Finished: 09 PM Fri 16 Feb 24 UTC
Longship Diplomacy: Dark Mode
1 day /phase
Pot: 105 D - Autumn, 836, Finished
Dark Ages, No messaging, Anon, PPSC
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Slow (1523 D)

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31 Jan 24 UTC Autumn, 828: GameMaster: Norse voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
03 Feb 24 UTC Spring, 829: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
04 Feb 24 UTC Spring, 829: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
04 Feb 24 UTC Spring, 829: GameMaster: Someone has taken over Norse replacing "jacksonray". Reconsider your alliances.
14 Feb 24 UTC Autumn, 835: GameMaster: AngloSaxons voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
16 Feb 24 UTC gg! Good game Danes! I think I have do something wrong during the game :(
16 Feb 24 UTC If you had just left zetland alone!!! Ah well. Gg all
16 Feb 24 UTC Congrats dirty Danes! Bretonnia survives
16 Feb 24 UTC gg all, well played Danes!
16 Feb 24 UTC Thanks to all. I had a few lucky moves against Anglo-saxons in the beginning. I think it helped a lot. And then Norse and Swede's strategy to survive certainly made that northern front easier.
16 Feb 24 UTC Congratulations Danes! Very well played ????????????