it removes the draw possibility, but on further realization this is a 3-player map which probably makes it better, as Hundred and Verdun are both incredibly fun because you have to stab someone several times a game if you want to win, while 1066 you only need to make 1 well timed stab, assuming you're opponents are competent in Hundred or Verdun that will never be enough.
But in any case I was one of those players who had won as all 3-countries and 2-way drew as all countries, so balance wasn't 2 much of an issue. Granted as England it required a couple more guesses (as in guessing what your opponent is doing) but I am honestly convinced that most players do not play England properly in 1066.
Everyones problem is that they assume they will go underfire from both and that they have to defend both fronts. Even if the former is true, the latter is never true.
As England I will always go either all out Norway or all our Normandy, I will have a unit superiority in the battle I chose to wage and as long as I can defend the other line with a single unit until I can pick up 2 builds, then my chances of survival are just as high as Norways or Normandys.
One way that I think would improve Englands chances in this regard is to combine Ea and Sb or in the new map Norf and Il. This would allow England easier manoeuvrability in this regard as I could more easily transfer fleets between the Norwegian front and the Norman front.
Anyway here is the best example of how to properly play England:
gameID=5191to all those who claim that I won because Norway NMRed in the last turn, Edi and Glas were guarenteed for me and I had a 50% chance of taking Win, which where the 3 scs I took in the last turn. Assuming he didn't NMR and guessed from where I was taking Winchester correctly, he would have had 2 disbands, and I would have had 2 builds and then with a unit count of 11-7 I would have been able to win the following year. (You need 2 of WInchester, Cean and Oslo to solo, I only had 1)