Finished: 02 AM Mon 03 Nov UTC
Horrible variant
1 day /phase
Unrated - Spring, 1908, Finished
Pure, Unranked
4 excused NMR / regain after 5 turn(s) / extend always
Game drawn

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Chat archive

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Country:


09 Oct 25 UTC Spring, 1901: (AleChoel): We can do this! We can start this terrible game!
10 Oct 25 UTC Spring, 1901: This map is hilarious. Can't wait to enjoy with everyone :)
10 Oct 25 UTC Spring, 1901: fr, this gonna be crazy
10 Oct 25 UTC Spring, 1901: Alright! Let's do it.
12 Oct 25 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
12 Oct 25 UTC Autumn, 1901: my bad
16 Oct 25 UTC Autumn, 1902: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
16 Oct 25 UTC Autumn, 1902: Could we please pause from tomorrow until Sunday?
16 Oct 25 UTC Autumn, 1902: Sure
20 Oct 25 UTC Autumn, 1902: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
20 Oct 25 UTC Autumn, 1902: Thanks for the wait. I have voted "unpause", as we can continue.
20 Oct 25 UTC Autumn, 1902: I have also voted unpause
Sun 02 Nov UTC Autumn, 1907: Shouldn't the support for ROM→CON be cut? We mean: It is good that this game is over now, but We don't quite understand this.
Sun 02 Nov UTC Autumn, 1907: No, because I was the one trying to cut it.
Sun 02 Nov UTC Autumn, 1907: GameMaster: France voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
Sun 02 Nov UTC Well done, team- I am glad we were able to trust each other enough to get to this point.
Sun 02 Nov UTC So, the attacked can not cut support for the attack by which he is attacked, or can an attacked player in general not cut support?
Sun 02 Nov UTC It's the first.

If territory A is attacked by territory B, and B is supported by C, then A cannot cut the support by attacking C.

This makes it so a 2v1 will always succeed.
Sun 02 Nov UTC Thank you for allowing me to join in with you on this campaign. Good fun all around, I think.
Sun 02 Nov UTC Thank you for allowing me to join in with you on this campaign. God fun all around, I think.

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