As some background history on the current ratings system for those who were not here, or cannot recall, there was an initial precursor algorithm, which only tracked success of players. A wave of people rushed in complaining that the system did not penalize elimination, nor did it address the relative strength of opposition. Instead of actually having an analytical discussion about the topic, the ratings system was immediately changed to the dogshit system we have now. Yes, some of you are going to wince, and say, why are you calling it "dogshit", it's not that bad.... It's worse. At the time VDiplomacy was thriving, and had dozens of high quality games to join at even given time. And even when you wanted to try a rare, or large variant, a game could be set up realities quickly. I'm sure that there are other factors at play, but the ratings system is responsible directly or indirectly for the departure/hiatus of a large number of core players. The system was railroaded in by Guaroz (ironically now also departed), who had Oli's ear and confidence, even when he was terribly wrong, like this time. And no amount of petitioning VDoplomacy (even from some moderators) has been able to make adjustments to the ratings system.
There's a meme circulating on social media now discussing an exercise by the US Navy during WW2. The meme has the image of a plane accompanying it with red dots indicating the location of locations the returning planes were taking the most gunfire. I don't know how to link the image here, nut the text is a telling example of what happens when people use static analysis, and fail to think through the entire issue before pushing through changes.
"During WWII, the Navy tried to determine where they needed to armor their aircraft to ensure they came back home. They ran an analysis of where planes had been shot up, and came up with this.
Obviously the places that needed to be up-armored are the wingtips, the central body, and the elevators. That’s where the planes were all getting shot up.
Abraham Wald, a statistician, disagreed. He thought they should better armor the nose area, engines, and mid-body. Which was crazy, of course. That’s not where the planes were getting shot.
Except Mr. Wald realized what the others didn’t. The planes were getting shot there too, but they weren’t making it home. What the Navy thought it had done was analyze where aircraft were suffering the most damage. What they had actually done was analyze where aircraft could suffer the most damage without catastrophic failure. All of the places that weren’t hit? Those planes had been shot there and crashed. They weren’t looking at the whole sample set, only the survivors."
The original VDip rating system wasn't perfect, chiefly because it was allowing for a lot of fraud, and cooked up games against straw man competition. A strength of schedule modifier was necessary. Maybe even a penalty for losing games was worth a look. However, the powers that be listened to the screaming mob and put massive penalties through for top ranked players losing, and huge incentives to other players to kill these players. In spite of several calls for caution in applying these modifiers, the system was changed to the mess we have now.
The style of play debate you guys are having is somewhat tangential to the ratings conversation. However, from my perspective the present ratings system is compounding the overall care bear attitude overcoming the site. It's too dangerous to lose, and the penalty for losing is not worth the risk of reward. So players generally take the easy way out, and we see too many premature draws. When this becomes a trend across the community the game doesn't function the way it's supposed to. Any socring or ratings system applied needs to stress the rewards for sucess/victory/solo while not penalizing people who play to win and fail with anything more than losing the game. Not points or rating system should apply a negative score to a player who puts in months of dedicated play. We apply no penalty to players who NMR, CD, or sabotage games, but we penalize players who are loyal to the community and the hobby at large. That kind of idiotic logic is what will ruin a gaming community.