10 Jan 24 UTC | Spring, 1960: it's a lot faster to use interactive, it's just clikc unit to move, click place where you want to go. You don't have to constantly reference where you want to move. |
10 Jan 24 UTC | Autumn, 1960: Just a note, this is just because the map is weird, North Sea can actually move to Sweden, therefore bouncing me out of Sweden. Generally LON goes to NORTH SEA and then bounces BAL in SWE |
11 Jan 24 UTC | Spring, 1961: oops |
11 Jan 24 UTC | Spring, 1961: not really your fault, you'd only know that important piece of informatino if you read the variant rules, that's really my only issue with this variant |
11 Jan 24 UTC | Los Angeles army is interesting, Where is that going to go, all of my territories are accros sea |
11 Jan 24 UTC | Think you forgot to move Paris. |
11 Jan 24 UTC | im struggling |
11 Jan 24 UTC | no no, you didn't do terribly. |
11 Jan 24 UTC | I think there's only real 2 things you need to do. |
11 Jan 24 UTC | build planning, los angeles army build has nowhere to go and nothing to fight, a fleet is better. Same with what you did against Frace on Havana, army useless fleet better(that's true for basically all builds on this map except mainland Europe). You should build with a plan on what that build will do |
12 Jan 24 UTC | more importantly however, I think you should play more defense. The stratagy in Diplomacy is predicting what your enemy is going to do to counter. For example it's obvious that I was going for JAPAN, so you go there too so we bounce. It was also obvious that I was going for Indonesia(only open SC near my fleet), so INDIAN OCEAN, could have tried to move into Indonesia to defend it. Same thing applies for Los Angeles, It was obvious I was going to move there,so you could have used West Canada to bounce me out. Same with Egypt now and Istanbul in the beginning. |