| 09 Oct 25 UTC | Spring, 1901: (AleChoel): We can do this! We can start this terrible game! |
| 10 Oct 25 UTC | Spring, 1901: This map is hilarious. Can't wait to enjoy with everyone :) |
| 10 Oct 25 UTC | Spring, 1901: fr, this gonna be crazy |
| 10 Oct 25 UTC | Spring, 1901: Alright! Let's do it. |
| 12 Oct 25 UTC | Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
| 12 Oct 25 UTC | Autumn, 1901: my bad |
| 16 Oct 25 UTC | Autumn, 1902: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
| 16 Oct 25 UTC | Autumn, 1902: Could we please pause from tomorrow until Sunday? |
| 16 Oct 25 UTC | Autumn, 1902: Sure |
| 20 Oct 25 UTC | Autumn, 1902: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
| 20 Oct 25 UTC | Autumn, 1902: Thanks for the wait. I have voted "unpause", as we can continue. |
| 20 Oct 25 UTC | Autumn, 1902: I have also voted unpause |
| Sun 02 Nov UTC | Autumn, 1907: Shouldn't the support for ROM→CON be cut? We mean: It is good that this game is over now, but We don't quite understand this. |
| Sun 02 Nov UTC | Autumn, 1907: No, because I was the one trying to cut it. |
| Sun 02 Nov UTC | Autumn, 1907: GameMaster: France voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
| Sun 02 Nov UTC | Well done, team- I am glad we were able to trust each other enough to get to this point. |
| Sun 02 Nov UTC | So, the attacked can not cut support for the attack by which he is attacked, or can an attacked player in general not cut support? |
| Sun 02 Nov UTC | It's the first. If territory A is attacked by territory B, and B is supported by C, then A cannot cut the support by attacking C. This makes it so a 2v1 will always succeed. |
| Sun 02 Nov UTC | Thank you for allowing me to join in with you on this campaign. Good fun all around, I think. |
| Sun 02 Nov UTC | Thank you for allowing me to join in with you on this campaign. God fun all around, I think. |