Forum
A place to discuss topics/games with other webDiplomacy players.
Page 133 of 135
FirstPreviousNextLast
Anonymous Games
Anonymous Games grant liars a shelter to do there worst, making abusive and absurd offered and generally making me passionately hate this game, which can lead to NMRs . Having to be out there means you have to have honor, and enables revenge. I have seen allies pitch in by hopping from one neutral territory to yhe next in the name of their promises. This site seems to be for the childish.
98 replies
Open
Flame (1080 D (B))
09 Jul 18 UTC
First Diplomacy game edition 1959
Who got the photo or scan of the first Diplomacy edition board (500 pieces), 1959? Please share to be used in an article.
7 replies
Open
nopunin10did (1041 D)
18 Jun 18 UTC
(+2)
Replace PPSC with something rank-based?
I've put together a length proposal over on PlayDip to provide a rank-based scoring system for draws that's similar to the Carnage system used in several North American Dip tournaments today.

https://www.playdiplomacy.com/forum/viewtopic.php?f=6&t=57975#p951166
103 replies
Open
Enriador (1491 D (B))
07 Jul 18 UTC
[New Variant] Machiavelli - To the Renaissance
New (official) subvariant of Machiavelli coming up on vDip. Not a single case of adjacent home centers - praise be God!

http://vdiplomacy.com/variants.php?variantID=115
0 replies
Open
Enriador (1491 D (B))
25 Apr 18 UTC
(+2)
New Variant: Crusades 1201
Hail diplomats,

New 11-players variant coming up, set in the High Middle Ages.
44 replies
Open
gremlin (1000 D)
02 Jul 18 UTC
New Variants
Just curious, what is the process for creating new variants?
1 reply
Open
WiJaMa (1307 D)
26 Jun 18 UTC
Looking for game sitters
I'm looking for a game sitter for three games while I'm out from 1 Jul to 22 Jul. PM me for details.

Also, is there supposed to be a thread for these? I can't find it but the help page says there is one.
2 replies
Open
ubercacher16 (1271 D)
25 Jun 18 UTC
Strategy - Hold Order
See First Post
16 replies
Open
nopunin10did (1041 D)
12 Jun 18 UTC
(+2)
At long last: 1900
With some help from Tobias & Oliver, my implementation of Baron VonPowell's "1900" is finally live.

64 replies
Open
Looking for someone to take over my country (Not in a bad position)
Currently 13/35 countries remain and my country, Brazil, is in 8th place after some set backs with NMRs. Currently allied with the 2nd place country, Argentina, as a fight between the two of us will ultimately be the doom of our existence. Argentina has said that a substitute will not charge the alliance between our two countries.

Reply if interested in taking over.
3 replies
Open
RVG1984 (1176 D)
21 Jun 18 UTC
convert fleet to army
How do I convert a fleet to an army and the other way? I see people do it, but don't see the option on the dropdowns.
12 replies
Open
WaitingCynicism (903 D)
20 Jun 18 UTC
Notifications by email?
Is there a way I can get email notifications for my campaigns? I haven't gotten any at all, and because of that I've lost several games.
4 replies
Open
The Ambassador (1675 D (B) (B))
17 Jun 18 UTC
(+1)
Padlock City
What's the deal with all the padlocks that have appeared throughout my games when viewed on the vDip homepage?
Page 2 of 2
FirstPreviousNextLast
 
Oli (977 D Mod (P))
17 Jun 18 UTC
With all the available information it was rather easy to guess who is who in webDip in anon games (and it got abused enough to force this change). So it should be even easier to "cheat" here on vDip with fewer active players.
So far it worked for them. That's why it's very likely that we will keep this the same here.
Caerus (1650 D)
17 Jun 18 UTC
I absolutely agree with CoxBox. It is a very neat feature in Gunboat Games, as it is a form of communication.

@Oli, I was confused as to why we were solving a problem that no one seemed concerned about, but you explained that each variation from WebDip creates more work for you. I personally prefer to have this information available, so that I can encourage others to play, so that I can encourage others to change their mind, or so that I can ready up if everyone seems to have made up their mind and is therefore uninterested in my suggestions. Furthermore, I fear this change won’t address any of the stated problems above (still complaining that people will ready up, still annoy people who haven’t responded to press, and people will still NMR).

I appreciate all of the information you are willing to allow me to use, and I am sad to see a piece of that information gone, but I will adapt my play, just like the people on this site adapted when PPSC became the norm or when rated players became targets, I just didn’t want to see change without reason. But I, like many of us here, remember the dark ages without the great and powerful Oli, and I will happily make sacrifices to make this site easier for you to maintain this site.
Caerus (1650 D)
17 Jun 18 UTC
Side note, I am actually against it as a default option, but my arguments involve the “WTA vs PPSC” debate which I do not want to invoke here.
Retillion (2221 D (B))
17 Jun 18 UTC
(+1)
Since today, I cannot see any more, in the game that I am playing, the information that was :
Last seen : X hours, Y minutes.
Instead, there is nothing.

I understand that it may be useful in an anonymous game but what would be the purpose in a non-anonymous game ?
With that information, which was availbale to everyone, I could see, for example that player A had checked the game and had, as a consequence, possibly read the latest message that I had sent to him. Now, with that change, I have much less "contact" with the game which I find now less "alive".
Knowing when a player checked the game for the last time has many advantages. For example, if I want to write to two different players and I see that one of them is online and not the other one, it allows me, in order to improve the effectiveness of our communication, to decide to write first to the player who is online. Do I need to explain all the advantages of knowing who is online, or not, in a communication platform ?

I find that very annoying, very disagreeable, especially because I never play anonymous games. I indeed enjoy the social aspect of the game and I appreciate to play with people rather than against countries. Why would a change possibly made for anonymous games impact non-anonymous games ?

Could we please have, at least in non-anonymous game, the option to play games the "old way", meaning like it was until today ?
jmo1121109 (1200 D Mod)
17 Jun 18 UTC
Just a couple quick notes on this for everyone.

If you're in a game with the locks you'll see "At least 1 person still needs to enter orders" so reminders can still be given, just in global press.

Tournament directors/Game Directors can now see through Anon status so they can still maintain games and still see the green/grey checks to keep tournament games moving along nicely.

There's 1 more piece of code in a PR that I've sent to Oli to fix the locks not showing in message tabs besides "global".
Enriador (1491 D (B))
17 Jun 18 UTC
I agree with @Retillion that non-Anon games should show the last login.

Otherwise, I am happy with this recent change. Anonymous games are supposed to make a player's information (including whether they sent/readied orders or not) anonymous.
bo_sox48 (937 D)
17 Jun 18 UTC
There were instances on webDip where users would look through non-anon games and players' profiles and put little tidbits of information together to break anonymity in their anonymous games with other high profile players. We blocked all of those avenues and all of the other workarounds to in-game anonymity. Using a non-anon game to break anonymity in another game was a real problem for us and I suspect that some users have used that information to their advantage here too.
Caerus (1650 D)
17 Jun 18 UTC
@Bo Sox, was your comment in defense of the changes to the Non-anon games?
Enriador (1491 D (B))
17 Jun 18 UTC
Feedback: the white bar where "All countries have entered orders/At least X country still needs to enter orders!" is quite distracting and does not marry well with the classic vDip interface.

Can the white bar be made transparent somehow? I think having it in the middle rather than in the left corner is a great advancement, by the way.
bo_sox48 (937 D)
17 Jun 18 UTC
I'm not here to defend or attack anything, Caerus, but for those who don't see why non-anon games are also impacted, hopefully that offers an explanation.
G-Man (2227 D)
18 Jun 18 UTC
(+1)
+1 on all Enriador's points
I think it's rather a shame that metagamers push us to this, but, well, thems the breaks I guess. It'd be nice if it was optional, even if it was the default.
Caerus (1650 D)
18 Jun 18 UTC
(+1)
@bo Sox, sorry. I wasn’t clear. I meant to ask if your statements were in reference to the non-anon game effects. I didn’t mean to assume where you come down on the issues.

@a_mercurial_git I agree, that it is sad. Though I was Rocked by an article that skyrock shared where Richard Sharp outright brags about some dirty tricks he played. (http://www.diplomacy-archive.com/resources/god/twelve.htm). Unrelated to the current conversation, but it is an interesting perspective.

@all- Oli has spoken and this is the way it will be. I don’t like it, and I dread how closely tied we are to WebDip, as I have heard nothing good about the community there, But I love this community and I’ll play the game regardless of the changes we make. I’ll adapt just like we’ve had to adapt to every change that led to this point.
Caerus (1650 D)
18 Jun 18 UTC
Honestly, will probably clinched it for me is: it’s harder to not have the padlocks. As much as I don’t like them, They’re probably not worth extra effort for Oli to get rid of them. I am sad that the environment at webdip is so toxic they need it, which necessitates that we have it, too. Oh well.
Caerus (1650 D)
18 Jun 18 UTC
What* probably
bo_sox48 (937 D)
18 Jun 18 UTC
(+2)
@Caerus ... no worries. I just want to make sure that the issues are fully understood. I do not play here and rarely come online here and I trust Oli and the rest of the team here to run this place well, and I know that they do. I have no stake in it, but as an administrator on webDip, I don't want to sit idly while these changes are mischaracterized as something malicious instead of something intended to clean up a problem. The problem exists here too, you know. It's not as if this site is immune from immoral gameplay.

As far as your inhibitions about webDip, you should put that judgment to the test and cross over to the dark side sometime. It's not the devilish place that a lot of the people on this site that bash it think it is. Hell, there are a lot of users that speak out against webDip over here that haven't been on webDip in years. In a few rather loud instances, that isn't even their choice. I am quite confident that that crowd that tells you those things has already made up their mind, and no matter what I say they'll still tell you the same things, but you should not close your mind to webDip without even giving it its fair due. There are countless users that use both vDip and webDip and are more than happy with both, and there are aspects of each site that the other just can't match.

webDiplomacy and vDiplomacy share resources and use the same open source code, so both sites often have similar features. We work together on a lot of projects and it is mutually beneficial. Regardless of how you might feel about webDip, though, you don't need to "dread how closely tied" the two sites are. It's not as if webDip is just tangling vDip in its horrible, monstrous tentacles, never to release it from our grasp. We work together, and neither site has any obligation to match code and features down to the letter. That is just flat out wrong.
Mercy (2068 D)
18 Jun 18 UTC
I can confirm that the breaking of anonymity is a problem on this site, too. I have played in an anonymous game where I managed to find out the identity of multiple other players, and as a joke, I started calling them by their player names rather than by their country names in private messages. The new site changes will definitely help my self-control. Thanks to all the developers!
Oli (977 D Mod (P))
18 Jun 18 UTC
I think it's a good idea to remove the banner at least from all the non-anon games, as they do not add any information.

About missing the deadline: I'm thinking about an extra space right above the current notification bar where all "No orders submitted at all"-games get a special place (and maybe a turn-timer for each game). At the moment all notifications go to the same place, regardless if they are about a new ingame-message, PM, modforum-post or the orders are saved, but not submitted.
This should make it more visible.
Also I'm thinking about a visual clue that orders are changed, but not saved. But this is a javascript-problem and I'm quite bad at javascript.
Damn, could've just sniped someone in a game if it wasn't for those padlocks ;-)
Sky_Hopper (783 D)
18 Jun 18 UTC
(+1)
It no longer says specifically when a person has last logged in.
Sky_Hopper (783 D)
18 Jun 18 UTC
Nice that the centering got fixed on that banner. Still more work to do though.
vixol (1295 D)
20 Jun 18 UTC
It seems that in some games I can see the order status by being "in the game". It shows padlocks in the overview but if I click the game I see the status. Also peculiar is that if I click a certain power to send press that powers status is a padlock n the list below and all others are normal order status. And the power who I'm pressing is only padlocked in the overview below, not at the status bar on the top of the page. Not sure if I made this clear :)
Oli (977 D Mod (P))
20 Jun 18 UTC
There is a fix for that already on webdip, but the code is not available at Github, so I'm waiting a few days for implementation.
vixol (1295 D)
20 Jun 18 UTC
aha! :)
Oli (977 D Mod (P))
20 Jun 18 UTC
Ok. Fixed that.
Oli (977 D Mod (P))
20 Jun 18 UTC
The info-banners are now removed for the non-anon games and a special alert for phases <12 hour with unsubmitted orders is implemented.
vixol (1295 D)
21 Jun 18 UTC
great!


57 replies
The Ambassador (1675 D (B) (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
143 replies
Open
Anon (?? D)
16 Jun 18 UTC
Would anyone like to join a Known World game?
http://www.vdiplomacy.com/board.php?gameID=35213
0 replies
Open
Frozen Dog (1081 D)
14 Jun 18 UTC
Playtest of variant
Hi! I am trying to organize a playtest of a variant I created with some unique rules that made it not possible to implement on vdiplomacy (yet!). I have called it 'Feudal Diplomacy'. [See below for details!]
3 replies
Open
ubercacher16 (1271 D)
12 Jun 18 UTC
Possible Change
See first post
10 replies
Open
Sky_Hopper (783 D)
12 Jun 18 UTC
(+1)
Game Showcase
Here, feel free to share any links to games that are notable to you!
10 replies
Open
CCR (1666 D)
13 Jun 18 UTC
Zero games variants
I thought I'd create a few games of the newest variants, and looked for those still not played, without opened games, or no new ones yet.
2 replies
Open
Mittag (1530 D)
09 Jun 18 UTC
Sandboxes?
Does anyone know any good adjudicator, online of for Mac, that I could use for playing around with positions?
7 replies
Open
Caerus (1650 D)
04 Jun 18 UTC
Clock Watching - Sniping the NMRs
I am unaware of the actual term, but is it considered bad form here on vDip to change your orders in anticipation of an opponent's upcoming NMR?
36 replies
Open
Ghastly (968 D)
07 Jun 18 UTC
Would appreciate a replacement for 1800 variant Prussia
I have no motivation to keep playing turns, so I figure I could give my only game to someone who does. Sorry for making a new thread, I couldn't find the game-sitters thread.
2 replies
Open
Enriador (1491 D (B))
03 Jun 18 UTC
(+1)
[New Variant] Scramble
Play as an European colonial power during the Scramble for Africa! Based on @Tristan's 'Africa' variant.

Soon on vDip: http://vdiplomacy.com/variants.php?variantID=124
13 replies
Open
nopunin10did (1041 D)
30 May 17 UTC
(+1)
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
88 replies
Open
Sky_Hopper (783 D)
01 Jun 18 UTC
[Variant] Nautical
The Classic map, but with bigger sea territories!

16 replies
Open
Enriador (1491 D (B))
28 May 18 UTC
(+1)
Taking over Civil Disorders should be free of charge
Reasoning: the player who takes over a Civil Disorder is not just putting themself in a precarious position (as they must evaluate everybody's styles and strategies) but they are also saving the game's balance and fun.

In order to reward/incentive people to take more CDs, I believe that making it free of charge (rather than current 50% discount) would be for the best. Thoughts?
62 replies
Open
d-ice (1963 D)
16 May 18 UTC
(+5)
Variants as maps, rules and tweaks
I’d like to propose a variant system that could lead to a significant increase in flexibility of testing out new variants.
12 replies
Open
Imp. Dipl.: urgent replacement for Prussia required
For following game as Prussia:
http://vdiplomacy.com/board.php?gameID=34905#gamePanel
Post your user ID/send it
3 replies
Open
00matthew2000 (2469 D)
29 May 18 UTC
New Imperial Diplomacy Game, Players Wanted
http://www.vdiplomacy.com/board.php?gameID=35028
0 replies
Open
David E. Cohen (1000 D)
24 Jan 18 UTC
(+2)
New Variant: Dawn of the Enlightenment
It is on a temporary homepage, http://davidecohen.wixsite.com/diplomiscellany, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
40 replies
Open
Page 133 of 135
FirstPreviousNextLast
Back to top