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A place to discuss topics/games with other webDiplomacy players.
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zultar (1241 D)
08 Jul 13 UTC
Best Diplomacy Website
Hey guys, I was wondering what your most preferred Diplomacy website?
I am playing in playdiplomacyonline website as well but honestly I prefer this one more since it is more tactical and does not punish you for making wrong clicks.. What do you guys think?
8 replies
Open
Oli (977 D Mod (P))
25 May 13 UTC
(+2)
New feature, very early development-stage....
Interactive map.
You can use you mouse to make give orders to your armies.
43 replies
Open
pyrhos (1268 D)
06 Jul 13 UTC
Germany 1648
We have a Germany 1648 starting in 16h somebody please join we need one more player
1 reply
Open
Anon (?? D)
06 Jul 13 UTC
WW4 gunboat starting in 24 hours - players needed
Please consider joining gameID=14993. We've got half the players, just need some more.
2 replies
Open
kaner406 (2088 D Mod (B))
28 Jun 13 UTC
variant test time
http://lab.vdiplomacy.com/board.php?gameID=100
3 replies
Open
NigelFarage (1238 D)
03 Jul 13 UTC
Classic-Total Domination
I've created a classic-build anywhere map, with an EOG of 34 SCs (i.e., all of the SCs in the game). To play, you have to agree to certain rules (in comments) beforehand. Password is in comments.

Game link: gameID=15041
6 replies
Open
Lukas Podolski (1234 D)
02 Jul 13 UTC
Replacement needed
gameID=14661 as Turkey
not a very good position, but is not completely dead
1 reply
Open
Oli (977 D Mod (P))
09 Jan 13 UTC
(+3)
Input of an alternate scoring system needed...
As the Dpoints are not an ideal way to represent a players game-strenght I'm thinking about implementing an alternate rating system (in addition to the traditional Dpoints)
Any math experts here?
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Retillion (2304 D (B))
06 Feb 13 UTC
I also think that 1 vs 1 games should be ranked separately.

Indeed, a 1 vs 1 game has no diplomacy at all. It requires absolutely no communication and is only a tactical game. Isn't Diplomacy a communication game ?
hiporox (988 D)
06 Feb 13 UTC
@Retillion: The same is true of Gunboat games
Retillion (2304 D (B))
06 Feb 13 UTC
@ hiporox : I almost agree with you and for that reason I am not at all interested by playing Gunboat games but many players estimate that their orders are a form of communication.
yebellz (0 D)
06 Feb 13 UTC
Omitting or separately ranking 1v1 games, gunboats, and strange/unbalanced variants may be a very good idea, since those would all be very different games.

With 3 player games being at the lower end of the spectrum, you will still see a slight bias toward larger games, if using a normalizing factor of n. A 3 player game would get 2/3, while an n-player game gets (n-1)/n. So toward the extreme, very large games will be worth almost 1.5 times as much as 3 player games.
G-Man (2516 D)
06 Feb 13 UTC
I concur again.
Oli (977 D Mod (P))
06 Feb 13 UTC
I think we shouldn't scale the large games down that much.
Basically you played much more people in an 35-player game than on a 3player-game (17 times more) and also the final outcome of an elo-based rating (the approach of a generic score) is always the same, a 4 month 34-player game that adjust your rating just some margins might lead to a psychological letdown and a displeasure of such large games (even if mathematically correct). So I would like to allow more/bigger changes, even if that means generating a bigger uncertainty just because of this psychological effect.
Anon (?? D)
06 Feb 13 UTC
Join this game plz gameID=12420
yebellz (0 D)
08 Feb 13 UTC
RE: "So I would like to allow more/bigger changes, even if that means generating a bigger uncertainty just because of this psychological effect."

Ok, so how about the following proposal to give a slight boost to large games, while not making them to :

Out of the 83 variants listed on this site, the vast majority are for 2-10 players. There are 11 variants that are suited to 11 or mores players. Specifically, they serve game sizes of 11, 12, 12, 13, 13, 15, 17, 19, 34, 34, and 35. I would consider these to be the "big" to "jumbo" games.
Collectively, ~210 games across these 11 variants have been played, representing a relatively small fraction of the ~6700 games finished on this server.

Since Oli wishes to see a ranking system that gives a slight boost to these large games, how about introducing an additional weighting factor for games with larger than 10 players, according to the following rule:

weighting factor for games with more than 10 players = min( (number of players)/10 , 3)
Note: this weighting factor is capped at x3 to avoid super-over-weighting any other large variants that come along. The cap value of 3 is somewhat arbitrary and can be tweaked a bit, but I would definitely avoid letting this factor get much larger since I think that might result in too much volatility.

This weighting factor in addition to the (n)-normalization on pairwise adjustments would result in the following outcomes for winning a game of various sizes against equally ranked opponents:
Winning a 5-player game: +7.5*(4/5) = 6 pts
Winning a 7-player game: +7.5*(6/7) = ~6.43 pts
Winning a 15-player game: +7.5*(14/15)*(1.5) = 10.5 pts
Winning a 35-player game: +7.5*(34/35)*(3) = ~21.86 pts

The 7.5 factor comes from the arbitrary base value of 15 used within the K-factor calculation. The value of 15 could be further tweaked to trade-off speed of convergence versus volatility.
Oli (977 D Mod (P))
08 Feb 13 UTC
Thats sounds much better.
I will add some more code for the stats over the weekend, but use an algorithm we mentioned a few days ago. (Because each time I start coding the discussion progress and I need to start over before I reach a prototype.)
Oli (977 D Mod (P))
08 Feb 13 UTC
Another thought.
Even if WTA should score all to the winner I think we should adjust the ratings for the survivors/defeats too. A 20 player game should not adjust the score of only 1 player. A player that survives constantly in a WTA is much more likely to win sometimes, even if his rating is just as bad as a turn-4-defeated. And his rating should express this.
Also generating scores for the survivours/defeated will generate much more scoring-data and make a defeat much more problematic (one loss to the winner, and one 0.3 to each of the survivours for example).
Oli (977 D Mod (P))
10 Feb 13 UTC
Ok. Some results are now up for discussion. You can check the HoF again from the menue.

How does it score:
It breaks every game in smaller 1on1.
Win->Draw->Survive->Defeated/Resigned on a pure 1:0 (or 0.5:0.5 for same result)
Defeated:Defeated -> Not counted.
In WTA: Survive:Survive = 0.5:0.5, Survive:Defeated = 0.75:0.25
In PPCS: Survive:Survive = SCs:SCs
Each game gets a gValue (100% - 1 for each player)
If a player took over a country the game does not score that much.
If a game did not reach the targetSC for the variant (because of custom settings) it does reduce the value too.

Does not work at the moment: CDs score 0:1 against everybody.

You can click on each player-name in the HoF to get a list of his games.
You can click on a gameID to get a breakdown of the data.
kaner406 (2088 D Mod (B))
11 Feb 13 UTC
Do the stats skew with variants like Rinascimento? I ask because I got a hit of -43 (Ferrara) and -32 (Milano), it would seem to me that loosing this variant as Ferrara should be worth less of a hit than Milano which starts with more units.
G-Man (2516 D)
11 Feb 13 UTC
Awesome. Just awesome. The list of each player's games and the game data are really nice features. Great job.

Personally, I do think the larger variants are in fact weighing a bit too heavy. For example, I've only played WW IV once for a loss (a team game which was drawn by 27 out of 35 players just after I was eliminated), and the one loss accounts for -86 of my score, 37 D +/- higher than any other score I've generated, and my largest score by far.

Additionally, one game of WW4 and and one game of Chaos account for -119 out of a total -136 negative points points for me, which is 3 games out of the 15 games I've played of 7 or more players here (vs. 302 D for the other 12 of 15 games). So, with a loss being far more likely in WW4 or Chaos than anything under 18 players, it behooves me to just avoid those variants if I care about my rating, and that seems a little severe.

Otherwise, looking over who was in my games and the results, the player vs. player, smaller variant, and Win/Draw/Survive/Defeated scoring feels pretty good. All in all, I really like where you're going and this is going to be a fantastic upgrade for everyone. Thanks Oli!
Devonian (1887 D)
11 Feb 13 UTC
Oli, I don't understand how the scoring works from your explanation.

I have games with negative points when I had a draw and zero points for wins.

Also, what does this mean:
Each game gets a gValue (100% - 1 for each player)
Spartan22 (1883 D (B))
11 Feb 13 UTC
Just curious, where is this available to be viewed? I may have missed where it was said in the thread...
kaner406 (2088 D Mod (B))
11 Feb 13 UTC
^the HoF menu-link in the top right-hand corner
Devonian (1887 D)
11 Feb 13 UTC
I also have a win, where I earned negative points.
Spartan22 (1883 D (B))
11 Feb 13 UTC
@kaner thank you very much!
Captainmeme (1400 D Mod (B))
11 Feb 13 UTC
I'm also fairly surprised by some changes... For my last two Havens (both of which were very respectable draws) I have 0 and +4 D respectively, whereas I have +38 D for a 9 SC survive the time before...
Captainmeme (1400 D Mod (B))
11 Feb 13 UTC
Ouch... I just looked through again and the one vs ones have a huge effect, considering how many you can finish in the same time as a Haven. I don't think the large maps are overweighted considering how much time you have to put into them compared to the others (although I'm still confused as to how I got 0 D for gameID=9759...)
Oli (977 D Mod (P))
11 Feb 13 UTC
@Cap:
The 1on1s you mentioned just score so much, because the skill-difference is soo much different. In contrast because you where so favored in the last Haven games you didn't gain much points.
This is just how an elo-based system works. Once you have "your" rating it does not move that much until you perform better than before.

Also there might still be bugs in the code. Esp. the gV-value does not seem right in some games and there seem to be rounding errors.
Retillion (2304 D (B))
11 Feb 13 UTC
Oli, thank you very much for your work !
I have just finished a game today and it has not been taken into account yet.
I am just telling you in case you don't know that it doesn't happen automatically.
kaner406 (2088 D Mod (B))
11 Feb 13 UTC
Ah - I forgot that it was based on the Elo system. It's all looking pretty good Oli -> I know I might be asking for the stars here - but will we be able to get variant specific rankings on top of this as well? (who is the best Known World 901 player? etc... :)
Leif_Syverson (1725 D Mod)
11 Feb 13 UTC
Looks great! I like being able to trace through and see where in the sequence of games I did well and where I lost points. Invaluable feature!!

Is the wiki updated on the formulas for us to double check the math if we think there might be a bug? (I don't see anything at the moment, but I'd just be interested in running the math through myself to understand it.)

I also agree with GMan, losing large games should be the expected result for most players, and so the penalty for losing those games shouldn't be all that steep, while the rewards for winning should be large.

I'm also thinking that by inflating/deflating certain results (depending on how they are implemented), the final calculation has a chance of losing it's zero-sum properties (a necessity for an Elo style rating to work correctly). Being able to check the math on the wiki would help me (and others) to verify this.

I'd like to mention additional features for this particular rating (and no hurry or rush but just to get the ideas down for future reference), I think that having an 'all time best ranking' (for instance mine was 1279 and I don't know where that would have put me at the time, but currently would have put me 3rd) and a monthly rating would be a good idea. And here's part of the reason I mention these additional features (though maybe fine tuning some of the parameters would work better to address what I'm seeing):

It seems there is going to be a fair bit of swing in rankings because I'm currently co-ranked with 3 other players at 1144, and with my average point swing per game being 15 D (and noting that there are 34 players within that 15 point average swing) that means my next game on average would put me either up to 60th from 76th or down to 95th. Considering we are only ranking 150 players right now, and the range of outcomes for a single game is *on average* (not counting max or min) 35 positions different, there will be a lot of turn over daily as games finish and so it seems things will be changing rather rapidly. With the range between 1st and 150th being just over 200 D (way too small for an ELO system imo) and I've seen players with swings as high as 89, you can climb the ladder (or fall off it) rather suddenly. Anybody have a good idea for how these game to game changes would compare to the Ghostrating over at webdip?
kaner406 (2088 D Mod (B))
11 Feb 13 UTC
@LS - I don't know how feasible it would be - but a HoF-t (Hall of Fame - total) as a separate pag that shows everyone's ranking, like Ghostrating., would be pretty awesome.
yebellz (0 D)
11 Feb 13 UTC
@Oli, what are the exact formulas that you implemented?

I disagree with the contention that a player who consistently survives WTA games is performing. All that demonstrates is that they are consistently allowing another player to solo while surviving long enough to be blamed for failing to prevent that.

Any rating system would inherently define the objectives of the game, since players will aim to optimize their ratings performance. Hence, if you give a benefit to surviving versus being defeated, that would create an incentive to play for survival while giving up easy solos in WTA games, especially for lower ranked players that stand to benefit most from such a strategy.
BeauLemioux (1905 D)
11 Feb 13 UTC
Damn! I lost about 40 D for a game that was drawn instead of cancelled! :P
Leif_Syverson (1725 D Mod)
11 Feb 13 UTC
I tend to agree with you yebellz on WTA games.. That is the main difference between WTA and PPSC.
Devonian (1887 D)
11 Feb 13 UTC
I think there is definitely a bug in the system. I should not lose points for winning. gameID=12224
Oli (977 D Mod (P))
11 Feb 13 UTC
It's already fixed: http://www.vdiplomacy.com/halloffame_elo.php?gameID=12224

I'm not 100% convinced, but I changed the WTA-formula to allow only to score a win to the winner and do not count all the others. It's more in line with the implementation of the DPoint distribution and I mentioned many times that I want to work all scoring systems in a similar way.

I excluded the Rinimascento-variant from the scores, because this variant is highly unbalanced on purpose and really liked here. There can't be a meaningful way of adding the stats of this variant to the generic rating.

A rating by variant, presstype and potType will follow as soon as the algorithm is set.

The rating does not update after a game is finished at the moment. I don't want to mess with the "official" webdip-code till the development of the formulas are done and the database-table-layout is finalized.

I still need to score the CDs.

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734 replies
Anon (?? D)
26 Jun 13 UTC
EUROPE 1939-GAME (bet set to 49)
gameID=14955

A nice map taking place in a very interesting time. Come and join, I hope we all are good communicators!
4 replies
Open
SandgooseXXI (1294 D)
28 Jun 13 UTC
Country switch
Just a question on this. Say I take over a game where a player is literally a year from burning to nothing and gets the defeat, is that put on my record?!
8 replies
Open
Synapse (814 D)
27 Jun 13 UTC
Sitter needed
From tomorrow until 11th July
4 replies
Open
KICEMEN17 (1075 D)
27 Jun 13 UTC
Sitter Needed June 30th-July 6th
Hello all. I'm gone on a trip from June 30th- July 6th. If anyone could watch over my account I would be very grateful. I'm in 6 games, pretty solid position in each. I hate to ask for an extend in all these games, as I see it unfair to the players. The reason I'm in many games (I've known about this trip) is because I thought where I was going had internet. This is not correct!
16 replies
Open
Anon (?? D)
27 Jun 13 UTC
Seeking sitter(s) for Known World 901 anon gunboats
Friday through Monday morning. Great positions! PM if interested.

http://www.vdiplomacy.com/board.php?gameID=14585
http://www.vdiplomacy.com/board.php?gameID=14313
1 reply
Open
The Ambassador (2276 D (B))
26 Jun 13 UTC
Aussie politics
Been quiet of late...

(More below)
22 replies
Open
fadethru (1125 D)
26 Jun 13 UTC
World Wide Gunboat looking for 17 players. Quick turns. no meta....

http://vdiplomacy.net/board.php?gameID=14985
http://vdiplomacy.net/board.php?gameID=14984
Thanks!
0 replies
Open
Jimbozig (1179 D)
17 Jun 13 UTC
Competitive Gunboat
Looking for some experienced players who want to play WTA gunboat game. Post if interested, will select variants based on responses.
15 replies
Open
gopher27 (1606 D Mod)
24 Jun 13 UTC
Leif not a cheater as far as I know
In a now closed and locked thread Leif replied to something I said.
11 replies
Open
kaner406 (2088 D Mod (B))
26 Jun 13 UTC
yay!
Go Rudd!
1 reply
Open
Anon (?? D)
19 Jun 13 UTC
Chaos anyone?
1 reply
Open
Utom (1227 D)
25 Jun 13 UTC
High Stakes Star
Why are all the games I am playing in marked with a High Stakes Star .. even though they are all relatively low stakes including one of 3 DPoints?
4 replies
Open
SandgooseXXI (1294 D)
24 Jun 13 UTC
How many games you playin?
The number of games Sandgoose is in...is too damn high!
23 replies
Open
Anon (?? D)
25 Jun 13 UTC
WTA Gunboat gameID=14966
-buck the tiger's odds-
Fall of the American Empire, 35 D buy-in, 16 hour phases
experienced and reliable players- join up!
0 replies
Open
KICEMEN17 (1075 D)
25 Jun 13 UTC
Featured Games
Can someone explain to me why every single game I'm in is starred as a featured game? Some are like, 5 point buy ins.... Is anyone else seeing this?
3 replies
Open
Gumers (1801 D)
21 Jun 13 UTC
MODs protecting cheaters! And punishing the victim´s (ME) - revealed
76 replies
Open
Anon (?? D)
23 Jun 13 UTC
Buttergoose Tournament - Urgent Announcement
A player has been banned so Iran is in CD in the Round 1 game (gameID=14592) of the tournament. in order for the tournament to progress fairly, we strongly desire a replacement for Iran. Rules to the tournament are here: thread=41653
3 replies
Open
President Eden (1588 D)
22 Jun 13 UTC
New feature proposal: No-contest voting option
In Gumers's thread I proposed a no-contest vote option, which would essentially act as a cancel which keeps games on the record for later review. Oli and/or other devs, how feasible would it be to get such a voting option?
15 replies
Open
fasces349 (1007 D)
22 Jun 13 UTC
Sitter wanted
On Monday I will be leaving on vacation and may not have internet access. I'm not doing particularly well in any of my games but if anyone wants to take over my spots for whatever reason, PM.
gameID=11622
gameID=14493
gameID=14018
0 replies
Open
Gumers (1801 D)
21 Jun 13 UTC
MODs protecting cheaters!
I cant believe this is actualy happening and I´ll wait for their answers and final decision before exposing the facts here!
9 replies
Open
Anon (?? D)
21 Jun 13 UTC
EUROPE 1939-GAME WITH HIGH BET
5 out of 8 have joined now. We need 3 more to join. The bet is set to 100. COME ON NOW, join what surely will be a quality-game!

gameID=14834
0 replies
Open
Firehawk (1231 D)
19 Jun 13 UTC
1st Crusade
I need a few more testers for the second test of the first crusade map. http://lab.vdiplomacy.com/board.php?gameID=96
Thanks! :)
8 replies
Open
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