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A place to discuss topics/games with other webDiplomacy players.
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Anon (?? D)
04 Feb 13 UTC
Lets try Live Imperial II
Do you have the time?
http://vdiplomacy.net/board.php?gameID=12380
0 replies
Open
Guaroz (2030 D (B))
02 Jan 13 UTC
Contract NON-Anon Gunboat VI
The purpose of this Special Rules Private game is to have an enjoyable old style (= non Anonymous) Gunboat game among gentlemen who have read, agreed, accepted each of the following rules and who promise to observe them carefully.
44 replies
Open
Hollywood (1423 D)
04 Feb 13 UTC
Game of Thrones themed map?
I know we're doing a Lord of the Rings variant(I'm in a game on the lab vdip site) but how about a Game of Thrones map? That'd be pretty slick, could even make it into two different variants, one with only Westeros which would be more like Classic variant and one with the lands beyond the narrow sea which would be more like modern dip 2 or even imperial dip 2
10 replies
Open
Mertvaya Ruka (1468 D)
17 Jan 13 UTC
Which era most deserves a variant that doesn't yet have one here?
Self-explanatory title. Personally, I think a "Colonization of North America" map might be interesting, with colonial England, France, Spain, Portugal, along with Native American empires and powers, like the Aztecs, Incans, Narragansetts, Pequots, &c. So far as I know, there's nothing like that up yet. What else would you like to see? Maybe we'll get some good ideas.
59 replies
Open
Jimbozig (1179 D)
30 Jan 13 UTC
Succession EOG
Congrats to Decima a good win. A couple things I wanted to talk about including why everyone voted Draw so early and also how to form stalemates. gameID=11133
30 replies
Open
Hominidae (726 D)
30 Jan 13 UTC
Join this Modern Diplomacy game!
I gave this game a 2-day start time by accident. We need six more people!
gameID=12223
0 replies
Open
Mapu (2086 D (B))
26 Jan 13 UTC
World Game only needs a few more players
gameID=12086

Several good countries still available... Don't let it expire -- join now!
16 replies
Open
GOD (1860 D Mod (B))
26 Jan 13 UTC
sitter needed!
i need a sitter for the first ten days of february...anyone want to sit my games meanwhile?
im mostly well positioned :)
1 reply
Open
Anon (?? D)
23 Jan 13 UTC
New Fog game
http://vdiplomacy.com/board.php?gameID=12146
1 reply
Open
Imagonnalose (992 D)
16 Jan 13 UTC
Crowded Game interest
Hey guys, just looking around to see if there is any interest in a crowded variant game? I want it to be a tactical nightmare so it will be gunboat. But I would prefer it to be a fairly classy match. Since I can't claim to have the best RR in the world, I'd prefer you to at least match my RR. PM any interest. The game will be password protected.
11 replies
Open
Strauss (863 D)
23 Jan 13 UTC
Fall America, 1 days, 12 hours /phase
Still need 3 players -> gameID=12105

0 replies
Open
Anon (?? D)
22 Jan 13 UTC
Fog of War?
Anyone interested in a classic Fog of War game? Join in!

http://www.vdiplomacy.net/board.php?gameID=12114
2 replies
Open
iLLuM (1569 D)
09 Jan 13 UTC
Ambition & Empire Variant
http://www.variantbank.org/results/rules/a/ambitionandempire.htm

The special thing: There are neutrals and each major power has influence points to order the neutrals around.
5 replies
Open
equator (1514 D)
20 Jan 13 UTC
what about music
examples of epic music I like to hear when playing dip:
O Fortuna-Carl Off
Duel of the Fates-John William
O Varium Fortune-Corvus Corax
11 replies
Open
Anon (?? D)
19 Jan 13 UTC
Whoever is Mali in H. Rider Haggard's Prize
http://www.vdiplomacy.com/board.php?gameID=11412
You are a SOB for saving on a retreat phase for 7 days
I can't believe I joined this game I didn't notice the phase was 7 days, what a jerk. And worst part is there's no diplomacy because messages are disabled, if anyone else from the game reads this, attack Mali
9 replies
Open
Mertvaya Ruka (1468 D)
18 Jan 13 UTC
Variant Possibility Question
I'm unfamiliar with coding, but I had a question. Would it be possible to have a variant with an "elective SC?" That is, a number of players vote on which power gains control of an unconquerable SC that can't be built in? Ideally, the list of electors would be limited and there'd be a way to determine how many votes they get, but right now, I'm curious about the general case. Thanks!
4 replies
Open
Jimbozig (1179 D)
18 Jan 13 UTC
game needs players
http://vdiplomacy.net/board.php?gameID=12034
1 reply
Open
Mertvaya Ruka (1468 D)
04 Jan 13 UTC
Most Admired Historical Figure
Another topic I'm sure most people here will have strong opinions about. Have at it!
60 replies
Open
kikker82 (1102 D)
11 Jan 13 UTC
sdasd
xcaf
3 replies
Open
Buggy Virus (1287 D)
14 Jan 13 UTC
Ultra High Unit Games/Variants
Derp-Summary message for long dumb post.
3 replies
Open
GOD (1860 D Mod (B))
14 Jan 13 UTC
WWIV description
recently playing some WWIV games i noticed that the variant description is not sufficient, as it does not tell anything abou IST, PAN, and EGY and also doesnt tell you that fllet cant move into territories that are bordered by this arctic territory, eg YUK and SRG...it is not optimal that you have to send units to these territories to find out what the rules there are...and asking in the public chat might give away plans...
7 replies
Open
Anon (?? D)
14 Jan 13 UTC
gameID=11973
need 2 more for anon Aussie game
0 replies
Open
airborne (970 D)
13 Jan 13 UTC
If I attempt to date a Jewish girl at college...will I burst into flames?
I ask this because my rural peers have firmly stated this will happen to me if I do...
10 replies
Open
I'm Back!
Who wants to play a nice classic game?
15 replies
Open
Decima Legio (1987 D)
10 Jan 13 UTC
Betelgeuse : EoG thread
10 replies
Open
Anon (?? D)
13 Jan 13 UTC
New game, player left before the first turn, need a fill in, modern dip 2
First turn hasn't happened yet, modern dip 2 Spain left the game, need a fill in

http://www.vdiplomacy.com/board.php?gameID=11951
1 reply
Open
Anon (?? D)
02 Jan 13 UTC
Replacement needed
gameID=11395 needs a replacement Russia. Good position
3 replies
Open
LakersFan (1373 D)
11 Jan 13 UTC
Web Dip down?
I keep getting a weird failure message when I try going to WebDip. Anyone else having problems logging in
8 replies
Open
The Ambassador (2267 D (B))
29 Nov 12 UTC
1066 update
England got a bum deal in the first attempt of 1066. This should now be better balanced with a new SC in Norfolk (formerly East Anglia on the board) & a new sea territory, Central North Sea. Enjoy!
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Rancher (1109 D)
29 Nov 12 UTC
wow, now 5 sc's and better protection for England! Any chance the balance will swing too far England's way now?
Raro (1449 D)
29 Nov 12 UTC
lol, too late for me!

http://www.vdiplomacy.com/board.php?gameID=11050

It's funny, I almost made a post and pm'd Amby suggesting the difficulty of playing England, primarily if it is gunboat. I found that, especially in a gunboat, there is little chance for England, only because the other 2 powers have such isolation from each other, and no choice but to contend with England. It's the only practical thing for both of them to do. There was little chance for England from the start.

Full press might be a different story, but I think this update will drastically improve 1066 gunboats.

@Rancher- I don't know if it would give England too much of an advantage, really it would give him only a better chance, because he'll probably still end up fighting the other 2 at the beginning.
equator (1514 D)
29 Nov 12 UTC
Mmh, in full press games, an alliance Sweden-Normandy would be unavoidable...
Well let's see how it goes everyone. If it swings too favourably toward England there can always be a version 3 ;-)
fasces349 (1007 D)
29 Nov 12 UTC
I like 1066 better then 1066v2 because I dislike maps with odd number of scs
equator (1514 D)
29 Nov 12 UTC
odd-fobia?
fasces349 (1007 D)
29 Nov 12 UTC
it removes the draw possibility, but on further realization this is a 3-player map which probably makes it better, as Hundred and Verdun are both incredibly fun because you have to stab someone several times a game if you want to win, while 1066 you only need to make 1 well timed stab, assuming you're opponents are competent in Hundred or Verdun that will never be enough.

But in any case I was one of those players who had won as all 3-countries and 2-way drew as all countries, so balance wasn't 2 much of an issue. Granted as England it required a couple more guesses (as in guessing what your opponent is doing) but I am honestly convinced that most players do not play England properly in 1066.

Everyones problem is that they assume they will go underfire from both and that they have to defend both fronts. Even if the former is true, the latter is never true.

As England I will always go either all out Norway or all our Normandy, I will have a unit superiority in the battle I chose to wage and as long as I can defend the other line with a single unit until I can pick up 2 builds, then my chances of survival are just as high as Norways or Normandys.

One way that I think would improve Englands chances in this regard is to combine Ea and Sb or in the new map Norf and Il. This would allow England easier manoeuvrability in this regard as I could more easily transfer fleets between the Norwegian front and the Norman front.

Anyway here is the best example of how to properly play England:
gameID=5191
to all those who claim that I won because Norway NMRed in the last turn, Edi and Glas were guarenteed for me and I had a 50% chance of taking Win, which where the 3 scs I took in the last turn. Assuming he didn't NMR and guessed from where I was taking Winchester correctly, he would have had 2 disbands, and I would have had 2 builds and then with a unit count of 11-7 I would have been able to win the following year. (You need 2 of WInchester, Cean and Oslo to solo, I only had 1)
equator (1514 D)
29 Nov 12 UTC
well, I can follow the orders but it would be nice if I could see the maps
fasces349 (1007 D)
29 Nov 12 UTC
gameID=5191 is map...
equator (1514 D)
29 Nov 12 UTC
I can see the front page map yes, but when clicking "maps" I just see fog. I guess it's coded that way cos it's a fog variant, but it would be nice to "open" the fog once the game is finished.
fasces349 (1007 D)
29 Nov 12 UTC
Maybe this map will help:
http://vdiplomacy.net/map.php?gameID=5191&turn=15&mapType=large
turn=x represents the turn number, with spring 1065 being 0, autumn being 1.
You couldn't see all the maps on the same page, but you could check the map for any turn individually.
equator (1514 D)
29 Nov 12 UTC
works great, thanx!
Devonian (1887 D)
29 Nov 12 UTC
I think the changes look great. England was too disadvantaged in that variant. I think these changes shouldn't swing it too far in England's favor, but it might make playing France very challenging.

I don't mind the odd number of SC's, in fact I think it is better. The idea of a 2-way draw in a 3 player game does not seem very sporting. If it is full press, one player will not have a chance once the other two agree to a 2 way draw. This forces conflict with all players to the end.
Decima Legio (1987 D)
26 Dec 12 UTC
I don't feel like the problem was solved with the V2.0 upgrade.
Naturally England's position is better, but this goes entirely to the detriment of the Normans.
The Norwegian supremacy still remains.
I'm talking about gunboat, since I have only gunboat experience with 1066.

Any early feedback from other 1066_V2.0 players?
Decima Legio (1987 D)
26 Dec 12 UTC
for stats reference:
http://www.vdiplomacy.com/stats.php?variantID=55
http://www.vdiplomacy.com/stats.php?variantID=85
Raro (1449 D)
27 Dec 12 UTC
I agree with DL, it still doesn't seem a very even variant.

I only played one 1066, and none in the V2.0, but looking at games and at the stats, it now looks like normans are doomed, so here's a little input if it is useful. While England has better chances, the extra naval power is directly aimed at the normans, who have zero exposure with the norwegians for pretty much the entire game. I think the problem lies in the fact that even if the Normans/Norwegians were to team up on England to negate his power, which is likely, it will almost always still leave the normans in an ineffectual position against the Norwegians, who will assuredly have naval supremacy from all sides.

From the start, the Normans only have one option- to go to war with England, because:
1) its the only hope for expansion, and
2) peace w/ England serves no purpose, since Norwegians are too far away and have immediate naval supremacy.

This gives England and Norwegians various options for gameplay, but none for the Normans. As a consequence, smart Norwegian and English players can always implement that awareness into their strategy, making it very easy for one or both of them to immediately alienate the Normans, taking away all their chances.

Perhaps the revision giving England extra power should serve to contest the North Sea/Scotland region against the Norwegians, where a northern naval battle between England/Norwegians could allow for more opportunity for the Normans. For instance, one possible solution might be:
- instead of England getting an extra fleet in Norfolk, England gets fleet in York and an *extra SC (army) in Lakes district

another possible solution would be to leave England the way it is now, but give Normans an extra SC (fleet) in Flanders to increase exposure with Norwegians and give a fighting chance for their navy.
Decima Legio (1987 D)
05 Jan 13 UTC
Bumb
Ambassador? Any thoughts on this?
Some good feedback guys. When Oli asked me to look at a V2 we tossed around whether to make the extra English SC in Norfolk or in Lincolnshire. At the time we felt Norfolk would be best, but a Lincolnshire fleet would change the dynamic a bit and pretty much guarantee English-Norwegian conflict.

For those who have played 1066 V2, what are your views?
Gobbledydook (1083 D)
05 Jan 13 UTC
I feel that the core problem in this game is Norman and Norwegian have little chance of fighting early on. England is just too in the way. Making the country in the middle stronger doesn't help the fact that Norman and Norwegian don't realistically fight.
Devonian (1887 D)
05 Jan 13 UTC
I think it is close, and it is an excellent variant.

However, I think England is able to disable the Normans too quickly. The Normans need a little time to get a SC and for the Norwegians to come into play.

Some solutions could be:
1. Switch the fleet in London with the army in Oxford.
2. Switch the fleet in Norfolk with the army in York.

Either one or both could be done.
Decima Legio (1987 D)
06 Jan 13 UTC
I’d not be enthusiast with the revision of the revision. If it is stated and recognized that the revision 2.0 has gone in the wrong direction I’d prefer stepping back to 1066_V1.0 and thinking to a different tuning of the old version.

I’d suggest not to alter 1066_V1.0 ‘s map geography. A more balanced outcome can be reached solely changing the initial units displacement.

For example changing the initial position of the Norwegian army from Hadrian wall to the isolated Highlands: that would make it easier for England to settle in the main island and keep the Norwegian breath out of York during the early game.

Or changing the fleet in Trondheim with an army, avoiding the early Norwegian naval supremacy. This would lead to traffic jam I suppose.

Else, just an idea, forcing the Norwegian player to start with 3 units (same as the Norman) instead of the current 4.

If we have to change the original map (in terms of borders and SCs), the only changes we have to consider are those reducing the distance between Normans and Norwegians.
In this case I may suggest merging Flanders with either Ecclesiastes or Free cities passage, or adding a couple of in-land passable areas (at least 1 SC) south of Free cities passage. This latter suggestion may go against the spirit of the variant which is focusing on Britain, though.
airborne (970 D)
06 Jan 13 UTC
Well, I flaten both England and the Normans in a gunboat in v1 and v2 as Norway. honestly, I don't think I have the best answer here
airborne (970 D)
06 Jan 13 UTC
I know this sounds counterintuitive but I think reducing the time between the Norwegians and the English might help. As it is, Norway can quietly pick coupe some SCs and then smash the weaker of the Normans or English and then sprint towards victory. I would also like to bring up the Bremen suggestion. Where the Free Cities Passage is split up and a region made into a SC to increase interaction between the Norwegians and Normans.
airborne (970 D)
07 Jan 13 UTC
What I envisioned for changes
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=672&p=5552#p5552
Devonian (1887 D)
07 Jan 13 UTC
It looks like the Norweigians would benefit from Bremen, and they don't need any help. Other than that, the extra SC in Holland might give the everyone an additional SC to go for, possibly mixing up the battles. Also adding "the wash" slows England slightly, giving the Normans a guaranteed SC in Flanders. I also like splitting Ecc into two, allowing the Normans to take Flanders with either a fleet or army.

I think it might work... with the exception of Bremen. (Also, without Bremen, it evens out the SC's, which should make Fasces happy)
Devonian (1887 D)
07 Jan 13 UTC
Oh, I just noticed that the North sea reaches from Trondheim to Denmark. I'm not sure I like making it so easy for the Norwegians take Denmark in the first year.
airborne (970 D)
07 Jan 13 UTC
Interesting, I haven't thought of Denmark and the North Sea. Well, that's certainly something to Fasces to chew on :)
fasces349 (1007 D)
07 Jan 13 UTC
I would say if you really wanted balance you should problem add more seas in the English Channel. That will decrease the chance of a naval conflict in the early game thus encourage intereaction between Normandy and Norway
Devonian (1887 D)
07 Jan 13 UTC
I considered that also, but I thought it didn't make sense that it would take more time to cross the English Channel than it would to cross the North Sea. That's why I was suggesting moving the English fleets upstream to Oxford, or north to York. But, after looking at airborne's map, I like his changes better. (With the exception of the Bremen SC and the enlarged North Sea space)
fasces349 (1007 D)
07 Jan 13 UTC
But that would help the Normans more then it would help the English, which are the weaker nation in the 1066 V1

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51 replies
drano019 (2710 D Mod)
07 Jan 13 UTC
Exploration Dip
I recently came across an interesting variant of Diplomacy - Explore Dip. The link is here:

http://www.freewebs.com/tomahaha/
38 replies
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