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A place to discuss topics/games with other webDiplomacy players.
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netotz (1268 D)
11 Jan 19 UTC
Make maps
How were the maps from the "Variants" section made? I mean if their authors used some kind of software, like an application to do a customized map, or if the map was programmed right from the start or something.
Where do I get that application? Or what do I need to learn in order to make a custom map? I'm a programmer so I'm acquainted about the languages and that stuff, and I read something about Javascript and SVG/Canvas. Can somebody explain me that?
Thanks!
5 replies
Open
aaronmx2 (1333 D)
10 Jan 19 UTC
Greek Dip Build Problem
Is the 6p Greek map broken?
I have 7 units and 9 SCs, two of which are open for builds, but I'm only getting build options for one of them.

I'm only getting options for one build though. It's like it doesn't recognize Corinth as an open center
5 replies
Open
tobi1 (1997 D Mod (S))
04 Jan 19 UTC
Interactive Map - Update
A large update is live. New features inside:
7 replies
Open
jason4747 (1633 D)
03 Jan 19 UTC
(+1)
Diplomacy World Issue 144 is out for January 2019
http://www.diplomacyworld.net/pdf/dw144.pdf

Free to you!
2 replies
Open
Chumbles (1380 D)
25 Dec 18 UTC
(+3)
Merry Christmas
Enjoy your Christmas festivities and may all good things be yours, now and in 2019
6 replies
Open
kaner406 (2181 D Mod (B))
10 Dec 18 UTC
Face to Face play in what seems like forever...
So I've finally convinced my gaming group to have a go at Diplomacy, and i have to say I'm looking forward to doing this thing again after what seems like forever. Only problem is they are all newbies to the game. Any advice from folks as to how to introduce Diplomacy to gamers (who haven't played Dip) before?
Mercy (2131 D)
10 Dec 18 UTC
(+3)
I have organized Diplomacy for new players at my home twice, and it was a success both times.

I would recommend you to not play yourself. Not only is it more fun when all the players are roughly equally experienced, you also will be available for players to ask questions to about how certain moves would be adjudicated. Plus, it is incredibly fun to overhear new players in tense negotiations.

I started off by first explaining the rules of the game to the players in roughly 30 minutes, and then starting the game. I used a timer to keep track of how far we were in each phase, and I gave the players the appropriate amount of time, though the timer was paused during all the adjudications. Every time when time was almost up, I would notify the players who where spread through my house. In my experience, the players will start feeling the time pressure during the second year, because then they will have more units.

Multiple rooms in my house were assigned 'negotiation rooms' where players could negotiate, and all of these rooms had a miniature version of the board printed on paper to help the players. At some point the players started making pictures of the board though, which I can recommend because that indeed helps them.
kaner406 (2181 D Mod (B))
11 Dec 18 UTC
Great suggestions,

Yes I'm going to GameMaster the event, and we've got a spread out location for all those secret conversations :)

I was wondering how long to time a phase for newbies? I was thinking 30 mins for the first year, 25 mins for the second and 20 mins for each year after that. Too fast? Too slow?
I believe Edi Birsan created a single sheet guide to the most common rules and questions. It might be good to hand those out at game time.
Mercy (2131 D)
11 Dec 18 UTC
@kaner
When I organized it, I gave 15 minutes per phase, except for Spring, 1901, which got 25 minutes. I also gave 5 minutes for build and 1 minute for retreat phases, contrary to what the rulebook recommends. Players did not really feel the time pressure in 1901, but they did in 1902. Some people complained that they had too little time, but others, in particular those with fewer units, did not need more time and I was afraid that they would become bored if I gave more time.
nopunin10did (1041 D)
11 Dec 18 UTC
It might make sense to run 1-2 years as a "Wilson" game, with public press only. That should give you a chance to talk through scenarios and possibilities. Then reset the whole board and give people new positions.
Chumbles (1380 D)
11 Dec 18 UTC
Make arrangements for the guys that get knocked out early; you want them to come back for more as well... and nothing turns a noob off faster than getting ko'd quickly. Worse, they can be disruptive to the continuing game.

I wouldn't run it as a teaching game; it will seem long enough without interpolated commentary on each round. Games I ran had a base 5 mins writing time + 5 mins + 3 mins per player left in. And 40 mins before S 01. S01 = 31 mins; A05 with 4 playing = 22 mins. Retreats and builds 5 mins writing only.
jason4747 (1633 D)
12 Dec 18 UTC
Drinks..... lots of drinks..... wait, you're Australian. That's just part of being alive down under. I listen feverishly to the podcast. Carry on.
kaner406 (2181 D Mod (B))
12 Dec 18 UTC
Of course drinks, that goes without saying ;)

Thanks for the advice on time limits folks.
If it goes without saying, why did you say it? :-D
kaner406 (2181 D Mod (B))
14 Dec 18 UTC
(+1)
Funny how language works... It's a saying about nothing needing to be said... ;)
CAPT Brad (962 D)
15 Dec 18 UTC
'nuff said
jason4747 (1633 D)
15 Dec 18 UTC
Now I need a drink
CAPT Brad (962 D)
16 Dec 18 UTC
Pass the bottle and say no more
They key to the math problem is an ever increasing percentage of the rope gets covered so more and more of the increased length is behind the ant. Once he reaches the mid point, more stretch occurs behind him that in front.
I swear I was on the winning thread when I posted.
CAPT Brad (962 D)
16 Dec 18 UTC
Thats why you were banned from the physics blog


16 replies
nopunin10did (1041 D)
14 Dec 18 UTC
Congratulations to CaptainMeme & Amby!
Just wanted to let you know that the 2018 Tournament Through Time, hosted on the PlayDiplomacy forums, has ended. Amby and CaptainMeme were both a part of the Baratheon Dynasty, a team that won 3rd place.
2 replies
Open
mrcharles (1206 D)
14 Dec 18 UTC
Drawing with Civil Disorders
Can the remaining players vote to Draw between themselves or would the players in Civil Disorder be included in the draw?
2 replies
Open
Sky_Hopper (365 D)
06 Dec 18 UTC
Better country randomization
We need a better country randomization script than just assigning people countries by the order they join. I've started 2 variants of Classic (FoW and Octopus) and I've gotten England both times.
17 replies
Open
Sky_Hopper (365 D)
29 Nov 18 UTC
(+1)
Returned
Well, here I am.
It's been a long break, and I feel it's time to return, now that the frenzy that made vDiplomacy terrible (I'm sure you remember it) has ended.
Here we go, as I try to regain those vPoints...
13 replies
Open
bamzolino (967 D)
06 Dec 18 UTC
Adjucation bug. Can it be fixed?
This move seems to be adjucated wrong. Support shouldn’t be cut from where it is going into if I understand the rules correctly. Armenia supported move from Rumani to Sevastopol, but it was cut even though Sevastopol is the target.
https://vdiplomacy.com/board.php?gameID=36686
I don’t know how to post pictures, but the link should allow others to see the game. I would like to know if this can be fixed as it wildly changes the game.
2 replies
Open
ingebot (2014 D)
04 Oct 18 UTC
(+1)
Workaround to "forced" ready
In rulebook press, part of the idea is that for retreat and builds it forces you to ready up. However, simply by then pressing "not ready", the order changes to "saved". Is it possible to promote the original idea of this press type by making the state of "not ready" equal to "no orders received"?
37 replies
Open
OrdinalSean (998 D)
01 Dec 18 UTC
CountrySwitch gameID=36173 Song-Empire
Diplo is beginning to depress me. As such I'm open to anyone taking over from me. I'm Song-Empire, 23 SCs, currently fourth place. I'll PM details to anyone who replies saying they want to join.
0 replies
Open
David E. Cohen (1000 D)
11 Nov 18 UTC
(+3)
Armistice
100 years today.
40 replies
Open
Pudge (918 D)
26 Nov 18 UTC
Games
I would like to have groups of friends to play games more often here, I hope that if someone wants to participate more actively tell me
5 replies
Open
AIShandling (1038 D)
21 Nov 18 UTC
Own Varients
Is it possible on this site, or anywhere online, to upload your own variant to play?
8 replies
Open
Pudge (918 D)
24 Nov 18 UTC
Fast Game
hey, good a Saturday for all, anyway want play a fast game today? pls say me! regards!
3 replies
Open
Anon (?? D)
24 Nov 18 UTC
Fast Game
If wants to play a fast game today go a https://vdiplomacy.com/board.php?gameID=36608
0 replies
Open
Just need some Clarification
So I have a fleet ready to attack New Zealand and there's an enemy one ready to do the same. If I use a supported attack from some other troops to attack the enemy fleet (assuming it has no unit supporting it holding) while moving in to New Zealand with my other fleet what happens?
6 replies
Open
PTTG (808 D)
16 Nov 18 UTC
Mistakenly dropped from a game?
Re; gameID=36387. My country was put into CD and I was dropped despite playing as normal and checking in every day.
I don't care about getting back in the game, but I would like to fix my reliability score.
1 reply
Open
jmodugno (1397 D)
12 Nov 18 UTC
Can someone explain this move?
Why did Rumania support to budapest from Galicia fail?
https://vdiplomacy.com/map.php?gameID=36477&turn=6&mapType=large
5 replies
Open
ScubaSteve (1234 D)
08 Nov 18 UTC
Health Problems
I have a couple of games going. One super interesting and one less so. Would anyone be willing to take over?
9 replies
Open
Yoshimon (577 D)
11 Nov 18 UTC
(+2)
Replacement
I’m going through some mental health issues right now, and would appreciate if someone would be willing to take over 3 games that I’m currently in
3 replies
Open
The Ambassador (1948 D (B))
03 Nov 18 UTC
Kaner temporarily offline
Hi everyone - in case you're waiting on Kaner for any games etc, his internet connection at home has died and his ISP are being difficult. Not smart when his ISP contract ends in a week. So he's going to switch providers in a week and will unfortunately have to "go dark" from vDip for that period of time. But he will be back.
9 replies
Open
nopunin10did (1041 D)
26 Oct 18 UTC
(+2)
Recruiting for Dissolution (Play by Slack/Discord/Email)
Next year, starting in Jan or Feb 2019, I will GM a game of Dissolution, a 10-player Diplomacy variant* of my own creation. Dissolution is set in the 1990's, just after the breakup of the Soviet Union. This game is not a vDiplomacy site game; it will be played with most communication handled via IM (either Slack or Discord), with some email too.

More details below.
6 replies
Open
The Ambassador (1948 D (B))
31 Oct 18 UTC
Diplomacy World needs a hand!
The quarterly mag needs a few good Dippers. Find out more at https://mailchi.mp/c18279ad9e1d/diplomacy-world-staff-vacancies and give a hand for the hobby!
9 replies
Open
BBQSauce123321 (2026 D)
11 Oct 18 UTC
Grey Fog of War
So I have just discovered variants for both Grey Press and Fog of War. I have no idea how to code so can't make this happen, but if someone was able to combine these two variants, it would make for a very very interesting game, especially in Public Press
37 replies
Open
Chumbles (1380 D)
07 Oct 18 UTC
(+2)
Smelly stand-ins/replacements
We have a situation, a 'metagaming' tactic which thoroughly distorts gunboat games' outcomes. Replacement players don't have to have the same RRas the game originally required. Thus we can get a replacement whose sole purpose is to recover their own RR by suiciding - moving their own units out of their centres in so another player can move in entirely uncontested.
55 replies
Open
Bismark (985 D)
05 Oct 18 UTC
Can't build in a free SC?
I'm playing World War II and I've got 2 SC's free for example, but I can only build in one of them, I think it might have something to do with units bounced on the other SC in Autumn? Is this some rule somewhere that I've missed or an error?
3 replies
Open
ingebot (2014 D)
30 Sep 18 UTC
Hidden orders?
I'm recently back from a year and a half hiatus, and have noticed for a while that for anonymous games it no longer shows who has saved their orders, readied, or not entered orders yet. I can understand why this was done (I've exploited the old system extensively), just curious at to when this change was made, whether there was any discussion on the potential change, and why I haven't seen any information on the change in the rules/feature sections?
3 replies
Open
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