17 Dec 23 UTC | Spring, 1960: GameMaster: Please remember that negotiations before the game begins are not allowed. |
17 Dec 23 UTC | Spring, 1960: Info: This is a choose your country game. |
17 Dec 23 UTC | Spring, 1960: GG on the last one. Good luck this time, USSR has gotta win at some point |
18 Dec 23 UTC | Autumn, 1960: Let's see |
18 Dec 23 UTC | Autumn, 1960: In the theory I read It said that the USSR is usually the stronger power in longer games, whilst NATO has a slight early advantage. You opened to the pacific, taking japan and allowing me to get india, that's an extra build for us both |
18 Dec 23 UTC | Autumn, 1960: Good point. Maybe that'll make it faster though? |
18 Dec 23 UTC | Spring, 1961: Yep, that should make everything faster. This is the important year, who guesses correctly now is likely to win |
19 Dec 23 UTC | Autumn, 1961: Well, shit |
19 Dec 23 UTC | Autumn, 1961: Why did you move to the north sea... now you have a problem. |
19 Dec 23 UTC | Autumn, 1961: Now I see the new phase... not looking good for you mate |
19 Dec 23 UTC | Autumn, 1961: Once again I live and learn |
19 Dec 23 UTC | Spring, 1963: You're never done with learning this game |
20 Dec 23 UTC | GG. You were right, bad guesses in 1961 cost me the game and it was evident immediately. |
20 Dec 23 UTC | Wouldn't necessarily say that. In spring 03 I was a little anxious that you could regain the upper hand. I lost India and guessed wrong in Indonesia. You had the chance to get a land unit from Alaska into Kamtchatka, which would be a huge problem for me. Also my guesses in the North sea didn't work. |
20 Dec 23 UTC | Generally a tip for playing NATO: Convoy a land unit to Siberia or the Urals as fast as you have a fleet available. You can use the one from Australia, after getting Japan you can move to the Bering sea and convoy, that could work... or you build one in New York, move to the Atlantic and then support the Norwegian sea or move to the arctic to convoy and then support the fleets in the Pacific. Asia is the most important theatre in the game, you not only have to build a fleet there every single build phase, but preferable get a fleet and armies from North america as support. In Europe, prevent the USSR from getting Sweden and try to get east germany to threaten moscow. Denmark is the key. If you have the opportunity to get to Denmark in spring without losing the North sea or letting the USSR into the Norwegian sea, do it. The USSR will take Sweden, but you can take Eastern Germany (or sweden) in fall. The USSR will sometimes try to do the same thing tho, as described in this article that I found after browsing the website from the article you sent me. https://us20.campaign-archive.com/?u=7f96aa626e18757f1f87cd69e&id=714976663c For the USSR, strategy is similar. They build as many fleets as they can in Asia. They start with 0 which is annoyin , but they have two ports so they can catch up. Once a player has the upper hand in Asia, they build/move units in/to Europe to overpower the opponent. That's what works in my (must admit, limited) experience on this map |
20 Dec 23 UTC | Want to play one last game? You as USSR? Or Nato again, your pick |
21 Dec 23 UTC | Makes sense. It’s so hard to spare units from elsewhere to get into other theatres Another. Let’s leave it up to chance? |
21 Dec 23 UTC | Yes, I'll create the game. password as usual |