Here are my thoughts on PPSC.
There are two ways that PPSC games can end (normally): with a draw, or with a win.
In the case of a draw in PPSC games, we have to decide on how we want to rate performance. There seem to be (at least) two logical alternatives:
1) Everyone sharing in the draw is considered to have performed equally, regardless of SC count.
2) Relative performance of players sharing in the draw are determined by relative SC count.
I think the first method would be the predominant choice, as that's how the points system splits PPSC pots for draws, how the WTA draws are viewed, and how I think most people think about performance in a drawn PPSC game. However, the second is just an interesting alternative to put out there (but does change the objectives significantly).
Assuming that we go with the first method, I think that drawn PPSC games should result in ratings adjustments using the same calculations as for drawn WTA games.
For Won PPSC games, when doing the pairwise adjustments, I think the relative performance has to be based on the relative SC count, even when comparing between the winner and another player. In a PPSC game (using the classic variant as an example), I think we have to say that a winner with 18 SCs has performed just somewhat better than a strong second survivor with 16 SCs. However, the difference between an 18 SC winner has clearly done much better than a survivor with 1 or 2 SCs. I think a rough way to measure relative performance on a 0 to 1 scale would be to take the difference in SC count and divide by the max SCs (the number needed to win).
However, I think there are some caveats:
1) How do we handle overkill (ending the game with more SCs than needed to win)? We don't want players needlessly delaying a sure win, but setting up a final turn to take more SCs that needed in order to game the system for better ranking.
We could cap the relative performance with minimum of 0 and a maximum of 1, however, it would still be beneficial for a player to delay winning and attempt to abuse the overkill in order to maximize his relative performance to all of his allies. There's a legitimate game on WebDip where a player was able to win with all 34 SCs (by carefully setting everything up while staying at 17 SCs until the very last turn).
2) How do we handle underkill? There's a "concede" feature on this site right? I'm not too sure how that works, but if the game is ended prematurely with a concede, should we project a player out to 18 SCs? Should we deduct SCs from other players? If not, couldn't a grand alliance abuse the concede feature to prematurely end a game where the other player has a sure win in order to preserve their SC count?
3) Perhaps the relative impact of a pairwise adjustment should also be weighted somehow by the total SCs shared between the two players. For example, two players both finishing with 15 SCs can be convincingly be said to have performed at a similar level. However, I find it somewhat less certain to say that two players both finishing with 1 or 0 SCs have necessarily performed at a similar level, since they have both essentially (or actually) been defeated. Making the adjustments for such pairs (with 0 SC to 0 SC) have little or no relative impact is along the same lines as having no pairwise adjustment between two losers in a WTA game. Essentially, it's tough to say that two losers performed at an equal level, since one of them could have performed just bad enough to be defeated while the other could have spectacularly failed at a whole different level but can only do so much as to be defeated in terms of final game results.