"And I am ready to bet 1000 that the first one was achieved in a large size variant, the latter was achieved in a smaller-size variant. "
And you would be wrong, and not for the first time.
Here are the games in question for those who asked:
Whatever Happened to WWIII? (WW4)
http://vdiplomacy.com/board.php?
gameID=9310Result = Defeat (as Indonesia 42 SCs) to solo victory by Dr. Recommended (Nigeria), Points Awarded: 19
Colonial Empires (Imperial II)
http://vdiplomacy.com/board.php?
gameID=11411Result = Solo Victory by RUFFHAUS 8 (Britain 72 SCs), Awarded: 15
Africa (Africa)
http://vdiplomacy.com/board.php?
gameID=10994Result = Solo Victory by RUFFHAUS 8 (Ethiopia 36 SCs), Awarded: 10
So I get the WW4 is a large map variant, and the it's possible that the map size and player rankings might tilt the scales some. But Imprerial II is not a small map. It have 172 SCs on it. The Africa map is not small either. It has 63 SCs in it. The point that everyone seems to be missing is that a game lost to another players solo awarded 19
, which is more points than two games game won by my solos.
How can you lose a game, and score more points than any victory? Losing to a solo should be worth less points than a 1v1 win or a Sail Ho game. At some point victory has been cheapened, and losing is being championed.