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aaronmx2 (1333 D)
10 Jan 19 UTC
Greek Dip Build Problem
Is the 6p Greek map broken?
I have 7 units and 9 SCs, two of which are open for builds, but I'm only getting build options for one of them.

I'm only getting options for one build though. It's like it doesn't recognize Corinth as an open center
5 replies
Open
tobi1 (1997 D Mod (S))
04 Jan 19 UTC
Interactive Map - Update
A large update is live. New features inside:
7 replies
Open
jason4747 (1633 D)
03 Jan 19 UTC
(+1)
Diplomacy World Issue 144 is out for January 2019
http://www.diplomacyworld.net/pdf/dw144.pdf

Free to you!
2 replies
Open
Chumbles (1380 D)
25 Dec 18 UTC
(+3)
Merry Christmas
Enjoy your Christmas festivities and may all good things be yours, now and in 2019
6 replies
Open
kaner406 (2181 D Mod (B))
10 Dec 18 UTC
Face to Face play in what seems like forever...
So I've finally convinced my gaming group to have a go at Diplomacy, and i have to say I'm looking forward to doing this thing again after what seems like forever. Only problem is they are all newbies to the game. Any advice from folks as to how to introduce Diplomacy to gamers (who haven't played Dip) before?
16 replies
Open
nopunin10did (1041 D)
14 Dec 18 UTC
Congratulations to CaptainMeme & Amby!
Just wanted to let you know that the 2018 Tournament Through Time, hosted on the PlayDiplomacy forums, has ended. Amby and CaptainMeme were both a part of the Baratheon Dynasty, a team that won 3rd place.
2 replies
Open
mrcharles (1206 D)
14 Dec 18 UTC
Drawing with Civil Disorders
Can the remaining players vote to Draw between themselves or would the players in Civil Disorder be included in the draw?
2 replies
Open
Sky_Hopper (365 D)
06 Dec 18 UTC
Better country randomization
We need a better country randomization script than just assigning people countries by the order they join. I've started 2 variants of Classic (FoW and Octopus) and I've gotten England both times.
You don't understand how the script works or you wouldn't make such inane and uninformed decisions.
CAPT Brad (962 D)
06 Dec 18 UTC
How does script work exactly?
Mercy (2131 D)
06 Dec 18 UTC
(+1)
Countries are assigned random and not based on the order people join in.
It weights your chances getting a given country in that scenario by how often you have had it versus other countries in that scenario *and* you opponents relative weight. But each scenario is independent of the others. So if you've only played one game, you shouldn't repeat the country. The only flaw (and thismayu have been fixed by now) is/was only completed games were used to determine it.
Sky_Hopper (365 D)
07 Dec 18 UTC
Can the first country you ever play in a variant be randomized then?
Of course. All countries have a slight chance of recurring. The weighting never reduces a country to zero or results in one country having 100% chance.
Sky_Hopper (365 D)
07 Dec 18 UTC
But it’s not. The first game you play in a variant, the script always assigns you the country that’s first on its country lists (e.g. England in Classic, Socialist Glock in Habelya).
That is not possible. If two players are playing their first game in that variant, one of them has to get a different nation. Your issue is that others have played all the nations and you haven't played any so whichever nation is determined first, you are most likely to get it. It's basic probability. Now a small tweak could be done to randomly decide the order of nation assignment, but it's only really an issue if you are the only new player. And even then the RNG could give it to a player with a lesser chance, beating the odds.
Kasukee (1088 D)
07 Dec 18 UTC
This is really cool - very neat way to go about randomization. It's funny that a lot of people don't think "random" is random. True random makes people think that it's not actually random! I had no idea what was going on behind the scenes, I really thought it was just true random. Very cool to see that there's a system in place.
Sky_Hopper (365 D)
08 Dec 18 UTC
I honestly think true randomness would be a much simpler and more enjoyable alternative.
Simpler, yes. More enjoyable, debatable. Imagine being the poor schmuck who *always* draws Austria in fog of war. It can happen in both scenarios, but in the weighted one, the chances get smaller and smaller each game.
Also, Skyhopper, there is no such thing as true randomness in the computer-generated RNG world. You have to have an outside real world generator and they cost big $$$.
Kasukee (1088 D)
10 Dec 18 UTC
Excuse me, *Psuedo-Random
taylor4 (936 D)
10 Dec 18 UTC
Am no maths or computing wiz, but why do some always come up Austria?
The order nations are determined in is alphabetic, I believe. If you are the player who has played Austria least then you are mostlikely to get Austria.

That is the one correction I could see. A true RNG selected country selection when picking which country to fill first/next.
Sky_Hopper (365 D)
11 Dec 18 UTC
Agreed.
Caerus (1470 D)
13 Dec 18 UTC
That is an intense algorithm. Really neat.


17 replies
Sky_Hopper (365 D)
29 Nov 18 UTC
(+1)
Returned
Well, here I am.
It's been a long break, and I feel it's time to return, now that the frenzy that made vDiplomacy terrible (I'm sure you remember it) has ended.
Here we go, as I try to regain those vPoints...
13 replies
Open
bamzolino (967 D)
06 Dec 18 UTC
Adjucation bug. Can it be fixed?
This move seems to be adjucated wrong. Support shouldn’t be cut from where it is going into if I understand the rules correctly. Armenia supported move from Rumani to Sevastopol, but it was cut even though Sevastopol is the target.
https://vdiplomacy.com/board.php?gameID=36686
I don’t know how to post pictures, but the link should allow others to see the game. I would like to know if this can be fixed as it wildly changes the game.
2 replies
Open
ingebot (2014 D)
04 Oct 18 UTC
(+1)
Workaround to "forced" ready
In rulebook press, part of the idea is that for retreat and builds it forces you to ready up. However, simply by then pressing "not ready", the order changes to "saved". Is it possible to promote the original idea of this press type by making the state of "not ready" equal to "no orders received"?
37 replies
Open
OrdinalSean (998 D)
01 Dec 18 UTC
CountrySwitch gameID=36173 Song-Empire
Diplo is beginning to depress me. As such I'm open to anyone taking over from me. I'm Song-Empire, 23 SCs, currently fourth place. I'll PM details to anyone who replies saying they want to join.
0 replies
Open
David E. Cohen (1000 D)
11 Nov 18 UTC
(+3)
Armistice
100 years today.
40 replies
Open
Pudge (918 D)
26 Nov 18 UTC
Games
I would like to have groups of friends to play games more often here, I hope that if someone wants to participate more actively tell me
5 replies
Open
AIShandling (1038 D)
21 Nov 18 UTC
Own Varients
Is it possible on this site, or anywhere online, to upload your own variant to play?
8 replies
Open
Pudge (918 D)
24 Nov 18 UTC
Fast Game
hey, good a Saturday for all, anyway want play a fast game today? pls say me! regards!
3 replies
Open
Anon (?? D)
24 Nov 18 UTC
Fast Game
If wants to play a fast game today go a https://vdiplomacy.com/board.php?gameID=36608
0 replies
Open
Just need some Clarification
So I have a fleet ready to attack New Zealand and there's an enemy one ready to do the same. If I use a supported attack from some other troops to attack the enemy fleet (assuming it has no unit supporting it holding) while moving in to New Zealand with my other fleet what happens?
6 replies
Open
PTTG (808 D)
16 Nov 18 UTC
Mistakenly dropped from a game?
Re; gameID=36387. My country was put into CD and I was dropped despite playing as normal and checking in every day.
I don't care about getting back in the game, but I would like to fix my reliability score.
1 reply
Open
jmodugno (1397 D)
12 Nov 18 UTC
Can someone explain this move?
Why did Rumania support to budapest from Galicia fail?
https://vdiplomacy.com/map.php?gameID=36477&turn=6&mapType=large
5 replies
Open
ScubaSteve (1234 D)
08 Nov 18 UTC
Health Problems
I have a couple of games going. One super interesting and one less so. Would anyone be willing to take over?
9 replies
Open
Yoshimon (577 D)
11 Nov 18 UTC
(+2)
Replacement
I’m going through some mental health issues right now, and would appreciate if someone would be willing to take over 3 games that I’m currently in
3 replies
Open
The Ambassador (1948 D (B))
03 Nov 18 UTC
Kaner temporarily offline
Hi everyone - in case you're waiting on Kaner for any games etc, his internet connection at home has died and his ISP are being difficult. Not smart when his ISP contract ends in a week. So he's going to switch providers in a week and will unfortunately have to "go dark" from vDip for that period of time. But he will be back.
9 replies
Open
nopunin10did (1041 D)
26 Oct 18 UTC
(+2)
Recruiting for Dissolution (Play by Slack/Discord/Email)
Next year, starting in Jan or Feb 2019, I will GM a game of Dissolution, a 10-player Diplomacy variant* of my own creation. Dissolution is set in the 1990's, just after the breakup of the Soviet Union. This game is not a vDiplomacy site game; it will be played with most communication handled via IM (either Slack or Discord), with some email too.

More details below.
6 replies
Open
The Ambassador (1948 D (B))
31 Oct 18 UTC
Diplomacy World needs a hand!
The quarterly mag needs a few good Dippers. Find out more at https://mailchi.mp/c18279ad9e1d/diplomacy-world-staff-vacancies and give a hand for the hobby!
9 replies
Open
BBQSauce123321 (2026 D)
11 Oct 18 UTC
Grey Fog of War
So I have just discovered variants for both Grey Press and Fog of War. I have no idea how to code so can't make this happen, but if someone was able to combine these two variants, it would make for a very very interesting game, especially in Public Press
37 replies
Open
Chumbles (1380 D)
07 Oct 18 UTC
(+2)
Smelly stand-ins/replacements
We have a situation, a 'metagaming' tactic which thoroughly distorts gunboat games' outcomes. Replacement players don't have to have the same RRas the game originally required. Thus we can get a replacement whose sole purpose is to recover their own RR by suiciding - moving their own units out of their centres in so another player can move in entirely uncontested.
55 replies
Open
Bismark (985 D)
05 Oct 18 UTC
Can't build in a free SC?
I'm playing World War II and I've got 2 SC's free for example, but I can only build in one of them, I think it might have something to do with units bounced on the other SC in Autumn? Is this some rule somewhere that I've missed or an error?
3 replies
Open
ingebot (2014 D)
30 Sep 18 UTC
Hidden orders?
I'm recently back from a year and a half hiatus, and have noticed for a while that for anonymous games it no longer shows who has saved their orders, readied, or not entered orders yet. I can understand why this was done (I've exploited the old system extensively), just curious at to when this change was made, whether there was any discussion on the potential change, and why I haven't seen any information on the change in the rules/feature sections?
3 replies
Open
ingebot (2014 D)
28 Sep 18 UTC
IA map issue with English Channel
In the variant World War II, I never seem to be able to move to the English Channel using the IA interface, when I press the space it simply says something about the North Sea being not adjacent to the original position of the unit. It's never came up with any other location. Is this a common issue, or is it just me (I'll message the mods either way, just to get a sense of what might be going on here)?
2 replies
Open
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