
gopher27 (1606 D Mod)
15 Sep 19 UTC
This is rather definitional. A Diplomacy game with no diplomacy is not Diplomacy. It is Tactics. However, the tactics within this game are purposefully VERY simplistic because the game is Diplomacy.
Chumbles (1380 D)
15 Sep 19 UTC
(+1)
The 'bots should of course be called Skynet 1, etc. "We're here for your playing pleasure" ;) ... whilst muttering into the ether 'Diplome THIS...' as they launch their attacks.

If a player CDs, the position should be taken by a Skynet... pretty soon there will be vast regions of maps uninhabited by sentient beings or me where Skynet 'bots roam chewing up supply centres...
jmo1121109 (1200 D Mod)
15 Sep 19 UTC
(+13)
So I have to say, I'm a bit displeased to see such flippant dismissal of the bot project, especially by someone officially representing this site.

This is the largest project that has happened in the diplomacy space online since it's inception, with a University putting in tens of thousands of developmental dollars into a project that massive benefits to the Diplomacy community as a whole. Their work is groundbreaking as being the first Machine Learning standard for a non-cooperative game and the bot can, with a decent degree of skill and accuracy, understand alliance offers in gunboat games and when to take/reject them. Its offers of support have a higher success rate then human players.

The statement that "the tactics within this game are purposefully VERY simplistic because the game is Diplomacy" is without question the most inaccurate I've seen since the bot's release. Tactics in diplomacy are astonishingly complex and coming from someone with 3 classic game completed, the statement takes on an extra level of absurdity. Becoming skilled in tactics in the game takes a decent amount of work, and the bots will be an amazing tool for people to work up to that point.

The bot work here is setting the stage for future projects which will eventually lead to a press version of the bot being able to communicate with others. See existing press technology like (https://talktotransformer.com/). It also makes diplomacy as a whole competitive with other gaming sites and apps which offer instant gratification in the form of opening a site/app and having immediate available game play options which has resulted in a falling off of new people into the diplomacy hobby.

It's also discouraging and frankly, insulting for the Diplomacy community to be dismissive of the work put in by outside groups taking the time to work with our communities for free, to deliver to us, improvements to the game. That type of collaboration with outside researchers is rare and should be appreciated and encouraged.

Not to mention that it's also insulting to myself and other devs who contribute towards the overall code base that both sites share.

So to sum it up, the bots are a massive technological breakthrough, immensely beneficial to the Diplomacy hobby, lay the groundwork for future press communicating versions, and the largest research collaboration in the Diplomacy hobby to date. So if you don't have anything nice to say about them, kindly be quiet.
TCB (1907 D)
15 Sep 19 UTC
(+3)
One (of many) potentially useful application of the bots would be playtesting variants for balance. The bots would be able to far more quickly go through variants, giving their creators and users additional statistics. For this reason alone, we should be supportive of this project.
TCB (1907 D)
15 Sep 19 UTC
(+1)
Although reading the paper it does seem the current bots were trained on existing human classic diplomacy games, so perhaps the variants would have to be similar for now? I'm curious as to how they would deal with even a simple change like Fleet Rome.
CCR (1957 D)
15 Sep 19 UTC
(+2)
Well said Jmo. Do you know if this project absorbed any of the developments achieved by the Daide Project? <daide.org.uk> Their champion bot, the Albert bot, was not only able to play in any map the were put in, but, after playing or watching a human against six bots several times in both platforms (daide server and webdip) I have to say the Skynet bots are not superior to the Albert bots in many ways, e.g.: ganging up the leader when he threats soloing (Alberts play to stop solos and shift alliance to make it happen); change their set of moves when the chosen set doesnt work (i see skynet bots repeating their whole set of orders for years in a row for no gain while things are happening in the other side of Europe ); realize animosity from moves that don't actually takes centres from them (Albert); adjust their strategy upon what happens around (a sum up of all the above).
I know the bots are not under webdip dev team control, but hey, could you point the Albert level in Daide playform to the actual developers? tx.
gopher27 (1606 D Mod)
16 Sep 19 UTC
Challenging people's credentials is always the mark of someone with a strong case.
bo_sox48 (937 D)
16 Sep 19 UTC
(+8)
Trolling a thread celebrating an incredible development and accomplishment for the online Diplomacy community and speaking out on poorly informed opinions without any credibility is likewise always the mark of someone with a strong case.
Enriador (1507 D)
16 Sep 19 UTC
(+1)
Exciting project! Can't wait to try it out. AI development in Diplomacy has always been quite niche and limited (even when it's reasonably good like the DAIDE project), so putting it on the webDip family is nothing short of amazing.
Captainmeme (1400 D Mod (B))
16 Sep 19 UTC
(+2)
@CCR - These bots were trained against top level Albert, as you can see in section 6.2 of the paper: https://arxiv.org/pdf/1909.02128.pdf

DipNet solos in roughly 30% of games against 6 Albert AIs, whereas 1 Albert AI solos about 6% of games against 6 DipNets. There are definitely some aspects Albert does better at than DipNet, but overall DipNet is far stronger.
ScubaSteve (1234 D)
16 Sep 19 UTC
This is pretty fascinating. I'd be curious to see how the bots performed in non-gunboat situations. I bet they could be pretty good. I have played against (and with) players that I presumed were not native speakers of English. I bet a bot could be amazing. The tactics a bot would need are not complicated. Identical situations arise time and time again. Combining a competent machine focused upon passing a Turing test with the simplistic (relatively) tactics that they need would be the interesting test.
Those are very interesting points, TCB.
CCR (1957 D)
17 Sep 19 UTC
Wow. So, if they are taught what A. already knows about holding lines, teaming up at the right time, silent moves, and the others' goals, then they become our Deepest Blues.
Chumbles (1380 D)
17 Sep 19 UTC
(+1)
Ye ghods, bo_sox48, an admin! I guess "incredible achievement" and "community" rather give it away... DipNet vs SkyNet would be interesting ... Seriously good to see you in here. A serious use of the bots would be to have them sub in for a CDing player, which would get rid of the kamikazi low-RR stand-in...
David E. Cohen (1000 D)
17 Sep 19 UTC
(+1)
I am hoping the tech will be available for me to be uploaded when I die. If so, I will gladly take on a slew of full communolication Dip games at that time!
ubercacher16 (2196 D)
19 Sep 19 UTC
(+2)
Going off what Chumbles said; you could have the bots enter orders for players who would have otherwise NMRed. There are several problems with this, but it could be an interesting idea to explore.
BobMcBob (1281 D)
19 Sep 19 UTC
"Coming soon will be an option on all games (starting with gunboats but eventually rolling out to all games) called "Allow Bot CD Ordering". Which will allow a bot to submit orders for, but not takeover a position for someone in CD." - jmo1121109

So yeah, this was already an idea they'd been working on. It's definitely a cool idea. I like it.
ubercacher16 (2196 D)
20 Sep 19 UTC
Cool.


37 replies
KingOfSwords (1497 D)
04 Sep 19 UTC
(+1)
Crashed Europa Renovatio Games
At least two games of the new Europa Renovatio variant have had problems and crashed, although so far most of these crashes have been resolved. This is the first time I've encountered this issue here at vDip. How concerned should we players be about this?
4 replies
Open
Dawaldo (1000 D)
26 Jun 19 UTC
"New World" forum game?
There's a text-based turn-based forum game set on a fictional New World continent. Some on here may be interested.
5 replies
Open
AJManso4 (2318 D)
05 Sep 19 UTC
Sealanes Europa Renovatio

Basically england skipped a unit to convoy to my mainland

More info: as reply
5 replies
Open
Sky_Hopper (365 D)
30 Aug 19 UTC
Issue that prevented me entering moves
See below.
4 replies
Open
Anon (?? D)
28 Aug 19 UTC
gameID=39145
This is really a message for mods. .. but I am not getting any response in the ModForum. I have been unable to load orders in the above game for a number of days now .. and am receiving increasingly threatening messages about missing turns and a possible ban. I can't communicate with any of the other players in the game. Does anyone know what is going on?
1 reply
Open
jmo1121109 (1200 D Mod)
25 Aug 19 UTC
(+1)
Nexus Tournament Open for Registration
You can now register for the Nexus Tournament. See inside for more.
3 replies
Open
BBQSauce123321 (2026 D)
07 Aug 19 UTC
"Theoretical" Game
So there's a map called Fubar (https://vdiplomacy.com/variants.php?variantID=39). Let's say I created a game called "HA! Pranked!" where it was choose your own country (So I choose the big one), and then I make the SC count to win 8 (greater than any other country has, except the big one which starts with 10). 5 other people are foolish enough to join the game. Would I just win automatically then?
23 replies
Open
AJManso4 (2318 D)
07 Aug 19 UTC
Sealanes Question
Say I am in the Sealane territory of X SW, and I’m attacking an adjacent Y sea territory, but the Y itself not Y SW/N etc. And I support myself in, can the Y territory retreat into my exposed X sea territory, despite me attacking from X SW?
2 replies
Open
kevdog8 (1780 D)
29 Jul 19 UTC
Move Didn't Go Through
I was looking for clarification from the Mod team as to why a certain unit was not dislodged in a gunboat game with 1.5 day phases, so I sent a message in the Mod forum yesterday morning. I haven't received a response and the next phase of the game is about to go through. What is the proper action in this situation? Should I vote extend and hope for a last-minute extend? Thanks for advice.
2 replies
Open
HQDominator (757 D)
19 Jul 19 UTC
Discord Server
I don't use this website much but I know ya'll do, would you be interested in making a Discord for you to discuss this game on?
6 replies
Open
nopunin10did (1041 D)
14 May 19 UTC
(+3)
Changes to make PPSC better
Currently, the PPSC system rewards points in a solo. It has a number of perverse effects on gameplay. In the subsequent post(s), I will outline changes that could reform PPSC and reduce its detrimental impact.
69 replies
Open
hq_dominate (955 D)
20 Jul 19 UTC
(+1)
Toes
Toes?
2 replies
Open
Sky_Hopper (365 D)
16 Jul 19 UTC
Deleting an account
Hey, if I were to ever want to delete my account, how would I go about doing that?
9 replies
Open
ubercacher16 (2196 D)
11 Jul 19 UTC
(+1)
Google Translate Game
Hello everyone! I am looking for six other players to join a game of Classic(probably, another variant if more want to play), public press, where every player must send messages after putting them through several other languages and then back into English.

I am open to suggestions on exactly which languages and how many there should be.
59 replies
Open
AKeeFaTheHun (1078 D)
18 Jul 19 UTC
Preview button not working?
I apologise if this has been covered before, I've been away for a few years. I'm trying to preview my moves and that function does not appear to be working.
4 replies
Open
Chenggis Khan (963 D)
16 Jul 19 UTC
Fun Times
i got a huge urge to play some games. join up!
0 replies
Open
Elipticon (736 D)
12 Jul 19 UTC
Error found in Europe 1939
I was browsing the variant list, when I noticed an error. Europe 1939 claims to have 8 players, when it actually has 9.
2 replies
Open
Zybque (1000 D)
09 Jul 19 UTC
(+2)
Update Nexus Cold War tournament
For who wants to know: 47 participants joined and were seeded in both brackets (called east and west) so everybody has two chances to reach the final. (and if the semi's have the same people in it we go straight to the final)
2 replies
Open
Oli (977 D Mod (P))
29 Jun 19 UTC
(+1)
Small improvement to the chat interface...
In an attempt to clear the chatinterface a bit I changed the tabs.
It now shows the countries you have sent or received messages by default, and groups all other in a new selector.
23 replies
Open
G-Man (2466 D)
01 Jul 19 UTC
Decompressive Backseat Orchidectomy Restart
For those that were in this cancelled game (over the technical gaff beyond our control), I’ve recreated the game as Decompressive Bilateral Backseat Orchidectomy. Message me, G-Man, for the password. This is just a restart for the same group of players that had already been playing this game. So, no newcomers please.
5 replies
Open
Melodius_Kitten (940 D)
29 Jun 19 UTC
Players in Yeet-11
Just a little message that I'm agreeing to the draw but there's some error when I hit draw and now I can't access the game again.

Just letting you all know in case you thought I was intentionally delaying the draw.
6 replies
Open
Bella (886 D)
25 Jun 19 UTC
Phases Played?
Attempting to join game with minimum phases played and says I've played 0.
11 replies
Open
ineptmule (1076 D)
25 Jun 19 UTC
Conceding/Withdrawing from a game
Sorry if this is a well-flogged dead horse, but I've looked in the 'Help' section and can't seem to find an answer to this. Is it possible to concede a game - I don't mean voting for a concede result, but for a player to unilaterally withdraw from the game deliberately?
7 replies
Open
Elipticon (736 D)
21 Jun 19 UTC
(+3)
Why can't you view anything besides the public chat in archives?
Look I understand why you can't watch it during the game, since you could Pm players the details, but after a game has ended, I want to be able to view alliances, deals, and other things that you just couldn't see in the normal chat.
11 replies
Open
Strider (1604 D)
30 May 19 UTC
Reliability rating
I'm having trouble understanding the new system.
9 replies
Open
Oli (977 D Mod (P))
10 Jun 19 UTC
(+4)
Tournaments.
With the update to the new webdip-code we got all the new tournament-tools too. You can read about this here: https://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=5&t=1637

Feel free to contact us on the modforum, if you want us to create a tournament for you.
3 replies
Open
jbeutel (1449 D)
09 Jun 19 UTC
Manifest Destiny map issue
There seems to be a mistake in the Manifest Destiny map (fleets can move between one particular sea region and an inland region, which isn’t documented as being intentional and seems to just be a problem). Is the forum the right place to report these sorts of issues?
1 reply
Open
AJManso4 (2318 D)
28 May 19 UTC
Question about replacing civil disorders
Why would people replace someone when they’re about to be eliminated, with games with a bet of 15 or such? Wouldn’t they just be losing their 15 points?
14 replies
Open
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