Finished: 03 PM Thu 21 Dec 23 UTC
Private duel-70
1 day /phase
Unrated - Autumn, 1963, Finished
Cold War, Public messaging only, WTA, ChooseYourCountry
1 excused NMR / regain after 5 turn(s) / extend always
Game won by pr0metheus (1008 D)

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Chat archive

Country:


17 Dec 23 UTC Spring, 1960: GameMaster: Please remember that negotiations before the game begins are not allowed.
17 Dec 23 UTC Spring, 1960: Info: This is a choose your country game.
17 Dec 23 UTC Spring, 1960: GG on the last one. Good luck this time, USSR has gotta win at some point
18 Dec 23 UTC Autumn, 1960: Let's see
18 Dec 23 UTC Autumn, 1960: In the theory I read It said that the USSR is usually the stronger power in longer games, whilst NATO has a slight early advantage. You opened to the pacific, taking japan and allowing me to get india, that's an extra build for us both
18 Dec 23 UTC Autumn, 1960: Good point. Maybe that'll make it faster though?
18 Dec 23 UTC Spring, 1961: Yep, that should make everything faster. This is the important year, who guesses correctly now is likely to win
19 Dec 23 UTC Autumn, 1961: Well, shit
19 Dec 23 UTC Autumn, 1961: Why did you move to the north sea... now you have a problem.
19 Dec 23 UTC Autumn, 1961: Now I see the new phase... not looking good for you mate
19 Dec 23 UTC Autumn, 1961: Once again I live and learn
19 Dec 23 UTC Spring, 1963: You're never done with learning this game
20 Dec 23 UTC GG. You were right, bad guesses in 1961 cost me the game and it was evident immediately.
20 Dec 23 UTC Wouldn't necessarily say that. In spring 03 I was a little anxious that you could regain the upper hand. I lost India and guessed wrong in Indonesia. You had the chance to get a land unit from Alaska into Kamtchatka, which would be a huge problem for me. Also my guesses in the North sea didn't work.
20 Dec 23 UTC Generally a tip for playing NATO: Convoy a land unit to Siberia or the Urals as fast as you have a fleet available. You can use the one from Australia, after getting Japan you can move to the Bering sea and convoy, that could work... or you build one in New York, move to the Atlantic and then support the Norwegian sea or move to the arctic to convoy and then support the fleets in the Pacific.
Asia is the most important theatre in the game, you not only have to build a fleet there every single build phase, but preferable get a fleet and armies from North america as support.
In Europe, prevent the USSR from getting Sweden and try to get east germany to threaten moscow. Denmark is the key. If you have the opportunity to get to Denmark in spring without losing the North sea or letting the USSR into the Norwegian sea, do it. The USSR will take Sweden, but you can take Eastern Germany (or sweden) in fall. The USSR will sometimes try to do the same thing tho, as described in this article that I found after browsing the website from the article you sent me. https://us20.campaign-archive.com/?u=7f96aa626e18757f1f87cd69e&id=714976663c


For the USSR, strategy is similar. They build as many fleets as they can in Asia. They start with 0 which is annoyin
, but they have two ports so they can catch up.
Once a player has the upper hand in Asia, they build/move units in/to Europe to overpower the opponent.

That's what works in my (must admit, limited) experience on this map
20 Dec 23 UTC Want to play one last game? You as USSR? Or Nato again, your pick
21 Dec 23 UTC Makes sense. It’s so hard to spare units from elsewhere to get into other theatres
Another. Let’s leave it up to chance?
21 Dec 23 UTC Yes, I'll create the game. password as usual