Yebellz,
Let’s use the afore-mentioned example of a classic WTA game with users rated:
1400, 1200, 1140, 1250, 1460, 1050, and 1320
Is the first player under-performing if he takes a 3-way draw?
Here’re the answers from the current models:
Model from Oli:
“No he is not; a 4-way draw will result in a small gain, but a 5-way draw will be under-performing”
Model from Yebellz:
“I don’t know, I suppose not, but actually it depends on who else will be involved in the draw”
Model from Decima:
“No he is not; a 4-way draw will be borderline, but a 5-way draw will be under-performing”
Model from Devonian:
“No he is not; a 6-way draw will still result in a gain, but a 7-way draw will be under-performing”
So what’s the first player’s Expected score? Can we define it without ambiguity?
Albeit not so explicitly, Oli’s initial algorithm gives a clear answer to the question.
Decima’s and Devonian’s algorithms tell you explicitly what’s the score you’re expected to overcome.
Yebellz suggestion can’t answer the question beforehand, since changing the K pairwise values alters the overall expected score depending on the game outcome, which is kind a blasphemy to my ears.
You will also note this feature for any skill-model: any player above the average in-game skill is expected to do better than a 7-way draw, while any result except a loss will be positive for the players below average. The more you’re above the average in-game skill, the more you’re expected to perform. For example (in Oli’s model), player#5, the best, is expected to do at least a 3-way draw.
“For the higher ranked players, they would be required to achieve at least an x-way draw to gain rating and to avoid losing rating”
It’s not a drawback… it’s exactly how it’s meant to work.
Else, I misunderstood everything.