Forum
A place to discuss topics/games with other webDiplomacy players.
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BobMcBob (1094 D)
03:06 AM UTC
(+1)
Did GvR just get removed?
And why was it a variant in the first place?
5 replies
Open
jmo1121109 (1200 D Mod)
09:53 PM UTC
(+1)
Nexus Tournament Open for Registration
You can now register for the Nexus Tournament. See inside for more.
2 replies
Open
butterhead (975 D)
21 May 12 UTC
(+11)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2698 replies
Open
Devonian (1871 D)
29 Jun 15 UTC
(+14)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1873 replies
Open
CptMike (1188 D)
Tue 20 Aug UTC
FvA championship
Hello,

I propose to launch a FvA championship with 5 players.
20 replies
Open
The Ambassador (1652 D (B) (B))
02 Sep 16 UTC
(+8)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
239 replies
Open
BBQSauce123321 (2401 D)
Wed 07 Aug UTC
"Theoretical" Game
So there's a map called Fubar (https://vdiplomacy.com/variants.php?variantID=39). Let's say I created a game called "HA! Pranked!" where it was choose your own country (So I choose the big one), and then I make the SC count to win 8 (greater than any other country has, except the big one which starts with 10). 5 other people are foolish enough to join the game. Would I just win automatically then?
ubercacher16 (1830 D)
Thu 08 Aug UTC
I say do random countries.
Mercy (2091 D)
Thu 08 Aug UTC
I presume you would automatically win, yes. I believe there was a player once who did things like that; creating games that he theoretically couldn't lose. For example, he would create Germany vs Russia games in which he picked Russia and set the victory condition to 6 SC's.
BobMcBob (1094 D)
Thu 08 Aug UTC
I'm no expert, but the victory might only be declared at the end of Autumn. I'm not sure how the system would deal with this, you'd have to get one of the programmers in or something.

Or maybe we can do a test run... unranked.
Sky_Hopper (540 D)
Fri 09 Aug UTC
Fubar was never a particularly well-designed variant to begin with; Fatflap can win with optimal play in most cases.
Mercy (2091 D)
Fri 09 Aug UTC
Challenge accepted, Sky_Hopper. If we create a game where you are Fatflap and I control the other five players (or at least I am one of the other five players and the rest is listening to my advice), I think I can reliably beat you, or anyone else for that matter.
ItsHosuke (1468 D)
Fri 09 Aug UTC
I think I’m siding with mercy on this one
BBQSauce123321 (2401 D)
Fri 09 Aug UTC
I strongly side with mercy on this one, but it goes against the idea of the game to have one person play the rival 5 countries. Eventually someone is always going to betray the others for personal gain, likely too early, which gives Fatlap an opportunity to come back and destroy everybody else
ScubaSteve (1096 D)
Fri 09 Aug UTC
I think FUBAR looks like a very interesting variant. I'd play it.
kevdog8 (1660 D)
Fri 09 Aug UTC
(+1)
Not to open a whole new can of worms, but some of the country "names" in that variant are not acceptable.
ScubaSteve (1096 D)
Fri 09 Aug UTC
That is true. It shouldn't be too difficult to change.
ubercacher16 (1830 D)
Fri 09 Aug UTC
(+2)
That's sort of the point of the variant. It is absolutely vulgar in every sense of the word. I say keep it as is or remove it entirely.
BobMcBob (1094 D)
Sat 10 Aug UTC
(+2)
I say remove it entirely.
GOD (1541 D Mod (B))
Sat 10 Aug UTC
(+2)
Why though, let people who are interested play it. If you don't like the variant, just stay away from it, where is the problem?
KingOfSwords (998 D)
Sat 10 Aug UTC
I agree with GOD.
Sky_Hopper (540 D)
Sun 11 Aug UTC
@Mercy: What I'm saying is that cooperation between the other five players is extremely difficult to achieve. Especially in gunboat.
Sky_Hopper (540 D)
Sun 11 Aug UTC
As for the names, I just call them Blue, Purple, etc.
mouse (1820 D)
Sun 11 Aug UTC
(+1)
Even with full press, for Fatflap to lose without misplaying horribly requires self-sacrificing levels of teamwork from certain minors, which cannot reasonably expected in anything other than a full co-op game.
Temasek22 (902 D)
Sun 11 Aug UTC
Agreed with mouse
Grahamso1 (1913 D)
Sun 11 Aug UTC
I lost recently as fatflap ;-)
Grahamso1 (1913 D)
Sun 11 Aug UTC
I played horribly though. So not sure if it proves any particular point
Sky_Hopper (540 D)
Sun 11 Aug UTC
Is anyone interested in creating a 1v1 version of this variant?
ingebot (1747 D)
Mon 12 Aug UTC
Fatflap is easy to beat if everyone plays rationally. The minor player knows that they must go all out against fatflap immediately (and anyways they can only attack fatflap mostly). Faced with this scenario, fatflap faces setbacks regardless of his tactical ability. The hope for fatflap is to either lure one of the other players to help him, or that one of the other players starts to believe that Fatflap's time is over it's time to think beyond him, stabbing one of the others (also, the knowledge that sooner or later someone will start thinking this way will surely also limit other players' play against Fatflap before then). This gives Fatflap a chance to come back. I'd say it is actually under full press when Fatflap has a greater chance of convincing one of the others to look beyond himself.
Mercy (2091 D)
Mon 12 Aug UTC
I largely agree ingebot, but the advantage that the minors have under full press is
1) If the tactical skill of them varies, this allows them to discuss tactics, which is useful. In Sky_Hoppers game, some players made irrational moves, which could have been prevented.
2) Even if all the players are tactically skilled, the two northern minor powers need press to coordinate. Even at the first turn they are playing a guessing game against Fatflap and hence cannot predict each other's moves with certainty without press.


23 replies
tobi1 (1948 D Mod (S) (B))
19 May 19 UTC
(+1)
Game processing paused
We are currently having some problems after another WebDip code merge with some deep changes to the codebase. Game processing has been paused until this is resolved.

Sorry for the inconvenience.
53 replies
Open
AJManso4 (1081 D)
Wed 07 Aug UTC
Sealanes Question
Say I am in the Sealane territory of X SW, and I’m attacking an adjacent Y sea territory, but the Y itself not Y SW/N etc. And I support myself in, can the Y territory retreat into my exposed X sea territory, despite me attacking from X SW?
2 replies
Open
kevdog8 (1660 D)
29 Jul 19 UTC
Move Didn't Go Through
I was looking for clarification from the Mod team as to why a certain unit was not dislodged in a gunboat game with 1.5 day phases, so I sent a message in the Mod forum yesterday morning. I haven't received a response and the next phase of the game is about to go through. What is the proper action in this situation? Should I vote extend and hope for a last-minute extend? Thanks for advice.
2 replies
Open
HQDominator (802 D)
19 Jul 19 UTC
Discord Server
I don't use this website much but I know ya'll do, would you be interested in making a Discord for you to discuss this game on?
6 replies
Open
Dawaldo (1000 D)
26 Jun 19 UTC
"New World" forum game?
There's a text-based turn-based forum game set on a fictional New World continent. Some on here may be interested.
4 replies
Open
nopunin10did (1041 D)
14 May 19 UTC
(+3)
Changes to make PPSC better
Currently, the PPSC system rewards points in a solo. It has a number of perverse effects on gameplay. In the subsequent post(s), I will outline changes that could reform PPSC and reduce its detrimental impact.
69 replies
Open
hq_dominate (1000 D)
20 Jul 19 UTC
(+1)
Toes
Toes?
2 replies
Open
Sky_Hopper (540 D)
16 Jul 19 UTC
Deleting an account
Hey, if I were to ever want to delete my account, how would I go about doing that?
9 replies
Open
ubercacher16 (1830 D)
11 Jul 19 UTC
Google Translate Game
Hello everyone! I am looking for six other players to join a game of Classic(probably, another variant if more want to play), public press, where every player must send messages after putting them through several other languages and then back into English.

I am open to suggestions on exactly which languages and how many there should be.
59 replies
Open
AKeeFaTheHun (914 D)
18 Jul 19 UTC
Preview button not working?
I apologise if this has been covered before, I've been away for a few years. I'm trying to preview my moves and that function does not appear to be working.
4 replies
Open
Chenggis Khan (988 D)
16 Jul 19 UTC
Fun Times
i got a huge urge to play some games. join up!
0 replies
Open
Elipticon (975 D)
12 Jul 19 UTC
Error found in Europe 1939
I was browsing the variant list, when I noticed an error. Europe 1939 claims to have 8 players, when it actually has 9.
2 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+21)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
7295 replies
Open
Zybque (1000 D)
09 Jul 19 UTC
(+2)
Update Nexus Cold War tournament
For who wants to know: 47 participants joined and were seeded in both brackets (called east and west) so everybody has two chances to reach the final. (and if the semi's have the same people in it we go straight to the final)
2 replies
Open
Oli (977 D Mod (P))
29 Jun 19 UTC
(+1)
Small improvement to the chat interface...
In an attempt to clear the chatinterface a bit I changed the tabs.
It now shows the countries you have sent or received messages by default, and groups all other in a new selector.
23 replies
Open
G-Man (2204 D)
01 Jul 19 UTC
Decompressive Backseat Orchidectomy Restart
For those that were in this cancelled game (over the technical gaff beyond our control), I’ve recreated the game as Decompressive Bilateral Backseat Orchidectomy. Message me, G-Man, for the password. This is just a restart for the same group of players that had already been playing this game. So, no newcomers please.
5 replies
Open
Players in Yeet-11
Just a little message that I'm agreeing to the draw but there's some error when I hit draw and now I can't access the game again.

Just letting you all know in case you thought I was intentionally delaying the draw.
6 replies
Open
Bella (1005 D)
25 Jun 19 UTC
Phases Played?
Attempting to join game with minimum phases played and says I've played 0.
11 replies
Open
ineptmule (1076 D)
25 Jun 19 UTC
Conceding/Withdrawing from a game
Sorry if this is a well-flogged dead horse, but I've looked in the 'Help' section and can't seem to find an answer to this. Is it possible to concede a game - I don't mean voting for a concede result, but for a player to unilaterally withdraw from the game deliberately?
7 replies
Open
Titus (1312 D)
21 Jun 19 UTC
(+3)
How to Create Group Chat Feature for the Site
Does anyone know how a group chat feature could be implemented to allow players to initiate a chat with a selected sub-group of the players in a game. Below is the idea i thought of how to implement. Maybe someone has some more specific useful ideas and any idea how easy and the cost to implement. My idea to implement is in following response

22 replies
Open
kaner406 (1309 D Mod (B) (B))
08 Sep 18 UTC
(+4)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
361 replies
Open
Elipticon (975 D)
21 Jun 19 UTC
(+3)
Why can't you view anything besides the public chat in archives?
Look I understand why you can't watch it during the game, since you could Pm players the details, but after a game has ended, I want to be able to view alliances, deals, and other things that you just couldn't see in the normal chat.
11 replies
Open
Strider (1409 D)
30 May 19 UTC
Reliability rating
I'm having trouble understanding the new system.
9 replies
Open
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