Oli… Bingo!
The biggest problem between PPSC Diplomacy and an Elo-based formulation (yours included if you try to include PPSC awards) is the Real Result contradiction: in most of cases the standard win condition is just above 50% of SC possession…. While IF a great player faces a small number of poor opponents, the great player’s Expected Result can be above 50%... so in this case the great player has no way to outperform his expected score through his Real Result.
This happens when the skill difference between the most skilled player and ALL the others players in-game is high, so, most likely, in small maps.
Yes, we could avoid PPSC for duels, but the problem remains for 3-4-5 players variants.
A negative net gain is not certainly what we expect from a solo… on the other hand, I wonder what skills a 2000-ranked player can learn playing with a bunch of 1500-ranked players: I remind that +500
mean 12.5 TIMES more skilled.