Forum
A place to discuss topics/games with other webDiplomacy players.
Page 91 of 164
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zultar (1241 D)
08 Jul 13 UTC
Best Diplomacy Website
Hey guys, I was wondering what your most preferred Diplomacy website?
I am playing in playdiplomacyonline website as well but honestly I prefer this one more since it is more tactical and does not punish you for making wrong clicks.. What do you guys think?
8 replies
Open
Oli (977 D Mod (P))
25 May 13 UTC
(+2)
New feature, very early development-stage....
Interactive map.
You can use you mouse to make give orders to your armies.
43 replies
Open
pyrhos (1268 D)
06 Jul 13 UTC
Germany 1648
We have a Germany 1648 starting in 16h somebody please join we need one more player
1 reply
Open
Anon (?? D)
06 Jul 13 UTC
WW4 gunboat starting in 24 hours - players needed
Please consider joining gameID=14993. We've got half the players, just need some more.
2 replies
Open
kaner406 (2088 D Mod (B))
28 Jun 13 UTC
variant test time
http://lab.vdiplomacy.com/board.php?gameID=100
3 replies
Open
NigelFarage (1238 D)
03 Jul 13 UTC
Classic-Total Domination
I've created a classic-build anywhere map, with an EOG of 34 SCs (i.e., all of the SCs in the game). To play, you have to agree to certain rules (in comments) beforehand. Password is in comments.

Game link: gameID=15041
6 replies
Open
Lukas Podolski (1234 D)
02 Jul 13 UTC
Replacement needed
gameID=14661 as Turkey
not a very good position, but is not completely dead
1 reply
Open
Oli (977 D Mod (P))
09 Jan 13 UTC
(+3)
Input of an alternate scoring system needed...
As the Dpoints are not an ideal way to represent a players game-strenght I'm thinking about implementing an alternate rating system (in addition to the traditional Dpoints)
Any math experts here?
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cypeg (2619 D)
11 Feb 13 UTC
I second that.

I won two Viking games out of two, one has a score of 33 and the other of 13!
http://vdiplomacy.com/halloffame_elo.php?userID=1459

And if you see my overall my stats one will think I should be at least at the top 70, but im none.

Defeated: 8 ( 32% ) (one 1v1)
Won: 8 ( 32% ) (one 1v1)
Drawn: 4 ( 16% )
Survived: 5 ( 20% )
Total (finished): 25

i.3 50% of games are draw-win
Devonian (1887 D)
11 Feb 13 UTC
Oli,

"It's already fixed: http://www.vdiplomacy.com/halloffame_elo.php?gameID=12224"

It doesn't seem like it is fixed. If I go to the HoF listing, then click on my name, then scroll to the second to the bottom, it shows I won, but have -3 D.

Oli (977 D Mod (P))
11 Feb 13 UTC
@cypeg:
This is how an elo-based system should work.
In http://www.vdiplomacy.com/halloffame_elo.php?gameID=4584 the average score of the game was 1100 and your rating was 1100 too,
but in http://www.vdiplomacy.com/halloffame_elo.php?gameID=9611 the average rating was 1010 and you had a rating of 1255 so you where much better than all the other players. Thats why you didn't get that much points.
And if you look at your stats: http://www.vdiplomacy.com/halloffame_elo.php?userID=1459
you see that the last few Defeated brought your rating down quite a lot.

Strange, if I view the point distribution in the link I gave you it's obvious that you got 3 D... I will take a look why it's wrong in the overview...
Oli (977 D Mod (P))
11 Feb 13 UTC
Ps: cypeg: your position on the leader boards is nearly the same no matter what rating scheme is used... :-)
Oli (977 D Mod (P))
11 Feb 13 UTC
@Devo: It's a visual glitch, as both games ended the exact same second... :-/ I changed the time by 1 second in the database, and I do not think this is a common problem.
Captainmeme (1400 D Mod (B))
11 Feb 13 UTC
Just wondering - what is the theoretical maximum limit of points on this system? Looking at the scores, I'd guess it's much lower than actual Elo, as you can go up to just over 2800 on that...
yebellz (0 D)
12 Feb 13 UTC
Both in Elo and this system, there is no *theoretical* maximum. However, as your rating grows, even if you maintain a perfect win rate, the gains will become rapidly diminishing unless you are able to continually find better ranked opponents to play against. Simply continuing to win against much lower rated players will only lead to very small, diminishing gains that could be easily wiped out by just one poor performance.

Thus, in practice, once ratings have somewhat stabilized, if you've managed to distance yourself from the pack, you'll have very tough time just maintaining that ranking, never-mind attempting to further grow. The upper envelope of practically achievable rankings would be determined by how and where the ratings eventually stabilize. With the FIDE Elo system for chess players, the top players are around 2700-2800. Thus, it would be very difficult to grow far beyond that unless you can maintain an unprecedented win rate against the top players.

I would expect the spread in Elo rating for Diplomacy to be much less broad than in chess. Chess is a very deep game with a wealth of strategic and tactical depth that allows for a very broad stratification of skill. Essentially, if you think about arranging chess players on a ladder, organizing each rung such that players from it can easily defeat the players in the rung beneath it but are easily beaten by the players from the rung above, then I think one can find very many rungs in broad spectrum of chess skill. With Diplomacy, I believe there is fundamentally much more variability in performance and more uncertainty due the game being non-perfect knowledge with tricky multi-player dynamics. Thus, the spread in ratings would be much narrower. Also, it's tough to judge the behavior of the rating system at this point since we are really looking at many orders of magnitude less data than has been handled in Elo systems in place for chess, and the ranking system is still quite a work in progress.
tiger (1653 D)
12 Feb 13 UTC
just realised a couple of banned users are in the hof lol
cypeg (2619 D)
12 Feb 13 UTC
Thanks for clarifying that Oli, Yesterday when I had a look, it didnt seem to show me on position 62 but had a dash there.

Observation 1.So the system takes into account the rank of players to award more points?

Observation 2. Looking at playes's stats I noticed that those who win 1v1 games either get 3 or 5 D. However, my win in a 843 game (3 player game) gave me 5 D. That does not feel right. Or is is because of the players I played with ?
kaner406 (2088 D Mod (B))
12 Feb 13 UTC
^cypeg - I believe it depends who you play against.
cypeg (2619 D)
12 Feb 13 UTC
Observation 3. I also noticed that we start in the new system with 1000 but we do not go below 1000. So if someone lost the first 3 games will still be at 1000 but when the 4th game is a solo he will have ex. 1020?
cypeg (2619 D)
12 Feb 13 UTC
@Kaner, it seems so, and it is interesting to see that. i.e. I played one 1v1 game with Illum and got my ass kicked, thus, Illum got 6 D!
Captainmeme (1400 D Mod (B))
12 Feb 13 UTC
You can go below 1000... It's just that nobody with that score shows up because they're not highly ranked enough to be in the HoF.
iLLuM (1569 D)
12 Feb 13 UTC
The system looks interesting and I have just joined a Haven game with only new players... OMG ;-)

Besides silly remarks, like that the system must be wrong if Ruffhaus is on top, I also noticed that I did get punished for a number of mercy positions I took in WWIV games as a replacement player. I know it is hard to differentiate really between a replacement elimination and a from the start elimination. Still.

I am wondering how that new system will affect my tendency to join games.

a) I am more likely to join anon games
b) I am more likely to set up private games with top players
c) I dont think I will join any games as a replacement player.
cypeg (2619 D)
12 Feb 13 UTC
hehe
well if Ruffhaus is top 1 then the system must be right at least to some. But seeing Illum above me then there is obviously a bug somewhere :P Probably because you have better draws!

Seriously now, I agrew with Illum that I will think twice to join as a replacement player and b yes we should be encouraged to play among us.
diatarn_iv (1458 D)
12 Feb 13 UTC
Sorry if I'm slightly off-topic, but I have a couple of trivial questions about the "normal" rating system:
1) if I'm not mistaken, the "position" you can see in player profiles (and in the HoF) is based on the available points. Shouldn't it be based on total points (i.e. account also for points in play)?
2) I believed that (total points)=(available points)+(points in play). But I see there are several players where this is not true (e.g., Ruffhaus has 739 available points 77 D in play, and 871 total points). Is there a reason for this?
Captainmeme (1400 D Mod (B))
12 Feb 13 UTC
1) Hopefully this won't matter soon, as it will be switching to the new rating system...
2) Points stored in Anon games don't show up on the Points in Play area, so they'll make up the difference - (total points) = (available points) + (points in play) + (anon points in play).
kaner406 (2088 D Mod (B))
12 Feb 13 UTC
I'm pretty sure that we'll be using both point systems at the same time.

Oli - could you confirm this?
Captainmeme (1400 D Mod (B))
12 Feb 13 UTC
Yes - Oli did say that - but I meant that the 'Position' tag will probably use the new rating... Although I'm not sure if that's correct...
Decima Legio (1987 D)
12 Feb 13 UTC
During this thread Oli expressed the will to keep 2 rating system running in parallel:
the standard D-points system.
a new skill rating system.

@ Oli

“I'm not 100% convinced, but I changed the WTA-formula to allow only to score a win to the winner and do not count all the others.”

Due to the previous statement, I think that there’s a huge fault in the way the algorithm is currently running:
all other things being equal, the greater size is the draw you’re excluded from, the more you’ll be penalized.
yebellz (0 D)
12 Feb 13 UTC
I'm not sure what are the exact formulas that Oli implemented, but in my proposal, by normalizing the pairwise K factors by the number of drawers, this is not an issue.
yebellz (0 D)
12 Feb 13 UTC
I threw together a simple prototype (in a Perl script) of the specific system that I had proposed for rating calculations for WTA games.

You can see the code and output here: http://codepad.org/nErzh4ts

At the core is a function that implements ratings adjustments for a game given initial ratings of the players and the game results as inputs. It's just a very early prototype and there may be bugs, but hopefully it conveys the main idea.

The script runs through several examples, processing ratings adjustments for a bunch of hypothetical games. The output can be found in the above link, but I've also copied it below (with some annotations):


# Each bunch of four lines is a hypothetical ratings adjustment for a game, with a column representing a player in that game. The "Old" row are the players' ratings before the game. The "Rslt" row are the players' performance in that game. The "Delt" row are changes in rating for each player. The "New" row are the resulting ratings after the game.

# This first set of games considers 7 players each starting at 1000, and looks at how their ratings evolve for different results over 5 games.

Old: 1000.00 1000.00 1000.00 1000.00 1000.00 1000.00 1000.00
Rslt: Win Loss Loss Loss Loss Loss Loss
Delt: +13.71 -2.29 -2.29 -2.29 -2.29 -2.29 -2.29
New: 1013.71 997.71 997.71 997.71 997.71 997.71 997.71

Old: 1013.71 997.71 997.71 997.71 997.71 997.71 997.71
Rslt: 3-Draw 3-Draw 3-Draw Loss Loss Loss Loss
Delt: +2.89 +3.05 +3.05 -2.25 -2.25 -2.25 -2.25
New: 1016.61 1000.77 1000.77 995.46 995.46 995.46 995.46

Old: 1016.61 1000.77 1000.77 995.46 995.46 995.46 995.46
Rslt: Loss Loss Loss 4-Draw 4-Draw 4-Draw 4-Draw
Delt: -2.42 -2.32 -2.32 +1.77 +1.77 +1.77 +1.77
New: 1014.18 998.45 998.45 997.23 997.23 997.23 997.23

Old: 1014.18 998.45 998.45 997.23 997.23 997.23 997.23
Rslt: 2-Draw Loss Loss 2-Draw Loss Loss Loss
Delt: +5.43 -2.24 -2.24 +5.73 -2.23 -2.23 -2.23
New: 1019.62 996.21 996.21 1002.96 995.00 995.00 995.00

Old: 1019.62 996.21 996.21 1002.96 995.00 995.00 995.00
Rslt: Loss Loss Loss Loss Loss Loss Win
Delt: -2.45 -2.29 -2.29 -2.34 -2.29 -2.29 +13.94
New: 1017.17 993.92 993.92 1000.63 992.71 992.71 1008.94


# This next set looks at 5 players of differing ratings and looks at how their ratings would change in a 7 different scenarios. Note how higher rated players doing well against lower rated players (conforming to expectations) results in smaller adjustments, while lower rated players doing well against higher rated players (defying expectations) results in larger adjustments.

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: Win Loss Loss Loss Loss
Delt: +7.24 -3.20 -1.54 -1.54 -0.97
New: 1207.24 1196.80 998.46 998.46 899.03

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: Loss Loss Loss Loss Win
Delt: -5.43 -5.43 -4.10 -4.10 +19.06
New: 1194.57 1194.57 995.90 995.90 919.06

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: 2-Draw 2-Draw Loss Loss Loss
Delt: +2.02 +2.02 -1.54 -1.54 -0.97
New: 1202.02 1202.02 998.46 998.46 899.03

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: 3-Draw 3-Draw 3-Draw Loss Loss
Delt: +0.72 +0.72 +2.06 -2.09 -1.41
New: 1200.72 1200.72 1002.06 997.91 898.59

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: Loss Loss 2-Draw 2-Draw Loss
Delt: -4.86 -4.86 +6.01 +6.01 -2.30
New: 1195.14 1195.14 1006.01 1006.01 897.70

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: Loss Loss 3-Draw 3-Draw 3-Draw
Delt: -5.05 -5.05 +3.18 +3.18 +3.74
New: 1194.95 1194.95 1003.18 1003.18 903.74

Old: 1200.00 1200.00 1000.00 1000.00 900.00
Rslt: Loss Loss Loss 2-Draw 2-Draw
Delt: -5.15 -5.15 -3.65 +6.37 +7.57
New: 1194.85 1194.85 996.35 1006.37 907.57
Leif_Syverson (1725 D Mod)
12 Feb 13 UTC
Yeah, seeing the formulas would be helpful but with the most recent tweaks things seem a little more accurate.
I still see a few oddities though, and I'm thinking it's related to whether the formulas (especially for large games) are indeed zero sum.

Another nice feature (dunno how hard it is to code) would be to be able click a game and see the changes for every player in that game (kinda like how we see the D points changes currently). This would make checking the zero sum property for especially large games much easier.
Decima Legio (1987 D)
12 Feb 13 UTC
Leif,
currently the system does comply with the "zero sum" property.
At least it does mathematically, conceding numerical truncation.
Oli (977 D Mod (P))
12 Feb 13 UTC
@tiger: that's fixed now.

@yebellz: did not apply the normalization... will add this later. Sadly I won't have much time the next few days...
As I have not much time tonight I just uploaded the code to the Wiki: http://www.vdiplomacy.com/wiki/index.php?title=Rating
If you know Perl, PHP is not that different (I have some basic Perl-knowledge too).
Now that we have WTA, would you like to give PPSC a try?
Oli (977 D Mod (P))
12 Feb 13 UTC
Just checked your code.
One question: What is the hardcoded DRAWEQ for?

Also I really like to have the impact of games scale for player-size in a larger scale. That's why I initially paired everybody 1on1. So a large 34-player game results in 34*33 different games. I switched this later on for the 0.75-score for the survived->Defeated for the same reason. As this proved to manipulate the outcome too much I changed the importance to 100%-player count.

As wrong as a 34-times bigger change from a 34-player game vs 1on1 is, but a mere 1.1-3-times as much for game with more than 10 players does not reason with the time and commitment these games require. Even if technically correct and even if a too large scale might lead to screwed results it might take away the fun of large games if the outcome is the same as just 3 1on1 that you can play in one evening.
So we should try another approach for that.
If we take a 8 player game as "normal" we should not only scale up (*4) for the larger games, but also scale down for the smaller games (for example *0.5 for 4-player, 025 for 2-player games). Or we should base the scaling on the smallest game-size of 2.
yebellz (0 D)
12 Feb 13 UTC
The DRAWEQ is to adjust the relative impact of a Draw:Draw adjustment versus the Draw:Loss adjustments for a game that was drawn. It has no effect in the

In the drawn game, each Drawer/Loser pair is adjusted such that their ratings are pushed further apart (the drawer gets a positive change, while the loser gets a negative change), while each Draw/Draw pair is adjusted such that their ratings are pulled closer together (the higher ranked player gets a negative change, while the lower ranked one gets a positive change). These second type of adjustments (between two players that both drew) creates an equalizing effect amongst the group of drawers. The DRAWEQ parameter allows one to customize the relative impact of the this equalizing effect with respect to the impact of the Draw/Loss pair adjustments. I diminished the equalizing effect to prioritize the overall adjustment based on the Draw/Loss pairs. The choice of 0.2 is somewhat arbitrary, but it corresponds to the 15 versus 3 choice that I had proposed earlier in the table of how to compute K values for each type of pair.

Due to the equalizing effect amongst a group of drawers, it's possible for a drawer to actually lose rating, if he has drawn a game along with a bunch of lower ranked players and against fewer lower ranked losers. This would happen if the equalizing effect creates more ratings loss than gained from drawing over the losing group. By using a smaller value for DRAWEQ, the equalizing effect is diminished, and hence it is less likely to see the highest ranked player in a game lose rating for a large drawing. However, as long as DRAWEQ > 0, the highest ranked player will always lose rating in an n-way draw (for a game with n players), since only the equalizing effect would play a role (as only Draw/Draw pairs would be present), although this loss would be rather small if DRAWEQ is small. If DRAWEQ = 0, then no ratings would change in the case of an n-way draw.
yebellz (0 D)
12 Feb 13 UTC
With regards to the scaling up and down for large and small games:

By normalizing with n (as done in my code) instead of (n-1), there is already a severe scaling down on small end of the game size scale. A 2-player game winner gets hit with a 1/2 factor, while a 3-player game winner gets hit with a 2/3 factor, while an n-player game winner gets with a (n-1)/n factor. Comparing these factors would demonstrate the relative gains for a winner in a game of each of these sizes (assuming that all else is equal).

The scaling inherent to the normalization makes winning a 2 player game worth 4/7 = (1/2)(8/7) as much as winning an 8 player game.

Of course, we could always amplify this effect for very small games. In particular, 2 player games are quite different from other diplomacy variants due to the lack of multi-player dynamics (coalitions, alliances, betrayals, meaningful negotiations), so perhaps we could scale that situation down even more.

This "normalizing by n" effect plays a diminishing effect when comparing larger games sizes to each other. For example: winning an 8 player game gets a 7/8 factor, while winning a 25 player game gets a 24/25 factor. Hence, I proposed the Big Game Boost factor, that gives a gradual up scaling (up to 3) for games larger than 10 players.
diatarn_iv (1458 D)
12 Feb 13 UTC
Two comments about the last two posts:
1) Oli, it's true that a large game implies a large effort; but large games are also much more subject to "random" events than small games. So, I agree that a large game should have a larger effect than a small one; but in my opinion the scaling should be less than linear. A possible suggestion is (N-1)**alpha, where N is the number of players in the game (so, N-1 is the number of "enemies"), and alpha is a parameter that needs to be chosen. I personally favour alpha=1/2, so that a 7-players game would count 2.44 times more than a 1v1 game, and a 34 -player game would count as 5.74 1v1 games. But you might prefer an higher value (for example, with alpha=2/3 a 7-player game would count as 3.30 1v1s, and a 34-player game would count as 10.28 1v1s).

2) With respect to the explanation about DRAWEQ, i believe that you shouldn't get negative points if you draw a game. I would suggest a change in the algorithm. Something to the tune of:
calculate (but don't apply) the ranking adjustments of each player
L = list of the drawing players, sorted by pre-game ranking
# the highest-ranked drawing player goes at the beginning of L,
# and the lowest-ranked drawing player goes at the end of L
foreach P in L:
delta = sum of al the adjustments for player P
if delta>=0:
break
# we exit from the foreach because players with lower
# ranking will definitely have larger values of delta
gain = sum of all the positive adjustments for player P
loss = gain-delta
#that is, loss is the absolute value of the sum of
# all the negative adjustments for player P
# since delta<0, we have loss>gain
R = gain/loss
rescale all the negative replacements (and their positive
"counterparts") by a factor R
#end [ foreach ]
Oli (977 D Mod (P))
12 Feb 13 UTC
I think if you draw with a high number of lower ranked players it should be possible to loose points for the draw. Most of the time the effect of this is lowered by the fact that you gain points against the Defeated. If you do not gain points from a draw you are so favored that this should not be an option at this time for you at all...

PS: How should we score the PPSC?

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734 replies
Anon (?? D)
26 Jun 13 UTC
EUROPE 1939-GAME (bet set to 49)
gameID=14955

A nice map taking place in a very interesting time. Come and join, I hope we all are good communicators!
4 replies
Open
SandgooseXXI (1294 D)
28 Jun 13 UTC
Country switch
Just a question on this. Say I take over a game where a player is literally a year from burning to nothing and gets the defeat, is that put on my record?!
8 replies
Open
Synapse (814 D)
27 Jun 13 UTC
Sitter needed
From tomorrow until 11th July
4 replies
Open
KICEMEN17 (1075 D)
27 Jun 13 UTC
Sitter Needed June 30th-July 6th
Hello all. I'm gone on a trip from June 30th- July 6th. If anyone could watch over my account I would be very grateful. I'm in 6 games, pretty solid position in each. I hate to ask for an extend in all these games, as I see it unfair to the players. The reason I'm in many games (I've known about this trip) is because I thought where I was going had internet. This is not correct!
16 replies
Open
Anon (?? D)
27 Jun 13 UTC
Seeking sitter(s) for Known World 901 anon gunboats
Friday through Monday morning. Great positions! PM if interested.

http://www.vdiplomacy.com/board.php?gameID=14585
http://www.vdiplomacy.com/board.php?gameID=14313
1 reply
Open
The Ambassador (2276 D (B))
26 Jun 13 UTC
Aussie politics
Been quiet of late...

(More below)
22 replies
Open
fadethru (1125 D)
26 Jun 13 UTC
World Wide Gunboat looking for 17 players. Quick turns. no meta....

http://vdiplomacy.net/board.php?gameID=14985
http://vdiplomacy.net/board.php?gameID=14984
Thanks!
0 replies
Open
Jimbozig (1179 D)
17 Jun 13 UTC
Competitive Gunboat
Looking for some experienced players who want to play WTA gunboat game. Post if interested, will select variants based on responses.
15 replies
Open
gopher27 (1606 D Mod)
24 Jun 13 UTC
Leif not a cheater as far as I know
In a now closed and locked thread Leif replied to something I said.
11 replies
Open
kaner406 (2088 D Mod (B))
26 Jun 13 UTC
yay!
Go Rudd!
1 reply
Open
Anon (?? D)
19 Jun 13 UTC
Chaos anyone?
1 reply
Open
Utom (1227 D)
25 Jun 13 UTC
High Stakes Star
Why are all the games I am playing in marked with a High Stakes Star .. even though they are all relatively low stakes including one of 3 DPoints?
4 replies
Open
SandgooseXXI (1294 D)
24 Jun 13 UTC
How many games you playin?
The number of games Sandgoose is in...is too damn high!
23 replies
Open
Anon (?? D)
25 Jun 13 UTC
WTA Gunboat gameID=14966
-buck the tiger's odds-
Fall of the American Empire, 35 D buy-in, 16 hour phases
experienced and reliable players- join up!
0 replies
Open
KICEMEN17 (1075 D)
25 Jun 13 UTC
Featured Games
Can someone explain to me why every single game I'm in is starred as a featured game? Some are like, 5 point buy ins.... Is anyone else seeing this?
3 replies
Open
Gumers (1801 D)
21 Jun 13 UTC
MODs protecting cheaters! And punishing the victim´s (ME) - revealed
76 replies
Open
Anon (?? D)
23 Jun 13 UTC
Buttergoose Tournament - Urgent Announcement
A player has been banned so Iran is in CD in the Round 1 game (gameID=14592) of the tournament. in order for the tournament to progress fairly, we strongly desire a replacement for Iran. Rules to the tournament are here: thread=41653
3 replies
Open
President Eden (1588 D)
22 Jun 13 UTC
New feature proposal: No-contest voting option
In Gumers's thread I proposed a no-contest vote option, which would essentially act as a cancel which keeps games on the record for later review. Oli and/or other devs, how feasible would it be to get such a voting option?
15 replies
Open
fasces349 (1007 D)
22 Jun 13 UTC
Sitter wanted
On Monday I will be leaving on vacation and may not have internet access. I'm not doing particularly well in any of my games but if anyone wants to take over my spots for whatever reason, PM.
gameID=11622
gameID=14493
gameID=14018
0 replies
Open
Gumers (1801 D)
21 Jun 13 UTC
MODs protecting cheaters!
I cant believe this is actualy happening and I´ll wait for their answers and final decision before exposing the facts here!
9 replies
Open
Anon (?? D)
21 Jun 13 UTC
EUROPE 1939-GAME WITH HIGH BET
5 out of 8 have joined now. We need 3 more to join. The bet is set to 100. COME ON NOW, join what surely will be a quality-game!

gameID=14834
0 replies
Open
Firehawk (1231 D)
19 Jun 13 UTC
1st Crusade
I need a few more testers for the second test of the first crusade map. http://lab.vdiplomacy.com/board.php?gameID=96
Thanks! :)
8 replies
Open
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