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A place to discuss topics/games with other webDiplomacy players.
Page 70 of 164
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Holon221 (898 D)
25 Jul 12 UTC
Submitting a diplomacy variant
just wondering if on this sight I can submit some of my own diplomacy variants?
2 replies
Open
amisond (1280 D)
24 Jul 12 UTC
New Variants
Why is it that as soon as a new variant is released people instantly start playing anonymous gunboats...
3 replies
Open
amisond (1280 D)
17 Jul 12 UTC
Lab test game.
Players needed for the first test game of Celtic Britain on lab: http://lab.vdiplomacy.com/board.php?gameID=170
17 replies
Open
Anon (?? D)
23 Jul 12 UTC
high stakes poker - lets go - gameID=9148
join some high stakes! gameID=9148
1 reply
Open
fasces349 (1007 D)
25 May 12 UTC
(+1)
Bankroll Diplomacy
A spin off of Bourse Diplomacy where the investments made by investors effect how successful the in game nations are.
See below for rules:
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tobi1 (1997 D Mod (S))
25 May 12 UTC
This seems to be even more funny than "simply" buy values and sell them for a better price next turn. I join as a creditor. Let's see if/how this will work. I think, this will be a real awesome variant.
fasces349 (1007 D)
25 May 12 UTC
yeah, however don`t expect to much from the opening game. Since I made the number up on the spot when writing the rules, based on what I thought would work.

They may need adjusting based on the results of the opening game.

Governments:
1. Captainmeme
2. gman314

Creditors:
1. Butterhead
2. tobi1
tobi1 (1997 D Mod (S))
25 May 12 UTC
Of course, there may be some adjustments, but in my opinion the idea is great.
amisond (1280 D)
25 May 12 UTC
You can sign me up as a government
fasces349 (1007 D)
25 May 12 UTC
Governments:
1. Captainmeme
2. gman314
3. amisond

Creditors:
1. Butterhead
2. tobi1
fasces349 (1007 D)
27 May 12 UTC
thought I would give this a bump since its fallen off the first page
kaner406 (2088 D Mod (B))
27 May 12 UTC
I would love to give it a go fasces, but I am snowed under with all the PMs I have to juggle with Bourse, as well as with regular games that are unrelated. sorry.
fasces349 (1007 D)
28 May 12 UTC
Since this is a test run i wouldn't mind using a smaller map, maybe south america (if we get 1 or 2 more governments, but I would rather more then just 2 creditors...)
fuzzyhartle1 (856 D)
28 May 12 UTC
ill play just PM me
fasces349 (1007 D)
28 May 12 UTC
as a creditor or government?
King Atom (1186 D)
28 May 12 UTC
Atom desires to lead a nation through economic peril. May Capitalism never die!
fasces349 (1007 D)
28 May 12 UTC
Governments:
1. Captainmeme
2. gman314
3. amisond
4. King Atom?

Creditors:
1. Butterhead
2. tobi1
gman314 (1016 D)
28 May 12 UTC
I've recently decided to slowly get off this site, so I won't be playing this game. Sorry.
Governments:
1. Captainmeme
2. amisond
3. King Atom?

Creditors:
1. Butterhead
2. tobi1
fuzzyhartle1 (856 D)
28 May 12 UTC
Ill be a Government if someone can explain to me everything a government can do. In simple word's.
gman314 (1016 D)
28 May 12 UTC
Governments play the normal game with the added restriction of requiring a certain amount of money for each unit (both building and maintaining). The catch is that one center does not provide enough money to buy a new unit. So, you have to get extra money by borrowing it. One way to get money is by borrowing it from other (also poor) governments. The other way is through selling Victory Bonds. So, you will advertise how much money you need (in thousand dollar bonds) and the Creditors will buy these. The way they will buy these is by making bids to Fasces. In their bids, they will specify the bonds they want (country and number) as well as the interest they expect to receive. Fasces will grant them bids based on the lowest interest rates. The governments will then get money, but will also have to pay interest back to investors based on whatever rate they got. The bonds also have a term (I think 5 years) over which they mature. At the end of that term, the governments have to pay back the value of the bond.
For example, let's say you as a government ask for $2000. (It's small for game purposes, but it will work for now). That means that you will sell 2 bonds. Now suppose that there are 3 creditors willing to buy your bonds. Let's call them A, B and C. Creditor A has quite a bit of cash and thinks you're doing pretty well so he's willing to buy both bonds. He tells Fasces this and decides that he'll ask for 7% interest, because he wants one of the lowest rates, but he also wants to make as much money as possible off the investment. Creditor B can only afford one bond from you and he decides that he wants 5% interest. Creditor C also can only afford one bond but wants 10% interest. So Fasces, on your behalf, accepts the lowest 2 bond offers. B has the lowest interest rate so he gets one bond of $1000 at 5% interest. The next lowest is A's rate of 7% so he gets the one remaining bond, even though he asked for two. So, your country has raised $2000. But, at the end of each year, you pay interest. This comes to $50 to B and $70 to C. Then, at the end of the 5 year bond, you pay back your loan. So, $1000 to each B and C. So, for your $2000 you paid the original back as well as paying $120 in interest in each of 5 years. So, you end up paying $2600. But, you probably got more than that out of the conquests financed with your loan.

For more details, read the full rules.
King Atom (1186 D)
28 May 12 UTC
I want to be a nation, by the way. It looks like more of a challenge.
orathaic (952 D)
28 May 12 UTC
I'm back to disagree...

"Imo, a major problen is going to be the 10 year maturation on bonds. In classic by 1911, typically 3 or 4 powers are eliminated akready. so by the time 1901 bonds mature, half of them are useless. This isnt even considering bonds from 1903 or 1904."
That is true, maybe 5 years would be better, with semi-anual dividends so players can redeem more of thier potential losses

This is fine! It is possibpe that investors will be very careful in 1901 and wait until they have some idea of who to invest in before committing any large amount of funding - thus players will have a tough time raising funds for a few years due to investor confidence; on the other hand any investor can make good bets early and diversify to make sure that some of their loans will be paid back. A ten year term is fine with a slower game (where players have to limit their growth based on what they can actually build, it will likely to longer to expand and ten years could have 6 powers still around - the speed partly depends on how much the investors have to risk at the start...)

Secondly i have a question - in my example of italy taking tunis in 1901, does italy raise the $15k in 1901(winter) or have to wait a year until the next build phase (ie do you raise taxation before you claim new supply centers or after? My inclination is tO suggest before)

Thirdly - i definitely reccomend playing the classic map, it is well known with many more tacticaly articles written about it than any other variant - this makes it a better control for experimental purposes; for tweaking after it is more useful.(and we can easily find more players via webdip)

Lastly, a comment on tactics, because of the immense cost of raising an army, destroying your enemies armies is more damaging than in the usual game. Also with less units on the board it becomes more difficult to destroy enemy units.

For investors, 10% per year on a ten year bond is 200% (that is, you get you full investment back plus you get the total investment in interest) even if the country defaults in 1907, you've earned 70% of your investment back, with only a 30% loss. So, take a risk by lending to 2/3 countries and losing 30% to each while you gain 200% from one good investment still leaves you with a net profit - think about the big picture.

Ps: i think i can play as either investor or govt.
Qwit (898 D)
28 May 12 UTC
I'd play as a creditor.
fasces349 (1007 D)
28 May 12 UTC
Governments:
1. Captainmeme
2. amisond
3. King Atom
4. fuzzyhartle1

Creditors:
1. Butterhead
2. tobi1
3. Qwit

With that in mind, I am putting bonds back at 10 years, this is a test run so we might as well stick with that, and ora makes some good points.

As for whether to play classic or some other variant, the issue with classic is we lack players. We could play ClassicVS and make it a 5 player game (we wouldn't include Germany and Italy, if you played on webdiplomacy years ago (back when it was called PHP diplomacy, not webdiplomacy), and not enough players joined, Italy and Germany would be removed from the game, now you need all 7 players to play.

Thoughts?

7-players is the ideal, but with the bourse game ongoing and many players no longer having the time, we may not be able to get there.
Captainmeme (1400 D Mod (B))
28 May 12 UTC
You missed Orathaic off your list.

Anyhow, I think it takes quite a lot out of the game to remove two nations, but of course if we can't get 7 governments then we'll have to. I would say, though, that it gives Austria and France a considerable advantage if those countries have no holding units - could 2 accounts be created which would just hold for those two if we can't get enough players?
fuzzyhartle1 (856 D)
28 May 12 UTC
ok. I get how to play. How much does one army cost?
fuzzyhartle1 (856 D)
28 May 12 UTC
nvm I get how to play now. I just need to learn how to sel Bond's hha
Captainmeme (1400 D Mod (B))
28 May 12 UTC
What happens if a country defaults and what circumstances does a country need to be in to do so?
Shep315 (1435 D)
28 May 12 UTC
Sign me up as a creditor
fasces349 (1007 D)
28 May 12 UTC
"You missed Orathaic off your list."
Ora signed up for both, so I am waiting to see which list needs more players when the game starts before adding him.

"nvm I get how to play now. I just need to learn how to sel Bond's hha "
In the autumn phase, PM me how much money you need to raise from bonds, thats all you need to do (however it is up to you to determine how much money you need)
fasces349 (1007 D)
28 May 12 UTC
"Anyhow, I think it takes quite a lot out of the game to remove two nations, but of course if we can't get 7 governments then we'll have to. I would say, though, that it gives Austria and France a considerable advantage if those countries have no holding units - could 2 accounts be created which would just hold for those two if we can't get enough players?"
That is true, I think that can be arranged. (I would have to confirm with Oli)

Governments:
1. Captainmeme
2. amisond
3. King Atom
4. fuzzyhartle1

Creditors:
1. Butterhead
2. tobi1
3. Qwit
4. Shep315
fuzzyhartle1 (856 D)
28 May 12 UTC
sorr I had a few typo's hahaha. Okay I get how to sell bond's if that's how simple it is.
fasces349 (1007 D)
28 May 12 UTC
however just one thing, it has to be a round number, don't ask to raise something like $3857, just ask for $4000, lol

and I didn't notice to typo's lol
fuzzyhartle1 (856 D)
28 May 12 UTC
I meant to say Sell and haha
orathaic (952 D)
28 May 12 UTC
I assume rules for defaults are simple, you don't default if you can avoid it because no investors will lend to you if you are a known defaulter. Extensions or changes in interest rates can be negotiated if investors wish, but taxation provides of occupied provinces provides half the income needed to supply your units (assuming you raised them all with debt) so defaulting could result in serious deteriation of your standing force (unless you are only holding your own home centers)

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364 replies
drano019 (2710 D Mod)
23 Jul 12 UTC
New Game Type
A little while back, someone mentioned a game type with a king, assassins, knights, and traitors who all had different victory conditions. Does anyone know the game type im referring to in more detail, and if so, would anyone be interested in trying it out?
0 replies
Open
xSMTx (847 D)
29 Jun 12 UTC
Quick Question
So I'm in my, like, 4 game of colonial dip, and I am wondering why the trans- Siberian railway is present but unused. I'm hoping someone can explain this
18 replies
Open
idealist (1107 D)
22 Jul 12 UTC
a couple of new 1v1 games
http://www.vdiplomacy.com/board.php?gameID=9139
http://www.vdiplomacy.com/board.php?gameID=9140
http://www.vdiplomacy.com/board.php?gameID=9141
http://www.vdiplomacy.com/board.php?gameID=9142
0 replies
Open
kaner406 (2088 D Mod (B))
20 Jul 12 UTC
New player needed:
5 replies
Open
Here's your chance to post all kinds of anon fun. gameid=9100
I guess a body has to be there too.
0 replies
Open
Cunnilingus (1603 D)
19 Jul 12 UTC
Spain to North africa
How is this move supposed to be made? There's no option to go by land even though they appear connected. I convoyed with a fleet waiting in western mediteranean and it failed. Is this some sort of glitch?
7 replies
Open
Oli (977 D Mod (P))
17 Jul 12 UTC
New feature (still in Beta...)
You can now make anon posts in the forum...
26 replies
Open
Anon (?? D)
18 Jul 12 UTC
join some high stakes guys! :) gameID=9111
gogoogooo join!
21 replies
Open
A game where I am allowed to Meta-Game? O.o
Competition between you and your friends sure is fun, but sometimes its great to team up with them and conquer the world together. Well, if your looking for a game where you can do that then look no further. Sometime next week a game will be starting where you and one friend can team up to conquer the world. It will be a WWIV variant with two day phases. All that is required is that you message the creator, me, what country you are teaming up with.
60 replies
Open
Anon (?? D)
18 Jul 12 UTC
Replacment needed for Sengoku
gameID=8755 5 SC position in a strong alliance, please join if you can!
0 replies
Open
RoxArt (1732 D)
18 Jul 12 UTC
gameID=9093 - high stakes karibik, join fast! :)
ole, hope this anon works
7 replies
Open
kaner406 (2088 D Mod (B))
15 May 12 UTC
(+3)
Bourse Diplomacy:
see below:
626 replies
Open
Captainmeme (1400 D Mod (B))
17 Jul 12 UTC
Sitter Required.
I'll be going on Holiday on Saturday morning for two weeks, so I'll need sitters for several games I'm in. They are all full press. Please PM me for more details.
1 reply
Open
kaner406 (2088 D Mod (B))
16 Jul 12 UTC
looking through the Variants
I have just realised that we have a lack of games of games that cater for 10+ players...
23 replies
Open
Messages in a Gunboat
I am playing in a gunboat game right now, but the little envelope has appeared on the screen signifying I have a message. However even when I click the envelope I can not see said message. Anyone have any idea, what is going on or how I can see the message?
2 replies
Open
Gary123 (1297 D)
15 Jul 12 UTC
Team Game Replacement Players
http://www.vdiplomacy.com/board.php?gameID=8536
Replacement player for the UK and Amazon needed. If someone will be nice enough, the UK isn't in a bad position. This is a team game, and you'd have to respect that, I guess.

Also is there already a thread advertising countries in civil disorder needing to be replaced? If not, should there be a forum thread just for advertising inactive countries?
2 replies
Open
Captainmeme (1400 D Mod (B))
14 Jul 12 UTC
Replacement Needed
Replacement Spain needed in gameID=8953. Not a bad position at all.
2 replies
Open
georgekatkins (1107 D)
14 Jul 12 UTC
Jdip or RP files for Germany 1648
Does anybody have the files needed to implement "Germany 1648" for jDip or RP? Also heard there were jDip or RP files for "Ambition & Empire", but can't find them, either. Thanks for any help you can give me!
0 replies
Open
Lord Ravager (988 D)
11 Jul 12 UTC
Creating Teams into variant maps
Until now every Variant maps considers each player independent and able to fight any other automatically.
But could be interesting to develop a way to create forced alliance teams, just like a country split into groups unable to fight each others (being the same nation...) but able to be controlled by different players?
Into the game they could then choose if cohoperating or acting separately, but never being able to steal SCs each others nor dislodging armies and so on...
12 replies
Open
amisond (1280 D)
13 Jul 12 UTC
Variants Page Dead
I managed to kill the variants page here and on the lab, sorry.
5 replies
Open
Decima Legio (1987 D)
10 Jul 12 UTC
Vicky the Viking
"Those playing Vicky the Viking just cancel and join the second game. Such an early NMR really ruins the game"
This was from Kaug some days ago on the thread: http://www.vdiplomacy.com/forum.php?threadID=28853#28853.
6 replies
Open
fasces349 (1007 D)
12 Jul 12 UTC
(+1)
orders in WW4
See below

12 replies
Open
Tyran (1335 D)
13 Jul 12 UTC
I need two partners for a world team game. gameID=8986
I need two partners. One would be playing Egypt. The other Kenya possibly.
5 replies
Open
Tyran (1335 D)
13 Jul 12 UTC
Live game anyone?
Anyone wanna play?
0 replies
Open
Tyran (1335 D)
12 Jul 12 UTC
Live game anyone?
Anyone up for a live game? Any amount of players even a 1v1
4 replies
Open
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